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Diffstat (limited to 'src/d/save/d_save.cpp')
-rw-r--r--src/d/save/d_save.cpp392
1 files changed, 195 insertions, 197 deletions
diff --git a/src/d/save/d_save.cpp b/src/d/save/d_save.cpp
index 479eccb951..8320826fb6 100644
--- a/src/d/save/d_save.cpp
+++ b/src/d/save/d_save.cpp
@@ -287,11 +287,11 @@ static u8 dSv_item_rename(u8 item_id) {
}
void dSv_player_status_a_c::init() {
- mMaxHealth = 15;
- mCurrentHealth = 12;
- mCurrentRupees = 0;
- mMaxLanternOil = 0;
- mCurrentLanternOil = 0;
+ mMaxLife = 15;
+ mLife = 12;
+ mRupee = 0;
+ mMaxOil = 0;
+ mOil = 0;
unk10 = 0;
for (int i = 0; i < 4; i++) {
@@ -301,20 +301,20 @@ void dSv_player_status_a_c::init() {
}
for (int i = 0; i < 6; i++) {
- mEquipment[i] = 0;
+ mSelectEquip[i] = 0;
}
- mEquipment[0] = WEARS_CASUAL;
- mEquipment[1] = NO_ITEM;
- mEquipment[2] = NO_ITEM;
- mEquipment[3] = NO_ITEM;
- mEquipment[4] = NO_ITEM;
- mCurrentWallet = WALLET;
+ mSelectEquip[COLLECT_CLOTHING] = WEARS_CASUAL;
+ mSelectEquip[COLLECT_SWORD] = NO_ITEM;
+ mSelectEquip[COLLECT_SHIELD] = NO_ITEM;
+ mSelectEquip[COLLECT_SMELL] = NO_ITEM;
+ mSelectEquip[B_BUTTON_ITEM] = NO_ITEM;
+ mWalletSize = WALLET;
mMaxMagic = 0;
- mCurrentMagic = 0;
+ mMagic = 0;
mMagicFlag = 0;
unk29 = 0;
- unk30 = 0;
+ mTransformStatus = 0;
for (int i = 0; i < 3; i++) {
unk31[i] = 0;
@@ -348,8 +348,8 @@ u8 dSv_player_status_a_c::getMixItemIndex(signed int i_no) const {
}
u16 dSv_player_status_a_c::getRupeeMax(void) const {
- if (mCurrentWallet < 3) { // if you make this a default, it wont match. Compiler, pls.
- switch (mCurrentWallet) {
+ if (mWalletSize < 3) { // if you make this a default, it wont match. Compiler, pls.
+ switch (mWalletSize) {
case WALLET:
return 300;
case BIG_WALLET:
@@ -381,13 +381,12 @@ asm BOOL dSv_player_status_a_c::isMagicFlag(u8 param_0) const {
#endif
void dSv_player_status_b_c::init() {
- unk4 = 0;
- unk0 = 0;
+ mDateIpl = 0;
mTransformLevelFlag = 0;
mDarkClearLevelFlag = 0;
unk10 = 0;
- mTimeOfDay = 255.0f;
- unk16 = 0;
+ mTime = 255.0f;
+ mDate = 0;
for (int i = 0; i < 3; i++) {
unk18[i] = 0;
@@ -481,17 +480,17 @@ void dSv_player_return_place_c::set(const char* i_name, s8 i_room_id, u8 i_spawn
void dSv_player_field_last_stay_info_c::init() {
f32 position_val;
- strcpy(mLastStage, (char*)lbl_80379234);
+ strcpy(mName, (char*)lbl_80379234);
position_val = lbl_80451D5C;
- mLastPosition.x = lbl_80451D5C;
- mLastPosition.y = position_val;
- mLastPosition.z = position_val;
- mLastAngle = 0;
+ mPos.x = lbl_80451D5C;
+ mPos.y = position_val;
+ mPos.z = position_val;
+ mAngleY = 0;
mLastSpawnId = 0;
- mLastRoomId = 1;
- unk24 = 0;
- mLastRegion = 0;
+ mRegionNo = 1;
+ mFieldDataExistFlag = false;
+ mRegion = 0;
for (int i = 0; i < 2; i++) {
unk26[i] = 0;
@@ -511,12 +510,12 @@ asm void dSv_player_field_last_stay_info_c::init() {
void dSv_player_field_last_stay_info_c::set(const char* i_name, const cXyz& i_last_position,
s16 i_last_angle, signed char i_last_spawn_id,
u8 i_last_room_id) {
- strcpy(mLastStage, i_name);
+ strcpy(mName, i_name);
- mLastPosition = i_last_position;
