diff options
| author | TakaRikka <38417346+TakaRikka@users.noreply.github.com> | 2021-05-23 03:09:59 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-05-23 12:09:59 +0200 |
| commit | e915df66c806bdff65aa243649f7abfe6cc19227 (patch) | |
| tree | 226e708c0546c45f65420446382ba597ad773651 /src/d/save/d_save.cpp | |
| parent | 462d71cbef02ef119fc2aa480b98cfeedde46441 (diff) | |
move d_a_alink and some related stuff (#130)
* clean up d_a_player
* move some of daalink
* more daalink / daplayer
* setup some daalink members
* rest of daalink members setup
* remove comment
* few more matches
* remove asm
* more matches
* more matches + move e_wb_class
* fix some d_save classes
Co-authored-by: lepelog <lepelog@users.noreply.github.com>
Diffstat (limited to 'src/d/save/d_save.cpp')
| -rw-r--r-- | src/d/save/d_save.cpp | 392 |
1 files changed, 195 insertions, 197 deletions
diff --git a/src/d/save/d_save.cpp b/src/d/save/d_save.cpp index 479eccb951..8320826fb6 100644 --- a/src/d/save/d_save.cpp +++ b/src/d/save/d_save.cpp @@ -287,11 +287,11 @@ static u8 dSv_item_rename(u8 item_id) { } void dSv_player_status_a_c::init() { - mMaxHealth = 15; - mCurrentHealth = 12; - mCurrentRupees = 0; - mMaxLanternOil = 0; - mCurrentLanternOil = 0; + mMaxLife = 15; + mLife = 12; + mRupee = 0; + mMaxOil = 0; + mOil = 0; unk10 = 0; for (int i = 0; i < 4; i++) { @@ -301,20 +301,20 @@ void dSv_player_status_a_c::init() { } for (int i = 0; i < 6; i++) { - mEquipment[i] = 0; + mSelectEquip[i] = 0; } - mEquipment[0] = WEARS_CASUAL; - mEquipment[1] = NO_ITEM; - mEquipment[2] = NO_ITEM; - mEquipment[3] = NO_ITEM; - mEquipment[4] = NO_ITEM; - mCurrentWallet = WALLET; + mSelectEquip[COLLECT_CLOTHING] = WEARS_CASUAL; + mSelectEquip[COLLECT_SWORD] = NO_ITEM; + mSelectEquip[COLLECT_SHIELD] = NO_ITEM; + mSelectEquip[COLLECT_SMELL] = NO_ITEM; + mSelectEquip[B_BUTTON_ITEM] = NO_ITEM; + mWalletSize = WALLET; mMaxMagic = 0; - mCurrentMagic = 0; + mMagic = 0; mMagicFlag = 0; unk29 = 0; - unk30 = 0; + mTransformStatus = 0; for (int i = 0; i < 3; i++) { unk31[i] = 0; @@ -348,8 +348,8 @@ u8 dSv_player_status_a_c::getMixItemIndex(signed int i_no) const { } u16 dSv_player_status_a_c::getRupeeMax(void) const { - if (mCurrentWallet < 3) { // if you make this a default, it wont match. Compiler, pls. - switch (mCurrentWallet) { + if (mWalletSize < 3) { // if you make this a default, it wont match. Compiler, pls. + switch (mWalletSize) { case WALLET: return 300; case BIG_WALLET: @@ -381,13 +381,12 @@ asm BOOL dSv_player_status_a_c::isMagicFlag(u8 param_0) const { #endif void dSv_player_status_b_c::init() { - unk4 = 0; - unk0 = 0; + mDateIpl = 0; mTransformLevelFlag = 0; mDarkClearLevelFlag = 0; unk10 = 0; - mTimeOfDay = 255.0f; - unk16 = 0; + mTime = 255.0f; + mDate = 0; for (int i = 0; i < 3; i++) { unk18[i] = 0; @@ -481,17 +480,17 @@ void dSv_player_return_place_c::set(const char* i_name, s8 i_room_id, u8 i_spawn void dSv_player_field_last_stay_info_c::init() { f32 position_val; - strcpy(mLastStage, (char*)lbl_80379234); + strcpy(mName, (char*)lbl_80379234); position_val = lbl_80451D5C; - mLastPosition.x = lbl_80451D5C; - mLastPosition.y = position_val; - mLastPosition.z = position_val; - mLastAngle = 0; + mPos.x = lbl_80451D5C; + mPos.y = position_val; + mPos.z = position_val; + mAngleY = 0; mLastSpawnId = 0; - mLastRoomId = 1; - unk24 = 0; - mLastRegion = 0; + mRegionNo = 1; + mFieldDataExistFlag = false; + mRegion = 0; for (int i = 0; i < 2; i++) { unk26[i] = 0; @@ -511,12 +510,12 @@ asm void dSv_player_field_last_stay_info_c::init() { void dSv_player_field_last_stay_info_c::set(const char* i_name, const cXyz& i_last_position, s16 i_last_angle, signed char i_last_spawn_id, u8 i_last_room_id) { - strcpy(mLastStage, i_name); + strcpy(mName, i_name); - mLastPosition = i_last_position; - mLastAngle = i_last_angle; + mPos = i_last_position; + mAngleY = i_last_angle; mLastSpawnId = i_last_spawn_id; - mLastRoomId = i_last_room_id; + mRegionNo = i_last_room_id; } void dSv_player_field_last_stay_info_c::onRegionBit(int i_region_bit) { @@ -526,12 +525,12 @@ void dSv_player_field_last_stay_info_c::onRegionBit(int i_region_bit) { if (8 <= i_region_bit) { return; } - mLastRegion |= (u8)(1 << i_region_bit); + mRegion |= (u8)(1 << i_region_bit); } BOOL dSv_player_field_last_stay_info_c::isRegionBit(int param_1) const { if ((param_1 >= 0) && (param_1 < 8)) { - return (mLastRegion & (u8)(1 << param_1)) ? TRUE : FALSE; + return (mRegion & (u8)(1 << param_1)) ? TRUE : FALSE; } return false; } @@ -2778,17 +2777,17 @@ asm int dSv_player_get_item_c::isFirstBit(u8 param_0) const { #pragma pop void dSv_player_item_record_c::init(void) { - mBow = 0; + mArrowNum = 0; for (int i = 0; i < 3; i++) { - mBombBags[i] = 0; + mBombNum[i] = 0; } for (int i = 0; i < 4; i++) { - mBottles[i] = 0; + mBottleNum[i] = 0; } - mSlingshot = 0; + mPachinkoNum = 0; for (int i = 0; i < 3; i++) { unk5[i] = 0; @@ -2796,15 +2795,15 @@ void dSv_player_item_record_c::init(void) { } void dSv_player_item_record_c::setBombNum(u8 i_bagIdx, u8 bag_id) { - mBombBags[i_bagIdx] = bag_id; + mBombNum[i_bagIdx] = bag_id; } u8 dSv_player_item_record_c::getBombNum(u8 i_bagIdx) const { - return mBombBags[i_bagIdx]; + return mBombNum[i_bagIdx]; } void dSv_player_item_record_c::setBottleNum(u8 i_bottleIdx, u8 bottle_num) { - mBottles[i_bottleIdx] = bottle_num; + mBottleNum[i_bottleIdx] = bottle_num; } /* 80033F9C-80034030 02E8DC 0094+00 0/0 1/1 0/0 .text addBottleNum__24dSv_player_item_record_cFUcs @@ -2812,18 +2811,18 @@ void dSv_player_item_record_c::setBottleNum(u8 i_bottleIdx, u8 bottle_num) { // need gameinfo inline #ifdef NONMATCHING u8 dSv_player_item_record_c::addBottleNum(u8 i_bottleIdx, s16 param_2) { - int iVar3 = mBottles[i_bottleIdx] + param_2; + int iVar3 = mBottleNum[i_bottleIdx] + param_2; dComIfGs_getItem((u8)(i_bottleIdx + 0xB), true); if (iVar3 < 0) { - mBottles[i_bottleIdx] = 0; + mBottleNum[i_bottleIdx] = 0; } else if (iVar3 > dComIfGs_getBottleMax__Fv()) { - mBottles[i_bottleIdx] = dComIfGs_getBottleMax__Fv(); + mBottleNum[i_bottleIdx] = dComIfGs_getBottleMax__Fv(); } else { - mBottles[i_bottleIdx] = iVar3; + mBottleNum[i_bottleIdx] = iVar3; } - return mBottles[i_bottleIdx]; + return mBottleNum[i_bottleIdx]; } #else #pragma push @@ -2837,29 +2836,29 @@ asm u8 dSv_player_item_record_c::addBottleNum(u8 param_0, s16 param_1) { #endif u8 dSv_player_item_record_c::getBottleNum(u8 