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Diffstat (limited to 'src/d/actor/d_a_e_yr.cpp')
-rw-r--r--src/d/actor/d_a_e_yr.cpp71
1 files changed, 27 insertions, 44 deletions
diff --git a/src/d/actor/d_a_e_yr.cpp b/src/d/actor/d_a_e_yr.cpp
index 379df6c34d..f329c48a9a 100644
--- a/src/d/actor/d_a_e_yr.cpp
+++ b/src/d/actor/d_a_e_yr.cpp
@@ -93,50 +93,33 @@ public:
#if DEBUG
void e_yrHIO_c::genMessage(JORMContext* ctx) {
// "Kagarok"
- ctx->genLabel("\u3000闇カーゴロック", 0x80000001, 0, NULL, 0xffff, 0xffff, 0x200, 0x18);
- ctx->genCheckBox("不死身", &mInvulnerable, 1, 0, NULL, 0xffff, 0xffff, 0x200, 0x18);
- ctx->genCheckBox("静止", &mStationary, 1, 0, NULL, 0xffff, 0xffff, 0x200, 0x18);
- ctx->genCheckBox("いきなり攻撃", &mSuddenAttack, 1, 0, NULL, 0xffff, 0xffff, 0x200, 0x18);
- ctx->genSlider("旋回半径", &mTurningRadius, 0.0, 10000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18);
- ctx->genSlider("モデルスケール", &mModelScale, 0.0, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18);
- ctx->genSlider("A攻時間(最短)", &mAttackAMinTime, 0, 15000, 0, NULL, 0xffff, 0xffff, 0x200,
- 0x18);
- ctx->genSlider("A攻時間(最長)", &mAttackAMaxTime, 0, 15000, 0, NULL, 0xffff, 0xffff, 0x200,
- 0x18);
- ctx->genSlider("B攻時間(最短)", &mAttackBMinTime, 0, 15000, 0, NULL, 0xffff, 0xffff, 0x200,
- 0x18);
- ctx->genSlider("B攻時間(最長)", &mAttackBMaxTime, 0, 15000, 0, NULL, 0xffff, 0xffff, 0x200,
- 0x18);
- ctx->genSlider("攻撃移動速度", &mAttackMoveSpeed, 0.0, 2.0f, 0, NULL, 0xffff, 0xffff, 0x200,
- 0x18);
- ctx->genSlider("攻撃頻度", &mAttackFrequency, 0.0, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18);
- ctx->genSlider("fly再生速度", &mFlyPlaybackSpeed, 0.0, 3.0f, 0, NULL, 0xffff, 0xffff, 0x200,
- 0x18);
- ctx->genSlider("hovering再生速度", &mHoveringPlaybackSpeed, 0.0, 3.0f, 0, NULL, 0xffff, 0xffff,
- 0x200, 0x18);
- ctx->genSlider("atack再生速度", &mAttackPlaybackSpeed, 0.0, 3.0f, 0, NULL, 0xffff, 0xffff, 0x200,
- 0x18);
- ctx->genSlider("chance再生速度", &mChancePlaybackSpeed, 0.0, 3.0f, 0, NULL, 0xffff, 0xffff,
- 0x200, 0x18);
- ctx->genSlider("chance時間", &mChanceTime, 0, 200, 0, NULL, 0xffff, 0xffff, 0x200, 0x18);
- ctx->genSlider("brake開始距離", &mBrakeStartDist, 0, 3000, 0, NULL, 0xffff, 0xffff, 0x200,
- 0x18);
- ctx->genSlider("大ダメージ力", &mLargeDamage, 0.0, 150.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18);
- ctx->genSlider("小ダメージ力", &mSmallDamage, 0.0, 150.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18);
- ctx->genSlider("HIT発生フレーム", &mHitOccurrenceFrame, 0, 5, 0, NULL, 0xffff, 0xffff, 0x200,
- 0x18);
- ctx->genSlider("プ認距離(空)", &mDetectDistSky, 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, 0x200,
- 0x18);
- ctx->genSlider("プ認高さ(空)", &mDetectHeightSky, 0.0f, 5000.0f, 0, NULL, 0xffff, 0xffff, 0x200,
- 0x18);
- ctx->genSlider("プ認角度(空)", &mDetectAngleSky, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200,
- 0x18);
- ctx->genSlider("プ認距離(地)", &mDetectDistGround, 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff,
- 0x200, 0x18);
- ctx->genSlider("プ認高さ(地)", &mDetectHeightGround, 0.0f, 5000.0f, 0, NULL, 0xffff, 0xffff,
- 0x200, 0x18);
- ctx->genSlider("プ認角度(地)", &mDetectAngleGround, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200,
- 0x18);
+ ctx->genLabel("\u3000闇カーゴロック", 0x80000001);
+ ctx->genCheckBox("不死身", &mInvulnerable, 0x1);
+ ctx->genCheckBox("静止", &mStationary, 0x1);
+ ctx->genCheckBox("いきなり攻撃", &mSuddenAttack, 0x1);
+ ctx->genSlider("旋回半径", &mTurningRadius, 0.0, 10000.0f);
+ ctx->genSlider("モデルスケール", &mModelScale, 0.0, 10.0f);
+ ctx->genSlider("A攻時間(最短)", &mAttackAMinTime, 0, 15000);
+ ctx->genSlider("A攻時間(最長)", &mAttackAMaxTime, 0, 15000);
+ ctx->genSlider("B攻時間(最短)", &mAttackBMinTime, 0, 15000);
+ ctx->genSlider("B攻時間(最長)", &mAttackBMaxTime, 0, 15000);
+ ctx->genSlider("攻撃移動速度", &mAttackMoveSpeed, 0.0, 2.0f);
+ ctx->genSlider("攻撃頻度", &mAttackFrequency, 0.0, 10.0f);
+ ctx->genSlider("fly再生速度", &mFlyPlaybackSpeed, 0.0, 3.0f);
+ ctx->genSlider("hovering再生速度", &mHoveringPlaybackSpeed, 0.0, 3.0f);
+ ctx->genSlider("atack再生速度", &mAttackPlaybackSpeed, 0.0, 3.0f);
+ ctx->genSlider("chance再生速度", &mChancePlaybackSpeed, 0.0, 3.0f);
+ ctx->genSlider("chance時間", &mChanceTime, 0, 200);
+ ctx->genSlider("brake開始距離", &mBrakeStartDist, 0, 3000);
+ ctx->genSlider("大ダメージ力", &mLargeDamage, 0.0, 150.0f);
+ ctx->genSlider("小ダメージ力", &mSmallDamage, 0.0, 150.0f);
+ ctx->genSlider("HIT発生フレーム", &mHitOccurrenceFrame, 0, 5);
+ ctx->genSlider("プ認距離(空)", &mDetectDistSky, 0.0f, 10000.0f);
+ ctx->genSlider("プ認高さ(空)", &mDetectHeightSky, 0.0f, 5000.0f);
+ ctx->genSlider("プ認角度(空)", &mDetectAngleSky, 0, 0x7fff);
+ ctx->genSlider("プ認距離(地)", &mDetectDistGround, 0.0f, 10000.0f);
+ ctx->genSlider("プ認高さ(地)", &mDetectHeightGround, 0.0f, 5000.0f);
+ ctx->genSlider("プ認角度(地)", &mDetectAngleGround, 0, 0x7fff);
}
#endif