diff options
Diffstat (limited to 'src/d/actor')
114 files changed, 2107 insertions, 3105 deletions
diff --git a/src/d/actor/d_a_alink_HIO.inc b/src/d/actor/d_a_alink_HIO.inc index 90eb97aed7..aec8ad2a89 100644 --- a/src/d/actor/d_a_alink_HIO.inc +++ b/src/d/actor/d_a_alink_HIO.inc @@ -19,28 +19,24 @@ static void daAlinkHIO_setAnmGenMessage(daAlinkHIO_anm_c* i_anmP, JORMContext* c // A Speed sprintf(labelbuf + sVar1, "A速度"); - ctx->genSlider(labelbuf, &i_anmP->mSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider(labelbuf, &i_anmP->mSpeed, 0.0f, 10.0f); // Starting F sprintf(labelbuf + sVar1, "開始F"); - ctx->genSlider(labelbuf, &i_anmP->mStartFrame, 0.0f, param_4, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider(labelbuf, &i_anmP->mStartFrame, 0.0f, param_4); // Ending F sprintf(labelbuf + sVar1, "終了F"); - ctx->genSlider(labelbuf, &i_anmP->mEndFrame, 0, param_4, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider(labelbuf, &i_anmP->mEndFrame, 0, param_4); if (param_5 != 0) { sprintf(labelbuf + sVar1, "CF"); - ctx->genSlider(labelbuf, &i_anmP->mCancelFrame, -1.0f, param_4 + 1.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider(labelbuf, &i_anmP->mCancelFrame, -1.0f, param_4 + 1.0f); } // Interpolation sprintf(labelbuf + sVar1, "補間"); - ctx->genSlider(labelbuf, &i_anmP->mInterpolation, 0.0f, 20.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider(labelbuf, &i_anmP->mInterpolation, 0.0f, 20.0f); } static void daAlinkHIO_setReverseAnmGenMessage(daAlinkHIO_anm_c* i_anmP, JORMContext* ctx, @@ -53,28 +49,24 @@ static void daAlinkHIO_setReverseAnmGenMessage(daAlinkHIO_anm_c* i_anmP, JORMCon // A Speed sprintf(labelbuf + sVar1, "A速度"); - ctx->genSlider(labelbuf, &i_anmP->mSpeed, -10.0f, 0.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider(labelbuf, &i_anmP->mSpeed, -10.0f, 0.0f); // Starting F sprintf(labelbuf + sVar1, "開始F"); - ctx->genSlider(labelbuf, &i_anmP->mEndFrame, 0, param_4, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider(labelbuf, &i_anmP->mEndFrame, 0, param_4); // Ending F sprintf(labelbuf + sVar1, "終了F"); - ctx->genSlider(labelbuf, &i_anmP->mStartFrame, 0.0f, param_4, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider(labelbuf, &i_anmP->mStartFrame, 0.0f, param_4); if (param_5 != 0) { sprintf(labelbuf + sVar1, "CF"); - ctx->genSlider(labelbuf, &i_anmP->mCancelFrame, -1.0f, param_4 + 1.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider(labelbuf, &i_anmP->mCancelFrame, -1.0f, param_4 + 1.0f); } // Interpolation sprintf(labelbuf + sVar1, "補間"); - ctx->genSlider(labelbuf, &i_anmP->mInterpolation, 0.0f, 20.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider(labelbuf, &i_anmP->mInterpolation, 0.0f, 20.0f); } void daAlinkHIO_data_c::setStructData(char* o_data) { @@ -229,78 +221,55 @@ void daAlinkHIO_data_c::listenPropertyEvent(const JORPropertyEvent* event) { void daAlinkHIO_basic_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Basic Interpolation - ctx->genSlider("基本補間", &m.mBasicInterpolation, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("基本補間", &m.mBasicInterpolation, 0.0f, 50.0f); // Rotation A Speed - ctx->genSlider("旋回A速度", &m.mRotationASpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("旋回A速度", &m.mRotationASpeed, 0.0f, 10.0f); // Max horizontal head turn - ctx->genSlider("首横向き最大", &m.mHeadMaxTurnHorizontal, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("首横向き最大", &m.mHeadMaxTurnHorizontal, 0, 0x7fff); // Max vertical head turn up - ctx->genSlider("首上向き最大", &m.mHeadMaxTurnUp, -0x7fff, 0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("首上向き最大", &m.mHeadMaxTurnUp, -0x7fff, 0); // Max vertical head turn down - ctx->genSlider("首下向き最大", &m.mHeadMaxTurnDown, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("首下向き最大", &m.mHeadMaxTurnDown, 0, 0x7fff); // Standing guard interpolation - ctx->genSlider("立ち防御補間", &m.mStandingGuardInterpolation, 0.0f, 50.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("立ち防御補間", &m.mStandingGuardInterpolation, 0.0f, 50.0f); // One hit death - ctx->genCheckBox("一撃死", (u8*)(&m.mOneHitKill), 1, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genCheckBox("一撃死", (u8*)(&m.mOneHitKill), 0x1); // Adult water effect height - ctx->genSlider("大人水面エフェクト高さ", &m.mWaterSurfaceEffectHeight, 0.0f, 100.0f, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("大人水面エフェクト高さ", &m.mWaterSurfaceEffectHeight, 0.0f, 100.0f); // Wolf water effect height - ctx->genSlider("狼水面エフェクト高さ", &m.mWolfWaterSurfaceEffectHeight, 0.0f, 100.0f, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("狼水面エフェクト高さ", &m.mWolfWaterSurfaceEffectHeight, 0.0f, 100.0f); // Max wind influence distance - ctx->genSlider("風影響最大距離", &m.mMaxWindInfluenceDist, 0.0f, 1000.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("風影響最大距離", &m.mMaxWindInfluenceDist, 0.0f, 1000.0f); // No wind influence distance - ctx->genSlider("風影響無し距離", &m.mNoWindInfluenceDist, 0.0f, 1000.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("風影響無し距離", &m.mNoWindInfluenceDist, 0.0f, 1000.0f); // Max wind speed - ctx->genSlider("風最大速度", &m.mMaxWindSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("風最大速度", &m.mMaxWindSpeed, 0.0f, 100.0f); // Lava instant death depth - ctx->genSlider("溶岩即死深さ", &m.mLavaDeathDepth, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("溶岩即死深さ", &m.mLavaDeathDepth, 0.0f, 100.0f); // Link -> Wolf Cancel Frame - ctx->genSlider("リンク→狼CF", &m.mLinkToWolfCancelFrame, 0.0f, 35.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("リンク→狼CF", &m.mLinkToWolfCancelFrame, 0.0f, 35.0f); // Wolf -> Link Cancel Frame - ctx->genSlider("狼→リンクCF", &m.mWolfToLinkCancelFrame, 0.0f, 30.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("狼→リンクCF", &m.mWolfToLinkCancelFrame, 0.0f, 30.0f); // Room speed rate - ctx->genSlider("部屋速度率", &m.mIndoorSpeedFactor, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("部屋速度率", &m.mIndoorSpeedFactor, 0.0f, 1.0f); // Hot spring heal time - ctx->genSlider("温泉回復時間", &m.mHotspringRecoverTime, 0, 0xff, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("温泉回復時間", &m.mHotspringRecoverTime, 0, 0xff); // Sand sinking speed - ctx->genSlider("砂沈み速度", &m.mSandSinkSpeed, 0.0f, 5.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("砂沈み速度", &m.mSandSinkSpeed, 0.0f, 5.0f); // Sand floating speed - ctx->genSlider("砂浮上速度", &m.mSandSurfaceSpeed, 0.0f, 5.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("砂浮上速度", &m.mSandSurfaceSpeed, 0.0f, 5.0f); // Wii perspective camera speed (horizontal) - ctx->genSlider("Wii主観カメラ速度横", &m.mWiiCamSpeedH, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("Wii主観カメラ速度横", &m.mWiiCamSpeedH, 0, 0x7fff); // Wii perspective camera speed (vertical) - ctx->genSlider("Wii主観カメラ速度縦", &m.mWiiCamSpeedV, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("Wii主観カメラ速度縦", &m.mWiiCamSpeedV, 0, 0x7fff); // Transformation prohibit distance (near) - ctx->genSlider("変身禁止距離(近)", &m.mTransformBlockNearDis, 0.0f, 10000.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("変身禁止距離(近)", &m.mTransformBlockNearDis, 0.0f, 10000.0f); // Transformation prohibit distance (far) - ctx->genSlider("変身禁止距離(遠)", &m.mTransformBlockFarDis, 0.0, 10000.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("変身禁止距離(遠)", &m.mTransformBlockFarDis, 0.0, 10000.0f); // Transformation prohibit angle (far) - ctx->genSlider("変身禁止角度(遠)", &m.mTransformBlockFarAngle, 0, 0x7fff, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("変身禁止角度(遠)", &m.mTransformBlockFarAngle, 0, 0x7fff); } daAlinkHIO_basic_c::daAlinkHIO_basic_c() { @@ -325,56 +294,45 @@ daAlinkHIO_data_c::daAlinkHIO_data_c() {} void daAlinkHIO_move_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Max speed - ctx->genSlider("最高速度", &m.mMaxSpeed, 0.0, 50.0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("最高速度", &m.mMaxSpeed, 0.0, 50.0); // Acceleration - ctx->genSlider("加速度", &m.mAcceleration, 0.0, 10.0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("加速度", &m.mAcceleration, 0.0, 10.0); // Wait A speed - ctx->genSlider("待機A速度", &m.mWaitAnmSpeed, 0.01, 10.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("待機A速度", &m.mWaitAnmSpeed, 0.01, 10.0); // Walking A speed - ctx->genSlider("歩きA速度", &m.mWalkAnmSpeed, 0.01, 10.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("歩きA速度", &m.mWalkAnmSpeed, 0.01, 10.0); // Running A speed - ctx->genSlider("走りA速度", &m.mRunAnmSpeed, 0.01, 10.0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("走りA速度", &m.mRunAnmSpeed, 0.01, 10.0); // Walking change rate - ctx->genSlider("歩き変更率", &m.mWalkChangeRate, 0.0, 1.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("歩き変更率", &m.mWalkChangeRate, 0.0, 1.0); // Running change rate - ctx->genSlider("走り変更率", &m.mRunChangeRate, 0.0, 1.0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("走り変更率", &m.mRunChangeRate, 0.0, 1.0); // Walking minimum synthesis rate - ctx->genSlider("歩き最低合成率", &m.mMinWalkRate, 0.0, 1.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("歩き最低合成率", &m.mMinWalkRate, 0.0, 1.0); // Tired walking minimum synthesis rate - ctx->genSlider("疲れ歩き最低合成率", &m.mMinTiredWalkRate, 0.0, 1.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("疲れ歩き最低合成率", &m.mMinTiredWalkRate, 0.0, 1.0); // Rotation angle max - ctx->genSlider("旋回角度最大", &m.mMaxTurnAngle, 0, 0x4000, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("旋回角度最大", &m.mMaxTurnAngle, 0, 0x4000); // Rotation angle min - ctx->genSlider("旋回角度最小", &m.mMinTurnAngle, 0, 0x4000, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("旋回角度最小", &m.mMinTurnAngle, 0, 0x4000); // Rotation angle rate - ctx->genSlider("旋回角度率", &m.mTurnAngleRate, 0, 0x14, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("旋回角度率", &m.mTurnAngleRate, 0, 0x14); // Deceleration - ctx->genSlider("減速", &m.mDeceleration, 0.0, 20.0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("減速", &m.mDeceleration, 0.0, 20.0); // Slide daAlinkHIO_setAnmGenMessage(&m.mSlideAnm, ctx, "滑り", 11.0f, 0); // Slide start - ctx->genSlider("滑り開始", &m.mSlideThresholdSpeed, 0.0, 1.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("滑り開始", &m.mSlideThresholdSpeed, 0.0, 1.0); // Slide initial speed rate - ctx->genSlider("滑り初速率", &m.mSlideSpeed, 0.0, 10.0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("滑り初速率", &m.mSlideSpeed, 0.0, 10.0); // Slide deceleration - ctx->genSlider("滑り減速", &m.mSlideDeceleration, 0.0, 20.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("滑り減速", &m.mSlideDeceleration, 0.0, 20.0); // Foot propotional placement when walking - ctx->genSlider("歩き時足位置比率", &m.mFootPositionRatio, 0.0, 1.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("歩き時足位置比率", &m.mFootPositionRatio, 0.0, 1.0); // Light stance interpolation - ctx->genSlider("軽く構え補間", &m.mWaitBInterpolation, 0.0, 10.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("軽く構え補間", &m.mWaitBInterpolation, 0.0, 10.0); } daAlinkHIO_move_c::daAlinkHIO_move_c() { @@ -396,67 +354,51 @@ daAlinkHIO_move_c::daAlinkHIO_move_c() { void daAlinkHIO_atnMove_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Max speed - ctx->genSlider("最高速度", &m.mMaxSpeed, 0.0, 50.0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("最高速度", &m.mMaxSpeed, 0.0, 50.0); // Acceleration - ctx->genSlider("加速度", &m.mAcceleration, 0.0, 10.0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("加速度", &m.mAcceleration, 0.0, 10.0); // Idle A speed - ctx->genSlider("待機A速度", &m.mWaitAnmSpeed, 0.01, 10.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("待機A速度", &m.mWaitAnmSpeed, 0.01, 10.0); // Walking A speed - ctx->genSlider("歩きA速度", &m.mWalkAnmSpeed, 0.01, 10.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("歩きA速度", &m.mWalkAnmSpeed, 0.01, 10.0); // Running A speed - ctx->genSlider("走りA速度", &m.mRunAnmSpeed, 0.01, 10.0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("走りA速度", &m.mRunAnmSpeed, 0.01, 10.0); // Walking update rate - ctx->genSlider("歩き変更率", &m.mWalkChangeRate, 0.0, 1.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("歩き変更率", &m.mWalkChangeRate, 0.0, 1.0); // Running update rate - ctx->genSlider("走り変更率", &m.mRunChangeRate, 0.0, 1.0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("走り変更率", &m.mRunChangeRate, 0.0, 1.0); // Walking minimum synthesis rate - ctx->genSlider("歩き最低合成率", &m.mMinWalkFrame, 0.0, 1.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("歩き最低合成率", &m.mMinWalkFrame, 0.0, 1.0); // Forward walk A speed - ctx->genSlider("前歩きA速度", &m.mWalkForwardAnmSpeed, 0.01, 10.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("前歩きA速度", &m.mWalkForwardAnmSpeed, 0.01, 10.0); // Forward run A speed - ctx->genSlider("前走りA速度", &m.mRunForwardAnmSpeed, 0.01, 10.