- mLastAngle = i_last_angle;
+ mPos = i_last_position;
+ mAngleY = i_last_angle;
mLastSpawnId = i_last_spawn_id;
- mLastRoomId = i_last_room_id;
+ mRegionNo = i_last_room_id;
}
void dSv_player_field_last_stay_info_c::onRegionBit(int i_region_bit) {
@@ -526,12 +525,12 @@ void dSv_player_field_last_stay_info_c::onRegionBit(int i_region_bit) {
if (8 <= i_region_bit) {
return;
}
- mLastRegion |= (u8)(1 << i_region_bit);
+ mRegion |= (u8)(1 << i_region_bit);
}
BOOL dSv_player_field_last_stay_info_c::isRegionBit(int param_1) const {
if ((param_1 >= 0) && (param_1 < 8)) {
- return (mLastRegion & (u8)(1 << param_1)) ? TRUE : FALSE;
+ return (mRegion & (u8)(1 << param_1)) ? TRUE : FALSE;
}
return false;
}
@@ -2778,17 +2777,17 @@ asm int dSv_player_get_item_c::isFirstBit(u8 param_0) const {
#pragma pop
void dSv_player_item_record_c::init(void) {
- mBow = 0;
+ mArrowNum = 0;
for (int i = 0; i < 3; i++) {
- mBombBags[i] = 0;
+ mBombNum[i] = 0;
}
for (int i = 0; i < 4; i++) {
- mBottles[i] = 0;
+ mBottleNum[i] = 0;
}
- mSlingshot = 0;
+ mPachinkoNum = 0;
for (int i = 0; i < 3; i++) {
unk5[i] = 0;
@@ -2796,15 +2795,15 @@ void dSv_player_item_record_c::init(void) {
}
void dSv_player_item_record_c::setBombNum(u8 i_bagIdx, u8 bag_id) {
- mBombBags[i_bagIdx] = bag_id;
+ mBombNum[i_bagIdx] = bag_id;
}
u8 dSv_player_item_record_c::getBombNum(u8 i_bagIdx) const {
- return mBombBags[i_bagIdx];
+ return mBombNum[i_bagIdx];
}
void dSv_player_item_record_c::setBottleNum(u8 i_bottleIdx, u8 bottle_num) {
- mBottles[i_bottleIdx] = bottle_num;
+ mBottleNum[i_bottleIdx] = bottle_num;
}
/* 80033F9C-80034030 02E8DC 0094+00 0/0 1/1 0/0 .text addBottleNum__24dSv_player_item_record_cFUcs
@@ -2812,18 +2811,18 @@ void dSv_player_item_record_c::setBottleNum(u8 i_bottleIdx, u8 bottle_num) {
// need gameinfo inline
#ifdef NONMATCHING
u8 dSv_player_item_record_c::addBottleNum(u8 i_bottleIdx, s16 param_2) {
- int iVar3 = mBottles[i_bottleIdx] + param_2;
+ int iVar3 = mBottleNum[i_bottleIdx] + param_2;
dComIfGs_getItem((u8)(i_bottleIdx + 0xB), true);
if (iVar3 < 0) {
- mBottles[i_bottleIdx] = 0;
+ mBottleNum[i_bottleIdx] = 0;
} else if (iVar3 > dComIfGs_getBottleMax__Fv()) {
- mBottles[i_bottleIdx] = dComIfGs_getBottleMax__Fv();
+ mBottleNum[i_bottleIdx] = dComIfGs_getBottleMax__Fv();
} else {
- mBottles[i_bottleIdx] = iVar3;
+ mBottleNum[i_bottleIdx] = iVar3;
}
- return mBottles[i_bottleIdx];
+ return mBottleNum[i_bottleIdx];
}
#else
#pragma push
@@ -2837,29 +2836,29 @@ asm u8 dSv_player_item_record_c::addBottleNum(u8 param_0, s16 param_1) {
#endif
u8 dSv_player_item_record_c::getBottleNum(u8 i_bottleIdx) const {
- return mBottles[i_bottleIdx];
+ return mBottleNum[i_bottleIdx];
}
void dSv_player_item_max_c::init(void) {
for (int i = 0; i < 7; i++) {
- mItemCapacities[i] = 30;
+ mItemMax[i] = 30;
}
setBombNum(NORMAL_BOMB, 30);
setBombNum(WATER_BOMB, 15);
setBombNum(POKE_BOMB, 10);
- mItemCapacities[7] = 0;
+ mItemMax[7] = 0;
}
void dSv_player_item_max_c::setBombNum(u8 bomb_id, u8 bomb_max) {
switch (bomb_id) {
case NORMAL_BOMB:
- mItemCapacities[1] = bomb_max;
+ mItemMax[NORMAL_BOMB_MAX] = bomb_max;
