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/**
* @file playerItemDashSword.c
* @ingroup Items
*
* @brief Dash Sword Player Item
*/
#include "entity.h"
#include "player.h"
#include "vram.h"
#include "collision.h"
#include "asm.h"
extern Entity* DoTileInteractionOffset(Entity*, u32, s32, s32);
void PlayerItemDashSword_Action1(Entity* this);
void PlayerItemDashSword_Init(Entity* this);
void sub_0801B938(Entity* this);
extern void sub_08017744(Entity*);
void PlayerItemDashSword(Entity* this) {
static void (*const PlayerItemDashSword_Actions[])(Entity*) = {
PlayerItemDashSword_Init,
PlayerItemDashSword_Action1,
};
PlayerItemDashSword_Actions[this->action](this);
}
void PlayerItemDashSword_Init(Entity* this) {
if (gPlayerState.dash_state != 0) {
gPlayerState.item = this;
this->flags |= ENT_PERSIST;
this->action = 1;
this->collisionMask = 8;
LoadSwapGFX(this, 1, 3);
sub_08079BD8(this);
sub_0801766C(this);
PlayerItemDashSword_Action1(this);
} else {
DeleteThisEntity();
}
}
void PlayerItemDashSword_Action1(Entity* this) {
if (gPlayerState.item != this) {
DeleteThisEntity();
} else {
if (gPlayerState.dash_state == 0) {
gPlayerState.item = NULL;
DeleteThisEntity();
} else {
this->flags |= ENT_COLLIDE;
this->collisionFlags = 0x21;
sub_0801B938(this);
}
}
}
void sub_0801B938(Entity* this) {
static const s8 gUnk_080B7848[] = {
0, -15, 12, -3, 0, 9, -12, -3,
};
static const Hitbox gUnk_080B7850[] = {
{ 0, -18, { 0 }, 4, 8 },
{ 16, 0, { 0 }, 8, 4 },
{ 2, 11, { 0 }, 4, 8 },
{ -16, 0, { 0 }, 8, 4 },
};
const s8* ptr;
if ((this->animationState & 2)) {
this->spriteSettings.flipX = gPlayerEntity.base.spriteSettings.flipX ^ 1;
} else {
this->spriteSettings.flipX = gPlayerEntity.base.spriteSettings.flipX;
}
if ((u8)(gPlayerEntity.base.animIndex + 0x68) < 4) {
this->frameIndex = gPlayerEntity.base.frameIndex + 0x2e;
sub_080042D0(this, this->frameIndex, this->spriteIndex);
} else {
this->frameIndex = 0xff;
}
this->hitbox = (Hitbox*)&gUnk_080B7850[this->animationState >> 1];
ptr = &gUnk_080B7848[(this->animationState >> 1) * 2];
DoTileInteractionOffset(this, -(gPlayerState.skills & SKILL_ROCK_BREAKER) != 0, ptr[0], ptr[1]);
sub_08078E84(this, &gPlayerEntity.base);
}
void sub_0801B9F0(Entity* this) {
COLLISION_OFF(this);
sub_08017744(this);
}
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