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#ifndef SCRIPT_H
#define SCRIPT_H
#include "entity.h"
typedef struct ScriptExecutionContext {
u16* scriptInstructionPointer;
u32 intVariable;
u32 postScriptActions;
u8 unk_0C[0x4]; // unused
u16 wait;
u16 unk_12;
u32 condition;
u8 unk_18;
u8 unk_19;
u8 unk_1A;
u8 unk_1B; // unused
union SplitWord x;
union SplitWord y;
} ScriptExecutionContext;
void ExecuteScript(Entity* entity, ScriptExecutionContext* context);
extern u32 GetNextScriptCommandHalfword(u16*);
extern u32 GetNextScriptCommandWord(u16*);
extern u32 GetNextScriptCommandWordAfterCommandMetadata(u16*);
extern u32 GetNextScriptCommandHalfwordAfterCommandMetadata(u16*);
void UnloadCutsceneData(Entity* entity);
void StartPlayerScript(u16*);
void sub_0807DD50(Entity* entity);
void sub_0807DD64(Entity* entity);
void sub_0807DD80(Entity* entity, u16* script);
void sub_0807DEDC(Entity*, ScriptExecutionContext*, u32, u32);
ScriptExecutionContext* StartCutscene(Entity* entity, u16* script);
void ExecuteScriptForEntity(Entity* entity, void (*postScriptCallback)(Entity*, ScriptExecutionContext*));
void HandleEntity0x82Actions(Entity* entity);
void sub_0807DD94(Entity*, void (*function)(Entity*, ScriptExecutionContext*));
#endif
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