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("前走りA速度", &m.mRunForwardAnmSpeed, 0.01, 10.0); // Max rotation angle - ctx->genSlider("旋回角度最大", &m.mMaxTurnAngle, 0, 0x4000, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("旋回角度最大", &m.mMaxTurnAngle, 0, 0x4000); // Min rotation angle - ctx->genSlider("旋回角度最小", &m.mMinTurnAngle, 0, 0x4000, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("旋回角度最小", &m.mMinTurnAngle, 0, 0x4000); // Rotation angle rate - ctx->genSlider("旋回角度率", &m.mTurnAngleRate, 0, 0x14, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("旋回角度率", &m.mTurnAngleRate, 0, 0x14); // Deceleration - ctx->genSlider("減速", &m.mDeceleration, 0.0, 20.0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("減速", &m.mDeceleration, 0.0, 20.0); // Max speed backwards - ctx->genSlider("後方最高速度", &m.mMaxBackwardsSpeed, 0.0, 50.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("後方最高速度", &m.mMaxBackwardsSpeed, 0.0, 50.0); // Acceleration backwards - ctx->genSlider("後方加速度", &m.mBackAcceleration, 0.0, 10.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("後方加速度", &m.mBackAcceleration, 0.0, 10.0); // Back walk A speed - ctx->genSlider("後歩A速度", &m.mBackWalkAnmSpeed, 0.01, 10.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("後歩A速度", &m.mBackWalkAnmSpeed, 0.01, 10.0); // Back run A speed - ctx->genSlider("後走A速度", &m.mBackRunAnmSpeed, 0.01, 10.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("後走A速度", &m.mBackRunAnmSpeed, 0.01, 10.0); // Back walk rate of change - ctx->genSlider("後歩変更率", &m.mBackWalkChangeRate, 0.0, 1.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("後歩変更率", &m.mBackWalkChangeRate, 0.0, 1.0); // Back run rate of change - ctx->genSlider("後走変更率", &m.mBackRunChangeRate, 0.0, 1.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("後走変更率", &m.mBackRunChangeRate, 0.0, 1.0); // Back walk minimum synthesis rate - ctx->genSlider("後歩最低合成率", &m.mMinBackWalkFrame, 0.0, 1.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("後歩最低合成率", &m.mMinBackWalkFrame, 0.0, 1.0); // Back walk deceleration - ctx->genSlider("後方減速", &m.mBackDeceleration, 0.0, 20.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("後方減速", &m.mBackDeceleration, 0.0, 20.0); } daAlinkHIO_atnMove_c::daAlinkHIO_atnMove_c() { @@ -478,67 +420,51 @@ daAlinkHIO_atnMove_c::daAlinkHIO_atnMove_c() { void daAlinkHIO_noActAtnMove_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Max speed - ctx->genSlider("最高速度", &m.mMaxSpeed, 0.0, 50.0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("最高速度", &m.mMaxSpeed, 0.0, 50.0); // Acceleration - ctx->genSlider("加速度", &m.mAcceleration, 0.0, 10.0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("加速度", &m.mAcceleration, 0.0, 10.0); // Wait A speed - ctx->genSlider("待機A速度", &m.mWaitAnmSpeed, 0.01, 10.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("待機A速度", &m.mWaitAnmSpeed, 0.01, 10.0); // Walk A speed - ctx->genSlider("歩きA速度", &m.mWalkAnmSpeed, 0.01, 10.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("歩きA速度", &m.mWalkAnmSpeed, 0.01, 10.0); // Run A speed - ctx->genSlider("走りA速度", &m.mRunAnmSpeed, 0.01, 10.0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("走りA速度", &m.mRunAnmSpeed, 0.01, 10.0); // Walk rate of change - ctx->genSlider("歩き変更率", &m.mWalkChangeRate, 0.0, 1.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("歩き変更率", &m.mWalkChangeRate, 0.0, 1.0); // Run rate of change - ctx->genSlider("走り変更率", &m.mRunChangeRate, 0.0, 1.0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("走り変更率", &m.mRunChangeRate, 0.0, 1.0); // Walk minimum synthesis rate - ctx->genSlider("歩き最低合成率", &m.mMinWalkFrame, 0.0, 1.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("歩き最低合成率", &m.mMinWalkFrame, 0.0, 1.0); // Max rotation angle - ctx->genSlider("旋回角度最大", &m.mMaxTurnAngle, 0, 0x4000, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("旋回角度最大", &m.mMaxTurnAngle, 0, 0x4000); // Min rotation angle - ctx->genSlider("旋回角度最小", &m.mMinTurnAngle, 0, 0x4000, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("旋回角度最小", &m.mMinTurnAngle, 0, 0x4000); // Rotation angle rate - ctx->genSlider("旋回角度率", &m.mTurnAngleRate, 0, 0x14, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("旋回角度率", &m.mTurnAngleRate, 0, 0x14); // Deceleration - ctx->genSlider("減速", &m.mDeceleration, 0.0, 20.0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("減速", &m.mDeceleration, 0.0, 20.0); // Max backwards speed - ctx->genSlider("後方最高速度", &m.mMaxBackwardsSpeed, 0.0, 50.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("後方最高速度", &m.mMaxBackwardsSpeed, 0.0, 50.0); // Backwards acceleration - ctx->genSlider("後方加速度", &m.mBackAcceleration, 0.0, 10.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("後方加速度", &m.mBackAcceleration, 0.0, 10.0); // Back walk A speed - ctx->genSlider("後歩A速度", &m.mBackWalkAnmSpeed, 0.01, 10.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("後歩A速度", &m.mBackWalkAnmSpeed, 0.01, 10.0); // Back run A speed - ctx->genSlider("後走A速度", &m.mBackRunAnmSpeed, 0.01, 10.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("後走A速度", &m.mBackRunAnmSpeed, 0.01, 10.0); // Backwards walk rate of change - ctx->genSlider("後歩変更率", &m.mBackWalkChangeRate, 0.0, 1.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("後歩変更率", &m.mBackWalkChangeRate, 0.0, 1.0); // Backwards run rate of change - ctx->genSlider("後走変更率", &m.mBackRunChangeRate, 0.0, 1.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("後走変更率", &m.mBackRunChangeRate, 0.0, 1.0); // Minimum back walk synthesis rate - ctx->genSlider("後歩最低合成率", &m.mMinBackWalkFrame, 0.0, 1.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("後歩最低合成率", &m.mMinBackWalkFrame, 0.0, 1.0); // Backwards deceleration - ctx->genSlider("後方減速", &m.mBackDeceleration, 0.0, 20.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("後方減速", &m.mBackDeceleration, 0.0, 20.0); // Minimum rotation A speed - ctx->genSlider("旋回A速度最小", &m.mWalkForwardAnmSpeed, 0.0, 5.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("旋回A速度最小", &m.mWalkForwardAnmSpeed, 0.0, 5.0); // Maximum backwards A speed - ctx->genSlider("後方A速度最大", &m.mRunForwardAnmSpeed, 0.0, 5.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("後方A速度最大", &m.mRunForwardAnmSpeed, 0.0, 5.0); } daAlinkHIO_noActAtnMove_c::daAlinkHIO_noActAtnMove_c() { @@ -561,52 +487,41 @@ daAlinkHIO_noActAtnMove_c::daAlinkHIO_noActAtnMove_c() { void daAlinkHIO_frontRoll_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Forward roll daAlinkHIO_setAnmGenMessage(&m.mRollAnm, ctx, "前転", 29.0, 1); // Initial speed - ctx->genSlider("初速", &m.mInitSpeed, 0.0, 50.0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("初速", &m.mInitSpeed, 0.0, 50.0); // Speed rate of change - ctx->genSlider("速度率", &m.mSpeedRate, 0.0f, 5.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("速度率", &m.mSpeedRate, 0.0f, 5.0f); // Minimum speed - ctx->genSlider("最低速度", &m.mMinSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("最低速度", &m.mMinSpeed, 0.0f, 50.0f); // Rotation rate - ctx->genSlider("旋回率", &m.mTurnRate, 0, 100, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("旋回率", &m.mTurnRate, 0, 100); // Max rotation angle - ctx->genSlider("旋回最大角度", &m.mMaxTurnAngle, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("旋回最大角度", &m.mMaxTurnAngle, 0, 0x7fff); // Min rotation angle - ctx->genSlider("旋回最小角度", &m.mTurnMinAngle, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("旋回最小角度", &m.mTurnMinAngle, 0, 0x7fff); // Boots attack start F - ctx->genSlider("ブーツ攻撃開始F", &m.mBootsAttackInitF, 0.0f, 33.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ブーツ攻撃開始F", &m.mBootsAttackInitF, 0.0f, 33.0f); // Boots attack end F - ctx->genSlider("ブーツ攻撃終了F", &m.mBootsAttackEndF, 0.0f, 33.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ブーツ攻撃終了F", &m.mBootsAttackEndF, 0.0f, 33.0f); // Boots attack radius - ctx->genSlider("ブーツ攻撃半径", &m.mBootsAttackRadius, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ブーツ攻撃半径", &m.mBootsAttackRadius, 0.0f, 100.0f); // Required impact speed - ctx->genSlider("衝突必要速度", &m.mCrashSpeedThreshold, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("衝突必要速度", &m.mCrashSpeedThreshold, 0.0f, 50.0f); // Required impact angle - ctx->genSlider("衝突必要角度", &m.mCrashAngleThreshold, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("衝突必要角度", &m.mCrashAngleThreshold, 0, 0x7fff); // Impact allowed start F - ctx->genSlider("衝突許可開始F", &m.mCrashInitF, 0.0f, 29.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("衝突許可開始F", &m.mCrashInitF, 0.0f, 29.0f); // Impact allowed end F - ctx->genSlider("衝突許可終了F", &m.mCrashEndF, 0.0f, 29.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("衝突許可終了F", &m.mCrashEndF, 0.0f, 29.0f); // Impact daAlinkHIO_setAnmGenMessage(&m.mCrashAnm, ctx, "衝突", 29.0f, 1); // Impact horizontal speed - ctx->genSlider("衝突水平速度", &m.mCrashSpeedH, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("衝突水平速度", &m.mCrashSpeedH, 0.0f, 50.0f); // Impact vertical speed - ctx->genSlider("衝突垂直速度", &m.mCrashSpeedV, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("衝突垂直速度", &m.mCrashSpeedV, 0.0f, 50.0f); // Impact success daAlinkHIO_setAnmGenMessage(&m.mCrashHitAnm, ctx, "衝突成功", 33.0f, 1); } @@ -630,22 +545,19 @@ daAlinkHIO_frontRoll_c::daAlinkHIO_frontRoll_c() { void daAlinkHIO_backJump_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Backflip daAlinkHIO_setAnmGenMessage(&m.mBackflipAnm, ctx, "バク転", 9.0f, 0); // Backflip horizontal speed - ctx->genSlider("バク転水平速度", &m.mBackflipSpeedH, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("バク転水平速度", &m.mBackflipSpeedH, 0.0f, 50.0f); // Backflip vertical speed - ctx->genSlider("バク転垂直速度", &m.mBackflipSpeedV, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("バク転垂直速度", &m.mBackflipSpeedV, 0.0f, 50.0f); // Landing daAlinkHIO_setAnmGenMessage(&m.mLandAnm, ctx, "着地", 17.0f, 1); // Fall height - ctx->genSlider("落下高さ", &m.mFallHeight, 0.0f, 500.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("落下高さ", &m.mFallHeight, 0.0f, 500.0f); // Fall interpolation - ctx->genSlider("落下補間", &m.mFallInterpolation, 0.0f, 30.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("落下補間", &m.mFallInterpolation, 0.0f, 30.0f); } daAlinkHIO_backJump_c::daAlinkHIO_backJump_c() { @@ -667,32 +579,27 @@ daAlinkHIO_backJump_c::daAlinkHIO_backJump_c() { void daAlinkHIO_sideStep_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Side step daAlinkHIO_setAnmGenMessage(&m.mSideJumpAnm, ctx, "横飛", 5.0f, 0); // Side step horizontal speed - ctx->genSlider("横飛水平速度", &m.mSideJumpSpeedH, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("横飛水平速度", &m.mSideJumpSpeedH, 0.0f, 50.0f); // Side step vertical speed - ctx->genSlider("横飛垂直速度", &m.mSideJumpSpeedV, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("横飛垂直速度", &m.mSideJumpSpeedV, 0.0f, 50.0f); // Side landing daAlinkHIO_setAnmGenMessage(&m.mSideLandAnm, ctx, "横着地", 9.0f, 1); // Back step daAlinkHIO_setAnmGenMessage(&m.mBackJumpAnm, ctx, "後飛", 6.0f, 0); // Back step horizontal speed - ctx->genSlider("後飛水平速度", &m.mBackJumpSpeedH, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("後飛水平速度", &m.mBackJumpSpeedH, 0.0f, 50.0f); // Back step vertical speed - ctx->genSlider("後飛垂直速度", &m.mBackJumpSpeedV, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("後飛垂直速度", &m.mBackJumpSpeedV, 0.0f, 50.0f); // Back landing daAlinkHIO_setAnmGenMessage(&m.mBackLandAnm, ctx, "後着地", 9.0f, 1); // Fall height - ctx->genSlider("落下高さ", &m.mFallHeight, 0.0f, 500.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("落下高さ", &m.mFallHeight, 0.0f, 500.0f); // Fall interpolation - ctx->genSlider("落下補間", &m.mFallInterpolation, 0.0f, 30.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("落下補間", &m.mFallInterpolation, 0.0f, 30.0f); } daAlinkHIO_sideStep_c::daAlinkHIO_sideStep_c() { @@ -714,41 +621,35 @@ daAlinkHIO_sideStep_c::daAlinkHIO_sideStep_c() { void daAlinkHIO_slide_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Slide angle - ctx->genSlider("滑り角度", &m.mSlideAngle, 0.0f, 90.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("滑り角度", &m.mSlideAngle, 0.0f, 90.0f); // Slope climb angle - ctx->genSlider("登坂角度", &m.mClimbAngle, 0.0f, 90.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("登坂角度", &m.mClimbAngle, 0.0f, 90.0f); // Slope climb A minimum speed - ctx->genSlider("登坂A速度最小", &m.mClimbAnmMinSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("登坂A速度最小", &m.mClimbAnmMinSpeed, 0.0f, 10.0f); // Slope climb A max speed - ctx->genSlider("登坂A速度最大", &m.mMaxClimbAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("登坂A速度最大", &m.mMaxClimbAnmSpeed, 0.0f, 10.0f); // Slope climb max speed - ctx->genSlider("登坂最高速度", &m.mMaxClimbSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("登坂最高速度", &m.mMaxClimbSpeed, 0.0f, 100.0f); // Forward slide daAlinkHIO_setAnmGenMessage(&m.mForwardSlideAnm, ctx, "前滑り", 14.0f, 0); // Back slide daAlinkHIO_setAnmGenMessage(&m.mBackwardSlideAnm, ctx, "後滑り", 6.0f, 0); // Max speed - ctx->genSlider("最大速度", &m.mMaxSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("最大速度", &m.mMaxSpeed, 0.0f, 100.0f); // Acceleration - ctx->genSlider("加速度", &m.mAcceleration, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("加速度", &m.mAcceleration, 0.0f, 10.0f); // Forward landing daAlinkHIO_setAnmGenMessage(&m.mForwardLandAnm, ctx, "前着地", 15.0f, 1); // Backward landing daAlinkHIO_setAnmGenMessage(&m.mBackwardLandAnm, ctx, "後着地", 20.0f, 1); // Lava floor slide angle - ctx->genSlider("溶岩床滑り角度", &m.mLV2MinibossFloorSlideAngle, 0.0f, 90.