return;
case WATER_BOMB:
- mItemCapacities[2] = bomb_max;
+ mItemMax[WATER_BOMB_MAX] = bomb_max;
return;
case POKE_BOMB:
- mItemCapacities[6] = bomb_max;
+ mItemMax[POKE_BOMB_MAX] = bomb_max;
return;
}
}
@@ -2877,11 +2876,11 @@ u8 dSv_player_item_max_c::getBombNum(u8 param_1) const {
switch (param_1) {
case NORMAL_BOMB:
- return (u8)(mItemCapacities[0x1] * iVar3);
+ return (u8)(mItemMax[NORMAL_BOMB_MAX] * iVar3);
case WATER_BOMB:
- return (u8)(mItemCapacities[0x2] * iVar3);
+ return (u8)(mItemMax[WATER_BOMB_MAX] * iVar3);
case POKE_BOMB:
- return (u8)(mItemCapacities[0x6] * iVar3);
+ return (u8)(mItemMax[POKE_BOMB_MAX] * iVar3);
default:
return 0;
}
@@ -2899,22 +2898,22 @@ asm u8 dSv_player_item_max_c::getBombNum(u8 param_0) const {
void dSv_player_collect_c::init(void) {
for (int i = 0; i < 8; i++) {
- unk0[i] = 0;
+ mItem[i] = 0;
}
unk8 = 0;
mCrystal = 0;
mMirror = 0;
unk11 = 0xFF;
- mPoeCount = 0;
+ mPohNum = 0;
}
-void dSv_player_collect_c::setCollect(int param_1, u8 i_item) {
- unk0[param_1] |= (u8)(1 << i_item);
+void dSv_player_collect_c::setCollect(int i_item_type, u8 i_item) {
+ mItem[i_item_type] |= (u8)(1 << i_item);
}
-BOOL dSv_player_collect_c::isCollect(int param_1, u8 i_item) const {
- return unk0[param_1] & (u8)(1 << i_item) ? TRUE : FALSE;
+BOOL dSv_player_collect_c::isCollect(int i_item_type, u8 i_item) const {
+ return mItem[i_item_type] & (u8)(1 << i_item) ? TRUE : FALSE;
}
void dSv_player_collect_c::onCollectCrystal(u8 i_item) {
@@ -2943,7 +2942,7 @@ void dSv_player_wolf_c::init(void) {
void dSv_light_drop_c::init(void) {
for (int i = 0; i < 4; i++) {
- mLightDropCounts[i] = 0;
+ mLightDropNum[i] = 0;
}
mLightDropGetFlag = 0;
@@ -2955,7 +2954,7 @@ void dSv_light_drop_c::init(void) {
void dSv_light_drop_c::setLightDropNum(u8 i_nowLevel, u8 param_2) {
if ((i_nowLevel < LIGHT_DROP_STAGE) || (i_nowLevel > 6)) {
- mLightDropCounts[i_nowLevel] = param_2;
+ mLightDropNum[i_nowLevel] = param_2;
}
}
@@ -2963,7 +2962,7 @@ u8 dSv_light_drop_c::getLightDropNum(u8 i_nowLevel) const {
if ((i_nowLevel >= LIGHT_DROP_STAGE) && (i_nowLevel <= 6)) {
return 0;
}
- return mLightDropCounts[i_nowLevel];
+ return mLightDropNum[i_nowLevel];
}
void dSv_light_drop_c::onLightDropGetFlag(u8 i_nowLevel) {
@@ -3009,7 +3008,7 @@ BOOL dSv_letter_info_c::isLetterReadFlag(int i_no) const {
void dSv_fishing_info_c::init(void) {
for (int i = 0; i < 16; i++) {
mFishCount[i] = 0;
- unk32[i] = 0;
+ mMaxSize[i] = 0;
}
}
@@ -3031,16 +3030,15 @@ void dSv_player_info_c::init(void) {
d_meter2_info::dMeter2Info_c ok;
- ok.getString(a, (char*)link_name, c);
- ok.getString(b, (char*)epona_name, d);
+ ok.getString(a, (char*)mPlayerName, c);
+ ok.getString(b, (char*)mHorseName, d);
unk4 = 0;
unk0 = 0;
- unk12 = 0;
- unk8 = 0;
+ mTotalTime = 0;
unk16 = 0;
- unk18 = 0;
- unk54 = 0;
+ mDeathCount = 0;
+ mClearCount = 0;
for (int i = 0; i < 5; i++) {
unk55[i] = 0;
@@ -3073,15 +3071,15 @@ void dSv_player_config_c::init(void) {
lbl_80451368->setOutputMode(SOUND_MODE_STEREO);
}
- unk2 = 0;
- mVibrationStatus = 1;
+ mAttentionType = 0;
+ mVibration = 1;
unk4 = 0;
unk5 = 0;
- unk9 = 0;
