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Decompilation of The Legend of Zelda: The Minish Cap
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guardLineOfSight.c
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup headers
Henny022p
2023-12-31
define collisions
theo3
2023-12-30
label contact flags
theo3
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-07-23
Create new entity structs for Projectiles
octorock
2022-07-25
Rename objects
octorock
2022-06-22
Should be the rest of them
Elliptic Ellipsis
2022-06-11
Decompile some functions
octorock
2022-03-30
sort out most of functions.h
theo3
2022-03-28
name remaining entity fields
theo3
2022-03-28
rename coord.h to physics.h
theo3
2022-02-27
Use hitbox header
octorock
2022-02-12
Rename movement functions
octorock
2022-02-12
Decompile movement
octorock
2022-02-09
Decompile Armos
octorock
2022-01-30
Use projectile enum when possible
Tal Hayon
2022-01-04
sort out functions.h
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-20
header overhaul
theo3
2021-11-12
remove redundant unions
theo3
2021-10-25
Renamed Entity fields for knockback
Ibot02
2021-10-16
Rename projectiles
octorock