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Decompilation of The Legend of Zelda: The Minish Cap
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ghostBrothers.c
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2025-03-09
cleanup structures.h
Henny022p
2025-03-09
cleanup headers
Henny022p
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
To define ENT_DEPRECATED in files that still need the old entity structs.
2023-12-28
message definitions
theo3
2023-12-28
clean up linkAnimation.c
theo3
2023-12-10
Applied the enum for interactions (#647)
Reinmmar
* Interactions enum applied * Interactions enum applied
2023-08-01
Create new entity structs for NPCs
octorock
2023-08-01
Add documentation head to all NPCs
octorock
2023-04-28
Name a lot of functions about interactable objects
Catobat
2023-01-08
Name more functions
Catobat
2022-07-25
Rename objects
octorock
2022-06-21
Even more
Elliptic Ellipsis
2022-06-21
Many more timers -> dec
Elliptic Ellipsis
2022-04-28
Add TextCategory enum
Tal Hayon
2022-04-23
Add DialogType and DialogFlagType enums
Tal Hayon
2022-04-15
Put const data into ghostBrothers
Tal Hayon
2022-03-31
Decompile some of beanstalkSubtask
octorock
2022-03-28
name remaining entity fields
theo3
2022-01-29
Use EntityFlags enum where applicable
Tal Hayon
2022-01-08
Fix r1 call
Tal Hayon
2022-01-07
Decompile ghostbrothers functions
Tal Hayon
2021-12-28
rename files, sort asm into subdirectories
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-14
cleanup
theo3
2021-12-12
overworld
theo3
2021-11-12
Merge branch 'master' into asset-extraction
octorock
2021-11-06
Merge branch 'master' into asset-extraction
octorock
2021-11-04
entity changes, textbox changes
theo3
2021-10-23
Rename symbols for graphics and maps
octorock
2021-05-27
Split npc files
octorock