diff options
| author | TakaRikka <38417346+TakaRikka@users.noreply.github.com> | 2024-12-10 08:46:19 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-12-10 18:46:19 +0200 |
| commit | 8d73439554beb2b4870b86159aa2e676357792b7 (patch) | |
| tree | f146d56805cdbbf0ee01412b66d328396d2b0305 /src/d/d_menu_collect.cpp | |
| parent | 3fa6b50e6ab76f8d6fed3c92a70084db2f0e221e (diff) | |
tbox/camera/d_bg_w_kcol work and cleanup (#2262)
* some camera/tbox cleanup
* d_bg_w_kcol work
* make item name enum better
Diffstat (limited to 'src/d/d_menu_collect.cpp')
| -rw-r--r-- | src/d/d_menu_collect.cpp | 90 |
1 files changed, 45 insertions, 45 deletions
diff --git a/src/d/d_menu_collect.cpp b/src/d/d_menu_collect.cpp index 543ebabf56..60f4928b96 100644 --- a/src/d/d_menu_collect.cpp +++ b/src/d/d_menu_collect.cpp @@ -364,7 +364,7 @@ void dMenu_Collect2D_c::screenSet() { field_0x22d[0][2] = 0; field_0x22d[1][2] = 0; field_0x22d[2][2] = 0; - if (dComIfGs_getSelectEquipClothes() == WEAR_CASUAL) { + if (dComIfGs_getSelectEquipClothes() == fpcNm_ITEM_WEAR_CASUAL) { field_0x22d[3][2] = 0; field_0x22d[4][2] = 0; field_0x22d[5][2] = 0; @@ -375,7 +375,7 @@ void dMenu_Collect2D_c::screenSet() { } field_0x22d[6][2] = 0; field_0x22d[0][3] = 1; - if (checkItemGet(BOW, 1)) { + if (checkItemGet(fpcNm_ITEM_BOW, 1)) { field_0x22d[1][3] = 1; } else { field_0x22d[1][3] = 0; @@ -389,7 +389,7 @@ void dMenu_Collect2D_c::screenSet() { field_0x22d[4][3] = 0; field_0x22d[5][3] = 0; field_0x22d[6][3] = 0; - if (dComIfGs_getCollectSmell() != NO_ITEM) { + if (dComIfGs_getCollectSmell() != fpcNm_ITEM_NONE) { field_0x22d[0][4] = 1; } else { field_0x22d[0][4] = 0; @@ -986,39 +986,39 @@ void dMenu_Collect2D_c::cursorPosSet() { void dMenu_Collect2D_c::changeSword() { switch (mCursorX) { case 3: - if (dComIfGs_isItemFirstBit(SWORD)) { - if (dComIfGs_getSelectEquipSword() != SWORD) { - dMeter2Info_setSword(SWORD, false); + if (dComIfGs_isItemFirstBit(fpcNm_ITEM_SWORD)) { + if (dComIfGs_getSelectEquipSword() != fpcNm_ITEM_SWORD) { + dMeter2Info_setSword(fpcNm_ITEM_SWORD, false); setEquipItemFrameColorSword(0); mDoAud_seStart(Z2SE_SY_ITEM_SET_X, NULL, 0, 0); dMeter2Info_set2DVibration(); } - } else if (dComIfGs_getSelectEquipSword() != WOOD_STICK) { - dMeter2Info_setSword(WOOD_STICK, false); + } else if (dComIfGs_getSelectEquipSword() != fpcNm_ITEM_WOOD_STICK) { + dMeter2Info_setSword(fpcNm_ITEM_WOOD_STICK, false); setEquipItemFrameColorSword(0); Z2GetAudioMgr()->seStart(Z2SE_SY_ITEM_SET_X, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0); dMeter2Info_set2DVibration(); } break; case 4: - if (dComIfGs_isItemFirstBit(LIGHT_SWORD)) { - if (dComIfGs_getSelectEquipSword() != LIGHT_SWORD) { - dMeter2Info_setSword(LIGHT_SWORD, false); + if (dComIfGs_isItemFirstBit(fpcNm_ITEM_LIGHT_SWORD)) { + if (dComIfGs_getSelectEquipSword() != fpcNm_ITEM_LIGHT_SWORD) { + dMeter2Info_setSword(fpcNm_ITEM_LIGHT_SWORD, false); setEquipItemFrameColorSword(1); Z2GetAudioMgr()->seStart(Z2SE_SY_ITEM_SET_X, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0); dMeter2Info_set2DVibration(); } - } else if (dComIfGs_getSelectEquipSword() != MASTER_SWORD) { - dMeter2Info_setSword(MASTER_SWORD, false); + } else if (dComIfGs_getSelectEquipSword() != fpcNm_ITEM_MASTER_SWORD) { + dMeter2Info_setSword(fpcNm_ITEM_MASTER_SWORD, false); setEquipItemFrameColorSword(1); Z2GetAudioMgr()->seStart(Z2SE_SY_ITEM_SET_X, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0); dMeter2Info_set2DVibration(); } break; case 5: - if (dComIfGs_getSelectEquipSword() != LIGHT_SWORD) { - dMeter2Info_setSword(LIGHT_SWORD, false); + if (dComIfGs_getSelectEquipSword() != fpcNm_ITEM_LIGHT_SWORD) { + dMeter2Info_setSword(fpcNm_ITEM_LIGHT_SWORD, false); setEquipItemFrameColorSword(2); Z2GetAudioMgr()->seStart(Z2SE_SY_ITEM_SET_X, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0); dMeter2Info_set2DVibration(); @@ -1032,18 +1032,18 @@ void dMenu_Collect2D_c::changeSword() { void dMenu_Collect2D_c::changeShield() { switch (mCursorX) { case 3: - if (dComIfGs_isItemFirstBit(SHIELD)) { - if (dComIfGs_getSelectEquipShield() != SHIELD) { - dMeter2Info_setShield(SHIELD, false); + if (dComIfGs_isItemFirstBit(fpcNm_ITEM_SHIELD)) { + if (dComIfGs_getSelectEquipShield() != fpcNm_ITEM_SHIELD) { + dMeter2Info_setShield(fpcNm_ITEM_SHIELD, false); setEquipItemFrameColorShield(0); daAlink_getAlinkActorClass()->setShieldChange(); Z2GetAudioMgr()->seStart(Z2SE_SY_ITEM_SET_X, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0); dMeter2Info_set2DVibration(); } - } else if (dComIfGs_isItemFirstBit(WOOD_SHIELD)) { - if (dComIfGs_getSelectEquipShield() != WOOD_SHIELD) { - dMeter2Info_setShield(WOOD_SHIELD, false); + } else if (dComIfGs_isItemFirstBit(fpcNm_ITEM_WOOD_SHIELD)) { + if (dComIfGs_getSelectEquipShield() != fpcNm_ITEM_WOOD_SHIELD) { + dMeter2Info_setShield(fpcNm_ITEM_WOOD_SHIELD, false); setEquipItemFrameColorShield(0); daAlink_getAlinkActorClass()->setShieldChange(); Z2GetAudioMgr()->seStart(Z2SE_SY_ITEM_SET_X, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, @@ -1053,8 +1053,8 @@ void dMenu_Collect2D_c::changeShield() { } break; case 4: - if (dComIfGs_getSelectEquipShield() != HYLIA_SHIELD) { - dMeter2Info_setShield(HYLIA_SHIELD, false); + if (dComIfGs_getSelectEquipShield() != fpcNm_ITEM_HYLIA_SHIELD) { + dMeter2Info_setShield(fpcNm_ITEM_HYLIA_SHIELD, false); setEquipItemFrameColorShield(1); daAlink_getAlinkActorClass()->setShieldChange(); Z2GetAudioMgr()->seStart(Z2SE_SY_ITEM_SET_X, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0); @@ -1069,8 +1069,8 @@ void dMenu_Collect2D_c::changeShield() { void dMenu_Collect2D_c::changeClothe() { switch (mCursorX) { case 3: - if (dComIfGs_getSelectEquipClothes() != WEAR_KOKIRI) { - dMeter2Info_setCloth(WEAR_KOKIRI, false); + if (dComIfGs_getSelectEquipClothes() != fpcNm_ITEM_WEAR_KOKIRI) { + dMeter2Info_setCloth(fpcNm_ITEM_WEAR_KOKIRI, false); setEquipItemFrameColorClothes(0); daPy_getPlayerActorClass()->setClothesChange(0); Z2GetAudioMgr()->seStart(Z2SE_SY_ITEM_SET_X, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0); @@ -1078,8 +1078,8 @@ void dMenu_Collect2D_c::changeClothe() { } break; case 4: - if (dComIfGs_getSelectEquipClothes() != WEAR_ZORA) { - dMeter2Info_setCloth(WEAR_ZORA, false); + if (dComIfGs_getSelectEquipClothes() != fpcNm_ITEM_WEAR_ZORA) { + dMeter2Info_setCloth(fpcNm_ITEM_WEAR_ZORA, false); setEquipItemFrameColorClothes(1); daPy_getPlayerActorClass()->setClothesChange(0); Z2GetAudioMgr()->seStart(Z2SE_SY_ITEM_SET_X, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0); @@ -1087,8 +1087,8 @@ void dMenu_Collect2D_c::changeClothe() { } break; case 5: - if (dComIfGs_getSelectEquipClothes() != ARMOR) { - dMeter2Info_setCloth(ARMOR, false); + if (dComIfGs_getSelectEquipClothes() != fpcNm_ITEM_ARMOR) { + dMeter2Info_setCloth(fpcNm_ITEM_ARMOR, false); setEquipItemFrameColorClothes(2); daPy_getPlayerActorClass()->setClothesChange(0); Z2GetAudioMgr()->seStart(Z2SE_SY_ITEM_SET_X, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0); @@ -1153,19 +1153,19 @@ void dMenu_Collect2D_c::setSmellType() { }; s32 smellType = -1; switch (dComIfGs_getCollectSmell()) { - case SMELL_YELIA_POUCH: + case fpcNm_ITEM_SMELL_YELIA_POUCH: smellType = 3; break; - case SMELL_POH: + case fpcNm_ITEM_SMELL_POH: smellType = 4; break; - case SMELL_FISH: + case fpcNm_ITEM_SMELL_FISH: smellType = 2; break; - case SMELL_CHILDREN: + case fpcNm_ITEM_SMELL_CHILDREN: smellType = 1; break; - case SMELL_MEDICINE: + case fpcNm_ITEM_SMELL_MEDICINE: smellType = 0; break; } @@ -1248,20 +1248,20 @@ void dMenu_Collect2D_c::setEquipItemFrameColorSword(int i_frame) { mEquippedSword = dComIfGs_getSelectEquipSword(); switch (mEquippedSword) { - case SWORD: + case fpcNm_ITEM_SWORD: i_frame = 0; break; - case WOOD_STICK: + case fpcNm_ITEM_WOOD_STICK: i_frame = 0; break; - case MASTER_SWORD: + case fpcNm_ITEM_MASTER_SWORD: i_frame = 1; break; - case LIGHT_SWORD: - if (dComIfGs_isItemFirstBit(LIGHT_SWORD)) { + case fpcNm_ITEM_LIGHT_SWORD: + if (dComIfGs_isItemFirstBit(fpcNm_ITEM_LIGHT_SWORD)) { i_frame = 1; } break; @@ -1307,12 +1307,12 @@ void dMenu_Collect2D_c::setEquipItemFrameColorShield(int i_frame) { mEquippedShield = dComIfGs_getSelectEquipShield(); switch (mEquippedShield) { - case SHIELD: - case WOOD_SHIELD: + case fpcNm_ITEM_SHIELD: + case fpcNm_ITEM_WOOD_SHIELD: i_frame = 0; break; - case HYLIA_SHIELD: + case fpcNm_ITEM_HYLIA_SHIELD: i_frame = 1; break; } @@ -1358,15 +1358,15 @@ void dMenu_Collect2D_c::setEquipItemFrameColorClothes(int i_frame) { mEquippedClothes = dComIfGs_getSelectEquipClothes(); switch (mEquippedClothes) { - case WEAR_KOKIRI: + case fpcNm_ITEM_WEAR_KOKIRI: i_frame = 0; break; - case WEAR_ZORA: + case fpcNm_ITEM_WEAR_ZORA: i_frame = 1; break; - case ARMOR: + case fpcNm_ITEM_ARMOR: i_frame = 2; break; } |