- unk6 = 0x15e;
- unk8 = 0;
- unk10 = 0;
- unk11 = 1;
+ mShortCut = 0;
+ mCalibrateDist = 0x15e;
+ mCalValue = 0;
+ mCameraControl = 0;
+ mPointer = 1;
}
#else
#pragma push
@@ -3120,11 +3118,11 @@ void dSv_player_config_c::setSound(u8 i_mSoundMode) {
}
u8 dSv_player_config_c::getVibration(void) {
- return mVibrationStatus;
+ return mVibration;
}
void dSv_player_config_c::setVibration(u8 i_mVibrationStatus) {
- mVibrationStatus = i_mVibrationStatus;
+ mVibration = i_mVibrationStatus;
}
void dSv_player_c::init(void) {
@@ -3149,39 +3147,39 @@ void dSv_player_c::init(void) {
void dSv_memBit_c::init(void) {
for (int i = 0; i < 2; i++) {
- area_flags_bitfields1[i] = 0;
+ mTbox[i] = 0;
}
for (int i = 0; i < 4; i++) {
- area_flags_bitfields2[i] = 0;
+ mSwitch[i] = 0;
}
- rupee_flags_bitfields = 0;
- small_key_flags = 0;
- dungeons_flags = 0;
+ mItem[0] = 0;
+ mKeyNum = 0;
+ mDungeonItem = 0;
}
void dSv_memBit_c::onTbox(int i_no) {
- area_flags_bitfields1[i_no >> 5] |= 1 << (i_no & 0x1F);
+ mTbox[i_no >> 5] |= 1 << (i_no & 0x1F);
}
void dSv_memBit_c::offTbox(int i_no) {
- area_flags_bitfields1[i_no >> 5] &= ~(1 << (i_no & 0x1F));
+ mTbox[i_no >> 5] &= ~(1 << (i_no & 0x1F));
}
BOOL dSv_memBit_c::isTbox(int i_no) const {
- return 1 << (i_no & 0x1f) & area_flags_bitfields1[i_no >> 0x5] ? TRUE : FALSE;
+ return 1 << (i_no & 0x1f) & mTbox[i_no >> 0x5] ? TRUE : FALSE;
}
void dSv_memBit_c::onSwitch(int i_no) {
- (area_flags_bitfields1 + (i_no >> 0x5))[0x2] |= 0x1 << (i_no & 0x1F);
+ mSwitch[i_no >> 5] |= 1 << (i_no & 0x1F);
}
void dSv_memBit_c::offSwitch(int i_no) {
- (area_flags_bitfields1 + (i_no >> 0x5))[0x2] &= ~(0x1 << (i_no & 0x1F));
+ mSwitch[i_no >> 5] &= ~(1 << (i_no & 0x1F));
}
BOOL dSv_memBit_c::isSwitch(int i_no) const {
- return (area_flags_bitfields2[i_no >> 0x5] & 0x1 << (i_no & 0x1F)) ? TRUE : FALSE;
+ return (mSwitch[i_no >> 0x5] & 0x1 << (i_no & 0x1F)) ? TRUE : FALSE;
}
/* 8003488C-800348C4 02F1CC 0038+00 1/1 0/0 0/0 .text revSwitch__12dSv_memBit_cFi */
@@ -3189,8 +3187,8 @@ BOOL dSv_memBit_c::isSwitch(int i_no) const {
#ifdef NONMATCHING
BOOL dSv_memBit_c::revSwitch(int i_no) {
unsigned int tmp = 1 << (i_no & 0x1F);
- (area_flags_bitfields1 + (i_no >> 0x5))[0x2] ^= tmp;
- return (area_flags_bitfields1 + (i_no >> 0x5))[0x2] & tmp ? TRUE : FALSE;
+ (mTbox + (i_no >> 0x5))[0x2] ^= tmp;
+ return (mTbox + (i_no >> 0x5))[0x2] & tmp ? TRUE : FALSE;
}
#else
#pragma push
@@ -3204,48 +3202,48 @@ asm int dSv_memBit_c::revSwitch(int param_0) {
#endif
void dSv_memBit_c::onItem(int i_no) {
- (area_flags_bitfields1 + (i_no >> 0x5))[0x6] |= 0x1 << (i_no & 0x1F);
+ mItem[i_no >> 5] |= 1 << (i_no & 0x1F);
}
BOOL dSv_memBit_c::isItem(int i_no) const {
- return (&rupee_flags_bitfields)[i_no >> 0x5] & 0x1 << (i_no & 0x1F) ? TRUE : FALSE;
+ return (mItem[i_no >> 0x5] & 1 << (i_no & 0x1F)) ? TRUE : FALSE;
}
void dSv_memBit_c::onDungeonItem(int i_no) {
- dungeons_flags |= (u8)(1 << i_no);
+ mDungeonItem |= (u8)(1 << i_no);
}
bool dSv_memBit_c::isDungeonItem(int i_no) const {
- return dungeons_flags & (u8)(1 << i_no) ? true : false;
+ return mDungeonItem & (u8)(1 << i_no) ? true : false;
