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Decompilation of The Legend of Zelda: The Minish Cap
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v1DarkMagicProjectile.c
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Commit message (
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Author
2025-03-09
cleanup unused and transitive includes
Henny022p
2025-03-09
cleanup asm.h
Henny022p
2025-03-09
cleanup headers
Henny022p
2023-12-31
define collisions
theo3
2023-12-30
label contact flags
theo3
2023-12-30
Use new entity struct for player
octorock
2023-12-30
Invert NENT_DEPRECATED define
octorock
2023-07-23
Create new entity structs for Projectiles
octorock
2022-08-09
Document some player item stuff
octorock
2022-06-21
Many more timers -> dec
Elliptic Ellipsis
2022-03-28
name remaining entity fields
theo3
2022-03-28
rename coord.h to physics.h
theo3
2022-03-28
identify some functions
theo3
2022-03-18
Correct type of sub_0806F520 and use it as a bool
Elliptic Ellipsis
2022-02-01
Merge pull request #339 from hatal175/fxenum
notyourav
2022-01-30
Use Fx enum in more places
Tal Hayon
2022-01-30
Use projectile enum when possible
Tal Hayon
2022-01-28
Use sfx sounds enum whereever applicable
Tal Hayon
2022-01-21
fixed point stuff
theo3
2022-01-06
Work on projectile asm functions
Tal Hayon
2022-01-02
PlayerNormal ok
theo3
2021-12-28
Identify player functions and update asm.h
theo3
2021-12-27
finish player.c
theo3
2021-12-20
header overhaul
theo3
2021-12-13
Decompile OctorokBoss
octorock
2021-11-12
remove redundant unions
theo3
2021-11-10
thumb interwork finished
theo3
2021-10-25
Renamed Entity fields for knockback
Ibot02
2021-10-16
Rename projectiles
octorock