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/**
* @file object70.c
* @ingroup Objects
*
* @brief Object70 object
*/
#include "asm.h"
#include "object.h"
#include "effects.h"
#include "player.h"
void Object70_Init(Entity*);
void Object70_Action1(Entity*);
void Object70(Entity* this) {
static void (*const Object70_Actions[])(Entity*) = {
Object70_Init,
Object70_Action1,
};
Object70_Actions[this->action](this);
}
void Object70_Init(Entity* this) {
this->action = 1;
this->spriteSettings.draw = 1;
this->frameIndex = this->type + 0xb;
if (this->type != 0) {
SnapToTile(this);
gPlayerEntity.base.spriteOrientation.flipY = 3;
if ((gPlayerEntity.base.spritePriority.b0) != 7) {
this->spritePriority.b0 = gPlayerEntity.base.spritePriority.b0 + 1;
} else {
this->spritePriority.b0 = 7;
}
}
}
void Object70_Action1(Entity* this) {
if (this->type == 0) {
if (gPlayerEntity.base.z.WORD != 0 || (gPlayerState.dash_state & 0x40) != 0 ||
gPlayerState.floor_type != SURFACE_SWAMP ||
(gPlayerEntity.base.action != PLAYER_NORMAL && gPlayerEntity.base.action != PLAYER_ROLL &&
gPlayerEntity.base.action != PLAYER_JUMP)) {
if (gPlayerEntity.base.z.WORD == 0) {
CreateFx(&gPlayerEntity.base, FX_GREEN_SPLASH, 0);
}
gPlayerEntity.base.spriteOrientation.flipY = 2;
DeleteThisEntity();
}
this->x = gPlayerEntity.base.x;
this->y = gPlayerEntity.base.y;
if (gPlayerState.jump_status == 0) {
gPlayerEntity.base.spriteOrientation.flipY = 3;
if (gPlayerEntity.base.spritePriority.b0 != 7) {
this->spritePriority.b0 = gPlayerEntity.base.spritePriority.b0 + 1;
} else {
this->spritePriority.b0 = 7;
}
}
return;
}
if (gPlayerEntity.base.action != PLAYER_USEENTRANCE) {
if (this->collisionLayer == 1) {
gPlayerEntity.base.spriteOrientation.flipY = 2;
} else {
gPlayerEntity.base.spriteOrientation.flipY = 1;
}
DeleteThisEntity();
}
}
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