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("溶岩床滑り角度", &m.mLV2MinibossFloorSlideAngle, 0.0f, 90.0f); // Lava floor weak slide angle - ctx->genSlider("溶岩床弱滑り角度", &m.mLV2MinibossFloorWeakSlideAngle, 0.0f, 90.0f, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("溶岩床弱滑り角度", &m.mLV2MinibossFloorWeakSlideAngle, 0.0f, 90.0f); // Lava floor weak slide speed - ctx->genSlider("溶岩床弱滑り速度", &m.mLV2MinibossFloorWeakSlideSpeed, 0.0f, 100.0f, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("溶岩床弱滑り速度", &m.mLV2MinibossFloorWeakSlideSpeed, 0.0f, 100.0f); } daAlinkHIO_slide_c::daAlinkHIO_slide_c() { @@ -770,17 +671,15 @@ daAlinkHIO_slide_c::daAlinkHIO_slide_c() { void daAlinkHIO_cutNormal_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Cut daAlinkHIO_setAnmGenMessage(&m.mCutAnm, ctx, "斬り", field_0x34, 1); // Speed - ctx->genSlider("速度", &m.mSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("速度", &m.mSpeed, 0.0f, 50.0f); // Attack start F - ctx->genSlider("攻撃開始F", &m.mAttackStartFrame, 0.0f, field_0x34, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("攻撃開始F", &m.mAttackStartFrame, 0.0f, field_0x34); // Attack end F - ctx->genSlider("攻撃終了F", &m.mAttackEndFrame, 0.0f, field_0x34, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("攻撃終了F", &m.mAttackEndFrame, 0.0f, field_0x34); } daAlinkHIO_cutNormal_c::daAlinkHIO_cutNormal_c(int param_0, float param_1) { @@ -813,28 +712,23 @@ daAlinkHIO_cutNormal_c::daAlinkHIO_cutNormal_c(int param_0, float param_1) { void daAlinkHIO_cutFinish_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Cut daAlinkHIO_setAnmGenMessage(&m.mCutAnm, ctx, "斬り", field_0x34, 1); // Speed - ctx->genSlider("速度", &m.mSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("速度", &m.mSpeed, 0.0f, 50.0f); // Attack start F - ctx->genSlider("攻撃開始F", &m.mAttackStartFrame, 0.0f, field_0x34, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("攻撃開始F", &m.mAttackStartFrame, 0.0f, field_0x34); // Attack end F - ctx->genSlider("攻撃終了F", &m.mAttackEndFrame, 0.0f, field_0x34, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("攻撃終了F", &m.mAttackEndFrame, 0.0f, field_0x34); // Stop time - ctx->genSlider("停止時間", &m.mStopTime, 0, 300, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("停止時間", &m.mStopTime, 0, 300); // Mid-combo start F - ctx->genSlider("コンボ中開始F", &m.mComboStartFrame, 0.0f, field_0x34 + 1.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("コンボ中開始F", &m.mComboStartFrame, 0.0f, field_0x34 + 1.0f); // Mid-combo CF - ctx->genSlider("コンボ中CF", &m.mComboCheckFrame, 0.0f, field_0x34 + 1.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("コンボ中CF", &m.mComboCheckFrame, 0.0f, field_0x34 + 1.0f); // Mid-combo stop time - ctx->genSlider("コンボ中停止時間", &m.mComboStopTime, 0, 300, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("コンボ中停止時間", &m.mComboStopTime, 0, 300); } daAlinkHIO_cutFinish_c::daAlinkHIO_cutFinish_c(int param_0, float param_1) { @@ -870,43 +764,35 @@ daAlinkHIO_cutFinish_c::daAlinkHIO_cutFinish_c(int param_0, float param_1) { void daAlinkHIO_cutFnJU_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Cut daAlinkHIO_setAnmGenMessage(&m.mCutAnm, ctx, "斬り", 19.0f, 0); // Horizontal speed - ctx->genSlider("水平速度", &m.mSpeedH, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("水平速度", &m.mSpeedH, 0.0f, 50.0f); // Vertical speed - ctx->genSlider("垂直速度", &m.mSpeedV, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("垂直速度", &m.mSpeedV, 0.0f, 100.0f); // Attack start F - ctx->genSlider("攻撃開始F", &m.mAttackStartFrame, 0.0f, 19.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("攻撃開始F", &m.mAttackStartFrame, 0.0f, 19.0f); // Attack end F - ctx->genSlider("攻撃終了F", &m.mAttackEndFrame, 0.0f, 19.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("攻撃終了F", &m.mAttackEndFrame, 0.0f, 19.0f); // Stop time - ctx->genSlider("停止時間", &m.mStopTime, 0, 300, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("停止時間", &m.mStopTime, 0, 300); // Mid-combo start F - ctx->genSlider("コンボ中開始F", &m.mComboStartFrame, 0.0f, 19.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("コンボ中開始F", &m.mComboStartFrame, 0.0f, 19.0f); // Landing daAlinkHIO_setAnmGenMessage(&m.mLandAnm, ctx, "着地", 17.0f, 1); // Mid-combo CF - ctx->genSlider("コンボ中CF", &m.mComboCheckFrame, 0.0f, 18.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("コンボ中CF", &m.mComboCheckFrame, 0.0f, 18.0f); // Mid-combo stop time - ctx->genSlider("コンボ中停止時間", &m.mComboStopTime, 0, 300, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("コンボ中停止時間", &m.mComboStopTime, 0, 300); // Fall height - ctx->genSlider("落下高さ", &m.mFallHeight, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("落下高さ", &m.mFallHeight, 0.0f, 1000.0f); // Fall interpolation - ctx->genSlider("落下補間", &m.mFallInterpolation, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("落下補間", &m.mFallInterpolation, 0.0f, 50.0f); // Attack radius - ctx->genSlider("攻撃半径", &m.mAttackRadius, 0.0f, 200.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("攻撃半径", &m.mAttackRadius, 0.0f, 200.0f); // Attack offset - ctx->genSlider("攻撃オフセット", &m.mAttackOffset, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("攻撃オフセット", &m.mAttackOffset, 0.0f, 1000.0f); } daAlinkHIO_cutFnJU_c::daAlinkHIO_cutFnJU_c() { @@ -928,15 +814,13 @@ daAlinkHIO_cutFnJU_c::daAlinkHIO_cutFnJU_c() { void daAlinkHIO_cutDash_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Cut daAlinkHIO_setAnmGenMessage(&m.mCutAnm, ctx, "斬り", field_0x34, 1); // Attack start F - ctx->genSlider("攻撃開始F", &m.mAttackStartFrame, 0.0f, field_0x34, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("攻撃開始F", &m.mAttackStartFrame, 0.0f, field_0x34); // Attack end F - ctx->genSlider("攻撃終了F", &m.mAttackEndFrame, 0.0f, field_0x34, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("攻撃終了F", &m.mAttackEndFrame, 0.0f, field_0x34); } daAlinkHIO_cutDash_c::daAlinkHIO_cutDash_c(int param_0, float param_1) { @@ -971,32 +855,25 @@ daAlinkHIO_cutDash_c::daAlinkHIO_cutDash_c(int param_0, float param_1) { void daAlinkHIO_cutJump_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Cut daAlinkHIO_setAnmGenMessage(&m.mCutAnm, ctx, "斬り", 17.0f, 0); // Attack start F - ctx->genSlider("攻撃開始F", &m.mStartAttackFrame, 0.0f, 17.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("攻撃開始F", &m.mStartAttackFrame, 0.0f, 17.0f); // Attack end F - ctx->genSlider("攻撃終了F", &m.mEndAttackFrame, 0.0f, 14.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("攻撃終了F", &m.mEndAttackFrame, 0.0f, 14.0f); // Horizontal cut speed - ctx->genSlider("斬り水平速度", &m.mBaseJumpSpeedH, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("斬り水平速度", &m.mBaseJumpSpeedH, 0.0f, 50.0f); // Vertical cut speed - ctx->genSlider("斬り垂直速度", &m.mBaseJumpSpeedV, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("斬り垂直速度", &m.mBaseJumpSpeedV, 0.0f, 50.0f); // Cut short horizontal speed - ctx->genSlider("斬り短い水平速度", &m.mAirJumpSpeedH, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("斬り短い水平速度", &m.mAirJumpSpeedH, 0.0f, 50.0f); // Cut short vertical speed - ctx->genSlider("斬り短い垂直速度", &m.mAirJumpSpeedV, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("斬り短い垂直速度", &m.mAirJumpSpeedV, 0.0f, 50.0f); // Landing daAlinkHIO_setAnmGenMessage(&m.mLandAnm, ctx, "着地", 29.0f, 1); // Spin attack CF - ctx->genSlider("回転斬りCF", &m.mJumpSpinDelay, 0.0f, 29.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("回転斬りCF", &m.mJumpSpinDelay, 0.0f, 29.0f); } daAlinkHIO_cutJump_c::daAlinkHIO_cutJump_c() { @@ -1018,79 +895,59 @@ daAlinkHIO_cutJump_c::daAlinkHIO_cutJump_c() { void daAlinkHIO_cutTurn_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Right spin daAlinkHIO_setAnmGenMessage(&m.mRightTurnAnm, ctx, "右回り", 47.0f, 1); // Right mid-combo start F - ctx->genSlider("右コンボ中開始F", &m.mRightComboStartFrame, 0.0f, 47.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("右コンボ中開始F", &m.mRightComboStartFrame, 0.0f, 47.0f); // Right spin input time start F - ctx->genSlider("右回転入力時開始F", &m.mRightTurnInputStartFrame, 0.0f, 47.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("右回転入力時開始F", &m.mRightTurnInputStartFrame, 0.0f, 47.0f); // Right attack start F - ctx->genSlider("右攻撃開始F", &m.mRightAttackStartFrame, 0.0f, 47.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("右攻撃開始F", &m.mRightAttackStartFrame, 0.0f, 47.0f); // Right attack end F - ctx->genSlider("右攻撃終了F", &m.mRightAttackEndFrame, 0.0f, 47.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("右攻撃終了F", &m.mRightAttackEndFrame, 0.0f, 47.0f); // Left spin daAlinkHIO_setAnmGenMessage(&m.mLeftTurnAnm, ctx, "左回り", 42.0f, 1); // Left mid-combo start F - ctx->genSlider("左コンボ中開始F", &m.mLeftComboStartFrame, 0.0f, 42.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("左コンボ中開始F", &m.mLeftComboStartFrame, 0.0f, 42.0f); // Left spin input time start F - ctx->genSlider("左回転入力時開始F", &m.mLeftTurnInputStartFrame, 0.0f, 42.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("左回転入力時開始F", &m.mLeftTurnInputStartFrame, 0.0f, 42.0f); // Left attack start F - ctx->genSlider("左攻撃開始F", &m.mLeftAttackStartFrame, 0.0f, 42.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("左攻撃開始F", &m.mLeftAttackStartFrame, 0.0f, 42.0f); // Left attack end F - ctx->genSlider("左攻撃終了F", &m.mLeftAttackEndFrame, 0.0f, 42.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("左攻撃終了F", &m.mLeftAttackEndFrame, 0.0f, 42.0f); // Stop time - ctx->genSlider("停止時間", &m.mStopTime, 0, 300, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("停止時間", &m.mStopTime, 0, 300); // Charge movement daAlinkHIO_setAnmGenMessage(&m.mChargeAnm, ctx, "ため移行", 9.0f, 0); // Forward/back movement A speed - ctx->genSlider("前後移動A速度", &m.mMoveFBAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("前後移動A速度", &m.mMoveFBAnmSpeed, 0.0f, 10.0f); // Forward/back movement interpolation - ctx->genSlider("前後移動補間", &m.mMoveFBInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("前後移動補間", &m.mMoveFBInterpolation, 0.0f, 10.0f); // Left/right movement A speed - ctx->genSlider("左右移動A速度", &m.mMoveLRAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("左右移動A速度", &m.mMoveLRAnmSpeed, 0.0f, 10.0f); // Left/right movement interpolation - ctx->genSlider("左右移動補間", &m.mMoveLRInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("左右移動補間", &m.mMoveLRInterpolation, 0.0f, 10.0f); // Max speed - ctx->genSlider("最高速度", &m.mMaxSpeed, 0.0f, 30.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("最高速度", &m.mMaxSpeed, 0.0f, 30.0f); // Charge movement acceleration - ctx->genSlider("ため移動加速", &m.mChargeMoveAccel, 0.0f, 5.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("ため移動加速", &m.mChargeMoveAccel, 0.0f, 5.0f); // Charge movement deceleration - ctx->genSlider("ため移動減速", &m.mChargeMoveDecel, 0.0f, 5.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("ため移動減速", &m.mChargeMoveDecel, 0.0f, 5.0f); // Speed - ctx->genSlider("速度", &m.mSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("速度", &m.mSpeed, 0.0f, 50.0f); // Attack radius - ctx->genSlider("攻撃半径", &m.mAttackRadius, 0.0f, 500.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("攻撃半径", &m.mAttackRadius, 0.0f, 500.0f); // Attack radius speed increase - ctx->genSlider("攻撃半径増加速度", &m.mAttackRadiusAccel, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("攻撃半径増加速度", &m.mAttackRadiusAccel, 0.0f, 100.0f); // Light sword attack radius - ctx->genSlider("光攻撃半径", &m.mLightAttackRadius, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("光攻撃半径", &m.mLightAttackRadius, 0.0f, 1000.0f); // Light sword attack radius speed increase - ctx->genSlider("光攻撃半径増加速度", &m.mLightAttackRadiusAccel, 0.0f, 100.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("光攻撃半径増加速度", &m.mLightAttackRadiusAccel, 0.0f, 100.0f); // Big attack radius - ctx->genSlider("大攻撃半径", &m.mLargeAttackRadius, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("大攻撃半径", &m.mLargeAttackRadius, 0.0f, 1000.0f); // Big attack radius speed increase - ctx->genSlider("大攻撃半径増加速度", &m.mLargeAttackAccel, 0.0f, 100.