}
void dSv_event_c::init(void) {
for (int i = 0; i < MAX_EVENTS; i++) {
- events[i] = 0;
+ mEvent[i] = 0;
}
setInitEventBit__Fv();
}
void dSv_event_c::onEventBit(u16 i_no) {
- events[(i_no >> 8)] |= (u8)i_no;
+ mEvent[(i_no >> 8)] |= (u8)i_no;
}
void dSv_event_c::offEventBit(u16 i_no) {
- events[(i_no >> 8)] &= ~(u8)i_no;
+ mEvent[(i_no >> 8)] &= ~(u8)i_no;
}
BOOL dSv_event_c::isEventBit(u16 i_no) const {
- return events[(i_no >> 8)] & (i_no & 0xFF) ? TRUE : FALSE;
+ return mEvent[(i_no >> 8)] & (i_no & 0xFF) ? TRUE : FALSE;
}
void dSv_event_c::setEventReg(u16 param_1, u8 param_2) {
u8 uVar1 = (param_1 >> 8);
- events[uVar1] &= ~(u8)param_1;
- events[uVar1] |= param_2;
+ mEvent[uVar1] &= ~(u8)param_1;
+ mEvent[uVar1] |= param_2;
}
u8 dSv_event_c::getEventReg(u16 param_1) const {
- return (u8)param_1 & events[param_1 >> 8];
+ return (u8)param_1 & mEvent[param_1 >> 8];
}
void dSv_MiniGame_c::init(void) {
@@ -3254,43 +3252,43 @@ void dSv_MiniGame_c::init(void) {
unk1[i] = 0;
}
unk4 = 120000;
- unk8 = 0;
- unk12 = 0;
+ mBalloonScore = 0;
+ mRaceGameTime = 0;
unk16 = 0;
unk20 = 0;
}
void dSv_memory_c::init(void) {
- temp_flags.init();
+ mMemBit.init();
}
void dSv_memory2_c::init(void) {
for (int i = 0; i < 2; i++) {
- unk0[i] = 0;
+ mVisitedRoom[i] = 0;
}
}
void dSv_memory2_c::onVisitedRoom(int i_no) {
- unk0[i_no >> 5] |= 1 << (i_no & 0x1F);
+ mVisitedRoom[i_no >> 5] |= 1 << (i_no & 0x1F);
}
void dSv_memory2_c::offVisitedRoom(int i_no) {
- unk0[i_no >> 5] &= ~(1 << (i_no & 0x1F));
+ mVisitedRoom[i_no >> 5] &= ~(1 << (i_no & 0x1F));
}
BOOL dSv_memory2_c::isVisitedRoom(int param_1) {
- return (1 << (param_1 & 0x1F) & unk0[param_1 >> 5]) ? TRUE : FALSE;
+ return (1 << (param_1 & 0x1F) & mVisitedRoom[param_1 >> 5]) ? TRUE : FALSE;
}
bool dSv_danBit_c::init(s8 i_stage) {
- if (i_stage != mStageNum) {
- switch_bitfield[0] = 0;
- switch_bitfield[1] = 0;
- item_bitfield[0] = 0;
- item_bitfield[1] = 0;
- item_bitfield[2] = 0;
- item_bitfield[3] = 0;
- mStageNum = i_stage;
+ if (i_stage != mStageNo) {
+ mSwitch[0] = 0;
+ mSwitch[1] = 0;
+ mItem[0] = 0;
+ mItem[1] = 0;
+ mItem[2] = 0;
+ mItem[3] = 0;
+ mStageNo = i_stage;
unk1 = 0;
for (int i = 0; i < 16; i++) {
@@ -3307,62 +3305,62 @@ bool dSv_danBit_c::init(s8 i_stage) {
}
void dSv_danBit_c::onSwitch(int i_no) {
- switch_bitfield[i_no >> 5] |= 1 << (i_no & 0x1F);
+ mSwitch[i_no >> 5] |= 1 << (i_no & 0x1F);
}
void dSv_danBit_c::offSwitch(int i_no) {
- switch_bitfield[i_no >> 5] &= ~(1 << (i_no & 0x1F));
+ mSwitch[i_no >> 5] &= ~(1 << (i_no & 0x1F));
}
BOOL dSv_danBit_c::isSwitch(int i_no) const {
- return switch_bitfield[i_no >> 0x5] & (0x1 << (i_no & 0x1F)) ? TRUE : FALSE;
+ return mSwitch[i_no >> 0x5] & (0x1 << (i_no & 0x1F)) ? TRUE : FALSE;
}
BOOL dSv_danBit_c::revSwitch(int i_no) {
int uVar1 = 1 << (i_no & 0x1F);
- switch_bitfield[i_no >> 5] ^= uVar1;
- return switch_bitfield[i_no >> 5] & uVar1 ? TRUE : FALSE;
+ mSwitch[i_no >> 5] ^= uVar1;
+ return mSwitch[i_no >> 5] & uVar1 ? TRUE : FALSE;
}
void dSv_danBit_c::onItem(int i_no) {
- item_bitfield[i_no >> 5] |= 1 << (i_no & 0x1F);
