1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
|
/**
* @file worldEvent22.c
* @ingroup WorldEvents
*
* @brief World Event 22
*/
#include "script.h"
#include "menu.h"
#include "npc.h"
#include "room.h"
#include "fade.h"
extern void sub_0804B0B0(u32, u32);
extern void sub_08055B70(u32, u32, u32, u32);
extern u8 gUpdateVisibleTiles;
extern Script script_StampKinstone;
const EntityData gUnk_080FF400[] = {
{ NPC, 79, STAMP, 0, 0, 0x48, 0x38, (u32)&script_StampKinstone },
{ 0xff, 0, 0, 0, 0, 0x0, 0x0, 0 },
};
void WorldEvent_22_0(void);
void WorldEvent_22_1(void);
void (*const WorldEvent_22_Functions[])(void) = {
WorldEvent_22_0,
WorldEvent_22_1,
};
void WorldEvent_22(void) {
WorldEvent_22_Functions[gMenu.overlayType]();
}
void WorldEvent_22_0(void) {
gMenu.overlayType++;
gUpdateVisibleTiles = 1;
sub_0804B0B0(gMenu.field_0xc[2], gMenu.field_0xc[3]);
LoadRoomEntityList(gUnk_080FF400);
sub_08055B70(gMenu.field_0x4, 0, 0, 0);
SetFade(FADE_INSTANT, 0x10);
}
void WorldEvent_22_1(void) {
}
|