diff options
| author | TakaRikka <38417346+TakaRikka@users.noreply.github.com> | 2021-06-12 15:22:36 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-06-12 18:22:36 -0400 |
| commit | 4448c08ac082e8f569f2b4c0dd9e5f4d91dec093 (patch) | |
| tree | 8778c90e82d9b79e70ff998082a83ab8391edb68 /include/Z2AudioLib/Z2SceneMgr.h | |
| parent | 5be309a186d35e952080d73cc9584a8345d9e029 (diff) | |
move / fix bunch of stuff (#133)
* fix some class structures / d_event wip
* d_event wip
* move gamepad stuff
* move m_Do_main
* move d_bomb / partial m_Do_reset
* format
* remove asm
* add Z2SoundID enum
* move some Z2 classes
* fix
* move more Z2 stuff
* fix fopAc_ac_c more
Diffstat (limited to 'include/Z2AudioLib/Z2SceneMgr.h')
| -rw-r--r-- | include/Z2AudioLib/Z2SceneMgr.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/include/Z2AudioLib/Z2SceneMgr.h b/include/Z2AudioLib/Z2SceneMgr.h index 073fcb33e1..ec67d7326a 100644 --- a/include/Z2AudioLib/Z2SceneMgr.h +++ b/include/Z2AudioLib/Z2SceneMgr.h @@ -1,6 +1,56 @@ #ifndef Z2SCENEMGR_H #define Z2SCENEMGR_H +#include "JSystem/JAudio2/JAISound.h" #include "dolphin/types.h" +class Z2SceneMgr { +public: + Z2SceneMgr(); + void setInDarkness(bool); + void setSceneExist(bool); + void setFadeOutStart(u8); + void setFadeInStart(u8); + void setSceneName(char*, s32, s32); + void sceneChange(JAISoundID, u8, u8, u8, u8, u8, bool); + void framework(); + void load1stDynamicWave(); + void _load1stWaveInner_1(); + void _load1stWaveInner_2(); + void check1stDynamicWave(); + void load2ndDynamicWave(); + void sceneBgmStart(); + void loadStaticWaves(); + bool checkFirstWaves(); + void eraseSeWave(u32); + void eraseBgmWave(u32); + void getWaveLoadStatus(u32, u32); + void loadSeWave(u32); + void loadBgmWave(u32); + +private: + /* 0x00 */ long BGM_ID; + /* 0x04 */ int sceneNum; + /* 0x08 */ int timer; + /* 0x0C */ s8 roomNum; + /* 0x0D */ u8 SeWave_1; + /* 0x0E */ u8 SeWaveToErase_1; + /* 0x0F */ u8 SeWave_2; + /* 0x10 */ u8 SeWaveToErase_2; + /* 0x11 */ u8 BgmWave_1; + /* 0x12 */ u8 BgmWaveToErase_1; + /* 0x13 */ u8 BgmWave_2; + /* 0x14 */ u8 BgmWaveToErase_2; + /* 0x15 */ u8 SeWave_3; + /* 0x16 */ u8 SeWaveToErase_3; + /* 0x17 */ u8 field_0x17; + /* 0x18 */ u8 field_0x18; + /* 0x19 */ u8 field_0x19; + /* 0x1A */ u8 field_0x1a; + /* 0x1B */ u8 field_0x1b; + /* 0x1C */ bool inGame; + /* 0x1D */ bool sceneExist; + /* 0x1E */ bool inDarkness; +}; // Size = 0x20 + #endif /* Z2SCENEMGR_H */ |