+ mItem[i_no >> 5] |= 1 << (i_no & 0x1F);
}
BOOL dSv_danBit_c::isItem(int i_no) const {
- return item_bitfield[i_no >> 5] & 1 << (i_no & 0x1F) ? TRUE : FALSE;
+ return mItem[i_no >> 5] & 1 << (i_no & 0x1F) ? TRUE : FALSE;
}
void dSv_zoneBit_c::init(void) {
for (int i = 0; i < 2; i++) {
- switch_bitfield[i] = 0;
+ mSwitch[i] = 0;
}
for (int i = 0; i < 2; i++) {
- item_bitfield[i] = 0;
+ mItem[i] = 0;
}
- room_switch = 0;
- room_item = 0;
+ mRoomSwitch = 0;
+ mRoomItem = 0;
}
void dSv_zoneBit_c::clearRoomSwitch(void) {
- room_switch = 0;
+ mRoomSwitch = 0;
}
void dSv_zoneBit_c::clearRoomItem(void) {
- room_item = 0;
+ mRoomItem = 0;
}
void dSv_zoneBit_c::onSwitch(int i_no) {
- switch_bitfield[i_no >> 4] |= (u16)(1 << (i_no & 0xF));
+ mSwitch[i_no >> 4] |= (u16)(1 << (i_no & 0xF));
}
void dSv_zoneBit_c::offSwitch(int i_no) {
- switch_bitfield[i_no >> 4] &= ~(1 << (i_no & 0xF));
+ mSwitch[i_no >> 4] &= ~(1 << (i_no & 0xF));
}
BOOL dSv_zoneBit_c::isSwitch(int i_no) const {
- return switch_bitfield[i_no >> 4] & 1 << (i_no & 0xF) ? TRUE : FALSE;
+ return mSwitch[i_no >> 4] & 1 << (i_no & 0xF) ? TRUE : FALSE;
}
/* 80034D78-80034DAC 02F6B8 0034+00 1/1 0/0 0/0 .text revSwitch__13dSv_zoneBit_cFi */
@@ -3385,37 +3383,37 @@ asm int dSv_zoneBit_c::revSwitch(int param_0) {
#endif
void dSv_zoneBit_c::onOneSwitch(int i_no) {
- room_switch |= (u16)(1 << i_no);
+ mRoomSwitch |= (u16)(1 << i_no);
}
void dSv_zoneBit_c::offOneSwitch(int i_no) {
- room_switch &= ~(1 << i_no);
+ mRoomSwitch &= ~(1 << i_no);
}
BOOL dSv_zoneBit_c::isOneSwitch(int i_no) const {
- return room_switch & 1 << i_no ? TRUE : FALSE;
+ return mRoomSwitch & 1 << i_no ? TRUE : FALSE;
}
BOOL dSv_zoneBit_c::revOneSwitch(int i_no) {
int iVar1 = 1 << i_no;
- room_switch ^= iVar1;
- return room_switch & iVar1 ? TRUE : FALSE;
+ mRoomSwitch ^= iVar1;
+ return mRoomSwitch & iVar1 ? TRUE : FALSE;
}
void dSv_zoneBit_c::onItem(int i_no) {
- item_bitfield[i_no >> 4] |= (u16)(1 << (i_no & 0xF));
+ mItem[i_no >> 4] |= (u16)(1 << (i_no & 0xF));
}
BOOL dSv_zoneBit_c::isItem(int i_no) const {
- return item_bitfield[i_no >> 4] & 1 << (i_no & 0xF) ? TRUE : FALSE;
+ return mItem[i_no >> 4] & 1 << (i_no & 0xF) ? TRUE : FALSE;
}
void dSv_zoneBit_c::onOneItem(int i_no) {
- room_item |= (u16)(1 << i_no);
+ mRoomItem |= (u16)(1 << i_no);
}
BOOL dSv_zoneBit_c::isOneItem(int i_no) const {
- return room_item & 1 << i_no ? TRUE : FALSE;
+ return mRoomItem & 1 << i_no ? TRUE : FALSE;
}
void dSv_zoneActor_c::init(void) {
@@ -3436,49 +3434,49 @@ BOOL dSv_zoneActor_c::is(int i_id) const {
return actor_bitfield[i_id >> 5] & 1 << (i_id & 0x1F) ? TRUE : FALSE;
}
-void dSv_zone_c::init(int param_1) {
- unk0 = param_1;
- zone_bit.init();
- zone_actor.init();
+void dSv_zone_c::init(int i_roomNo) {
+ mRoomNo = i_roomNo;
+ mBit.init();
+ mActor.init();
}
-void dSv_restart_c::setRoom(const cXyz& i_position, s16 i_x_rotation, s8 param_3) {
- unk0 = param_3;
- mPosition = i_position;
- mXRotation = i_x_rotation;
+void dSv_restart_c::setRoom(const cXyz& i_position, s16 i_angleY, s8 i_roomNo) {
+ mRoomNo = i_roomNo;
+ mRoomPos = i_position;
+ mRoomAngleY = i_angleY;
}
