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/**
* @file fireplace.c
* @ingroup Objects
*
* @brief Fireplace object
*/
#include "functions.h"
#include "object.h"
void Fireplace_Action1(Entity* this);
void sub_0809B7DC(Entity* this);
void sub_0809B7C0(Entity* this);
void Fireplace_Init(Entity* this);
void Fireplace(Entity* e) {
static void (*const Fireplace_Actions[])(Entity*) = {
Fireplace_Init,
Fireplace_Action1,
};
Fireplace_Actions[e->action](e);
}
void Fireplace_Init(Entity* this) {
this->action = 1;
this->spriteSettings.draw = 1;
this->speed = 0x80;
if (CheckFlags(this->field_0x86.HWORD)) {
sub_0809B7DC(this);
DeleteThisEntity();
} else {
sub_0807B7D8(0x30b, TILE(this->x.HALF.HI, this->y.HALF.HI), 2);
SetTile(0x4061, TILE(this->x.HALF.HI, this->y.HALF.HI), this->collisionLayer);
}
Fireplace_Action1(this);
}
void Fireplace_Action1(Entity* this) {
sub_0809B7C0(this);
if (this->timer) {
SetFlag(this->field_0x86.HWORD);
DeleteThisEntity();
}
}
void sub_0809B7C0(Entity* this) {
u32 tileType = GetTileTypeByEntity(this);
if (tileType != 0x4061 && tileType != 0x4062) {
sub_0809B7DC(this);
}
}
void sub_0809B7DC(Entity* this) {
sub_0807B7D8(0xc3 << 2, TILE(this->x.HALF.HI, this->y.HALF.HI), 2);
SetTile(0x4062, TILE(this->x.HALF.HI, this->y.HALF.HI), this->collisionLayer);
this->timer = 1;
}
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