i_bottleIdx) const { - return mBottles[i_bottleIdx]; + return mBottleNum[i_bottleIdx]; } void dSv_player_item_max_c::init(void) { for (int i = 0; i < 7; i++) { - mItemCapacities[i] = 30; + mItemMax[i] = 30; } setBombNum(NORMAL_BOMB, 30); setBombNum(WATER_BOMB, 15); setBombNum(POKE_BOMB, 10); - mItemCapacities[7] = 0; + mItemMax[7] = 0; } void dSv_player_item_max_c::setBombNum(u8 bomb_id, u8 bomb_max) { switch (bomb_id) { case NORMAL_BOMB: - mItemCapacities[1] = bomb_max; + mItemMax[NORMAL_BOMB_MAX] = bomb_max; return; case WATER_BOMB: - mItemCapacities[2] = bomb_max; + mItemMax[WATER_BOMB_MAX] = bomb_max; return; case POKE_BOMB: - mItemCapacities[6] = bomb_max; + mItemMax[POKE_BOMB_MAX] = bomb_max; return; } } @@ -2877,11 +2876,11 @@ u8 dSv_player_item_max_c::getBombNum(u8 param_1) const { switch (param_1) { case NORMAL_BOMB: - return (u8)(mItemCapacities[0x1] * iVar3); + return (u8)(mItemMax[NORMAL_BOMB_MAX] * iVar3); case WATER_BOMB: - return (u8)(mItemCapacities[0x2] * iVar3); + return (u8)(mItemMax[WATER_BOMB_MAX] * iVar3); case POKE_BOMB: - return (u8)(mItemCapacities[0x6] * iVar3); + return (u8)(mItemMax[POKE_BOMB_MAX] * iVar3); default: return 0; } @@ -2899,22 +2898,22 @@ asm u8 dSv_player_item_max_c::getBombNum(u8 param_0) const { void dSv_player_collect_c::init(void) { for (int i = 0; i < 8; i++) { - unk0[i] = 0; + mItem[i] = 0; } unk8 = 0; mCrystal = 0; mMirror = 0; unk11 = 0xFF; - mPoeCount = 0; + mPohNum = 0; } -void dSv_player_collect_c::setCollect(int param_1, u8 i_item) { - unk0[param_1] |= (u8)(1 << i_item); +void dSv_player_collect_c::setCollect(int i_item_type, u8 i_item) { + mItem[i_item_type] |= (u8)(1 << i_item); } -BOOL dSv_player_collect_c::isCollect(int param_1, u8 i_item) const { - return unk0[param_1] & (u8)(1 << i_item) ? TRUE : FALSE; +BOOL dSv_player_collect_c::isCollect(int i_item_type, u8 i_item) const { + return mItem[i_item_type] & (u8)(1 << i_item) ? TRUE : FALSE; } void dSv_player_collect_c::onCollectCrystal(u8 i_item) { @@ -2943,7 +2942,7 @@ void dSv_player_wolf_c::init(void) { void dSv_light_drop_c::init(void) { for (int i = 0; i < 4; i++) { - mLightDropCounts[i] = 0; + mLightDropNum[i] = 0; } mLightDropGetFlag = 0; @@ -2955,7 +2954,7 @@ void dSv_light_drop_c::init(void) { void dSv_light_drop_c::setLightDropNum(u8 i_nowLevel, u8 param_2) { if ((i_nowLevel < LIGHT_DROP_STAGE) || (i_nowLevel > 6)) { - mLightDropCounts[i_nowLevel] = param_2; + mLightDropNum[i_nowLevel] = param_2; } } @@ -2963,7 +2962,7 @@ u8 dSv_light_drop_c::getLightDropNum(u8 i_nowLevel) const { if ((i_nowLevel >= LIGHT_DROP_STAGE) && (i_nowLevel <= 6)) { return 0; } - return mLightDropCounts[i_nowLevel]; + return mLightDropNum[i_nowLevel]; } void dSv_light_drop_c::onLightDropGetFlag(u8 i_nowLevel) { @@ -3009,7 +3008,7 @@ BOOL dSv_letter_info_c::isLetterReadFlag(int i_no) const { void dSv_fishing_info_c::init(void) { for (int i = 0; i < 16; i++) { mFishCount[i] = 0; - unk32[i] = 0; + mMaxSize[i] = 0; } } @@ -3031,16 +3030,15 @@ void dSv_player_info_c::init(void) { d_meter2_info::dMeter2Info_c ok; - ok.getString(a, (char*)link_name, c); - ok.getString(b, (char*)epona_name, d); + ok.getString(a, (char*)mPlayerName, c); + ok.getString(b, (char*)mHorseName, d); unk4 = 0; unk0 = 0; - unk12 = 0; - unk8 = 0; + mTotalTime = 0; unk16 = 0; - unk18 = 0; - unk54 = 0; + mDeathCount = 0; + mClearCount = 0; for (int i = 0; i < 5; i++) { unk55[i] = 0; @@ -3073,15 +3071,15 @@ void dSv_player_config_c::init(void) { lbl_80451368->setOutputMode(SOUND_MODE_STEREO); } - unk2 = 0; - mVibrationStatus = 1; + mAttentionType = 0; + mVibration = 1; unk4 = 0; unk5 = 0; - unk9 = 0; - unk6 = 0x15e; - unk8 = 0; - unk10 = 0; - unk11 = 1; + mShortCut = 0; + mCalibrateDist = 0x15e; + mCalValue = 0; + mCameraControl = 0; + mPointer = 1; } #else #pragma push @@ -3120,11 +3118,11 @@ void dSv_player_config_c::setSound(u8 i_mSoundMode) { } u8 dSv_player_config_c::getVibration(void) { - return mVibrationStatus; + return mVibration; } void dSv_player_config_c::setVibration(u8 i_mVibrationStatus) { - mVibrationStatus = i_mVibrationStatus; + mVibration = i_mVibrationStatus; } void dSv_player_c::init(void) { @@ -3149,39 +3147,39 @@ void dSv_player_c::init(void) { void dSv_memBit_c::init(void) { for (int i = 0; i < 2; i++) { - area_flags_bitfields1[i] = 0; + mTbox[i] = 0; } for (int i = 0; i < 4; i++) { - area_flags_bitfields2[i] = 0; + mSwitch[i] = 0; } - rupee_flags_bitfields = 0; - small_key_flags = 0; - dungeons_flags = 0; + mItem[0] = 0; + mKeyNum = 0; + mDungeonItem = 0; } void dSv_memBit_c::onTbox(int i_no) { - area_flags_bitfields1[i_no >> 5] |= 1 << (i_no & 0x1F); + mTbox[i_no >> 5] |= 1 << (i_no & 0x1F); } void dSv_memBit_c::offTbox(int i_no) { - area_flags_bitfields1[i_no >> 5] &= ~(1 << (i_no & 0x1F)); + mTbox[i_no >> 5] &= ~(1 << (i_no & 0x1F)); } BOOL dSv_memBit_c::isTbox(int i_no) const { - return 1 << (i_no & 0x1f) & area_flags_bitfields1[i_no >> 0x5] ? TRUE : FALSE; + return 1 << (i_no & 0x1f) & mTbox[i_no >> 0x5] ? TRUE : FALSE; } void dSv_memBit_c::onSwitch(int i_no) { - (area_flags_bitfields1 + (i_no >> 0x5))[0x2] |= 0x1 << (i_no & 0x1F); + mSwitch[i_no >> 5] |= 1 << (i_no & 0x1F); } void dSv_memBit_c::offSwitch(int i_no) { - (area_flags_bitfields1 + (i_no >> 0x5))[0x2] &= ~(0x1 << (i_no & 0x1F)); + mSwitch[i_no >> 5] &= ~(1 << (i_no & 0x1F)); } BOOL dSv_memBit_c::isSwitch(int i_no) const { - return (area_flags_bitfields2[i_no >> 0x5] & 0x1 << (i_no & 0x1F)) ? TRUE : FALSE; + return (mSwitch[i_no >> 0x5] & 0x1 << (i_no & 0x1F)) ? TRUE : FALSE; } /* 8003488C-800348C4 02F1CC 0038+00 1/1 0/0 0/0 .text revSwitch__12dSv_memBit_cFi */ @@ -3189,8 +3187,8 @@ BOOL dSv_memBit_c::isSwitch(int i_no) const { #ifdef NONMATCHING BOOL dSv_memBit_c::revSwitch(int i_no) { unsigned int tmp = 1 << (i_no & 0x1F); - (area_flags_bitfields1 + (i_no >> 0x5))[0x2] ^= tmp; - return (area_flags_bitfields1 + (i_no >> 0x5))[0x2] & tmp ? TRUE : FALSE; + (mTbox + (i_no >> 0x5))[0x2] ^= tmp; + return (mTbox + (i_no >> 0x5))[0x2] & tmp ? TRUE : FALSE; } #else #pragma push @@ -3204,48 +3202,48 @@ asm int dSv_memBit_c::revSwitch(int param_0) { #endif void dSv_memBit_c::onItem(int i_no) { - (area_flags_bitfields1 + (i_no >> 0x5))[0x6] |= 0x1 << (i_no & 0x1F); + mItem[i_no >> 5] |= 1 << (i_no & 0x1F); } BOOL dSv_memBit_c::isItem(int i_no) const { - return (&rupee_flags_bitfields)[i_no >> 0x5] & 0x1 << (i_no & 0x1F) ? TRUE : FALSE; + return (mItem[i_no >> 0x5] & 1 << (i_no & 0x1F)) ? TRUE : FALSE; } void dSv_memBit_c::onDungeonItem(int i_no) { - dungeons_flags |= (u8)(1 << i_no); + mDungeonItem |= (u8)(1 << i_no); } bool dSv_memBit_c::isDungeonItem(int i_no) const { - return dungeons_flags & (u8)(1 << i_no) ? true : false; + return mDungeonItem & (u8)(1 << i_no) ? true : false; } void dSv_event_c::init(void) { for (int i = 0; i < MAX_EVENTS; i++) { - events[i] = 0; + mEvent[i] = 0; } setInitEventBit__Fv(); } void dSv_event_c::onEventBit(u16 i_no) { - events[(i_no >> 8)] |= (u8)i_no; + mEvent[(i_no >> 8)] |= (u8)i_no; } void dSv_event_c::offEventBit(u16 i_no) { - events[(i_no >> 8)] &= ~(u8)i_no; + mEvent[(i_no >> 8)] &= ~(u8)i_no; } BOOL dSv_event_c::isEventBit(u16 i_no) const { - return events[(i_no >> 8)] & (i_no & 0xFF) ? TRUE : FALSE; + return mEvent[(i_no >> 8)] & (i_no & 0xFF) ? TRUE : FALSE; } void dSv_event_c::setEventReg(u16 param_1, u8 param_2) { u8 uVar1 = (param_1 >> 8); - events[uVar1] &= ~(u8)param_1; - events[uVar1] |= param_2; + mEvent[uVar1] &= ~(u8)param_1; + mEvent[uVar1] |= param_2; } u8 dSv_event_c::getEventReg(u16 param_1) const { - return (u8)param_1 & events[param_1 >> 8]; + return (u8)param_1 & mEvent[param_1 >> 8]; } void dSv_MiniGame_c::init(void) { @@ -3254,43 +3252,43 @@ void dSv_MiniGame_c::init(void) { unk1[i] = 0; } unk4 = 120000; - unk8 = 0; - unk12 = 0; + mBalloonScore = 0; + mRaceGameTime = 0; unk16 = 0; unk20 = 0; } void dSv_memory_c::init(void) { - temp_flags.init(); + mMemBit.init(); } void dSv_memory2_c::init(void) { for (int i = 0; i < 2; i++) { - unk0[i] = 0; + mVisitedRoom[i] = 0; } } void dSv_memory2_c::onVisitedRoom(int i_no) { - unk0[i_no >> 5] |= 1 << (i_no & 0x1F); + mVisitedRoom[i_no >> 5] |= 1 << (i_no & 0x1F); } void dSv_memory2_c::offVisitedRoom(int i_no) { - unk0[i_no >> 5] &= ~(1 << (i_no & 0x1F)); + mVisitedRoom[i_no >> 5] &= ~(1 << (i_no & 0x1F)); } BOOL dSv_memory2_c::isVisitedRoom(int param_1) { - return (1 << (param_1 & 0x1F) & unk0[param_1 >> 5]) ? TRUE : FALSE; + return (1 << (param_1 & 0x1F) & mVisitedRoom[param_1 >> 5]) ? TRUE : FALSE; } bool dSv_danBit_c::init(s8 i_stage) { - if (i_stage != mStageNum) { - switch_bitfield[0] = 0; - switch_bitfield[1] = 0; - item_bitfield[0] = 0; - item_bitfield[1] = 0; - item_bitfield[2] = 0; - item_bitfield[3] = 0; - mStageNum = i_stage; + if (i_stage != mStageNo) { + mSwitch[0] = 0; + mSwitch[1] = 0; + mItem[0] = 0; + mItem[1] = 0; + mItem[2] = 0; + mItem[3] = 0; + mStageNo = i_stage; unk1 = 0; for (int i = 0; i < 16; i++) { @@ -3307,62 +3305,62 @@ bool dSv_danBit_c::init(s8 i_stage) { } void dSv_danBit_c::onSwitch(int i_no) { - switch_bitfield[i_no >> 5] |= 1 << (i_no & 0x1F); + mSwitch[i_no >> 5] |= 1 << (i_no & 0x1F); } void dSv_danBit_c::offSwitch(int i_no) { - switch_bitfield[i_no >> 5] &= ~(1 << (i_no & 0x1F)); + mSwitch[i_no >> 5] &= ~(1 << (i_no & 0x1F)); } BOOL dSv_danBit_c::isSwitch(int i_no) const { - return switch_bitfield[i_no >> 0x5] & (0x1 << (i_no & 0x1F)) ? TRUE : FALSE; + return mSwitch[i_no >> 0x5] & (0x1 << (i_no & 0x1F)) ? TRUE : FALSE; } BOOL dSv_danBit_c::revSwitch(int i_no) { int uVar1 = 1 << (i_no & 0x1F); - switch_bitfield[i_no >> 