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Decompilation of The Legend of Zelda: The Minish Cap
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castleMaid.c
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Author
2025-03-09
cleanup headers
Henny022p
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
To define ENT_DEPRECATED in files that still need the old entity structs.
2023-12-28
message definitions
theo3
2023-12-10
Applied the enum for interactions (#647)
Reinmmar
* Interactions enum applied * Interactions enum applied
2023-08-01
Create new entity structs for NPCs
octorock
2023-08-01
Add documentation head to all NPCs
octorock
2022-10-08
Extract some data
octorock
And split up subtasks and world events.
2022-08-09
Document some player item stuff
octorock
2022-04-28
Add TextCategory enum
Tal Hayon
2022-04-23
Add DialogType and DialogFlagType enums
Tal Hayon
2022-04-14
Put const data in castleMaid
Tal Hayon
2022-03-28
name remaining entity fields
theo3
2022-02-12
Rename movement functions
octorock
2022-02-11
Remove boolcast uses from code
Tal Hayon
2022-01-29
Use EntityFlags enum where applicable
Tal Hayon
2022-01-07
clang format
Tal Hayon
2022-01-07
Decompile castleMaid functions
Tal Hayon
2021-12-28
rename files, sort asm into subdirectories
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-20
header overhaul
theo3
2021-12-12
overworld
theo3
2021-11-15
fix flag enum
theo3
2021-11-12
remove redundant unions
theo3
2021-11-05
Merge remote-tracking branch 'upstream/master' into m
theo3
2021-11-04
entity changes, textbox changes
theo3
2021-10-16
Add DEMO_JP variant
octorock
2021-06-23
Add EU variant
octorock
2021-06-23
Add JP variant
octorock
2021-05-27
Split npc files
octorock