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Decompilation of The Legend of Zelda: The Minish Cap
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wisp.c
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Author
2025-03-09
cleanup headers
Henny022p
2023-12-31
define collisions
theo3
2023-12-30
label contact flags
theo3
2023-12-30
Invert NENT_DEPRECATED define
octorock
To define ENT_DEPRECATED in files that still need the old entity structs.
2023-12-30
Create new entity structs for enemies
octorock
2023-12-29
Create some enemy structs
octorock
2022-06-22
Should be the rest of them
Elliptic Ellipsis
2022-04-13
Move some const data into code files
Tal Hayon
2022-03-28
name remaining entity fields
theo3
2022-03-25
Use COL_ enum
Elliptic Ellipsis
2022-03-18
Correct type of sub_0806F520 and use it as a bool
Elliptic Ellipsis
2022-02-12
Rename movement functions
octorock
2022-02-12
Rename enemy functions
octorock
2022-01-05
doxygen groups
theo3
2022-01-04
sort out functions.h
theo3
2021-12-27
finish player.c
theo3
2021-12-22
object6A ok
theo3
2021-12-20
header overhaul
theo3
2021-11-12
remove redundant unions
theo3
2021-11-10
thumb interwork finished
theo3
2021-11-04
entity changes, textbox changes
theo3
2021-10-26
add effects.h
theo3
2021-03-17
Merge branch 'master' into ply
notyourav
2021-03-15
several more player functions done
theo3
2021-03-15
more cleanup
Henny022p
2021-03-15
more cleanup
Henny022p
2021-02-28
create object enum and update entity type struct
theo3
2021-02-28
more symbols
theo3
2021-02-19
begin arm_proxy.c
theo3
2021-02-03
fileScreen.c OK
theo3
2020-09-24
Decompile itemOnGround.c
Marcus Huderle
2020-09-01
label a bunch of stuff
Behemoth
2020-08-26
- label effect functions
Behemoth
- combine object creation function
2020-08-08
resolve conflicts with master
theo3
2020-08-08
renamed all occurences of "link" to "player"
theo3
2020-08-08
Start decompiling pot.c
Marcus Huderle
2020-08-05
wisp.c OK
theo3