-void dSv_turnRestart_c::set(const cXyz& i_position, s16 i_x_rotation, s8 param_3, u32 param_4) {
+void dSv_turnRestart_c::set(const cXyz& i_position, s16 i_angleY, s8 param_3, u32 i_param) {
mPosition = i_position;
- mXRotation = i_x_rotation;
+ mAngleY = i_angleY;
unk18 = param_3;
- unk12 = param_4;
+ mParam = i_param;
}
void dSv_info_c::init(void) {
- save_file.init();
- memory.init();
- dungeon_bit.init(-1);
+ mSavedata.init();
+ mMemory.init();
+ mDan.init(-1);
initZone();
- events.init();
+ mTmp.init();
}
void dSv_save_c::init(void) {
- player.init();
- for (int i = 0; i < 0x20; i++) {
- area_flags[i].init();
+ mPlayer.init();
+ for (int i = 0; i < STAGE_MAX; i++) {
+ mSave[i].init();
}
- for (int i = 0; i < 0x40; i++) {
- unk_flags[i].init();
+ for (int i = 0; i < STAGE2_MAX; i++) {
+ mSave2[i].init();
}
- event_flags.init();
- minigame_flags.init();
+ mEvent.init();
+ mMiniGame.init();
}
dSv_memory2_c* dSv_save_c::getSave2(int i_stage2No) {
- return unk_flags + i_stage2No;
+ return &mSave2[i_stage2No];
}
/* 800350BC-800350F0 02F9FC 0034+00 0/0 1/1 0/0 .text getSave__10dSv_info_cFi */
@@ -3503,14 +3501,14 @@ asm void dSv_info_c::putSave(int param_0) {
void dSv_info_c::initZone(void) {
for (int i = 0; i < 0x20; i++) {
- zones[i].init(-1);
+ mZone[i].init(-1);
}
}
u32 dSv_info_c::createZone(int param_1) {
- dSv_zone_c* zone = zones;
+ dSv_zone_c* zone = mZone;
for (int i = 0; i < 0x20; zone++, i++) {
- if (zone->getUnk0() < 0) {
+ if (zone->getRoomNo() < 0) {
zone->init(param_1);
return i;
}
@@ -3524,15 +3522,15 @@ void dSv_info_c::onSwitch(int i_no, int i_roomNo) {
}
if (i_no < 0x80) {
- memory.getTempFlags().onSwitch(i_no);
+ mMemory.getMemBit().onSwitch(i_no);
} else if (i_no < 0xc0) {
- dungeon_bit.onSwitch(i_no - 0x80);
+ mDan.onSwitch(i_no - 0x80);
} else {
int zoneId = dStage_roomControl_c::getZoneNo(i_roomNo);
if (i_no < 0xE0) {
- zones[zoneId].getZoneBit().onSwitch(i_no - 0xC0);
+ mZone[zoneId].getZoneBit().onSwitch(i_no - 0xC0);
} else {
- zones[zoneId].getZoneBit().onOneSwitch(i_no - 0xE0);
+ mZone[zoneId].getZoneBit().onOneSwitch(i_no - 0xE0);
}
}
}
@@ -3543,15 +3541,15 @@ void dSv_info_c::offSwitch(int i_no, int i_roomNo) {
}
if (i_no < 0x80) {
- memory.getTempFlags().offSwitch(i_no);
+ mMemory.getMemBit().offSwitch(i_no);
} else if (i_no < 0xc0) {
- dungeon_bit.offSwitch(i_no - 0x80);
+ mDan.offSwitch(i_no - 0x80);
} else {
int zoneId = dStage_roomControl_c::getZoneNo(i_roomNo);
if (i_no < 0xE0) {
- zones[zoneId].getZoneBit().offSwitch(i_no - 0xC0);
+ mZone[zoneId].getZoneBit().offSwitch(i_no - 0xC0);
} else {
- zones[zoneId].getZoneBit().offOneSwitch(i_no - 0xE0);
+ mZone[zoneId].getZoneBit().offOneSwitch(i_no - 0xE0);
}
}
}
@@ -3563,18 +3561,18 @@ BOOL dSv_info_c::isSwitch(int i_no, int i_roomNo) const {
}
if (i_no < 0x80) {
- value = memory.getTempFlagsConst().isSwitch(i_no);
+ value = mMemory.getMemBitConst().isSwitch(i_no);
} else if (i_no < 0xc0) {
- value = dungeon_bit.isSwitch(i_no - 0x80);
+ value = mDan.isSwitch(i_no - 0x80);
} else {
int zoneId = dStage_roomControl_c::getZoneNo(i_roomNo);
if ((zoneId < 0) || (zoneId >= 0x20)) {