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("大攻撃半径増加速度", &m.mLargeAttackAccel, 0.0f, 100.0f); } daAlinkHIO_cutTurn_c::daAlinkHIO_cutTurn_c() { @@ -1112,18 +969,15 @@ daAlinkHIO_cutTurn_c::daAlinkHIO_cutTurn_c() { void daAlinkHIO_hoCut_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Cut daAlinkHIO_setAnmGenMessage(&m.mCutAnm, ctx, "斬り", field_0x34, 1); // Post-cut interpolation - ctx->genSlider("斬り後補間", &m.mAfterCutMorf, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("斬り後補間", &m.mAfterCutMorf, 0.0f, 10.0f); // Attack start F - ctx->genSlider("攻撃開始F", &m.mAttackStartFrame, 0.0f, field_0x34, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("攻撃開始F", &m.mAttackStartFrame, 0.0f, field_0x34); // Attack end F - ctx->genSlider("攻撃終了F", &m.mAttackEndFrame, 0.0f, field_0x34, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("攻撃終了F", &m.mAttackEndFrame, 0.0f, field_0x34); } daAlinkHIO_hoCut_c::daAlinkHIO_hoCut_c(int param_0, float param_1) { @@ -1160,32 +1014,27 @@ daAlinkHIO_hoCut_c::daAlinkHIO_hoCut_c(int param_0, float param_1) { void daAlinkHIO_hoCutCharge_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Charge daAlinkHIO_setAnmGenMessage(&m.mChargeAnm, ctx, "ため", 6.0f, 0); // Cut daAlinkHIO_setAnmGenMessage(&m.mCutAnm, ctx, "斬り", 21.0f, 0); // Cut attack start F - ctx->genSlider("斬り攻撃開始F", &m.mCutAttackStartFrame, 0.0f, 21.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("斬り攻撃開始F", &m.mCutAttackStartFrame, 0.0f, 21.0f); // Cut attack end F - ctx->genSlider("斬り攻撃終了F", &m.mCutAttackEndFrame, 0.0f, 21.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("斬り攻撃終了F", &m.mCutAttackEndFrame, 0.0f, 21.0f); // Cut stop time - ctx->genSlider("斬り停止時間", &m.mCutStopTime, 0, 300, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("斬り停止時間", &m.mCutStopTime, 0, 300); // Spin daAlinkHIO_setAnmGenMessage(&m.mSpinAnm, ctx, "回転", 49.0f, 1); // Spin attack start F - ctx->genSlider("回転攻撃開始F", &m.mSpinAttackStartFrame, 0.0f, 49.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("回転攻撃開始F", &m.mSpinAttackStartFrame, 0.0f, 49.0f); // Spin attack end F - ctx->genSlider("回転攻撃終了F", &m.mSpinAttackEndFrame, 0.0f, 49.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("回転攻撃終了F", &m.mSpinAttackEndFrame, 0.0f, 49.0f); // Spin attack radius - ctx->genSlider("回転攻撃半径", &m.mSpinAttackRadius, 0.0f, 500.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("回転攻撃半径", &m.mSpinAttackRadius, 0.0f, 500.0f); // Spin stop time - ctx->genSlider("回転停止時間", &m.mSpinStopTime, 0, 300, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("回転停止時間", &m.mSpinStopTime, 0, 300); } daAlinkHIO_hoCutCharge_c::daAlinkHIO_hoCutCharge_c() { @@ -1208,10 +1057,9 @@ daAlinkHIO_hoCutCharge_c::daAlinkHIO_hoCutCharge_c() { void daAlinkHIO_cutDown_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Vertical speed - ctx->genSlider("垂直速度", &m.mRecoverSpeedH, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("垂直速度", &m.mRecoverSpeedH, 0.0f, 50.0f); // Jump daAlinkHIO_setAnmGenMessage(&m.mJumpAnm, ctx, "飛出", 8.0f, 0); // Brace @@ -1219,15 +1067,13 @@ void daAlinkHIO_cutDown_c::genMessage(JORMContext* ctx) { // Landing daAlinkHIO_setAnmGenMessage(&m.mLandAnm, ctx, "着地", 16.0f, 0); // Success stop time - ctx->genSlider("成功停止時間", &m.mSuccessStopTime, 0, 0x96, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("成功停止時間", &m.mSuccessStopTime, 0, 0x96); // Failure stop time - ctx->genSlider("失敗停止時間", &m.mFailStopTime, 0, 0x96, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("失敗停止時間", &m.mFailStopTime, 0, 0x96); // Return horizontal speed - ctx->genSlider("戻り水平速度", &m.mRecoverSpeedV, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("戻り水平速度", &m.mRecoverSpeedV, 0.0f, 50.0f); // Return vertical speed - ctx->genSlider("戻り垂直速度", &m.mSpeedV, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("戻り垂直速度", &m.mSpeedV, 0.0f, 50.0f); // Return daAlinkHIO_setAnmGenMessage(&m.mRecoverAnm, ctx, "戻り", 9.0f, 0); // Failure @@ -1253,34 +1099,29 @@ daAlinkHIO_cutDown_c::daAlinkHIO_cutDown_c() { void daAlinkHIO_cutHead_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Jump daAlinkHIO_setAnmGenMessage(&m.mJumpAnm, ctx, "飛出", 8.0f, 0); // Gravity - ctx->genSlider("重力", &m.mGravity, -10.0f, 0.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("重力", &m.mGravity, -10.0f, 0.0f); // Max height - ctx->genSlider("最大高さ", &m.mMaxHeight, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("最大高さ", &m.mMaxHeight, 0.0f, 1000.0f); // Max distance - ctx->genSlider("最大距離", &m.mMaxDistance, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("最大距離", &m.mMaxDistance, 0.0f, 1000.0f); // Cut daAlinkHIO_setAnmGenMessage(&m.mCutAnm, ctx, "斬り", 21.0f, 0); // Attack start F - ctx->genSlider("攻撃開始F", &m.mAttackStartFrame, 0.0f, 21.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("攻撃開始F", &m.mAttackStartFrame, 0.0f, 21.0f); // Attack end F - ctx->genSlider("攻撃終了F", &m.mAttackEndFrame, 0.0f, 21.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("攻撃終了F", &m.mAttackEndFrame, 0.0f, 21.0f); // Sword length ratio - ctx->genSlider("剣長さ比率", &m.mSwordLength, 0.0f, 5.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("剣長さ比率", &m.mSwordLength, 0.0f, 5.0f); // Sword radius - ctx->genSlider("剣半径", &m.mSwordRadius, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("剣半径", &m.mSwordRadius, 0.0f, 100.0f); // Additional vertical speed - ctx->genSlider("追加垂直速度", &m.mAddSpeedV, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("追加垂直速度", &m.mAddSpeedV, 0.0f, 100.0f); // Additional horizontal speed - ctx->genSlider("追加水平速度", &m.mAddSpeedH, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("追加水平速度", &m.mAddSpeedH, 0.0f, 100.0f); // Landing daAlinkHIO_setAnmGenMessage(&m.mLandAnm, ctx, "着地", 21.0f, 1); } @@ -1304,42 +1145,33 @@ daAlinkHIO_cutHead_c::daAlinkHIO_cutHead_c() { void daAlinkHIO_cutLargeJump_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Charge daAlinkHIO_setAnmGenMessage(&m.mChargeAnm, ctx, "ため", 29.0f, 0); // Jump forward daAlinkHIO_setAnmGenMessage(&m.mChargeMoveAnm, ctx, "飛前", 6.0f, 0); // Jump forward attack start F - ctx->genSlider("飛前攻撃開始F", &m.mJumpAttackStartFrame, 0.0f, 6.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("飛前攻撃開始F", &m.mJumpAttackStartFrame, 0.0f, 6.0f); // Jump forward attack end F - ctx->genSlider("飛前攻撃終了F", &m.mJumpAttackEndFrame, 0.0f, 6.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("飛前攻撃終了F", &m.mJumpAttackEndFrame, 0.0f, 6.0f); // Cut daAlinkHIO_setAnmGenMessage(&m.mCutAnm, ctx, "斬り", 16.0f, 0); // Cut attack start F - ctx->genSlider("斬り攻撃開始F", &m.mCutInitFrame, 0.0f, 16.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("斬り攻撃開始F", &m.mCutInitFrame, 0.0f, 16.0f); // Cut horizontal speed - ctx->genSlider("斬り水平速度", &m.mCutSpeedH, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("斬り水平速度", &m.mCutSpeedH, 0.0f, 50.0f); // Cut vertical speed - ctx->genSlider("斬り垂直速度", &m.mCutSpeedV, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("斬り垂直速度", &m.mCutSpeedV, 0.0f, 50.0f); // Landing daAlinkHIO_setAnmGenMessage(&m.mLandAnm, ctx, "着地", 35.0f, 1); // Spin attack CF - ctx->genSlider("回転斬りCF", &m.mSpinSlashCheckFrame, 0.0f, 35.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("回転斬りCF", &m.mSpinSlashCheckFrame, 0.0f, 35.0f); // Landing attack start F - ctx->genSlider("着地攻撃開始F", &m.mLandAttackInitFrame, 0.0f, 35.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("着地攻撃開始F", &m.mLandAttackInitFrame, 0.0f, 35.0f); // Landing attack end F - ctx->genSlider("着地攻撃終了F", &m.mLandAttackEndFrame, 0.0f, 35.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("着地攻撃終了F", &m.mLandAttackEndFrame, 0.0f, 35.0f); // Landing attack radius - ctx->genSlider("着地攻撃半径", &m.mLandAttackRadius, 0.0f, 500.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("着地攻撃半径", &m.mLandAttackRadius, 0.0f, 500.0f); } daAlinkHIO_cutLargeJump_c::daAlinkHIO_cutLargeJump_c() { @@ -1362,7 +1194,7 @@ daAlinkHIO_cutLargeJump_c::daAlinkHIO_cutLargeJump_c() { void daAlinkHIO_cut_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Vertical ctx->genNode("縦", &mCutVertical, 0, 0); // Left @@ -1418,77 +1250,57 @@ void daAlinkHIO_cut_c::genMessage(JORMContext* ctx) { // Cancel daAlinkHIO_setAnmGenMessage(&m.mUnequipAnm, ctx, "解除", 22.0f, 0); // Early cancel A speed - ctx->genSlider("早解除A速度", &m.mFastUnequipAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("早解除A速度", &m.mFastUnequipAnmSpeed, 0.0f, 10.0f); // Combo continue time - ctx->genSlider("コンボ持続時間", &m.mComboDuration, 0, 300, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("コンボ持続時間", &m.mComboDuration, 0, 300); // Jump back daAlinkHIO_setAnmGenMessage(&m.mRecoilAnm, ctx, "跳返", 45.0f, 1); // Jump back speed - ctx->genSlider("跳返速度", &m.mRecoilSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("跳返速度", &m.mRecoilSpeed, 0.0f, 100.0f); // Jump back deceleration - ctx->genSlider("跳返減速", &m.mRecoilDeceleration, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("跳返減速", &m.mRecoilDeceleration, 0.0f, 10.0f); // Blur alpha - ctx->genSlider("ブラーアルファ", &m.mBlurAlpha, 0, 0xff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ブラーアルファ", &m.mBlurAlpha, 0, 0xff); // Dash blur alpha - ctx->genSlider("ダッシュブラーアルファ", &m.mDashBlurAlpha, 0, 0xff, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ダッシュブラーアルファ", &m.mDashBlurAlpha, 0, 0xff); // Special sword cancel A speed - ctx->genSlider("特殊剣解除A速度", &m.mFlourishAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("特殊剣解除A速度", &m.mFlourishAnmSpeed, 0.0f, 10.0f); // Special sword cancel finish A speed - ctx->genSlider("特殊剣解除終了A速度", &m.mFlourishEndAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("特殊剣解除終了A速度", &m.mFlourishEndAnmSpeed, 0.0f, 10.0f); // Special sword cancel CF - ctx->genSlider("特殊剣解除CF", &m.mFlourishControlStartFrame, 0.0f, 59.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("特殊剣解除CF", &m.mFlourishControlStartFrame, 0.0f, 59.0f); // Special sword cancel accept time - ctx->genSlider("特殊剣解除受付時間", &m.mFlourishTime, 0, 1000, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("特殊剣解除受付時間", &m.mFlourishTime, 0, 1000); // Sword length ratio - ctx->genSlider("剣長さ比率", &m.mSwordLength, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("剣長さ比率", &m.mSwordLength, 0.0f, 10.0f); // Sword radius - ctx->genSlider("剣半径", &m.mSwordRadius, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("剣半径", &m.mSwordRadius, 0.0f, 100.0f); // Mounted sword length ratio - ctx->genSlider("馬上剣長さ比率", &m.mSwordLengthHorseback, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("馬上剣長さ比率", &m.mSwordLengthHorseback, 0.0f, 10.0f); // Mounted sword radius - ctx->genSlider("馬上剣半径", &m.mSwordRadiusHorseback, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("馬上剣半径", &m.mSwordRadiusHorseback, 0.0f, 100.0f); // Running sword length ratio - ctx->genSlider("走り剣長さ比率", &m.mRunCutLength, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("走り剣長さ比率", &m.mRunCutLength, 0.0f, 10.0f); // Running sword radius - ctx->genSlider("走り剣半径", &m.mRunCutRadius, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("走り剣半径", &m.mRunCutRadius, 0.0f, 100.0f); // Normal sword swing decision time - ctx->genSlider("通常剣振り判定時間", &m.mNormalSwingDuration, 0, 0x1e, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("通常剣振り判定時間", &m.mNormalSwingDuration, 0, 0x1e); // Force hit combo - ctx->genCheckBox("強制ヒットコンボ", (u8*)&m.mForceHitCombo, 1, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genCheckBox("強制ヒットコンボ", (u8*)&m.mForceHitCombo, 0x1); // Mounted duel sword length ratio - ctx->genSlider("一騎打ち馬上剣長さ比率", &m.mSwordLengthHorsebackFight, 0.0f, 10.0f, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("一騎打ち馬上剣長さ比率", &m.mSwordLengthHorsebackFight, 0.0f, 10.0f); // Mounted duel sword radius - ctx->genSlider("一騎打ち馬上剣半径", &m.mSwordRadiusHorsebackFight, 0.0f, 100.0f, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("一騎打ち馬上剣半径", &m.mSwordRadiusHorsebackFight, 0.0f, 100.0f); // Mortal draw time - ctx->genSlider("居合時間", &m.mUnkTime, 0, 1000, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("居合時間", &m.mUnkTime, 0, 1000); // Max body face up - ctx->genSlider("体上向き最大", &m.mUnkBodyUpwards, -0x7fff, 0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("体上向き最大", &m.mUnkBodyUpwards, -0x7fff, 0); // Max body face down - ctx->genSlider("体下向き最大", &m.mUnkBodyDownwards, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("体下向き最大", &m.mUnkBodyDownwards, 0, 0x7fff); // OI stab daAlinkHIO_setAnmGenMessage(&m.mStabAnm, ctx, "OI刺し", 47.0f, 1); // Spin attack wait - ctx->genSlider("回転斬り待ち", &m.mSpinSlashWait, 0, 1000, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("回転斬り待ち", &m.mSpinSlashWait, 0, 1000); } daAlinkHIO_cut_c::daAlinkHIO_cut_c() @@ -1529,20 +1341,17 @@ daAlinkHIO_cutNormal_c::~daAlinkHIO_cutNormal_c() {} void daAlinkHIO_guardAttack_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Attack daAlinkHIO_setAnmGenMessage(&m.mAttackAnm, ctx, "攻撃", field_0x34, 1); // Slash check frame - ctx->genSlider("剣振りCF", &m.mSlashCheckFrame, 0.0f, field_0x34, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("剣振りCF", &m.mSlashCheckFrame, 0.0f, field_0x34); // Speed - ctx->genSlider("速度", &m.mSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("速度", &m.mSpeed, 0.0f, 50.0f); // Attack start F - ctx->genSlider("攻撃開始F", &m.mAttackStartFrame, 0.0f, field_0x34, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("攻撃開始F", &m.mAttackStartFrame, 0.0f, field_0x34); // Attack end F - ctx->genSlider("攻撃終了F", &m.mAttackEndFrame, 0.0f, field_0x34, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("攻撃終了F", &m.mAttackEndFrame, 0.0f, field_0x34); } daAlinkHIO_guardAttack_c::daAlinkHIO_guardAttack_c(int param_0, float param_1) { @@ -1575,33 +1384,25 @@ daAlinkHIO_guardAttack_c::daAlinkHIO_guardAttack_c(int param_0, float param_1) { void daAlinkHIO_turnMove_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // daAlinkHIO_setAnmGenMessage((daAlinkHIO_anm_c*)(this + 0x34), ctx, "回込", 27.0, 1); // - ctx->genSlider("半回転回込A速度", (float*)(this + 0x50), 0.0, 10.