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/**
* @file objectA.c
* @ingroup Objects
*
* @brief ObjectA object
*/
#include "entity.h"
#include "flags.h"
#include "game.h"
#include "hitbox.h"
#include "object.h"
#include "effects.h"
#include "room.h"
#include "player.h"
#include "tiles.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unused1[8];
/*0x70*/ u16 unk_70;
/*0x72*/ u8 unused2[20];
/*0x86*/ u16 flag;
} ObjectAEntity;
extern u8 gUpdateVisibleTiles;
void ObjectA(ObjectAEntity* this) {
u32 uVar2;
if (super->action == 0) {
super->action = 1;
super->hitbox = (Hitbox*)&gHitbox_2;
if (super->collisionLayer == LAYER_BOTTOM) {
uVar2 = TILE_TYPE_38;
} else {
uVar2 = TILE_TYPE_52;
}
this->unk_70 = uVar2;
if (CheckFlags(this->flag) != 0) {
SetTileType(this->unk_70, COORD_TO_TILE(super), super->collisionLayer);
if ((gRoomControls.reload_flags & 1) != 0) {
gUpdateVisibleTiles = 0;
}
DeleteThisEntity();
} else {
AddInteractableSmallKeyLock(super);
}
} else if (super->interactType != INTERACTION_NONE) {
SetTileType(this->unk_70, COORD_TO_TILE(super), super->collisionLayer);
SetFlag(this->flag);
CreateDeathFx(super);
ModDungeonKeys(-1);
DeleteThisEntity();
}
}
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