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Decompilation of The Legend of Zelda: The Minish Cap
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wallMaster.c
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup asm.h
Henny022p
2025-03-09
cleanup headers
Henny022p
2023-12-30
create enemy struct and enemy flags
theo3
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-30
Create new entity structs for enemies
octorock
2023-12-29
Create some enemy structs
octorock
2022-09-03
Extract some data
octorock
2022-06-22
Should be the rest of them
Elliptic Ellipsis
2022-06-21
Many more timers -> dec
Elliptic Ellipsis
2022-04-01
Use fixed point macros where possible
Tal Hayon
2022-03-28
name remaining entity fields
theo3
2022-03-17
cleanup
theo3
2022-02-12
Rename enemy functions
octorock
2022-01-28
Use sfx sounds enum whereever applicable
Tal Hayon
2022-01-20
Decompile LilypadLarge
octorock
2022-01-05
doxygen groups
theo3
2022-01-02
PlayerNormal ok
theo3
2021-12-20
header overhaul
theo3
2021-12-12
overworld
theo3
2021-11-12
remove redundant unions
theo3
2021-11-10
thumb interwork finished
theo3
2021-10-25
Renamed Entity fields for knockback
Ibot02
2021-08-30
Decompile manager35
octorock
2021-03-15
more cleanup
Henny022p
2021-02-28
create object enum and update entity type struct
theo3
2020-09-19
decompile WallMaster
Behemoth