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("半回転回込A速度", (float*)(this + 0x50), 0.0, 10.0); // - ctx->genSlider("斬上げCF", (float*)(this + 0x54), 0.0, 28.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("斬上げCF", (float*)(this + 0x54), 0.0, 28.0); // - ctx->genSlider("回転速度率", (short*)(this + 0x48), 0, 100, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("回転速度率", (short*)(this + 0x48), 0, 100); // - ctx->genSlider("回転速度最大", (short*)(this + 0x4a), 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("回転速度最大", (short*)(this + 0x4a), 0, 0x7fff); // - ctx->genSlider("回転速度最小", (short*)(this + 0x4c), 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("回転速度最小", (short*)(this + 0x4c), 0, 0x7fff); // - ctx->genSlider("半回転速度最大", (short*)(this + 0x4e), 0, 0x7fff, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("半回転速度最大", (short*)(this + 0x4e), 0, 0x7fff); // - ctx->genSlider("通常側転A速度", (float*)(this + 0x58), 0.0, 10.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("通常側転A速度", (float*)(this + 0x58), 0.0, 10.0); // - ctx->genSlider("通常側転速度", (float*)(this + 0x5c), 0.0, 100.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("通常側転速度", (float*)(this + 0x5c), 0.0, 100.0); } daAlinkHIO_turnMove_c::daAlinkHIO_turnMove_c() { @@ -1623,57 +1424,43 @@ daAlinkHIO_turnMove_c::daAlinkHIO_turnMove_c() { void daAlinkHIO_guard_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Shield ctx->genNode("盾", &mAtPush, 0, 0); // Sidestep ctx->genNode("回り込み", &mTurnMove, 0, 0); // Crouch guard anm speed - ctx->genSlider("しゃがみ防御A速度", &m.mCrouchGuardAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("しゃがみ防御A速度", &m.mCrouchGuardAnmSpeed, 0.0f, 10.0f); // Crouch guard interpolation - ctx->genSlider("しゃがみ防御補間", &m.mCrouchGuardInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("しゃがみ防御補間", &m.mCrouchGuardInterpolation, 0.0f, 10.0f); // Guard hit daAlinkHIO_setAnmGenMessage(&m.mGuardHitAnm, ctx, "防御ヒット", 11.0f, 0); // Crouch guard hit daAlinkHIO_setAnmGenMessage(&m.mCrouchGuardHitAnm, ctx, "しゃがみ防御ヒット", 11.0f, 0); // Guard speed normal - ctx->genSlider("防御通常速度", &m.mGuardSpeedNormal, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("防御通常速度", &m.mGuardSpeedNormal, 0.0f, 100.0f); // Guard speed large - ctx->genSlider("防御大速度", &m.mGuardSpeedLarge, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("防御大速度", &m.mGuardSpeedLarge, 0.0f, 100.0f); // Guard speed huge - ctx->genSlider("防御強大速度", &m.mGuardSpeedHuge, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("防御強大速度", &m.mGuardSpeedHuge, 0.0f, 100.0f); // Magne guard speed - ctx->genSlider("大マグネ速度", &m.mMagneGuardSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("大マグネ速度", &m.mMagneGuardSpeed, 0.0f, 100.0f); // Magne heavy guard speed - ctx->genSlider("大マグネ重い速度", &m.mMagneHvyGuardSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("大マグネ重い速度", &m.mMagneHvyGuardSpeed, 0.0f, 100.0f); // Guard front-back body angle max - ctx->genSlider("防御前後体角度最大", &m.mGuardFBAngleMax, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("防御前後体角度最大", &m.mGuardFBAngleMax, 0, 0x7fff); // Guard left-right body angle max - ctx->genSlider("防御左右体角度最大", &m.mGuardLRAngleMax, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("防御左右体角度最大", &m.mGuardLRAngleMax, 0, 0x7fff); // Guard body interpolation - ctx->genSlider("防御体角度補間", &m.mGuardBodyInterpolation, 0, 0x1e, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("防御体角度補間", &m.mGuardBodyInterpolation, 0, 0x1e); // Attack position offset - ctx->genSlider("攻撃位置オフセット", &m.mAttackPosOffset, 0.0f, 500.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("攻撃位置オフセット", &m.mAttackPosOffset, 0.0f, 500.0f); // Attack radius - ctx->genSlider("攻撃半径", &m.mAttackRadius, 0.0f, 300.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("攻撃半径", &m.mAttackRadius, 0.0f, 300.0f); // Small guard front-back body angle max - ctx->genSlider("小防御前後体角度最大", &m.mSmallGuardFBAngleMax, 0, 0x7fff, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("小防御前後体角度最大", &m.mSmallGuardFBAngleMax, 0, 0x7fff); // Small guard left-right body angle max - ctx->genSlider("小防御左右体角度最大", &m.mSmallGuardLRAngleMax, 0, 0x7fff, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("小防御左右体角度最大", &m.mSmallGuardLRAngleMax, 0, 0x7fff); // Recoil daAlinkHIO_setAnmGenMessage(&m.mRecoilAnm, ctx, "跳返", 19.0f, 1); // Guard break @@ -1703,38 +1490,29 @@ daAlinkHIO_guardAttack_c::~daAlinkHIO_guardAttack_c() {} void daAlinkHIO_crouch_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Crouch animation speed - ctx->genSlider("しゃがみA速度", &m.mCrouchAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("しゃがみA速度", &m.mCrouchAnmSpeed, 0.0f, 10.0f); // Crouch interpolation - ctx->genSlider("しゃがみ補間", &m.mCrouchInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("しゃがみ補間", &m.mCrouchInterpolation, 0.0f, 10.0f); // Stand interpolation - ctx->genSlider("立ち上がり補間", &m.mStandInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("立ち上がり補間", &m.mStandInterpolation, 0.0f, 10.0f); // Crawl start daAlinkHIO_setAnmGenMessage(&m.mCrawlStartAnm, ctx, "ほふく開始", 9.0f, 1); // Crawl minimum animation speed - ctx->genSlider("ほふく最小A速度", &m.mCrawlAnmSpeedMin, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ほふく最小A速度", &m.mCrawlAnmSpeedMin, 0.0f, 10.0f); // Crawl maximum animation speed - ctx->genSlider("ほふく最大A速度", &m.mCrawlAnmSpeedMax, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ほふく最大A速度", &m.mCrawlAnmSpeedMax, 0.0f, 10.0f); // Crawl movement interpolation - ctx->genSlider("ほふく移動補間", &m.mCrawlInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ほふく移動補間", &m.mCrawlInterpolation, 0.0f, 10.0f); // Crawl movement rate - ctx->genSlider("ほふく移動率", &m.mCrawlMoveRate, 0.0f, 30.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("ほふく移動率", &m.mCrawlMoveRate, 0.0f, 30.0f); // Crawl turn rate - ctx->genSlider("ほふく旋回率", &m.mCrawlTurnRate, 0, 100, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ほふく旋回率", &m.mCrawlTurnRate, 0, 100); // Crawl turn maximum - ctx->genSlider("ほふく旋回最大", &m.mCrawlTurnMax, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("ほふく旋回最大", &m.mCrawlTurnMax, 0, 0x7fff); // Crawl turn minimum - ctx->genSlider("ほふく旋回最小", &m.mCrawlTurnMin, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("ほふく旋回最小", &m.mCrawlTurnMin, 0, 0x7fff); // Crawl end daAlinkHIO_setReverseAnmGenMessage(&m.mCrawlEndAnm, ctx, "ほふく終了", 9.0f, 1); } @@ -1758,93 +1536,69 @@ daAlinkHIO_crouch_c::daAlinkHIO_crouch_c() { void daAlinkHIO_autoJump_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Gravity - ctx->genSlider("重力", &m.mGravity, -10.0f, 0.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("重力", &m.mGravity, -10.0f, 0.0f); // Max fall speed - ctx->genSlider("最大落下速度", &m.mMaxFallSpeed, -300.0f, 0.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("最大落下速度", &m.mMaxFallSpeed, -300.0f, 0.0f); // Jump daAlinkHIO_setAnmGenMessage(&m.mJumpAnm, ctx, "ジャンプ", 6.0f, 0); // Jump speed limit - ctx->genSlider("ジャンプ限度速度", &m.mJumpSpeedLimit, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ジャンプ限度速度", &m.mJumpSpeedLimit, 0.0f, 50.0f); // Min jump speed - ctx->genSlider("ジャンプ最低速度", &m.mMinJumpSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ジャンプ最低速度", &m.mMinJumpSpeed, 0.0f, 50.0f); // Max jump speed - ctx->genSlider("ジャンプ最高速度", &m.mMaxJumpSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ジャンプ最高速度", &m.mMaxJumpSpeed, 0.0f, 50.0f); // Jump speed rate - ctx->genSlider("ジャンプ速度率", &m.mJumpSpeedRate, 0.0f, 5.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("ジャンプ速度率", &m.mJumpSpeedRate, 0.0f, 5.0f); // Jump angle - ctx->genSlider("ジャンプ角度", &m.mJumpAngle, 0, 0x4000, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ジャンプ角度", &m.mJumpAngle, 0, 0x4000); // Airborne interpolation - ctx->genSlider("滞空補間", &m.mAirborneInterpolation, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("滞空補間", &m.mAirborneInterpolation, 0.0f, 50.0f); // Jump fall interpolation - ctx->genSlider("ジャンプ落下補間", &m.mJumpFallInterpolation, 0.0f, 50.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("ジャンプ落下補間", &m.mJumpFallInterpolation, 0.0f, 50.0f); // Always max speed jump - ctx->genCheckBox("必ず最高速度ジャンプ", (u8*)&m.mAlwaysMaxSpeedJump, 1, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genCheckBox("必ず最高速度ジャンプ", (u8*)&m.mAlwaysMaxSpeedJump, 0x1); // Land daAlinkHIO_setAnmGenMessage(&m.mLandAnm, ctx, "着地", 7.0f, 1); // Fall interpolation - ctx->genSlider("通常落下補間", &m.mFallInterpolation, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("通常落下補間", &m.mFallInterpolation, 0.0f, 50.0f); // Spin jump interpolation - ctx->genSlider("回転ジャンプ補間", &m.mSpinJumpInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("回転ジャンプ補間", &m.mSpinJumpInterpolation, 0.0f, 10.0f); // Spin jump rotate speed - ctx->genSlider("回転ジャンプ回転速度", &m.mSpinJumpRotateSpeed, 0, 0x7fff, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("回転ジャンプ回転速度", &m.mSpinJumpRotateSpeed, 0, 0x7fff); // Spin jump fall interpolation - ctx->genSlider("回転ジャンプ落下補間", &m.mSpinJumpFallInterpolation, 0.0f, 20.0f, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("回転ジャンプ落下補間", &m.mSpinJumpFallInterpolation, 0.0f, 20.0f); // Spin jump land stop time - ctx->genSlider("回転ジャンプ着地停止時間", &m.mSpinJumpLandStopTime, 0, 100, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("回転ジャンプ着地停止時間", &m.mSpinJumpLandStopTime, 0, 100); // Spin jump add speed - ctx->genSlider("回転ジャンプ追加速度", &m.mSpinJumpAddSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("回転ジャンプ追加速度", &m.mSpinJumpAddSpeed, 0.0f, 100.0f); // Spin jump accel - ctx->genSlider("回転ジャンプ加速度", &m.mSpinJumpAccel, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("回転ジャンプ加速度", &m.mSpinJumpAccel, 0.0f, 10.0f); // Hang height limit - ctx->genSlider("ぶら下がり限界高さ", &m.mHangHeightLimit, 0.0f, 1000.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("ぶら下がり限界高さ", &m.mHangHeightLimit, 0.0f, 1000.0f); // Grab height limit - ctx->genSlider("掴まり限界高さ", &m.mGrabHeightLimit, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("掴まり限界高さ", &m.mGrabHeightLimit, 0.0f, 1000.0f); // Ooccoo jump max speed - ctx->genSlider("天空人滑空ジャンプ最高速度", &m.mOoccooJumpMaxSpeed, 0.0f, 50.0f, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("天空人滑空ジャンプ最高速度", &m.mOoccooJumpMaxSpeed, 0.0f, 50.0f); // Dive daAlinkHIO_setAnmGenMessage(&m.mDiveAnm, ctx, "飛込", 4.0f, 0); // Dive connect daAlinkHIO_setAnmGenMessage(&m.mDiveConnectAnm, ctx, "飛込繋", 10.0f, 0); // Dive horizontal speed - ctx->genSlider("飛込水平速度", &m.mDiveSpeedH, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("飛込水平速度", &m.mDiveSpeedH, 0.0f, 100.0f); // Dive vertical speed - ctx->genSlider("飛込垂直速度", &m.mDiveSpeedV, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("飛込垂直速度", &m.mDiveSpeedV, 0.0f, 100.0f); // Dive gravity - ctx->genSlider("飛込重力", &m.mDiveGravity, -10.0f, 0.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("飛込重力", &m.mDiveGravity, -10.0f, 0.0f); // Cucco jump max speed - ctx->genSlider("コッコジャンプ最高速度", &m.mCuccoJumpMaxSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("コッコジャンプ最高速度", &m.mCuccoJumpMaxSpeed, 0.0f, 50.0f); // Cucco jump angle - ctx->genSlider("コッコジャンプ角度", &m.mCuccoJumpAngle, 0, 0x4000, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("コッコジャンプ角度", &m.mCuccoJumpAngle, 0, 0x4000); // Cucco max fall speed - ctx->genSlider("コッコ最大落下速度", &m.mCuccoFallMaxSpeed, -300.0f, 0.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("コッコ最大落下速度", &m.mCuccoFallMaxSpeed, -300.0f, 0.0f); // Cucco start speed - ctx->genSlider("コッコ初速", &m.mCuccoStartSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("コッコ初速", &m.mCuccoStartSpeed, 0.0f, 50.0f); } daAlinkHIO_autoJump_c::daAlinkHIO_autoJump_c() { @@ -1866,17 +1620,15 @@ daAlinkHIO_autoJump_c::daAlinkHIO_autoJump_c() { void daAlinkHIO_smallJump_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Small jump daAlinkHIO_setAnmGenMessage(&m.mSmallJumpAnm, ctx, "小ジャンプ", 8.0f, 0); // Horizontal speed - ctx->genSlider("水平速度", &m.mSpeedH, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("水平速度", &m.mSpeedH, 0.0f, 50.0f); // Target height offset - ctx->genSlider("目標高さオフセット", &m.mTargetHeightOffset, 0.0f, 200.