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| author | TakaRikka <38417346+TakaRikka@users.noreply.github.com> | 2022-08-30 14:22:17 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-08-30 15:22:17 -0600 |
| commit | f8979749e3ef8e8cacf2ea8f474c7f23fc5cb6b3 (patch) | |
| tree | 69659df2105266e9b26a4d50b9a2d610b3e437a2 /include/JSystem/JStage/JSGSystem.h | |
| parent | bc30d007e11458a198c5725626a10bb06a5da536 (diff) | |
j2d / map_path work, d_drawlist / d_attention cleanup (#208)
* work on fop actor / actor mng, daalink, d_a_obj_item
* d_a_title mostly decompiled
* daalink / d_event / JMessage / dmsg_out_font work
* msg_scrn_base / msg_scrn_boss
* some work on mDo machine, d_menu_save, d_tresure, and various
* remove asm
* progress
* finish d_menu_save / d_pane_class_alpha / d_pane_class / rename some data
* rename more data
* remove asm / progress
* match all of d_pane_class
* fixes / some dKankyo doc
* bunch of j2d work. d_drawlist / d_attention cleanup
* progress / asm
* cleanup wip
* decompile JStage
* setup some more JStudio structs
* set up d_demo classes
* some d_demo work
* cleanup dolphin os stuff
* some initial dEvent documentation
* some At collision documentation
* match JUTConsole::doDraw
* dbgs work / split up some of d_a_alink into .inc files
* d_a_alink_spinner work
Diffstat (limited to 'include/JSystem/JStage/JSGSystem.h')
| -rw-r--r-- | include/JSystem/JStage/JSGSystem.h | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/include/JSystem/JStage/JSGSystem.h b/include/JSystem/JStage/JSGSystem.h index be77b80e04..2ced8fb898 100644 --- a/include/JSystem/JStage/JSGSystem.h +++ b/include/JSystem/JStage/JSGSystem.h @@ -2,5 +2,28 @@ #define JSGSYSTEM_H #include "dolphin/types.h" +#include "JSystem/JStage/JSGObject.h" + +namespace JStage { + enum TEObject { + /* 0x0 */ TOBJ_ACTOR_UNK, + /* 0x1 */ TOBJ_UNK1, + /* 0x2 */ TOBJ_ACTOR, + /* 0x3 */ TOBJ_CAMERA, + /* 0x4 */ TOBJ_AMBIENT, + /* 0x5 */ TOBJ_LIGHT, + /* 0x6 */ TOBJ_FOG, + }; + + struct TSystem : public TObject { + /* 80280E90 */ virtual ~TSystem() = 0; + /* 80280EF0 */ virtual s32 JSGFGetType() const; + /* 80280EF8 */ virtual bool JSGFindObject(JStage::TObject**, char const*, JStage::TEObject) const; + /* 80280F00 */ virtual bool JSGCreateObject(char const*, JStage::TEObject, u32); + /* 80280F08 */ virtual void JSGDestroyObject(JStage::TObject*); + /* 80280F0C */ virtual bool JSGGetSystemData(u32); + /* 80280F14 */ virtual void JSGSetSystemData(u32, u32); + }; +}; #endif /* JSGSYSTEM_H */ |
