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/**
* @file worldEvent21.c
* @ingroup WorldEvents
*
* @brief World Event 21
*/
#include "fade.h"
#include "menu.h"
#include "npc.h"
#include "room.h"
#include "subtask.h"
#include "script.h"
extern Script script_CarlovKinstone;
const EntityData gUnk_080FF264[] = {
{ NPC, 79, CARLOV, 1, 0, 0x78, 0x48, (u32)&script_CarlovKinstone },
{ 0xff, 0, 0, 0, 0, 0x0, 0x0, 0 },
};
void WorldEvent_21_0(void);
void WorldEvent_21_1(void);
void (*const WorldEvent_21_Functions[])(void) = {
WorldEvent_21_0,
WorldEvent_21_1,
};
void WorldEvent_21(void) {
WorldEvent_21_Functions[gMenu.overlayType]();
}
void WorldEvent_21_0(void) {
gMenu.overlayType++;
gUpdateVisibleTiles = 1;
sub_0804B0B0(gMenu.field_0xc[2], gMenu.field_0xc[3]);
LoadRoomEntityList((EntityData*)gUnk_080FF264);
sub_08055B70(gMenu.field_0x4, 0, 0, 0);
SetFade(FADE_INSTANT, 0x10);
}
void WorldEvent_21_1(void) {
}
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