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Decompilation of The Legend of Zelda: The Minish Cap
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picolyteBottle.c
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Author
2025-03-09
cleanup headers
Henny022p
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-12-10
Applied the enum for interactions (#647)
Reinmmar
2023-08-01
Create new entity structs for NPCs
octorock
2023-08-01
Add documentation head to all NPCs
octorock
2023-04-28
Name a lot of functions about interactable objects
Catobat
2022-09-03
Extract some data
octorock
2022-07-25
Rename objects
octorock
2022-06-21
Many more timers -> dec
Elliptic Ellipsis
2022-05-14
Use enums across more scripts and files
Tal Hayon
2022-04-28
Add TextCategory enum
Tal Hayon
2022-03-28
name remaining entity fields
theo3
2022-03-18
Decompile objectB9 (cuccoMinigame)
Tal Hayon
2022-02-27
Use hitbox header
octorock
2022-02-06
Move constant array to isnide functions
Tal Hayon
2022-02-05
Decompile the rest of picolyteBottle
Tal Hayon
2022-01-30
Use npc enum when possible
Tal Hayon
2022-01-03
naming work
theo3
2022-01-02
PlayerNormal ok
theo3
2021-12-28
rename files, sort asm into subdirectories
theo3
2021-12-27
dungeon stuff
theo3
2021-11-12
Merge branch 'master' into asset-extraction
octorock
2021-11-12
Extract entity definitions
octorock
2021-11-04
entity changes, textbox changes
theo3
2021-10-05
warpPoint.c: ok
Ibot02
2021-08-30
Decompile manager35
octorock
2021-05-27
Split npc files
octorock