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/**
* @file macroDecoration.c
* @ingroup Objects
*
* @brief Macro Decoration object
*/
#include "asm.h"
#include "entity.h"
#include "map.h"
#include "room.h"
#include "tiles.h"
#include "color.h"
typedef struct {
Entity base;
u8 filler[8];
s16 y2;
} MacroDecorationEntity;
void MacroDecoration_Init(MacroDecorationEntity*);
void MacroDecoration_Action1(MacroDecorationEntity*);
void sub_08097EB8(MacroDecorationEntity*);
void sub_08097F34(MacroDecorationEntity*);
void sub_08097F10(MacroDecorationEntity*);
s32 sub_08097F60(MacroDecorationEntity*, s32);
void MacroDecoration(Entity* this) {
static void (*const MacroDecoration_Actions[])(MacroDecorationEntity*) = {
MacroDecoration_Init,
MacroDecoration_Action1,
};
MacroDecoration_Actions[this->action]((MacroDecorationEntity*)this);
}
void MacroDecoration_Init(MacroDecorationEntity* this) {
u32 bVar1;
super->action = 1;
UpdateSpriteForCollisionLayer(super);
switch (super->type) {
case 0:
super->x.HALF.HI &= 0xfff0;
super->y.HALF.HI &= 0xfff0;
sub_08097EB8(this);
if (super->type2 == 0) {
return;
}
ChangeObjPalette(super, super->type2 + 0xb);
return;
case 1:
bVar1 = super->frameIndex = super->type2;
bVar1 = (bVar1 << 0x18) >> 0x19;
switch ((s32)bVar1) {
case 2:
ChangeObjPalette(super, 0xd);
case 0:
super->spriteOrientation.flipY = 1;
break;
case 1:
super->spriteOrientation.flipY = 2;
super->spritePriority.b0 = 3;
ChangeObjPalette(super, 0xb);
break;
}
break;
case 2:
case 3:
super->frameIndex = super->type2;
super->spriteSettings.draw = 3;
break;
default:
return;
}
sub_08097F34(this);
}
void MacroDecoration_Action1(MacroDecorationEntity* this) {
if (super->type) {
sub_08097F10(this);
}
}
void sub_08097EB8(MacroDecorationEntity* this) {
static const s16 tilePosArray[] = {
0xff7e, SPECIAL_TILE_137, 0xff7f, SPECIAL_TILE_34, 0xff80, SPECIAL_TILE_34, 0xff81, SPECIAL_TILE_138,
0xffbe, SPECIAL_TILE_34, 0xffbf, SPECIAL_TILE_34, 0xffc0, SPECIAL_TILE_34, 0xffc1, SPECIAL_TILE_34,
0xfffe, SPECIAL_TILE_34, 0xffff, SPECIAL_TILE_34, 0, SPECIAL_TILE_34, 1, SPECIAL_TILE_34,
2, SPECIAL_TILE_139, 0x3e, SPECIAL_TILE_34, 0x3f, SPECIAL_TILE_34, 0x40, SPECIAL_TILE_38,
0x41, SPECIAL_TILE_34, 0x7e, SPECIAL_TILE_140, 0x7f, SPECIAL_TILE_140, 0x7fff, 0xffff,
};
const s16* tilePosPtr;
u16 tilePos = COORD_TO_TILE(super);
for (tilePosPtr = tilePosArray; *tilePosPtr != 0x7fff; tilePosPtr += 2) {
SetTile((u16)tilePosPtr[1], tilePos + tilePosPtr[0], LAYER_BOTTOM);
}
}
void sub_08097F10(MacroDecorationEntity* this) {
super->y.HALF.HI = this->y2 - sub_08097F60(this, gRoomControls.scroll_y - gRoomControls.origin_y);
}
void sub_08097F34(MacroDecorationEntity* this) {
this->y2 = super->y.HALF.HI + sub_08097F60(this, super->y.HALF.HI - gRoomControls.origin_y);
sub_08097F10(this);
}
s32 sub_08097F60(MacroDecorationEntity* this, s32 arg2) {
switch (super->type) {
case 1:
if (super->frameIndex >> 1 == 1) {
arg2 >>= 3;
break;
}
case 2:
case 3:
arg2 >>= 1;
}
return arg2;
}
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