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Decompilation of The Legend of Zelda: The Minish Cap
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vaatiEyesMacro.c
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup asm.h
Henny022p
2025-03-09
cleanup headers
Henny022p
2024-01-06
Rename metaTiles
octorock
Now the 16x16 tiles are just called tiles and the 8x8 tiles are called subTiles.
2024-01-06
Merge branch 'master' into tilemap-docs
octorock
2023-12-30
create enemy struct and enemy flags
theo3
2023-12-31
Merge branch 'master' into tilemap-docs
octorock
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
To define ENT_DEPRECATED in files that still need the old entity structs.
2023-12-30
Create new entity structs for enemies
octorock
2023-12-29
Merge branch 'master' into enemies
octorock
2023-12-29
Create some enemy structs
octorock
2023-12-28
Merge branch 'master' into tilemap-docs
octorock
2023-09-18
Filled in the directions
Reinmmar
2023-07-05
Use metatile enum
octorock
2023-06-17
Extract KeyValuePairs
octorock
2023-06-10
Extract some map data definitions
octorock
2022-07-25
Rename objects
octorock
2022-05-18
Rename managers
octorock
2022-03-28
name remaining entity fields
theo3
2022-03-07
Use same names for arm functions and their trampolines
octorock
To easier jump to the corresponding source code.
2022-02-12
Rename movement functions
octorock
2022-02-12
Rename enemy functions
octorock
2022-01-20
Decompile LilypadLarge
octorock
2022-01-05
doxygen groups
theo3
2022-01-03
naming work
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-20
header overhaul
theo3
2021-11-12
remove redundant unions
theo3
2021-11-10
thumb interwork finished
theo3
2021-10-23
rename functions and clean some code
Henny022p
2021-05-28
decomp vaati macro eye
Henny022p