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/**
* @file businessScrubPrologue.c
* @ingroup Enemies
*
* @brief Business Scrub Prologue enemy
*/
#include "object/cutsceneMiscObject.h"
#include "enemy.h"
#include "entity.h"
#include "script.h"
#include "physics.h"
#include "room.h"
#include "player.h"
typedef struct {
Entity base;
u8 filler[0x10];
u16 unk_78;
u16 unk_7a;
u8 filler2[8];
u32 unk_84;
} BusinessScrubPrologueEntity;
extern void sub_080954AC(Entity*, u32);
extern u16 script_BusinessScrubIntro[];
void (*const BusinessScrubPrologue_Functions[])(Entity*);
void (*const gUnk_080D1A14[])(BusinessScrubPrologueEntity*);
const u8 gUnk_080D1A38[];
const s8 gUnk_080D1A3E[];
const u16 gUnk_080D1A4E[];
void sub_08046030(BusinessScrubPrologueEntity*, u32);
bool32 sub_08045F54(BusinessScrubPrologueEntity*, u32);
void sub_08045FF0(BusinessScrubPrologueEntity*);
bool32 sub_08045F98(BusinessScrubPrologueEntity*);
void sub_0804604C(BusinessScrubPrologueEntity*);
void sub_08045FA0(BusinessScrubPrologueEntity*);
void BusinessScrubPrologue(Entity* this) {
EnemyFunctionHandler(this, BusinessScrubPrologue_Functions);
}
void BusinessScrubPrologue_OnTick(BusinessScrubPrologueEntity* this) {
super->spriteSettings.draw = 1;
gUnk_080D1A14[super->action](this);
sub_0800445C(super);
}
void BusinessScrubPrologue_OnCollision(BusinessScrubPrologueEntity* this) {
Entity* entity;
if (super->hitType == 1) {
if ((super->contactFlags & 0x7f) == 0x42) {
super->action = 4;
super->subAction = 0;
super->timer = 40;
super->flags &= ~ENT_COLLIDE;
sub_08046030(this, 4);
entity = CreateFx(super, FX_BUSH, 0);
if (entity != NULL) {
entity->z.HALF.HI -= 8;
}
gPlayerState.field_0x27[0] = 0xff;
EnqueueSFX(SFX_EM_DEKUSCRUB_HIT);
SetEntityPriority(super, PRIO_MESSAGE);
}
}
}
void BusinessScrubPrologue_OnGrabbed(BusinessScrubPrologueEntity* this) {
}
void sub_08045C3C(BusinessScrubPrologueEntity* this) {
super->subtimer = 0;
this->unk_78 = super->x.HALF.HI;
this->unk_7a = super->y.HALF.HI;
super->animationState = IdleNorth;
super->direction = 0x10;
super->action = 5;
super->timer = 120;
super->spritePriority.b1 = 1;
super->spriteSettings.draw = 1;
sub_08046030(this, 0);
sub_08095C48(super);
StartCutscene(super, script_BusinessScrubIntro);
InitScriptForNPC(super);
}
void sub_08045CA4(BusinessScrubPrologueEntity* this) {
super->spriteSettings.draw = 0;
if (super->timer != 0) {
super->timer--;
} else if (sub_08045F54(this, 0)) {
sub_08045FF0(this);
super->subAction = 0;
super->subtimer = 1;
}
}
void nullsub_24(BusinessScrubPrologueEntity* this) {
}
void sub_08045CE0(BusinessScrubPrologueEntity* this) {
Entity* entity;
u32 r6;
GetNextFrame(super);
switch (super->subAction) {
case 0:
r6 = 1;
if (super->frame & ANIM_DONE) {
super->subAction = 1;
super->timer = 60;
super->subtimer = 16;
sub_08045F98(this);
sub_08046030(this, 1);
}
break;
case 1:
r6 = 1;
if (--super->timer == 0) {
super->subAction = 2;
super->timer = 32;
super->subtimer = 0;
sub_08045F98(this);
sub_08046030(this, 2);
}
break;
case 2:
r6 = 1;
sub_0804604C(this);
if (super->frame & 1) {
entity = EnemyCreateProjectile(super, DEKU_SEED_PROJECTILE, 0);
if (entity != NULL) {
entity->parent = super;
entity->direction = super->direction;
super->frame &= 0xfe;
super->subAction = 3;
}
}
break;
case 3:
r6 = 2;
if (super->frame & ANIM_DONE) {
super->subAction = 4;
super->timer = 80;
sub_08046030(this, 1);
}
break;
case 4:
r6 = 2;
if (--super->timer == 0) {
if (sub_08045F54(this, 0)) {
super->subAction = 1;
super->timer = 60;
super->subtimer = 16;
sub_08045F98(this);
} else {
sub_08045FA0(this);
super->timer = 80;
super->subtimer = 0;
}
}
break;
}
if (sub_08045F54(this, r6) == 0) {
sub_08045FA0(this);
super->subAction = 0;
super->timer = 0;
super->subtimer = 0;
}
}
void sub_08045E14(BusinessScrubPrologueEntity* this) {
Entity* entity;
gPlayerState.field_0x27[0] = 0xff;
switch (super->subAction) {
case 0:
if (super->timer == 0) {
