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authorTakaRikka <38417346+TakaRikka@users.noreply.github.com>2020-12-14 11:07:29 -0800
committerGitHub <noreply@github.com>2020-12-14 14:07:29 -0500
commit22bda03652efbecd77e1fa3597dfdecee768ec06 (patch)
treef5dc8ef07a1b0974743304c1b2a75c1f3e2e8d8a /src/d/d_save/d_save.cpp
parent43ac7130b96b9967930582c87f8fafa34cd43369 (diff)
more d_item / d_a_horse_static done (#32)
* more d_item funcs done / add dSv_info_c to gameinfo * checkWait ok / remove asm
Diffstat (limited to 'src/d/d_save/d_save.cpp')
-rw-r--r--src/d/d_save/d_save.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/d/d_save/d_save.cpp b/src/d/d_save/d_save.cpp
index 6c0f028bb0..4fdff69044 100644
--- a/src/d/d_save/d_save.cpp
+++ b/src/d/d_save/d_save.cpp
@@ -93,7 +93,7 @@ u16 dSv_player_status_a_c::getRupeeMax(void) const {
int dSv_player_status_a_c::isMagicFlag(u8 i_magic) const {
if (i_magic == 0) {
- return g_dComIfG_gameInfo.save_file.getEventFlags().isEventBit(0x2304);
+ return g_dComIfG_gameInfo.info.getSaveFile().getEventFlags().isEventBit(0x2304);
}
return (this->magic_flag & (u8)(1 << i_magic)) ? 1 : 0;
}
@@ -252,7 +252,7 @@ void dSv_player_item_c::setItem(int current_items_index, u8 new_items_index) {
int select_item_index = DEFAULT_SELECT_ITEM_INDEX;
do {
- if (current_items_index == g_dComIfG_gameInfo.save_file.getPlayerStatusA().getSelectItemIndex(select_item_index)) {
+ if (current_items_index == g_dComIfG_gameInfo.info.getSaveFile().getPlayerStatusA().getSelectItemIndex(select_item_index)) {
dComIfGp_setSelectItem(select_item_index);
}
select_item_index++;
@@ -632,7 +632,7 @@ void dSv_player_item_record_c::setBottleNum(u8 i_bottleIdx, u8 bottle_num) {
u8 dSv_player_item_record_c::addBottleNum(u8 i_bottleIdx, short param_2) {
int iVar3 = this->bottles[i_bottleIdx] + param_2;
- g_dComIfG_gameInfo.save_file.getPlayerItem().getItem((u8)(i_bottleIdx + 0xB), true);
+ g_dComIfG_gameInfo.info.getSaveFile().getPlayerItem().getItem((u8)(i_bottleIdx + 0xB), true);
if (iVar3 < 0) {
this->bottles[i_bottleIdx] = 0;
@@ -676,7 +676,7 @@ u8 dSv_player_item_max_c::getBombNum(u8 param_1) const {
u8 iVar3;
iVar3 = 0x1;
- if (g_dComIfG_gameInfo.save_file.getPlayerGetItem().isFirstBit(BOMB_BAG_LV2)) {
+ if (g_dComIfG_gameInfo.info.getSaveFile().getPlayerGetItem().isFirstBit(BOMB_BAG_LV2)) {
iVar3 = 0x2;
}