5] ^= uVar1; - return switch_bitfield[i_no >> 5] & uVar1 ? TRUE : FALSE; + mSwitch[i_no >> 5] ^= uVar1; + return mSwitch[i_no >> 5] & uVar1 ? TRUE : FALSE; } void dSv_danBit_c::onItem(int i_no) { - item_bitfield[i_no >> 5] |= 1 << (i_no & 0x1F); + mItem[i_no >> 5] |= 1 << (i_no & 0x1F); } BOOL dSv_danBit_c::isItem(int i_no) const { - return item_bitfield[i_no >> 5] & 1 << (i_no & 0x1F) ? TRUE : FALSE; + return mItem[i_no >> 5] & 1 << (i_no & 0x1F) ? TRUE : FALSE; } void dSv_zoneBit_c::init(void) { for (int i = 0; i < 2; i++) { - switch_bitfield[i] = 0; + mSwitch[i] = 0; } for (int i = 0; i < 2; i++) { - item_bitfield[i] = 0; + mItem[i] = 0; } - room_switch = 0; - room_item = 0; + mRoomSwitch = 0; + mRoomItem = 0; } void dSv_zoneBit_c::clearRoomSwitch(void) { - room_switch = 0; + mRoomSwitch = 0; } void dSv_zoneBit_c::clearRoomItem(void) { - room_item = 0; + mRoomItem = 0; } void dSv_zoneBit_c::onSwitch(int i_no) { - switch_bitfield[i_no >> 4] |= (u16)(1 << (i_no & 0xF)); + mSwitch[i_no >> 4] |= (u16)(1 << (i_no & 0xF)); } void dSv_zoneBit_c::offSwitch(int i_no) { - switch_bitfield[i_no >> 4] &= ~(1 << (i_no & 0xF)); + mSwitch[i_no >> 4] &= ~(1 << (i_no & 0xF)); } BOOL dSv_zoneBit_c::isSwitch(int i_no) const { - return switch_bitfield[i_no >> 4] & 1 << (i_no & 0xF) ? TRUE : FALSE; + return mSwitch[i_no >> 4] & 1 << (i_no & 0xF) ? TRUE : FALSE; } /* 80034D78-80034DAC 02F6B8 0034+00 1/1 0/0 0/0 .text revSwitch__13dSv_zoneBit_cFi */ @@ -3385,37 +3383,37 @@ asm int dSv_zoneBit_c::revSwitch(int param_0) { #endif void dSv_zoneBit_c::onOneSwitch(int i_no) { - room_switch |= (u16)(1 << i_no); + mRoomSwitch |= (u16)(1 << i_no); } void dSv_zoneBit_c::offOneSwitch(int i_no) { - room_switch &= ~(1 << i_no); + mRoomSwitch &= ~(1 << i_no); } BOOL dSv_zoneBit_c::isOneSwitch(int i_no) const { - return room_switch & 1 << i_no ? TRUE : FALSE; + return mRoomSwitch & 1 << i_no ? TRUE : FALSE; } BOOL dSv_zoneBit_c::revOneSwitch(int i_no) { int iVar1 = 1 << i_no; - room_switch ^= iVar1; - return room_switch & iVar1 ? TRUE : FALSE; + mRoomSwitch ^= iVar1; + return mRoomSwitch & iVar1 ? TRUE : FALSE; } void dSv_zoneBit_c::onItem(int i_no) { - item_bitfield[i_no >> 4] |= (u16)(1 << (i_no & 0xF)); + mItem[i_no >> 4] |= (u16)(1 << (i_no & 0xF)); } BOOL dSv_zoneBit_c::isItem(int i_no) const { - return item_bitfield[i_no >> 4] & 1 << (i_no & 0xF) ? TRUE : FALSE; + return mItem[i_no >> 4] & 1 << (i_no & 0xF) ? TRUE : FALSE; } void dSv_zoneBit_c::onOneItem(int i_no) { - room_item |= (u16)(1 << i_no); + mRoomItem |= (u16)(1 << i_no); } BOOL dSv_zoneBit_c::isOneItem(int i_no) const { - return room_item & 1 << i_no ? TRUE : FALSE; + return mRoomItem & 1 << i_no ? TRUE : FALSE; } void dSv_zoneActor_c::init(void) { @@ -3436,49 +3434,49 @@ BOOL dSv_zoneActor_c::is(int i_id) const { return actor_bitfield[i_id >> 5] & 1 << (i_id & 0x1F) ? TRUE : FALSE; } -void dSv_zone_c::init(int param_1) { - unk0 = param_1; - zone_bit.init(); - zone_actor.init(); +void dSv_zone_c::init(int i_roomNo) { + mRoomNo = i_roomNo; + mBit.init(); + mActor.init(); } -void dSv_restart_c::setRoom(const cXyz& i_position, s16 i_x_rotation, s8 param_3) { - unk0 = param_3; - mPosition = i_position; - mXRotation = i_x_rotation; +void dSv_restart_c::setRoom(const cXyz& i_position, s16 i_angleY, s8 i_roomNo) { + mRoomNo = i_roomNo; + mRoomPos = i_position; + mRoomAngleY = i_angleY; } -void dSv_turnRestart_c::set(const cXyz& i_position, s16 i_x_rotation, s8 param_3, u32 param_4) { +void dSv_turnRestart_c::set(const cXyz& i_position, s16 i_angleY, s8 param_3, u32 i_param) { mPosition = i_position; - mXRotation = i_x_rotation; + mAngleY = i_angleY; unk18 = param_3; - unk12 = param_4; + mParam = i_param; } void dSv_info_c::init(void) { - save_file.init(); - memory.init(); - dungeon_bit.init(-1); + mSavedata.init(); + mMemory.init(); + mDan.init(-1); initZone(); - events.init(); + mTmp.init(); } void dSv_save_c::init(void) { - player.init(); - for (int i = 0; i < 0x20; i++) { - area_flags[i].init(); + mPlayer.init(); + for (int i = 0; i < STAGE_MAX; i++) { + mSave[i].init(); } - for (int i = 0; i < 0x40; i++) { - unk_flags[i].init(); + for (int i = 0; i < STAGE2_MAX; i++) { + mSave2[i].init(); } - event_flags.init(); - minigame_flags.init(); + mEvent.init(); + mMiniGame.init(); } dSv_memory2_c* dSv_save_c::getSave2(int i_stage2No) { - return unk_flags + i_stage2No; + return &mSave2[i_stage2No]; } /* 800350BC-800350F0 02F9FC 0034+00 0/0 1/1 0/0 .text getSave__10dSv_info_cFi */ @@ -3503,14 +3501,14 @@ asm void dSv_info_c::putSave(int param_0) { void dSv_info_c::initZone(void) { for (int i = 0; i < 0x20; i++) { - zones[i].init(-1); + mZone[i].init(-1); } } u32 dSv_info_c::createZone(int param_1) { - dSv_zone_c* zone = zones; + dSv_zone_c* zone = mZone; for (int i = 0; i < 0x20; zone++, i++) { - if (zone->getUnk0() < 0) { + if (zone->getRoomNo() < 0) { zone->init(param_1); return i; } @@ -3524,15 +3522,15 @@ void dSv_info_c::onSwitch(int i_no, int i_roomNo) { } if (i_no < 0x80) { - memory.getTempFlags().onSwitch(i_no); + mMemory.getMemBit().onSwitch(i_no); } else if (i_no < 0xc0) { - dungeon_bit.onSwitch(i_no - 0x80); + mDan.onSwitch(i_no - 0x80); } else { int zoneId = dStage_roomControl_c::getZoneNo(i_roomNo); if (i_no < 0xE0) { - zones[zoneId].getZoneBit().onSwitch(i_no - 0xC0); + mZone[zoneId].getZoneBit().onSwitch(i_no - 0xC0); } else { - zones[zoneId].getZoneBit().onOneSwitch(i_no - 0xE0); + mZone[zoneId].getZoneBit().onOneSwitch(i_no - 0xE0); } } } @@ -3543,15 +3541,15 @@ void dSv_info_c::offSwitch(int i_no, int i_roomNo) { } if (i_no < 0x80) { - memory.getTempFlags().offSwitch(i_no); + mMemory.getMemBit().offSwitch(i_no); } else if (i_no < 0xc0) { - dungeon_bit.offSwitch(i_no - 0x80); + mDan.offSwitch(i_no - 0x80); } else { int zoneId = dStage_roomControl_c::getZoneNo(i_roomNo); if (i_no < 0xE0) { - zones[zoneId].getZoneBit().offSwitch(i_no - 0xC0); + mZone[zoneId].getZoneBit().offSwitch(i_no - 0xC0); } else { - zones[zoneId].getZoneBit().offOneSwitch(i_no - 0xE0); + mZone[zoneId].getZoneBit().offOneSwitch(i_no - 0xE0); } } } @@ -3563,18 +3561,18 @@ BOOL dSv_info_c::isSwitch(int i_no, int i_roomNo) const { } if (i_no < 0x80) { - value = memory.getTempFlagsConst().isSwitch(i_no); + value = mMemory.getMemBitConst().isSwitch(i_no); } else if (i_no < 0xc0) { - value = dungeon_bit.isSwitch(i_no - 0x80); + value = mDan.isSwitch(i_no - 0x80); } else { int