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("目標高さオフセット", &m.mTargetHeightOffset, 0.0f, 200.0f); // Fall interpolation - ctx->genSlider("落下補間", &m.mFallInterpolation, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("落下補間", &m.mFallInterpolation, 0.0f, 100.0f); // Step climb daAlinkHIO_setAnmGenMessage(&m.mStepClimbAnm, ctx, "段差登", 5.0f, 0); // Step land @@ -1902,7 +1654,7 @@ daAlinkHIO_smallJump_c::daAlinkHIO_smallJump_c() { void daAlinkHIO_wallCatch_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Grab A daAlinkHIO_setAnmGenMessage(&m.mGrabAAnm, ctx, "掴みA", 19.0f, 1); // Grab B @@ -1910,8 +1662,7 @@ void daAlinkHIO_wallCatch_c::genMessage(JORMContext* ctx) { // Climb daAlinkHIO_setAnmGenMessage(&m.mClimbAnm, ctx, "よじ登り", 29.0f, 1); // Climb midway start F - ctx->genSlider("よじ登り途中開始F", &m.mClimbStartFrame, 0.0f, 29.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("よじ登り途中開始F", &m.mClimbStartFrame, 0.0f, 29.0f); // Jump daAlinkHIO_setAnmGenMessage(&m.mJumpAnm, ctx, "ジャンプ", 13.0f, 0); } @@ -1935,7 +1686,7 @@ daAlinkHIO_wallCatch_c::daAlinkHIO_wallCatch_c() { void daAlinkHIO_wallFall_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // One hand grab daAlinkHIO_setAnmGenMessage(&m.mOneHandGrabAnm, ctx, "片手掴み", 22.0f, 0); // Two hand grab @@ -1960,19 +1711,17 @@ daAlinkHIO_wallFall_c::daAlinkHIO_wallFall_c() { void daAlinkHIO_wallMove_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Minimum animation speed - ctx->genSlider("最小A速度", &m.mMinAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("最小A速度", &m.mMinAnmSpeed, 0.0f, 10.0f); // Maximum animation speed - ctx->genSlider("最大A速度", &m.mMaxAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("最大A速度", &m.mMaxAnmSpeed, 0.0f, 10.0f); // Interpolation - ctx->genSlider("補間", &m.mInterpolation, 0.0f, 30.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("補間", &m.mInterpolation, 0.0f, 30.0f); // Minimum speed - ctx->genSlider("最小移動速度", &m.mMinSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("最小移動速度", &m.mMinSpeed, 0.0f, 50.0f); // Maximum speed - ctx->genSlider("最大移動速度", &m.mMaxSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("最大移動速度", &m.mMaxSpeed, 0.0f, 50.0f); } daAlinkHIO_wallMove_c::daAlinkHIO_wallMove_c() { @@ -1994,7 +1743,7 @@ daAlinkHIO_wallMove_c::daAlinkHIO_wallMove_c() { void daAlinkHIO_wallHang_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Small Jump ctx->genNode("小ジャンプ", &mSmallJump, 0, 0); // Wall Catch @@ -2004,29 +1753,21 @@ void daAlinkHIO_wallHang_c::genMessage(JORMContext* ctx) { // Wall Move ctx->genNode("掴み移動", &mWallMove, 0, 0); // Auto walk height - ctx->genSlider("自動歩き高さ", &m.auto_walk_height, 0.0f, 300.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("自動歩き高さ", &m.auto_walk_height, 0.0f, 300.0f); // Small jump height - ctx->genSlider("小ジャンプ高さ", &m.small_jump_height, 0.0f, 300.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("小ジャンプ高さ", &m.small_jump_height, 0.0f, 300.0f); // Climb height - ctx->genSlider("よじ登り高さ", &m.climb_height, 0.0f, 300.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("よじ登り高さ", &m.climb_height, 0.0f, 300.0f); // Jump climb height - ctx->genSlider("ジャンプ登り高さ", &m.jump_climb_height, 0.0f, 300.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ジャンプ登り高さ", &m.jump_climb_height, 0.0f, 300.0f); // Jump hang height - ctx->genSlider("ジャンプぶら下がり高さ", &m.jump_hang_height, 0.0f, 300.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("ジャンプぶら下がり高さ", &m.jump_hang_height, 0.0f, 300.0f); // Hang foot position height - ctx->genSlider("ぶら下がり足位置高さ", &m.hang_foot_pos_height, 0.0f, 300.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("ぶら下がり足位置高さ", &m.hang_foot_pos_height, 0.0f, 300.0f); // Small jump key input time - ctx->genSlider("小ジャンプキー入力時間", &m.small_jump_input_time, 0, 0x1e, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("小ジャンプキー入力時間", &m.small_jump_input_time, 0, 0x1e); // Grab key input time - ctx->genSlider("掴みキー入力時間", &m.grab_input_time, 0, 0x1e, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("掴みキー入力時間", &m.grab_input_time, 0, 0x1e); } daAlinkHIO_wallHang_c::daAlinkHIO_wallHang_c() @@ -2054,60 +1795,43 @@ daAlinkHIO_smallJump_c::~daAlinkHIO_smallJump_c() {} void daAlinkHIO_pushpull_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Standby A speed - ctx->genSlider("待機A速度", &m.mStandbyASpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("待機A速度", &m.mStandbyASpeed, 0.0f, 10.0f); // Standby interpolation - ctx->genSlider("待機補間", &m.mStandbyInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("待機補間", &m.mStandbyInterpolation, 0.0f, 10.0f); // Push A speed - ctx->genSlider("押しA速度", &m.mPushASpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("押しA速度", &m.mPushASpeed, 0.0f, 10.0f); // Push A speed (heavy) - ctx->genSlider("押しA速度(重)", &m.mPushASpeedHeavy, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("押しA速度(重)", &m.mPushASpeedHeavy, 0.0f, 10.0f); // Push interpolation - ctx->genSlider("押し補間", &m.mPushInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("押し補間", &m.mPushInterpolation, 0.0f, 10.0f); // Pull interpolation - ctx->genSlider("引き補間", &m.mPullInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("引き補間", &m.mPullInterpolation, 0.0f, 10.0f); // Sumo push A speed - ctx->genSlider("相撲押しA速度", &m.mSumoPushASpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("相撲押しA速度", &m.mSumoPushASpeed, 0.0f, 10.0f); // Sumo push additional A speed - ctx->genSlider("相撲押し追加A速度", &m.mSumoPushAddASpeed, 0.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("相撲押し追加A速度", &m.mSumoPushAddASpeed, 0.0f, 10.0f); // Sumo pushed A speed - ctx->genSlider("相撲押されA速度", &m.mSumoPushedASpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("相撲押されA速度", &m.mSumoPushedASpeed, 0.0f, 10.0f); // Sumo pushed additional A speed - ctx->genSlider("相撲押され追加A速度", &m.mSumoPushedAddASpeed, 0.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("相撲押され追加A速度", &m.mSumoPushedAddASpeed, 0.0f, 10.0f); // Sumo max gauge - ctx->genSlider("相撲最大ゲージ", &m.mSumoMaxGauge, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("相撲最大ゲージ", &m.mSumoMaxGauge, 0, 0x7fff); // Sumo increase gauge - ctx->genSlider("相撲増加ゲージ", &m.mSumoIncreaseGauge, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("相撲増加ゲージ", &m.mSumoIncreaseGauge, 0, 0x7fff); // Sumo penalty time - ctx->genSlider("相撲ペナルティ時間", &m.mSumoPenaltyTime, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("相撲ペナルティ時間", &m.mSumoPenaltyTime, 0, 0x7fff); // Sumo power 3/2 switch - ctx->genSlider("相撲パワー3・2境界", &m.mSumoPower3To2Switch, 0, 0x7fff, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("相撲パワー3・2境界", &m.mSumoPower3To2Switch, 0, 0x7fff); // Sumo power 2/1 switch - ctx->genSlider("相撲パワー2・1境界", &m.mSumoPower2To1Switch, 0, 0x7fff, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("相撲パワー2・1境界", &m.mSumoPower2To1Switch, 0, 0x7fff); // Sumo rotation allow power - ctx->genSlider("相撲旋回許可パワー", &m.mSumoRotationAllowPower, 0, 3, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("相撲旋回許可パワー", &m.mSumoRotationAllowPower, 0, 3); // Sumo rotation angle - ctx->genSlider("相撲旋回角度", &m.mSumoRotationAngle, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("相撲旋回角度", &m.mSumoRotationAngle, 0, 0x7fff); // Sumo wait rotation allow - ctx->genCheckBox("相撲待機旋回許可", &m.mEnableSumoWaitRotation, '\x01', 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genCheckBox("相撲待機旋回許可", &m.mEnableSumoWaitRotation, '\x01'); } daAlinkHIO_pushpull_c::daAlinkHIO_pushpull_c() { @@ -2129,7 +1853,7 @@ daAlinkHIO_pushpull_c::daAlinkHIO_pushpull_c() { void daAlinkHIO_damNormal_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Front daAlinkHIO_setAnmGenMessage(&m.mFrontAnm, ctx, "前方", 22.0f, 1); // Rear @@ -2139,21 +1863,17 @@ void daAlinkHIO_damNormal_c::genMessage(JORMContext* ctx) { // Right daAlinkHIO_setAnmGenMessage(&m.mRightAnm, ctx, "右方", 19.0f, 1); // Front-back body angle maximum - ctx->genSlider("前後体角度最大", &m.mFrontBackBodyMaxAngle, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("前後体角度最大", &m.mFrontBackBodyMaxAngle, 0, 0x7fff); // Left-right body angle maximum - ctx->genSlider("左右体角度最大", &m.mLeftRightBodyMaxAngle, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("左右体角度最大", &m.mLeftRightBodyMaxAngle, 0, 0x7fff); // Initial speed - ctx->genSlider("初速", &m.mInitialSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("初速", &m.mInitialSpeed, 0.0f, 100.0f); // Attack speed rate - ctx->genSlider("攻撃速度率", &m.mAttackSpeedRate, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("攻撃速度率", &m.mAttackSpeedRate, 0.0f, 10.0f); // Deceleration - ctx->genSlider("減速", &m.mDeceleration, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("減速", &m.mDeceleration, 0.0f, 10.0f); // Ice damage A speed - ctx->genSlider("氷ダメージA速度", &m.mIceDamageASpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("氷ダメージA速度", &m.mIceDamageASpeed, 0.0f, 10.0f); } daAlinkHIO_damNormal_c::daAlinkHIO_damNormal_c() { @@ -2175,26 +1895,21 @@ daAlinkHIO_damNormal_c::daAlinkHIO_damNormal_c() { void daAlinkHIO_damLaHu_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Damage interpolation - ctx->genSlider("ダメージ補間", &m.mDamageBlend, 0.0f, 20.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("ダメージ補間", &m.mDamageBlend, 0.0f, 20.0f); // Gravity - ctx->genSlider("重力", &m.mGravity, -10.0f, 0.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("重力", &m.mGravity, -10.0f, 0.0f); // Horizontal speed - ctx->genSlider("水平速度", &m.mHorizontalSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("水平速度", &m.mHorizontalSpeed, 0.0f, 100.0f); // Vertical speed - ctx->genSlider("垂直速度", &m.mVerticalSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("垂直速度", &m.mVerticalSpeed, 0.0f, 100.0f); // Deceleration - ctx->genSlider("減速", &m.mDeceleration, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("減速", &m.mDeceleration, 0.0f, 10.0f); // Bounce speed - ctx->genSlider("跳ね返り速度", &m.mBounceSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("跳ね返り速度", &m.mBounceSpeed, 0.0f, 100.0f); // Body rotation speed - ctx->genSlider("体回転速度", &m.mBodyRotateRate, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("体回転速度", &m.mBodyRotateRate, 0, 0x7fff); // Front get up daAlinkHIO_setAnmGenMessage(&m.mFrontGetUpAnm, ctx, "前起", 49.0f, 1); // Back get up @@ -2241,17 +1956,15 @@ daAlinkHIO_damLaHu_c::daAlinkHIO_damLaHu_c(int param_0) { void daAlinkHIO_damHorse_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // No direction daAlinkHIO_setAnmGenMessage(&m.mNoDirectionAnm, ctx, "方向なし", 9.0f, 0); // With direction daAlinkHIO_setAnmGenMessage(&m.mWithDirectionAnm, ctx, "方向あり", 11.0f, 0); // Front-back body angle maximum - ctx->genSlider("前後体角度最大", &m.mFrontBackBodyMaxAngle, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("前後体角度最大", &m.mFrontBackBodyMaxAngle, 0, 0x7fff); // Left-right body angle maximum - ctx->genSlider("左右体角度最大", &m.mLeftRightBodyMaxAngle, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("左右体角度最大", &m.mLeftRightBodyMaxAngle, 0, 0x7fff); } daAlinkHIO_damHorse_c::daAlinkHIO_damHorse_c() { @@ -2273,34 +1986,27 @@ daAlinkHIO_damHorse_c::daAlinkHIO_damHorse_c() { void daAlinkHIO_damFall_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Min safe landing height - ctx->genSlider("受身可能最小高さ", &m.mMinRollHeight, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("受身可能最小高さ", &m.mMinRollHeight, 0.0f, 100.0f); // Max safe landing height - ctx->genSlider("受身可能最大高さ", &m.mMaxRollHeight, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("受身可能最大高さ", &m.mMaxRollHeight, 0.0f, 100.0f); // Small damage height - ctx->genSlider("小ダメージ高さ", &m.mSmallDmgHeight, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("小ダメージ高さ", &m.mSmallDmgHeight, 0.0f, 100.0f); // Large damage height - ctx->genSlider("大ダメージ高さ", &m.mBigDmgHeight, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("大ダメージ高さ", &m.mBigDmgHeight, 0.0f, 100.0f); // Fall animation transition height - ctx->genSlider("空中アニメ移行高さ", &m.mFallAnmTransitionHeight, 0.0f, 100.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("空中アニメ移行高さ", &m.mFallAnmTransitionHeight, 0.0f, 100.0f); // Fall animation interpolation - ctx->genSlider("空中アニメ補間", &m.mFallAnmMorf, 0.0f, 20.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("空中アニメ補間", &m.mFallAnmMorf, 0.0f, 20.0f); // Landing daAlinkHIO_setAnmGenMessage(&m.mLandAnm, ctx, "着地", 11.0f, 0); // Small damage landing start F - ctx->genSlider("小ダメージ着地開始F", &m.mSmallDmgLandStartFrame, 0.0f, 11.