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/**
* @file worldEvent6.c
* @ingroup WorldEvents
*
* @brief World Event 6
*/
#include "fade.h"
#include "menu.h"
#include "object.h"
#include "flags.h"
#include "effects.h"
#include "room.h"
#include "sound.h"
#include "subtask.h"
void WorldEvent_6_0(void);
void WorldEvent_6_1(void);
void WorldEvent_6_2(void);
void WorldEvent_6_3(void);
void (*const WorldEvent_6_Functions[])(void) = {
WorldEvent_6_0,
WorldEvent_6_1,
WorldEvent_6_2,
WorldEvent_6_3,
};
void WorldEvent_6(void) {
WorldEvent_6_Functions[gMenu.overlayType]();
}
void WorldEvent_6_0(void) {
sub_08055B70(gMenu.field_0x4, 0, 0, 0);
sub_0801876C(gMenu.field_0x4, 0);
gMenu.overlayType++;
gUpdateVisibleTiles = 1;
SetFade(FADE_INSTANT, 0x10);
}
void WorldEvent_6_1(void) {
if ((gFadeControl.active == 0) && CheckRoomFlag(0xff)) {
SetFade(FADE_IN_OUT | FADE_BLACK_WHITE | FADE_INSTANT, 0x10);
gMenu.overlayType++;
}
}
void WorldEvent_6_2(void) {
if (gFadeControl.active == 0) {
sub_08054974(gMenu.field_0x4, 0);
SetFade(FADE_BLACK_WHITE | FADE_INSTANT, 0x10);
SoundReq(SFX_SECRET_BIG);
gMenu.overlayType++;
gMenu.transitionTimer = 120;
}
}
void WorldEvent_6_3(void) {
if ((gFadeControl.active == 0) && (--gMenu.transitionTimer == 0)) {
gMenu.menuType++;
}
}
void sub_080553E0(u32 param_1) {
u8* ptr = gMenu.field_0xc;
Entity* effect = CreateObject(SPECIAL_FX, FX_BIG_EXPLOSION2, 0);
if (effect != NULL) {
effect->x.HALF.HI = *(s16*)(ptr + 8) + gRoomControls.origin_x;
effect->y.HALF.HI = *(s16*)(ptr + 10) + gRoomControls.origin_y;
}
}
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