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#ifndef DUNGEONMAP_H
#define DUNGEONMAP_H
#include "asset.h"
class DungeonMapAsset : public BaseAsset {
public:
using BaseAsset::BaseAsset;
virtual void convertToHumanReadable(const std::vector<char>& baserom);
virtual void buildToBinary();
virtual std::string getSymbol() const;
private:
virtual std::filesystem::path generateAssetPath();
};
#endif // DUNGEONMAP_H
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