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("小ダメージ着地開始F", &m.mSmallDmgLandStartFrame, 0.0f, 11.0f); // Small stop time - ctx->genSlider("小停止時間", &m.mSmallStopTime, 0, 0x96, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("小停止時間", &m.mSmallStopTime, 0, 0x96); // Large stop time - ctx->genSlider("大停止時間", &m.mBigStopTime, 0, 0x96, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("大停止時間", &m.mBigStopTime, 0, 0x96); // Aerial get up daAlinkHIO_setAnmGenMessage(&m.mStandAnm, ctx, "起上り", 17.0f, 1); } @@ -2324,18 +2030,15 @@ daAlinkHIO_damFall_c::daAlinkHIO_damFall_c() { void daAlinkHIO_damCaught_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Grab duration - ctx->genSlider("捕まり時間", &m.mGrabDuration, 0, 1000, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("捕まり時間", &m.mGrabDuration, 0, 1000); // Input fade time - ctx->genSlider("入力減り時間", &m.mInputFadeTime, 0, 0x1e, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("入力減り時間", &m.mInputFadeTime, 0, 0x1e); // Standby add A speed - ctx->genSlider("待機追加A速度", &m.mStandbyAddASpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("待機追加A速度", &m.mStandbyAddASpeed, 0.0f, 10.0f); // Standby interpolation - ctx->genSlider("待機補間", &m.mStandbyInterp, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("待機補間", &m.mStandbyInterp, 0.0f, 10.0f); // Escape daAlinkHIO_setAnmGenMessage(&m.mEscapeAnm, ctx, "脱出", 59.0f, 1); } @@ -2359,7 +2062,7 @@ daAlinkHIO_damCaught_c::daAlinkHIO_damCaught_c() { void daAlinkHIO_damSwim_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Front daAlinkHIO_setAnmGenMessage(&m.mFrontAnm, ctx, "前", 22.0f, 1); // Rear @@ -2369,20 +2072,17 @@ void daAlinkHIO_damSwim_c::genMessage(JORMContext* ctx) { // Right daAlinkHIO_setAnmGenMessage(&m.mRightAnm, ctx, "右", 19.0f, 1); // Front-back body angle maximum - ctx->genSlider("前後体角度最大", &m.mFrontBackBodyMaxAngle, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("前後体角度最大", &m.mFrontBackBodyMaxAngle, 0, 0x7fff); // Left-right body angle maximum - ctx->genSlider("左右体角度最大", &m.mLeftRightBodyMaxAngle, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("左右体角度最大", &m.mLeftRightBodyMaxAngle, 0, 0x7fff); // Initial speed - ctx->genSlider("初速", &m.mInitialSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("初速", &m.mInitialSpeed, 0.0f, 100.0f); // Attack speed rate - ctx->genSlider("攻撃速度率", &m.mAttackSpeedRate, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("攻撃速度率", &m.mAttackSpeedRate, 0.0f, 10.0f); // Max speed - ctx->genSlider("最高速", &m.mMaxSpeed, 0.0f, 30.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("最高速", &m.mMaxSpeed, 0.0f, 30.0f); // Deceleration - ctx->genSlider("減速", &m.mDeceleration, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("減速", &m.mDeceleration, 0.0f, 10.0f); // Sink daAlinkHIO_setAnmGenMessage(&m.mSinkAnm, ctx, "下沈", 10.0f, 0); // Water surface @@ -2408,7 +2108,7 @@ daAlinkHIO_damSwim_c::daAlinkHIO_damSwim_c() { void daAlinkHIO_damage_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Normal ctx->genNode("通常", &mDamNormal, 0, 0); // Large @@ -2424,57 +2124,51 @@ void daAlinkHIO_damage_c::genMessage(JORMContext* ctx) { // Swim ctx->genNode("泳ぎ", &mDamSwim, 0, 0); // Invincible state - ctx->genCheckBox("無敵状態", &m.mInvincible, '\x01', 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genCheckBox("無敵状態", &m.mInvincible, '\x01'); // Invincible time - ctx->genSlider("無敵時間", &m.mInvincibleTime, 0, 0x96, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("無敵時間", &m.mInvincibleTime, 0, 0x96); // Wolf floor invincible time - ctx->genSlider("狼ポリゴン時無敵時間", &m.mWolfFloorInvincibleTime, 0, 0x96, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("狼ポリゴン時無敵時間", &m.mWolfFloorInvincibleTime, 0, 0x96); // Floor get up daAlinkHIO_setAnmGenMessage(&m.mFloorDmgAnm, ctx, "床起き", 14.0f, 1); // Dash daAlinkHIO_setAnmGenMessage(&m.mDashDmgAnm, ctx, "ダッシュ", 9.0f, 0); // Recover stand anm speed - ctx->genSlider("復帰起き上がりA速度", &m.mRecoverStandAnmSpeed, 1.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("復帰起き上がりA速度", &m.mRecoverStandAnmSpeed, 1.0f, 10.0f); // Inverted fall interpolation - ctx->genSlider("逆さま落下補間", &m.mInvertedFallInterpolation, 0.0f, 50.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("逆さま落下補間", &m.mInvertedFallInterpolation, 0.0f, 50.0f); // Freeze wait time - ctx->genSlider("凍り待ち時間", &m.mFreezeTime, 1, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("凍り待ち時間", &m.mFreezeTime, 1, 0x7fff); // Freeze initial R - ctx->genSlider("凍り初期R", &m.mFreezeInitR, -0x40, 0x40, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("凍り初期R", &m.mFreezeInitR, -0x40, 0x40); // Freeze initial G - ctx->genSlider("凍り初期G", &m.mFreezeInitG, -0x40, 0x40, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("凍り初期G", &m.mFreezeInitG, -0x40, 0x40); // Freeze initial B - ctx->genSlider("凍り初期B", &m.mFreezeInitB, -0x40, 0x40, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("凍り初期B", &m.mFreezeInitB, -0x40, 0x40); // Freeze middle R - ctx->genSlider("凍り中R", &m.mFreezeR, -0xff, 0xff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("凍り中R", &m.mFreezeR, -0xff, 0xff); // Freeze middle G - ctx->genSlider("凍り中G", &m.mFreezeG, -0xff, 0xff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("凍り中G", &m.mFreezeG, -0xff, 0xff); // Freeze middle B - ctx->genSlider("凍り中B", &m.mFreezeB, -0xff, 0xff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("凍り中B", &m.mFreezeB, -0xff, 0xff); // Damage R0 - ctx->genSlider("ダメージR0", &m.mDamageR0, 0, 0xff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ダメージR0", &m.mDamageR0, 0, 0xff); // Damage G0 - ctx->genSlider("ダメージG0", &m.mDamageG0, 0, 0xff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ダメージG0", &m.mDamageG0, 0, 0xff); // Damage B0 - ctx->genSlider("ダメージB0", &m.mDamageB0, 0, 0xff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ダメージB0", &m.mDamageB0, 0, 0xff); // Damage R1 - ctx->genSlider("ダメージR1", &m.mDamageR1, 0, 0xff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ダメージR1", &m.mDamageR1, 0, 0xff); // Damage G1 - ctx->genSlider("ダメージG1", &m.mDamageG1, 0, 0xff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ダメージG1", &m.mDamageG1, 0, 0xff); // Damage B1 - ctx->genSlider("ダメージB1", &m.mDamageB1, 0, 0xff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ダメージB1", &m.mDamageB1, 0, 0xff); // Damage R2 - ctx->genSlider("ダメージR2", &m.mDamageR2, 0, 0xff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ダメージR2", &m.mDamageR2, 0, 0xff); // Damage G2 - ctx->genSlider("ダメージG2", &m.mDamageG2, 0, 0xff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ダメージG2", &m.mDamageG2, 0, 0xff); // Damage B2 - ctx->genSlider("ダメージB2", &m.mDamageB2, 0, 0xff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ダメージB2", &m.mDamageB2, 0, 0xff); } daAlinkHIO_damage_c::daAlinkHIO_damage_c() @@ -2504,44 +2198,35 @@ daAlinkHIO_damNormal_c::~daAlinkHIO_damNormal_c() {} void daAlinkHIO_horse_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Sword up Animation speed - ctx->genSlider("剣上A速度", &m.mSwordUpAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("剣上A速度", &m.mSwordUpAnmSpeed, 0.0f, 10.0f); // Sword up interpolation - ctx->genSlider("剣上補間", &m.mSwordUpInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("剣上補間", &m.mSwordUpInterpolation, 0.0f, 10.0f); // Sword up time - ctx->genSlider("剣上時間", &m.mSwordUpTime, 0, 300, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("剣上時間", &m.mSwordUpTime, 0, 300); // Search range angle - ctx->genSlider("サーチ範囲角度", &m.mSearchRangeAngle, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("サーチ範囲角度", &m.mSearchRangeAngle, 0, 0x7fff); // Walk out prohibition time - ctx->genSlider("歩出禁止時間", &m.mWalkOutProhibitionTime, 0, 500, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("歩出禁止時間", &m.mWalkOutProhibitionTime, 0, 500); // Walk out daAlinkHIO_setAnmGenMessage(&m.mWalkOutAnm, ctx, "歩出", 18.0f, 0); // Run out daAlinkHIO_setAnmGenMessage(&m.mRunOutAnm, ctx, "走出", 22.0f, 0); // Horse walk start F - ctx->genSlider("馬歩出開始F", &m.mHorseWalkStartFrame, 0.0f, 18.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("馬歩出開始F", &m.mHorseWalkStartFrame, 0.0f, 18.0f); // Whip(ctx, daAlinkHIO_setAnmGenMessage(&m.mWhipAnm, ctx, "鞭", 43.0f, 0); // Whip run out daAlinkHIO_setAnmGenMessage(&m.mWhipRunOutAnm, ctx, "鞭走出", 22.0f, 0); // Tired wait interpolation - ctx->genSlider("疲れ待機補間", &m.mTiredWaitInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("疲れ待機補間", &m.mTiredWaitInterpolation, 0.0f, 10.0f); // Whip wait time - ctx->genSlider("鞭打ち待ち時間", &m.mWhipWaitTime, 0, 300, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("鞭打ち待ち時間", &m.mWhipWaitTime, 0, 300); // Subjective downward max angle - ctx->genSlider("主観下向最大角度", &m.mSubjectiveDownwardMaxAngle, 0, 0x4000, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("主観下向最大角度", &m.mSubjectiveDownwardMaxAngle, 0, 0x4000); // Subjective upward max angle - ctx->genSlider("主観上向最大角度", &m.mSubjectiveUpwardMaxAngle, -0x4000, 0, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("主観上向最大角度", &m.mSubjectiveUpwardMaxAngle, -0x4000, 0); } daAlinkHIO_horse_c::daAlinkHIO_horse_c() { @@ -2563,51 +2248,37 @@ daAlinkHIO_horse_c::daAlinkHIO_horse_c() { void daAlinkHIO_canoe_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Stick rowing animation speed - ctx->genSlider("スティック漕ぎA速度", &m.mStickRowAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("スティック漕ぎA速度", &m.mStickRowAnmSpeed, 0.0f, 10.0f); // Button rowing animation speed - ctx->genSlider("ボタン漕ぎA速度", &m.mBtnRowAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ボタン漕ぎA速度", &m.mBtnRowAnmSpeed, 0.0f, 10.0f); // Stick rowing start animation speed - ctx->genSlider("スティック漕ぎ始めA速度", &m.mStickRowStartAnmSpeed, 0.0f, 10.0f, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("スティック漕ぎ始めA速度", &m.mStickRowStartAnmSpeed, 0.0f, 10.0f); // Button rowing start animation speed - ctx->genSlider("ボタン漕ぎ始めA速度", &m.mBtnRowStartAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("ボタン漕ぎ始めA速度", &m.mBtnRowStartAnmSpeed, 0.0f, 10.0f); // Canoe speed rate - ctx->genSlider("カヌー速度率", &m.mSpeedRate, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("カヌー速度率", &m.mSpeedRate, 0.0f, 10.0f); // Canoe maximum speed - ctx->genSlider("カヌー最高速度", &m.mMaxSpeed, 0.0f, 30.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("カヌー最高速度", &m.mMaxSpeed, 0.0f, 30.0f); // Canoe backward speed rate - ctx->genSlider("カヌー後退速度率", &m.mBackSpeedRate, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("カヌー後退速度率", &m.mBackSpeedRate, 0.0f, 10.0f); // Canoe backward maximum speed - ctx->genSlider("カヌー後退最高速度", &m.mBackMaxSpeed, 0.0f, 30.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("カヌー後退最高速度", &m.mBackMaxSpeed, 0.0f, 30.0f); // Canoe deceleration value - ctx->genSlider("カヌー減速値", &m.mDeceleration, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("カヌー減速値", &m.mDeceleration, 0.0f, 10.0f); // Canoe maximum turning angle - ctx->genSlider("カヌー最高旋回角度", &m.mMaxTurnAngle, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("カヌー最高旋回角度", &m.mMaxTurnAngle, 0, 0x7fff); // Left-right grip change daAlinkHIO_setAnmGenMessage(&m.mLeftRightChangeAnm, ctx, "左右持替", 23.0f, 0); // Downriver canoe maximum turning angle - ctx->genSlider("川下りカヌー最高旋回角度", &m.mMaxTurnAngle_RiverRide, 0, 0x7fff, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("川下りカヌー最高旋回角度", &m.mMaxTurnAngle_RiverRide, 0, 0x7fff); // Downriver canoe maximum speed - ctx->genSlider("川下りカヌー最高速度", &m.mMaxSpeed_RiverRide, 0.0f, 200.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("川下りカヌー最高速度", &m.mMaxSpeed_RiverRide, 0.0f, 200.0f); // Downriver canoe speed rate - ctx->genSlider("川下りカヌー速度率", &m.mSpeedRate_RiverRide, 0.0f, 100.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("川下りカヌー速度率", &m.mSpeedRate_RiverRide, 0.0f, 100.0f); // Downriver canoe deceleration value - ctx->genSlider("川下りカヌー減速値", &m.mDeceleration_RiverRide, 0.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("川下りカヌー減速値", &m.mDeceleration_RiverRide, 0.0f, 10.0f); } daAlinkHIO_canoe_c::daAlinkHIO_canoe_c() { @@ -2629,66 +2300,49 @@ daAlinkHIO_canoe_c::daAlinkHIO_canoe_c() { void daAlinkHIO_bow_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Shoot daAlinkHIO_setAnmGenMessage(&m.mShootAnm, ctx, "撃つ", 9.0f, 1); // Load daAlinkHIO_setAnmGenMessage(&m.mLoadAnm, ctx, "装填", 6.0f, 0); // Start interpolation - ctx->genSlider("開始補間", &m.mStartInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("開始補間", &m.mStartInterpolation, 0.0f, 10.0f); // Arrow speed - ctx->genSlider("矢速度", &m.mArrowSpeed, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("矢速度", &m.mArrowSpeed, 0.0f, 1000.0f); // Arrow distance - ctx->genSlider("矢飛距離", &m.mArrowDistance, 0.0f, 100000.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("矢飛距離", &m.mArrowDistance, 0.0f, 100000.0f); // Charge time - ctx->genSlider("ため時間", &m.mChargeArrowTime, 0, 300, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ため時間", &m.mChargeArrowTime, 0, 300); // Charge arrow speed - ctx->genSlider("ため矢速度", &m.mChargeArrowSpeed, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ため矢速度", &m.mChargeArrowSpeed, 0.0f, 1000.0f); // Charge arrow distance - ctx->genSlider("ため矢飛距離", &m.mChargeArrowDistance, 0.0f, 100000.