diff options
| author | Huitzi <73550465+marwernerh@users.noreply.github.com> | 2026-03-09 21:33:31 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-09 18:33:31 -0700 |
| commit | 0b0fdd1f60193d1e3e610326cc2cf2a7b558d366 (patch) | |
| tree | a39b648ba460b5f80dad748690fa43f6f780e5a6 /src/d/actor/d_a_e_ba.cpp | |
| parent | 30e839c28be83fb07bfbe008d3eb9eb9127e3801 (diff) | |
Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e
* Add _e suffix to fopAcStts enums
* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h
* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile
* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums
* Fix borked merge
* Rename item number enums and move to d_item_data.h
* Rename process profile name & draw priority enums
* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h
* ACTUALLY (whoops) stage merge
* Correct item mistranslation
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
---------
Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
Diffstat (limited to 'src/d/actor/d_a_e_ba.cpp')
| -rw-r--r-- | src/d/actor/d_a_e_ba.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/d/actor/d_a_e_ba.cpp b/src/d/actor/d_a_e_ba.cpp index f1271aa873..25a329df7a 100644 --- a/src/d/actor/d_a_e_ba.cpp +++ b/src/d/actor/d_a_e_ba.cpp @@ -11,7 +11,7 @@ #include "d/d_com_inf_game.h" #include "d/d_s_play.h" #include "d/actor/d_a_player.h" -#include "d/d_procname.h" +#include "f_pc/f_pc_name.h" #include "f_op/f_op_actor_enemy.h" class daE_BA_HIO_c { @@ -67,7 +67,7 @@ static int daE_BA_Draw(e_ba_class* i_this) { } static void* shot_b_sub(void* i_proc, void* i_this) { - if (fopAcM_IsActor(i_proc) && fopAcM_GetName(i_proc) == PROC_BOOMERANG + if (fopAcM_IsActor(i_proc) && fopAcM_GetName(i_proc) == fpcNm_BOOMERANG_e && !dComIfGp_checkPlayerStatus0(0, 0x80000) && daPy_py_c::checkBoomerangCharge() && fopAcM_GetParam(i_proc) == 1) { @@ -818,7 +818,7 @@ static void action(e_ba_class* i_this) { if (i_this->mKnockbackSpeed <= 1.0f || i_this->mAcch.ChkWallHit()) { fopAcM_delete(a_this); if (i_this->mHomeType == e_ba_class::HOME_APPEAR) { - // should be fpcNm_ITEM_HEART : fpcNm_ITEM_ARROW_10 but that gives incorrect code + // should be dItemNo_HEART_e : dItemNo_ARROW_10_e but that gives incorrect code int item_no = dComIfGs_getLife() <= 4 ? 0 : 0xE; fopAcM_createItem(&a_this->current.pos, item_no, -1, -1, NULL, NULL, 0); fopAcM_createDisappear(a_this, &a_this->current.pos, 6, 0, 0xff); @@ -1032,7 +1032,7 @@ static cPhs_Step daE_BA_Create(fopAc_ac_c* i_this) { } _this->mFightFlyDistance = (f32)_this->mDistanceParam * 100.0f; - if (fopAcM_SearchByName(PROC_E_PZ) != NULL) { + if (fopAcM_SearchByName(fpcNm_E_PZ_e) != NULL) { _this->mFightFlyDistance = 100000.0f; } @@ -1105,18 +1105,18 @@ static actor_method_class l_daE_BA_Method = { }; actor_process_profile_definition g_profile_E_BA = { - fpcLy_CURRENT_e, - 7, - fpcPi_CURRENT_e, - PROC_E_BA, - &g_fpcLf_Method.base, - sizeof(e_ba_class), - 0, - 0, - &g_fopAc_Method.base, - 0xB4, - &l_daE_BA_Method, - 0x10050100, - fopAc_ENEMY_e, - fopAc_CULLBOX_CUSTOM_e, + /* Layer ID */ fpcLy_CURRENT_e, + /* List ID */ 7, + /* List Prio */ fpcPi_CURRENT_e, + /* Proc Name */ fpcNm_E_BA_e, + /* Proc SubMtd */ &g_fpcLf_Method.base, + /* Size */ sizeof(e_ba_class), + /* Size Other */ 0, + /* Parameters */ 0, + /* Leaf SubMtd */ &g_fopAc_Method.base, + /* Draw Prio */ fpcDwPi_E_BA_e, + /* Actor SubMtd */ &l_daE_BA_Method, + /* Status */ fopAcStts_UNK_0x10000000_e | fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x10000_e | fopAcStts_CULL_e, + /* Group */ fopAc_ENEMY_e, + /* Cull Type */ fopAc_CULLBOX_CUSTOM_e, }; |