if (super->frame & ANIM_DONE) {
super->subAction = 1;
sub_08045F98(this);
sub_08046030(this, 5);
super->spritePriority.b1 = 1;
}
} else {
super->timer--;
}
break;
case 1:
if (super->frame & ANIM_DONE) {
super->action = 5;
super->subAction = 0;
sub_08046030(this, 0);
entity = EnemyCreateFX(super, FX_STARS);
if (entity != NULL) {
entity->spritePriority.b0 = 3;
entity->z.HALF.HI -= 0xc;
SetEntityPriority(entity, PRIO_MESSAGE);
}
}
break;
}
GetNextFrame(super);
sub_0800445C(super);
}
void sub_08045EC8(BusinessScrubPrologueEntity* this) {
ExecuteScriptAndHandleAnimation(super, NULL);
}
void sub_08045ED4(BusinessScrubPrologueEntity* this) {
sub_08045FA0(this);
}
void sub_08045EDC(BusinessScrubPrologueEntity* this) {
if (super->subAction == 0) {
super->subAction++;
super->timer = 32;
super->subtimer = 0;
sub_08045F98(this);
sub_08046030(this, 2);
}
GetNextFrame(super);
sub_0804604C(this);
if (super->frame & 1) {
super->frame &= 0xfe;
sub_080954AC(super, this->unk_84);
EnqueueSFX(SFX_18D);
} else if (super->frame & ANIM_DONE) {
super->action = 5;
super->subAction = 0;
sub_08046030(this, 1);
}
}
void nullsub_25(BusinessScrubPrologueEntity* this) {
}
bool32 sub_08045F54(BusinessScrubPrologueEntity* this, u32 arg2) {
Entity* entity = sub_08049DF4(1);
u32 r3;
if (entity == NULL)
return 0;
if (EntityInRectRadius(super, entity, 0x20, 0x20))
return 0;
if (arg2 == 2)
return 1;
r3 = 0x50;
if (arg2) {
r3 = 0x58;
}
if (EntityInRectRadius(super, entity, r3, r3))
return 1;
return 0;
}
bool32 sub_08045F98(BusinessScrubPrologueEntity* this) {
super->direction = 0x10;
return 1;
}
void sub_08045FA0(BusinessScrubPrologueEntity* this) {
super->action = 1;
COLLISION_OFF(super);
super->spriteSettings.draw = 0;
super->spritePriority.b1 = 0;
super->x.HALF.HI = this->unk_78;
super->y.HALF.HI = this->unk_7a;
super->spriteOffsetX = 0;
super->spriteOffsetY = 0;
InitializeAnimation(super, 0);
}
void sub_08045FF0(BusinessScrubPrologueEntity* this) {
super->action = 3;
COLLISION_ON(super);
super->spriteSettings.draw = 1;
super->spritePriority.b1 = 1;
sub_08045F98(this);
sub_08046030(this, 1);
}
void sub_08046030(BusinessScrubPrologueEntity* this, u32 arg2) {
InitializeAnimation(super, (super->direction >> 3) | gUnk_080D1A38[arg2]);
}
void sub_0804604C(BusinessScrubPrologueEntity* this) {
if (super->timer != 0) {
if (--super->timer <= 15) {
super->spriteOffsetY = gUnk_080D1A3E[super->timer];
}
}
}
void sub_08046078(BusinessScrubPrologueEntity* this) {
s32 index;
Entity* entity;
const u16* ptr;
gPlayerState.field_0x27[0] = 0;
ptr = gUnk_080D1A4E;
for (index = 0; index <= 4; index++) {
entity = CreateFx(super, FX_DEATH, 0x40);
if (entity != NULL) {
entity->x.HALF.HI = gRoomControls.origin_x + *ptr;
ptr++;
entity->y.HALF.HI = gRoomControls.origin_y + *ptr;
ptr++;
}
}
EnqueueSFX(SFX_16E);
RestorePrevTileEntity(0x7a2, 1);
RestorePrevTileEntity(0x7a3, 1);
RestorePrevTileEntity(0x7a5, 1);
RestorePrevTileEntity(0x7a6, 1);
RestorePrevTileEntity(0x7a7, 1);
entity = CreateFx(super, FX_BIG_EXPLOSION2, 0x40);
if (entity != NULL) {
CopyPosition(super, entity);
EnqueueSFX(SFX_184);
}
if (super->child != NULL) {
super->child->action = 0xff;
}
EnemyDetachFX(super);
}
void (*const BusinessScrubPrologue_Functions[])(Entity*) = {
(EntityActionPtr)BusinessScrubPrologue_OnTick,
(EntityActionPtr)BusinessScrubPrologue_OnCollision,
GenericKnockback,
GenericDeath,
GenericConfused,
(EntityActionPtr)BusinessScrubPrologue_OnGrabbed,
};
void (*const gUnk_080D1A14[])(BusinessScrubPrologueEntity*) = {
sub_08045C3C, sub_08045CA4, nullsub_24, sub_08045CE0, sub_08045E14,
sub_08045EC8, sub_08045ED4, sub_08045EDC, nullsub_25,
};
const u8 gUnk_080D1A38[] = { 0, 4, 8, 12, 16, 20 };
const s8 gUnk_080D1A3E[] = { 0, -1, -2, -3, -4, -5, -6, -7, -7, -6, -5, -4, -3, -2, -1, 0 };
const u16 gUnk_080D1A4E[] = { 0x228, 0x1e8, 0x238, 0x1e8, 0x258, 0x1e8, 0x268, 0x1e8, 0x278, 0x1e8, 0 };
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