summaryrefslogtreecommitdiff
path: root/src/m_Do/m_Do_machine_exception.cpp
diff options
context:
space:
mode:
authorJulgodis <>2021-04-10 07:02:38 +0200
committerJulgodis <>2021-04-10 07:02:38 +0200
commit0ad6ebe7b499ad3efffad93e2e7eb1033bcb6598 (patch)
treea40631b0654c4d310ebff2360e2a4ef32437a2b5 /src/m_Do/m_Do_machine_exception.cpp
parent2661db6aaa98a5bbd17691cb438ef64752dbcdf4 (diff)
moved strings + decompile simple store functions
Diffstat (limited to 'src/m_Do/m_Do_machine_exception.cpp')
-rw-r--r--src/m_Do/m_Do_machine_exception.cpp70
1 files changed, 42 insertions, 28 deletions
diff --git a/src/m_Do/m_Do_machine_exception.cpp b/src/m_Do/m_Do_machine_exception.cpp
index 4472d88b8c..a225ce6e6d 100644
--- a/src/m_Do/m_Do_machine_exception.cpp
+++ b/src/m_Do/m_Do_machine_exception.cpp
@@ -117,6 +117,19 @@ static asm void print(char const* param_0) {
}
#pragma pop
+/* ############################################################################################## */
+/* 80374460-80374460 000AC0 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
+#pragma push
+#pragma force_active on
+SECTION_DEAD static char const* const stringBase_80374460 =
+ "--------------------------------------\n";
+SECTION_DEAD static char const* const stringBase_80374488 = "-- Heap Free / TotalFree (KB) --\n";
+SECTION_DEAD static char const* const stringBase_803744AA = " Zelda %5d / %5d\n";
+SECTION_DEAD static char const* const stringBase_803744BD = " Game %5d / %5d\n";
+SECTION_DEAD static char const* const stringBase_803744D0 = "Archive %5d / %5d\n";
+SECTION_DEAD static char const* const stringBase_803744E3 = "--------------------------------\n";
+#pragma pop
+
/* 80017E30-80017F8C 012770 015C+00 1/1 0/0 0/0 .text dispHeapInfo__Fv */
#pragma push
#pragma optimization_level 0
@@ -127,6 +140,13 @@ static asm void dispHeapInfo() {
}
#pragma pop
+/* ############################################################################################## */
+/* 80374460-80374460 000AC0 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
+#pragma push
+#pragma force_active on
+SECTION_DEAD static char const* const stringBase_80374505 = "Start StageName:RoomNo [%s:%d]\n";
+#pragma pop
+
/* 80017F8C-80017FD0 0128CC 0044+00 1/1 0/0 0/0 .text dispGameInfo__Fv */
#pragma push
#pragma optimization_level 0
@@ -137,6 +157,27 @@ static asm void dispGameInfo() {
}
#pragma pop
+/* ############################################################################################## */
+/* 80374460-80374460 000AC0 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
+#pragma push
+#pragma force_active on
+SECTION_DEAD static char const* const stringBase_80374525 =
+ "------------- Date Infomation ---------\n";
+SECTION_DEAD static char const* const stringBase_8037454E = " FINAL VERSION\n";
+SECTION_DEAD static char const* const stringBase_8037455E = "COMPILE USER: FINAL\n";
+SECTION_DEAD static char const* const stringBase_80374573 = "COPYDATE : %17s\n";
+SECTION_DEAD static char const* const stringBase_80374586 =
+ "PowerOnTime: %04d/%2d/%2d %2d:%2d:%2d`%03d\"%03d\n";
+SECTION_DEAD static char const* const stringBase_803745B7 =
+ "HungUpTime : %04d/%2d/%2d %2d:%2d:%2d`%03d\"%03d\n";
+SECTION_DEAD static char const* const stringBase_803745E8 =
+ "PlayTime : %4d days, %2d:%2d:%2d`%03d\"%03d\n";
+SECTION_DEAD static char const* const stringBase_80374616 =
+ "---------------------------------------\n";
+/* @stringBase0 padding */
+SECTION_DEAD static char const* const pad_8037463F = "";
+#pragma pop
+
/* 80017FD0-80018124 012910 0154+00 1/1 0/0 0/0 .text dispDateInfo__Fv */
#pragma push
#pragma optimization_level 0
@@ -185,31 +226,4 @@ u8 struct_80450C98[4];
extern u8 struct_80450C9C[4];
u8 struct_80450C9C[4];
-/* 80374460-80374640 000AC0 01DF+01 3/3 0/0 0/0 .rodata @stringBase0 */
-#pragma push
-#pragma force_active on
-#pragma section ".dead"
-SECTION_DEAD static char const* const stringBase_80374460 =
- "--------------------------------------\n";
-SECTION_DEAD static char const* const stringBase_80374488 = "-- Heap Free / TotalFree (KB) --\n";
-SECTION_DEAD static char const* const stringBase_803744AA = " Zelda %5d / %5d\n";
-SECTION_DEAD static char const* const stringBase_803744BD = " Game %5d / %5d\n";
-SECTION_DEAD static char const* const stringBase_803744D0 = "Archive %5d / %5d\n";
-SECTION_DEAD static char const* const stringBase_803744E3 = "--------------------------------\n";
-SECTION_DEAD static char const* const stringBase_80374505 = "Start StageName:RoomNo [%s:%d]\n";
-SECTION_DEAD static char const* const stringBase_80374525 =
- "------------- Date Infomation ---------\n";
-SECTION_DEAD static char const* const stringBase_8037454E = " FINAL VERSION\n";
-SECTION_DEAD static char const* const stringBase_8037455E = "COMPILE USER: FINAL\n";
-SECTION_DEAD static char const* const stringBase_80374573 = "COPYDATE : %17s\n";
-SECTION_DEAD static char const* const stringBase_80374586 =
- "PowerOnTime: %04d/%2d/%2d %2d:%2d:%2d`%03d\"%03d\n";
-SECTION_DEAD static char const* const stringBase_803745B7 =
- "HungUpTime : %04d/%2d/%2d %2d:%2d:%2d`%03d\"%03d\n";
-SECTION_DEAD static char const* const stringBase_803745E8 =
- "PlayTime : %4d days, %2d:%2d:%2d`%03d\"%03d\n";
-SECTION_DEAD static char const* const stringBase_80374616 =
- "---------------------------------------\n";
-/* @stringBase0 padding */
-SECTION_DEAD static char const* const pad_8037463F = "";
-#pragma pop
+/* 80374460-80374460 000AC0 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */