diff options
| author | Huitzi <73550465+marwernerh@users.noreply.github.com> | 2026-03-09 21:33:31 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-09 18:33:31 -0700 |
| commit | 0b0fdd1f60193d1e3e610326cc2cf2a7b558d366 (patch) | |
| tree | a39b648ba460b5f80dad748690fa43f6f780e5a6 /src/d/actor/d_a_b_gg.cpp | |
| parent | 30e839c28be83fb07bfbe008d3eb9eb9127e3801 (diff) | |
Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e
* Add _e suffix to fopAcStts enums
* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h
* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile
* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums
* Fix borked merge
* Rename item number enums and move to d_item_data.h
* Rename process profile name & draw priority enums
* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h
* ACTUALLY (whoops) stage merge
* Correct item mistranslation
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
---------
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
Diffstat (limited to 'src/d/actor/d_a_b_gg.cpp')
| -rw-r--r-- | src/d/actor/d_a_b_gg.cpp | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/src/d/actor/d_a_b_gg.cpp b/src/d/actor/d_a_b_gg.cpp index 212225ece2..dc14f1215c 100644 --- a/src/d/actor/d_a_b_gg.cpp +++ b/src/d/actor/d_a_b_gg.cpp @@ -1191,8 +1191,8 @@ void daB_GG_c::Md_DemoAction() { } else if (mpModelMorf->getFrame() > 18.0f && mAnm == BCK_GGB_TAKE_OFF) { var_r29 = 1; } else if (mAnm == BCK_GGB_WAIT_B && mTimers[0] == 0) { - fopAcM_OffStatus(this, 0x200000); - fopAcM_OnStatus(this, 0x80000); + fopAcM_OffStatus(this, fopAcStts_UNK_0x200000_e); + fopAcM_OnStatus(this, fopAcStts_UNK_0x80000_e); SetAnm(BCK_GGB_TAKE_OFF, 0, 5.0f, 1.0f); mSound.startCreatureVoice(Z2SE_EN_GG_V_TAKE_OFF, -1); @@ -1802,7 +1802,7 @@ void daB_GG_c::F_AttackAction() { speedF = field_0x5bc; field_0x5c0 = (100.0f + (s_LinkPos->y - current.pos.y)) / ((0.9f * var_f31) / speedF); speed.y = field_0x5c0; - fopAcM_OffStatus(this, 0x80000); + fopAcM_OffStatus(this, fopAcStts_UNK_0x80000_e); } break; case 1: { @@ -1842,7 +1842,7 @@ void daB_GG_c::F_AttackAction() { } } else if (current.pos.y - field_0x648 > 500.0f || (field_0x650 == current.pos.y - field_0x648 && mAnm == BCK_GGA_ATTACK_4)) { mCcHookCyl.OnTgSetBit(); - fopAcM_OnStatus(this, 0x80000); + fopAcM_OnStatus(this, fopAcStts_UNK_0x80000_e); if (field_0x5b6 != 0) { SetAnm(BCK_GGA_ATTACK_2, 2, 5.0f, 1.0f); @@ -1887,8 +1887,8 @@ void daB_GG_c::F_AttackAction() { mCcHookCyl.OnTgSetBit(); SetAnm(BCK_GGA_PREPARATION, 2, 5.0f, 1.0f); - fopAcM_OffStatus(this, 0x200000); - fopAcM_OnStatus(this, 0x80000); + fopAcM_OffStatus(this, fopAcStts_UNK_0x200000_e); + fopAcM_OnStatus(this, fopAcStts_UNK_0x80000_e); if (field_0x6ba != 0) { mTimers[0] = l_HIO.fly_attack_wait_time * 0.5f; @@ -2002,8 +2002,8 @@ void daB_GG_c::F_DamageAction() { if (mTimers[0] == 1 && mAnm == BCK_GGA_PULL) { mMode++; fopAcM_cancelHookCarryNow(this); - fopAcM_OffStatus(this, 0x80000); - fopAcM_OnStatus(this, 0x200000); + fopAcM_OffStatus(this, fopAcStts_UNK_0x80000_e); + fopAcM_OnStatus(this, fopAcStts_UNK_0x200000_e); mTimers[0] = 5; } break; @@ -2031,8 +2031,8 @@ void daB_GG_c::F_DamageAction() { s_M_Action = 0; s_W_Action = 0; - fopAcM_OffStatus(this, 0x80000); - fopAcM_OnStatus(this, 0x200000); + fopAcM_OffStatus(this, fopAcStts_UNK_0x80000_e); + fopAcM_OnStatus(this, fopAcStts_UNK_0x200000_e); } else { cXyz* hookshot_top = player->getHookshotTopPos(); cXyz sp24(0.0f, 0.0f, 0.0f); @@ -2046,8 +2046,8 @@ void daB_GG_c::F_DamageAction() { if (mAcch.ChkWallHit() && mTimers[0] == 0) { SetAction(ACTION_FLY, SUBACT_MOVE, 0); - fopAcM_OffStatus(this, 0x200000); - fopAcM_OnStatus(this, 0x80000); + fopAcM_OffStatus(this, fopAcStts_UNK_0x200000_e); + fopAcM_OnStatus(this, fopAcStts_UNK_0x80000_e); SetAnm(BCK_GGA_WAIT, 2, 5.0f + BREG_F(12), 1.0f); @@ -2084,8 +2084,8 @@ void daB_GG_c::F_DamageAction() { } } else if (current.pos.y < (field_0x648 - 50.0f)) { SetAction(ACTION_FLY, SUBACT_MOVE, 0); - fopAcM_OffStatus(this, 0x200000); - fopAcM_OnStatus(this, 0x80000); + fopAcM_OffStatus(this, fopAcStts_UNK_0x200000_e); + fopAcM_OnStatus(this, fopAcStts_UNK_0x80000_e); SetAnm(BCK_GGA_WAIT, 2, 5.0f + BREG_F(12), 1.0f); @@ -2546,8 +2546,8 @@ void daB_GG_c::G_MoveAction() { mTimers[1] = 0; gravity = 0.0f; - fopAcM_OffStatus(this, 0x200000); - fopAcM_OnStatus(this, 0x80000); + fopAcM_OffStatus(this, fopAcStts_UNK_0x200000_e); + fopAcM_OnStatus(this, fopAcStts_UNK_0x80000_e); SetAnm(BCK_GGA_WAIT, 2, 5.0f, 1.0f); @@ -2576,8 +2576,8 @@ void daB_GG_c::FallChk() { if (current.pos.y < (field_0x648 - 10.0f) && field_0x5b6 != 0) { if (!mAcch.ChkGroundHit()) { SetAction(ACTION_FLY, SUBACT_MOVE, 0); - fopAcM_OffStatus(this, 0x200000); - fopAcM_OnStatus(this, 0x80000); + fopAcM_OffStatus(this, fopAcStts_UNK_0x200000_e); + fopAcM_OnStatus(this, fopAcStts_UNK_0x80000_e); SetAnm(BCK_GGA_WAIT, 2, 5.0f + BREG_F(12), 1.0f); @@ -2615,8 +2615,8 @@ void daB_GG_c::FallChk() { } else if (current.pos.y < (field_0x648 - 10.0f)) { SpeedClear(); SetAction(ACTION_FLY, SUBACT_MOVE, 0); - fopAcM_OffStatus(this, 0x200000); - fopAcM_OnStatus(this, 0x80000); + fopAcM_OffStatus(this, fopAcStts_UNK_0x200000_e); + fopAcM_OnStatus(this, fopAcStts_UNK_0x80000_e); SetAnm(BCK_GGA_WAIT, 2, 5.0f + BREG_F(12), 1.0f); @@ -4409,7 +4409,7 @@ int daB_GG_c::Create() { mMode = 0; SetAnm(BCK_GG_WAIT, 2, 5.0f, 1.0f); - fopAcM_OnStatus(this, 0x200000); + fopAcM_OnStatus(this, fopAcStts_UNK_0x200000_e); if (-G_CM3D_F_INF != mAcch.GetGroundH()) { current.pos.y = mAcch.GetGroundH(); @@ -4462,20 +4462,20 @@ static actor_method_class l_daB_GG_Method = { }; actor_process_profile_definition g_profile_B_GG = { - fpcLy_CURRENT_e, // mLayerID - 7, // mListID - fpcPi_CURRENT_e, // mListPrio - PROC_B_GG, // mProcName - &g_fpcLf_Method.base, // sub_method - sizeof(daB_GG_c), // mSize - 0, // mSizeOther - 0, // mParameters - &g_fopAc_Method.base, // sub_method - 230, // mPriority - &l_daB_GG_Method, // sub_method - 0x000C0100, // mStatus - fopAc_ENEMY_e, // mActorType - fopAc_CULLBOX_CUSTOM_e, // cullType + /* Layer ID */ fpcLy_CURRENT_e, + /* List ID */ 7, + /* List Prio */ fpcPi_CURRENT_e, + /* Proc Name */ fpcNm_B_GG_e, + /* Proc SubMtd */ &g_fpcLf_Method.base, + /* Size */ sizeof(daB_GG_c), + /* Size Other */ 0, + /* Parameters */ 0, + /* Leaf SubMtd */ &g_fopAc_Method.base, + /* Draw Prio */ fpcDwPi_B_GG_e, + /* Actor SubMtd */ &l_daB_GG_Method, + /* Status */ fopAcStts_UNK_0x80000_e | fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e, + /* Group */ fopAc_ENEMY_e, + /* Cull Type */ fopAc_CULLBOX_CUSTOM_e, }; AUDIO_INSTANCES |
