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/**
* @file objectA.c
* @ingroup Objects
*
* @brief ObjectA object
*/
#include "entity.h"
#include "flags.h"
#include "functions.h"
#include "game.h"
#include "global.h"
#include "hitbox.h"
#include "object.h"
#include "room.h"
extern u8 gUpdateVisibleTiles;
void ObjectA(Entity* this) {
u32 uVar2;
if (this->action == 0) {
this->action = 1;
this->hitbox = (Hitbox*)&gHitbox_2;
if (this->collisionLayer == 1) {
uVar2 = 0x26;
} else {
uVar2 = 0x34;
}
this->field_0x70.HALF.LO = uVar2;
if (CheckFlags(this->field_0x86.HWORD) != 0) {
SetTileType(*(u16*)&this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
if ((gRoomControls.reload_flags & 1) != 0) {
gUpdateVisibleTiles = 0;
}
DeleteThisEntity();
} else {
sub_080787CC(this);
}
} else if (this->interactType != 0) {
SetTileType(*(u16*)&this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
SetFlag(this->field_0x86.HWORD);
CreateDust(this);
ModDungeonKeys(-1);
DeleteThisEntity();
}
}
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