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#ifndef SCRIPT_H
#define SCRIPT_H
#include "global.h"
typedef struct {
u16* unk_00;
u32 unk_04;
u32 unk_08;
u8 unk_0C[0x4]; // unused
u16 unk_10;
u16 unk_12;
u32 unk_14;
u8 unk_18;
u8 unk_19;
u8 unk_1A;
u8 unk_1B; // unused
union SplitWord unk_1C;
union SplitWord unk_20;
} ScriptExecutionContext;
extern void ExecuteScriptCommandSet(Entity*, ScriptExecutionContext*);
extern u32 GetNextScriptCommandHalfword(u16*);
extern u32 GetNextScriptCommandWord(u16*);
extern u32 GetNextScriptCommandWordAfterCommandMetadata(u16*);
extern u32 GetNextScriptCommandHalfwordAfterCommandMetadata(u16*);
extern void StartPlayerScript(u16*);
extern void sub_0807DEDC(Entity*, ScriptExecutionContext*, u32, u32);
extern ScriptExecutionContext* StartCutscene(Entity*, u16*);
extern void sub_0807DDAC(Entity*, void (*function)(Entity*, ScriptExecutionContext*));
extern void sub_0807DD94(Entity*, void (*function)(Entity*, ScriptExecutionContext*));
#endif
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