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/**
* @file fireplace.c
* @ingroup Objects
*
* @brief Fireplace object
*/
#include "object.h"
#include "asm.h"
#include "flags.h"
#include "room.h"
#include "player.h"
#include "tiles.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unused1[30];
/*0x86*/ u16 flag;
} FireplaceEntity;
void Fireplace_Action1(FireplaceEntity* this);
void sub_0809B7DC(FireplaceEntity* this);
void sub_0809B7C0(FireplaceEntity* this);
void Fireplace_Init(FireplaceEntity* this);
void Fireplace(FireplaceEntity* this) {
static void (*const Fireplace_Actions[])(FireplaceEntity*) = {
Fireplace_Init,
Fireplace_Action1,
};
Fireplace_Actions[super->action](this);
}
void Fireplace_Init(FireplaceEntity* this) {
super->action = 1;
super->spriteSettings.draw = 1;
super->speed = 0x80;
if (CheckFlags(this->flag)) {
sub_0809B7DC(this);
DeleteThisEntity();
} else {
sub_0807B7D8(0x30b, TILE(super->x.HALF.HI, super->y.HALF.HI), 2);
SetTile(SPECIAL_TILE_97, TILE(super->x.HALF.HI, super->y.HALF.HI), super->collisionLayer);
}
Fireplace_Action1(this);
}
void Fireplace_Action1(FireplaceEntity* this) {
sub_0809B7C0(this);
if (super->timer) {
SetFlag(this->flag);
DeleteThisEntity();
}
}
void sub_0809B7C0(FireplaceEntity* this) {
u32 tileType = GetTileTypeAtEntity(super);
if (tileType != SPECIAL_TILE_97 && tileType != SPECIAL_TILE_98) {
sub_0809B7DC(this);
}
}
void sub_0809B7DC(FireplaceEntity* this) {
sub_0807B7D8(0xc3 << 2, TILE(super->x.HALF.HI, super->y.HALF.HI), 2);
SetTile(SPECIAL_TILE_98, TILE(super->x.HALF.HI, super->y.HALF.HI), super->collisionLayer);
super->timer = 1;
}
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