value = FALSE;
} else {
if (i_no < 0xE0) {
- value = zones[zoneId].getZoneBitConst().isSwitch(i_no - 0xC0);
+ value = mZone[zoneId].getZoneBitConst().isSwitch(i_no - 0xC0);
} else {
- value = zones[zoneId].getZoneBitConst().isOneSwitch(i_no - 0xE0);
+ value = mZone[zoneId].getZoneBitConst().isOneSwitch(i_no - 0xE0);
}
}
}
@@ -3588,15 +3586,15 @@ BOOL dSv_info_c::revSwitch(int i_no, int i_roomNo) {
}
if (i_no < 0x80) {
- value = memory.getTempFlags().revSwitch(i_no);
+ value = mMemory.getMemBit().revSwitch(i_no);
} else if (i_no < 0xC0) {
- value = dungeon_bit.revSwitch(i_no - 0x80);
+ value = mDan.revSwitch(i_no - 0x80);
} else {
int zoneNo = dStage_roomControl_c::getZoneNo(i_roomNo);
if (i_no < 0xE0) {
- value = zones[zoneNo].getZoneBit().revSwitch(i_no - 0xC0);
+ value = mZone[zoneNo].getZoneBit().revSwitch(i_no - 0xC0);
} else {
- value = zones[zoneNo].getZoneBit().revOneSwitch(i_no - 0xE0);
+ value = mZone[zoneNo].getZoneBit().revOneSwitch(i_no - 0xE0);
}
}
@@ -3609,15 +3607,15 @@ void dSv_info_c::onItem(int i_no, int i_roomNo) {
}
if (i_no < 0x80) {
- dungeon_bit.onItem(i_no);
+ mDan.onItem(i_no);
} else if (i_no < 0xA0) {
- memory.getTempFlags().onItem(i_no - 0x80);
+ mMemory.getMemBit().onItem(i_no - 0x80);
} else {
int zoneNo = dStage_roomControl_c::getZoneNo(i_roomNo);
if (i_no < 0xC0) {
- zones[zoneNo].getZoneBit().onItem(i_no - 0xA0);
+ mZone[zoneNo].getZoneBit().onItem(i_no - 0xA0);
} else {
- zones[zoneNo].getZoneBit().onOneItem(i_no - 0xC0);
+ mZone[zoneNo].getZoneBit().onOneItem(i_no - 0xC0);
}
}
}
@@ -3629,15 +3627,15 @@ BOOL dSv_info_c::isItem(int i_no, int i_roomNo) const {
}
if (i_no < 0x80) {
- value = dungeon_bit.isItem(i_no);
+ value = mDan.isItem(i_no);
} else if (i_no < 0xA0) {
- value = memory.getTempFlagsConst().isItem(i_no - 0x80);
+ value = mMemory.getMemBitConst().isItem(i_no - 0x80);
} else {
int zoneNo = dStage_roomControl_c::getZoneNo(i_roomNo);
if (i_no < 0xC0) {
- value = zones[zoneNo].getZoneBitConst().isItem(i_no - 0xA0);
+ value = mZone[zoneNo].getZoneBitConst().isItem(i_no - 0xA0);
} else {
- value = zones[zoneNo].getZoneBitConst().isOneItem(i_no - 0xC0);
+ value = mZone[zoneNo].getZoneBitConst().isOneItem(i_no - 0xC0);
}
}
@@ -3650,7 +3648,7 @@ void dSv_info_c::onActor(int i_id, int i_roomNo) {
}
int zoneNo = dStage_roomControl_c::getZoneNo(i_roomNo);
- zones[zoneNo].getZoneActor().on(i_id);
+ mZone[zoneNo].getZoneActor().on(i_id);
}
void dSv_info_c::offActor(int i_id, int i_roomNo) {
@@ -3659,7 +3657,7 @@ void dSv_info_c::offActor(int i_id, int i_roomNo) {
}
int zoneNo = dStage_roomControl_c::getZoneNo(i_roomNo);
- zones[zoneNo].getZoneActor().off(i_id);
+ mZone[zoneNo].getZoneActor().off(i_id);
}
BOOL dSv_info_c::isActor(int i_id, int i_roomNo) const {
@@ -3668,7 +3666,7 @@ BOOL dSv_info_c::isActor(int i_id, int i_roomNo) const {
}
int ActorZoneNo = dStage_roomControl_c::getZoneNo(i_roomNo);
- return zones[ActorZoneNo].getZoneActorConst().is(i_id);
+ return mZone[ActorZoneNo].getZoneActorConst().is(i_id);
}
/* ############################################################################################## */