zoneId = dStage_roomControl_c::getZoneNo(i_roomNo); if ((zoneId < 0) || (zoneId >= 0x20)) { value = FALSE; } else { if (i_no < 0xE0) { - value = zones[zoneId].getZoneBitConst().isSwitch(i_no - 0xC0); + value = mZone[zoneId].getZoneBitConst().isSwitch(i_no - 0xC0); } else { - value = zones[zoneId].getZoneBitConst().isOneSwitch(i_no - 0xE0); + value = mZone[zoneId].getZoneBitConst().isOneSwitch(i_no - 0xE0); } } } @@ -3588,15 +3586,15 @@ BOOL dSv_info_c::revSwitch(int i_no, int i_roomNo) { } if (i_no < 0x80) { - value = memory.getTempFlags().revSwitch(i_no); + value = mMemory.getMemBit().revSwitch(i_no); } else if (i_no < 0xC0) { - value = dungeon_bit.revSwitch(i_no - 0x80); + value = mDan.revSwitch(i_no - 0x80); } else { int zoneNo = dStage_roomControl_c::getZoneNo(i_roomNo); if (i_no < 0xE0) { - value = zones[zoneNo].getZoneBit().revSwitch(i_no - 0xC0); + value = mZone[zoneNo].getZoneBit().revSwitch(i_no - 0xC0); } else { - value = zones[zoneNo].getZoneBit().revOneSwitch(i_no - 0xE0); + value = mZone[zoneNo].getZoneBit().revOneSwitch(i_no - 0xE0); } } @@ -3609,15 +3607,15 @@ void dSv_info_c::onItem(int i_no, int i_roomNo) { } if (i_no < 0x80) { - dungeon_bit.onItem(i_no); + mDan.onItem(i_no); } else if (i_no < 0xA0) { - memory.getTempFlags().onItem(i_no - 0x80); + mMemory.getMemBit().onItem(i_no - 0x80); } else { int zoneNo = dStage_roomControl_c::getZoneNo(i_roomNo); if (i_no < 0xC0) { - zones[zoneNo].getZoneBit().onItem(i_no - 0xA0); + mZone[zoneNo].getZoneBit().onItem(i_no - 0xA0); } else { - zones[zoneNo].getZoneBit().onOneItem(i_no - 0xC0); + mZone[zoneNo].getZoneBit().onOneItem(i_no - 0xC0); } } } @@ -3629,15 +3627,15 @@ BOOL dSv_info_c::isItem(int i_no, int i_roomNo) const { } if (i_no < 0x80) { - value = dungeon_bit.isItem(i_no); + value = mDan.isItem(i_no); } else if (i_no < 0xA0) { - value = memory.getTempFlagsConst().isItem(i_no - 0x80); + value = mMemory.getMemBitConst().isItem(i_no - 0x80); } else { int zoneNo = dStage_roomControl_c::getZoneNo(i_roomNo); if (i_no < 0xC0) { - value = zones[zoneNo].getZoneBitConst().isItem(i_no - 0xA0); + value = mZone[zoneNo].getZoneBitConst().isItem(i_no - 0xA0); } else { - value = zones[zoneNo].getZoneBitConst().isOneItem(i_no - 0xC0); + value = mZone[zoneNo].getZoneBitConst().isOneItem(i_no - 0xC0); } } @@ -3650,7 +3648,7 @@ void dSv_info_c::onActor(int i_id, int i_roomNo) { } int zoneNo = dStage_roomControl_c::getZoneNo(i_roomNo); - zones[zoneNo].getZoneActor().on(i_id); + mZone[zoneNo].getZoneActor().on(i_id); } void dSv_info_c::offActor(int i_id, int i_roomNo) { @@ -3659,7 +3657,7 @@ void dSv_info_c::offActor(int i_id, int i_roomNo) { } int zoneNo = dStage_roomControl_c::getZoneNo(i_roomNo); - zones[zoneNo].getZoneActor().off(i_id); + mZone[zoneNo].getZoneActor().off(i_id); } BOOL dSv_info_c::isActor(int i_id, int i_roomNo) const { @@ -3668,7 +3666,7 @@ BOOL dSv_info_c::isActor(int i_id, int i_roomNo) const { } int ActorZoneNo = dStage_roomControl_c::getZoneNo(i_roomNo); - return zones[ActorZoneNo].getZoneActorConst().is(i_id); + return mZone[ActorZoneNo].getZoneActorConst().is(i_id); } /* ############################################################################################## */ |
