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/**
* @file emma.c
* @ingroup NPCs
*
* @brief Emma NPC
*/
#include "entity.h"
#include "screenTransitions.h"
#include "room.h"
#include "script.h"
void Emma(Entity* this) {
if (this->action == 0) {
this->action++;
SetEntityPriority(this, PRIO_MESSAGE);
InitScriptForNPC(this);
} else {
ExecuteScriptAndHandleAnimation(this, NULL);
}
}
void sub_0806C578(void) {
DoExitTransition(&gUnk_0813AD10);
}
void sub_0806C588(void) {
DoExitTransition(&gUnk_0813AD24);
}
void sub_0806C598(void) {
DoExitTransition(&gUnk_0813AD38);
}
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