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/**
* @file worldEvent4.c
* @ingroup WorldEvents
*
* @brief World Event 4
*/
#include "fade.h"
#include "flags.h"
#include "menu.h"
#include "sound.h"
#include "subtask.h"
void sub_08055B70(u32, u32, u32, u32);
void WorldEvent_4_0(void);
void WorldEvent_4_1(void);
void WorldEvent_4_2(void);
void WorldEvent_4_3(void);
void (*const WorldEvent_4_Functions[])(void) = {
WorldEvent_4_0,
WorldEvent_4_1,
WorldEvent_4_2,
WorldEvent_4_3,
};
void WorldEvent_4(void) {
WorldEvent_4_Functions[gMenu.overlayType]();
}
void WorldEvent_4_0(void) {
sub_08055B70(gMenu.field_0x4, 0, 0, 0);
sub_0801876C(gMenu.field_0x4, 0);
gMenu.overlayType++;
gUpdateVisibleTiles = 1;
SetFade(FADE_INSTANT, 0x10);
}
void WorldEvent_4_1(void) {
if ((gFadeControl.active == 0) && CheckRoomFlag(0xff)) {
SetFade(FADE_IN_OUT | FADE_BLACK_WHITE | FADE_INSTANT, 0x10);
gMenu.overlayType++;
}
}
void WorldEvent_4_2(void) {
if (gFadeControl.active == 0) {
sub_08054974(gMenu.field_0x4, 0);
SetFade(FADE_BLACK_WHITE | FADE_INSTANT, 0x10);
SoundReq(SFX_SECRET_BIG);
gMenu.overlayType++;
gMenu.transitionTimer = 120;
}
}
void WorldEvent_4_3(void) {
if ((gFadeControl.active == 0) && (--gMenu.transitionTimer == 0)) {
gMenu.menuType++;
}
}
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