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Decompilation of The Legend of Zelda: The Minish Cap
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playerItemHeldObject.c
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Author
2025-03-09
cleanup headers
Henny022p
2024-01-06
Fix format
octorock
2024-01-06
Rename vvv to actTile
octorock
2024-01-06
Rename metaTiles
octorock
Now the 16x16 tiles are just called tiles and the 8x8 tiles are called subTiles.
2024-01-06
Merge branch 'master' into tilemap-docs
octorock
2024-01-01
gustjar player fields
theo3
2023-12-31
define collisions
theo3
2023-12-31
document tile asm functions
theo3
2023-12-30
label contact flags
theo3
2023-12-30
merge upstream
theo3
2023-12-30
label BounceUpdate asm
theo3
2023-12-31
Merge branch 'master' into tilemap-docs
octorock
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
To define ENT_DEPRECATED in files that still need the old entity structs.
2023-12-29
Create new entity structs for Player Items
octorock
2023-12-28
Merge branch 'master' into tilemap-docs
octorock
2023-07-30
Create new entity structs for Player Items
octorock
2023-07-05
Use metatile enum
octorock
2023-06-24
Create enums for Vvvs and MetaTiles
octorock
2023-06-17
Extract KeyValuePairs
octorock
2022-08-15
Match sub_08078D60
Tal Hayon
2022-08-09
Document some player item stuff
octorock
2022-04-20
Match sub_080ACF2C and put const data in playerItemHeldObject
Tal Hayon
2022-04-01
Use fixed point macros where possible
Tal Hayon
2022-03-28
name remaining entity fields
theo3
2022-03-28
identify all player items
theo3