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("ため矢飛距離", &m.mChargeArrowDistance, 0.0f, 100000.0f); // Scope arrow speed - ctx->genSlider("スコープ矢速度", &m.mScopeArrowSpeed, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("スコープ矢速度", &m.mScopeArrowSpeed, 0.0f, 1000.0f); // Scope arrow distance - ctx->genSlider("スコープ矢飛距離", &m.mScopeArrowDistance, 0.0f, 100000.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("スコープ矢飛距離", &m.mScopeArrowDistance, 0.0f, 100000.0f); // Arrow additional attack radius - ctx->genSlider("矢追加攻撃半径", &m.mArrowAttackRadius, 0.0f, 300.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("矢追加攻撃半径", &m.mArrowAttackRadius, 0.0f, 300.0f); // Arrow additional attack radius start - ctx->genSlider("矢追加攻撃半径開始", &m.mArrowIncAttackMaxStart, 0.0f, 100000.0f, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("矢追加攻撃半径開始", &m.mArrowIncAttackMaxStart, 0.0f, 100000.0f); // Arrow additional attack radius max - ctx->genSlider("矢追加攻撃半径最大", &m.mArrowIncAttackMax, 0.0f, 100000.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("矢追加攻撃半径最大", &m.mArrowIncAttackMax, 0.0f, 100000.0f); // Bomb arrow speed - ctx->genSlider("爆弾矢速度", &m.mBombArrowSpeed, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("爆弾矢速度", &m.mBombArrowSpeed, 0.0f, 1000.0f); // Bomb arrow distance - ctx->genSlider("爆弾矢飛距離", &m.mBombArrowDistance, 0.0f, 100000.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("爆弾矢飛距離", &m.mBombArrowDistance, 0.0f, 100000.0f); // Charge bomb arrow speed - ctx->genSlider("ため爆弾矢速度", &m.mChargeBombArrowSpeed, 0.0f, 1000.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("ため爆弾矢速度", &m.mChargeBombArrowSpeed, 0.0f, 1000.0f); // Charge bomb arrow distance - ctx->genSlider("ため爆弾矢飛距離", &m.mChargeBombArrowDistance, 0.0f, 100000.0f, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ため爆弾矢飛距離", &m.mChargeBombArrowDistance, 0.0f, 100000.0f); // Arrow wait time - ctx->genSlider("矢待ち時間", &m.mBombArrowHoldTime, 0, 300, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("矢待ち時間", &m.mBombArrowHoldTime, 0, 300); // Bomb arrow fly explode time - ctx->genSlider("爆弾矢飛行爆発時間", &m.mBombArrowFlyExplodeTime, 0, 1000, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("爆弾矢飛行爆発時間", &m.mBombArrowFlyExplodeTime, 0, 1000); // Slingshot speed - ctx->genSlider("パチンコ速度", &m.mSlingshotSpeed, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("パチンコ速度", &m.mSlingshotSpeed, 0.0f, 1000.0f); // Slingshot distance - ctx->genSlider("パチンコ飛距離", &m.mSlingshotDistance, 0.0f, 100000.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("パチンコ飛距離", &m.mSlingshotDistance, 0.0f, 100000.0f); } daAlinkHIO_bow_c::daAlinkHIO_bow_c() { @@ -2710,39 +2364,31 @@ daAlinkHIO_bow_c::daAlinkHIO_bow_c() { void daAlinkHIO_boom_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Throw daAlinkHIO_setAnmGenMessage(&m.mThrowAnm, ctx, "投げ", 21.0f, 1); // Catch daAlinkHIO_setAnmGenMessage(&m.mCatchAnm, ctx, "キャッチ", 25.0f, 1); // Idle animation speed - ctx->genSlider("待機A速度", &m.mIdleAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("待機A速度", &m.mIdleAnmSpeed, 0.0f, 10.0f); // Start interpolation - ctx->genSlider("開始補間", &m.mStartInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("開始補間", &m.mStartInterpolation, 0.0f, 10.0f); // Fly speed - ctx->genSlider("飛行速度", &m.mFlySpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("飛行速度", &m.mFlySpeed, 0.0f, 100.0f); // Charge fly speed - ctx->genSlider("ため飛行速度", &m.mChargeFlySpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("ため飛行速度", &m.mChargeFlySpeed, 0.0f, 100.0f); // Entangling fly speed - ctx->genSlider("巻込飛行速度", &m.mCatchSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("巻込飛行速度", &m.mCatchSpeed, 0.0f, 100.0f); // Fly distance max - ctx->genSlider("飛行距離", &m.mFlyDistMax, 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("飛行距離", &m.mFlyDistMax, 0.0f, 10000.0f); // Horseback fly distance max - ctx->genSlider("馬上飛行距離", &m.mHorsebackFlyDistMax, 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("馬上飛行距離", &m.mHorsebackFlyDistMax, 0.0f, 10000.0f); // Charge time - ctx->genSlider("ため時間", &m.mChargeTime, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ため時間", &m.mChargeTime, 0, 0x7fff); // Lock distance max - ctx->genSlider("ロック距離", &m.mLockDistMax, 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("ロック距離", &m.mLockDistMax, 0.0f, 10000.0f); // Wall piercing time - ctx->genSlider("壁突き抜け時間", &m.mBgThroughTime, 0, 1000, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("壁突き抜け時間", &m.mBgThroughTime, 0, 1000); } daAlinkHIO_boom_c::daAlinkHIO_boom_c() { @@ -2764,63 +2410,47 @@ daAlinkHIO_boom_c::daAlinkHIO_boom_c() { void daAlinkHIO_bomb_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Explode time - ctx->genSlider("爆発時間", &m.mExplodeTime, 0, 300, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("爆発時間", &m.mExplodeTime, 0, 300); // Gravity - ctx->genSlider("重力", &m.mGravity, -5.0f, 0.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("重力", &m.mGravity, -5.0f, 0.0f); // Max fall speed - ctx->genSlider("最大落下速度", &m.mMaxFallSpeed, -500.0f, 0.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("最大落下速度", &m.mMaxFallSpeed, -500.0f, 0.0f); // Throw horizontal speed - ctx->genSlider("投げ水平速度", &m.mThrowSpeedH, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("投げ水平速度", &m.mThrowSpeedH, 0.0f, 100.0f); // Throw vertical speed - ctx->genSlider("投げ垂直速度", &m.mThrowSpeedV, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("投げ垂直速度", &m.mThrowSpeedV, 0.0f, 100.0f); // Bound rate - ctx->genSlider("バウンド率", &m.mBoundRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("バウンド率", &m.mBoundRate, 0.0f, 1.0f); // Vertical stop speed - ctx->genSlider("垂直停止速度", &m.mStopSpeedY, 0.0f, 20.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("垂直停止速度", &m.mStopSpeedY, 0.0f, 20.0f); // Bounce time max speed - ctx->genSlider("跳返時最大速度", &m.mMaxSpeedY, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("跳返時最大速度", &m.mMaxSpeedY, 0.0f, 100.0f); // Effect scale - ctx->genSlider("爆発エフェクトスケール", &m.mEffScale, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("爆発エフェクトスケール", &m.mEffScale, 0.0f, 10.0f); // Underwater explode switch - ctx->genSlider("水中爆発切替え", &m.mExplodeWaterEffectLimit, 0.0f, 1000.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("水中爆発切替え", &m.mExplodeWaterEffectLimit, 0.0f, 1000.0f); // Explode attack radius - ctx->genSlider("爆発攻撃半径", &m.mAttackRadius, 0.0f, 500.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("爆発攻撃半径", &m.mAttackRadius, 0.0f, 500.0f); // Bomb insect red blink - ctx->genSlider("爆弾虫赤点滅", &m.mEnemyBombColorR, 0, 0xff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("爆弾虫赤点滅", &m.mEnemyBombColorR, 0, 0xff); // Bomb insect effect track rate - ctx->genSlider("爆弾虫エフェクト追従率", &m.mPokeBombTrackRate, 0.0f, 5.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("爆弾虫エフェクト追従率", &m.mPokeBombTrackRate, 0.0f, 5.0f); // Water gravity - ctx->genSlider("水中重力", &m.mWaterGravity, -5.0f, 0.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("水中重力", &m.mWaterGravity, -5.0f, 0.0f); // Water max fall speed - ctx->genSlider("水中最大落下速度", &m.mWaterMaxFallSpeed, -500.0f, 0.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("水中最大落下速度", &m.mWaterMaxFallSpeed, -500.0f, 0.0f); // Water throw horizontal speed - ctx->genSlider("水中投げ水平速度", &m.mWaterThrowSpeedH, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("水中投げ水平速度", &m.mWaterThrowSpeedH, 0.0f, 100.0f); // Water throw vertical speed - ctx->genSlider("水中投げ垂直速度", &m.mWaterThrowSpeedV, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("水中投げ垂直速度", &m.mWaterThrowSpeedV, 0.0f, 100.0f); // Wolf throw horizontal speed - ctx->genSlider("狼投げ水平速度", &m.mWolfThrowSpeedH, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("狼投げ水平速度", &m.mWolfThrowSpeedH, 0.0f, 100.0f); // Wolf throw vertical speed - ctx->genSlider("狼投げ垂直速度", &m.mWolfThrowSpeedV, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("狼投げ垂直速度", &m.mWolfThrowSpeedV, 0.0f, 100.0f); // Poke insect limit angle - ctx->genSlider("ポケムシ制限角度", &m.mBombInsectLimitAngle, 0, 0x5a, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ポケムシ制限角度", &m.mBombInsectLimitAngle, 0, 0x5a); } daAlinkHIO_bomb_c::daAlinkHIO_bomb_c() { @@ -2842,28 +2472,25 @@ daAlinkHIO_bomb_c::daAlinkHIO_bomb_c() { void daAlinkHIO_light_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // X angle - ctx->genSlider("X角度", &m.mXAngle, -0xb4, 0xb4, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("X角度", &m.mXAngle, -0xb4, 0xb4); // Power - ctx->genSlider("パワー", &m.mPower, 0.0f, 200.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("パワー", &m.mPower, 0.0f, 200.0f); // Width - ctx->genSlider("幅", &m.mWidth, 0.0f, 200.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("幅", &m.mWidth, 0.0f, 200.0f); // Y offset - ctx->genSlider("Yずらし", &m.mYOffset, -10000.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("Yずらし", &m.mYOffset, -10000.0f, 10000.0f); // Z offset - ctx->genSlider("Zずらし", &m.mZOffset, -10000.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("Zずらし", &m.mZOffset, -10000.0f, 10000.0f); // Color R - ctx->genSlider("色R", &m.mColorR, 0, 0xff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("色R", &m.mColorR, 0, 0xff); // Color G - ctx->genSlider("色G", &m.mColorG, 0, 0xff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("色G", &m.mColorG, 0, 0xff); // Color B - ctx->genSlider("色B", &m.mColorB, 0, 0xff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("色B", &m.mColorB, 0, 0xff); // Distance attenuation - ctx->startComboBox("距離減衰", &m.mDistanceAttenuationType, 0, NULL, 0xffff, 0xffff, 0x100, - 0x1a); + ctx->startComboBox("距離減衰", &m.mDistanceAttenuationType); // No attenuation [GX_DA_OFF] ctx->genComboBoxItem("減衰なし [GX_DA_OFF]", 0); // Gentle [GX_DA_GENTLE] @@ -2874,7 +2501,7 @@ void daAlinkHIO_light_c::genMessage(JORMContext* ctx) { ctx->genComboBoxItem("険しい [GX_DA_STEEP]", 3); ctx->endComboBox(); // Angle attenuation - ctx->startComboBox("角度減衰", &m.mAngleAttenuationType, 0, NULL, 0xffff, 0xffff, 0x100, 0x1a); + ctx->startComboBox("角度減衰", &m.mAngleAttenuationType); // Point [GX_SP_OFF] ctx->genComboBoxItem("ポイント [GX_SP_OFF]", 0); // Right angle [GX_SP_FLAT] @@ -2923,32 +2550,31 @@ daAlinkHIO_light_c::daAlinkHIO_light_c(int param_0) { void daAlinkHIO_kandelaar_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Shake daAlinkHIO_setAnmGenMessage(&m.mShakeAnm, ctx, "振る", 30.0f, 1); // Color Reg 1 R - ctx->genSlider("カラレジ1R", &m.mColorReg1R, 0, 0xff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("カラレジ1R", &m.mColorReg1R, 0, 0xff); // Color Reg 1 G - ctx->genSlider("カラレジ1G", &m.mColorReg1G, 0, 0xff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("カラレジ1G", &m.mColorReg1G, 0, 0xff); // Color Reg 1 B - ctx->genSlider("カラレジ1B", &m.mColorReg1B, 0, 0xff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("カラレジ1B", &m.mColorReg1B, 0, 0xff); // Color Reg 2 R - ctx->genSlider("カラレジ2R", &m.mColorReg2R, 0, 0xff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("カラレジ2R", &m.mColorReg2R, 0, 0xff); // Color Reg 2 G - ctx->genSlider("カラレジ2G", &m.mColorReg2G, 0, 0xff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("カラレジ2G", &m.mColorReg2G, 0, 0xff); // Color Reg 2 B - ctx->genSlider("カラレジ2B", &m.mColorReg2B, 0, 0xff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("カラレジ2B", &m.mColorReg2B, 0, 0xff); // Flame Track Rate - ctx->genSlider("炎追従率", &m.mFlameTrackRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("炎追従率", &m.mFlameTrackRate, 0.0f, 1.0f); // Pour Begin daAlinkHIO_setAnmGenMessage(&m.mBeginUnkAnm, ctx, "注始", 11.0f, 0); // Pour End daAlinkHIO_setAnmGenMessage(&m.mEndUnkAnm, ctx, "注終", 17.0f, 0); // Normal Oil Loss - ctx->genSlider("通常油減り", &m.mNormalOilLoss, 0, 30000, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("通常油減り", &m.mNormalOilLoss, 0, 30000); // Shake Oil Loss - ctx->genSlider("振り油減り", &m.mShakeOilLoss, 0, 30000, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("振り油減り", &m.mShakeOilLoss, 0, 30000); } daAlinkHIO_kandelaar_c::daAlinkHIO_kandelaar_c() { @@ -2970,50 +2596,37 @@ daAlinkHIO_kandelaar_c::daAlinkHIO_kandelaar_c() { void daAlinkHIO_magneBoots_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Equip daAlinkHIO_setAnmGenMessage(&m.mEquipAnm, ctx, "装備", 29.0f, 1); // Key input rate - ctx->genSlider("キー入力率", &m.mInputFactor, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("キー入力率", &m.mInputFactor, 0.0f, 1.0f); // Foot position ratio - ctx->genSlider("足位置比率", &m.mFeetPositionRatio, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("足位置比率", &m.mFeetPositionRatio, 0.0f, 1.0f); // Walk A speed max - ctx->genSlider("歩きA速度最大", &m.mWalkAnmSpeedMax, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("歩きA速度最大", &m.mWalkAnmSpeedMax, 0.0f, 10.0f); // Walk A speed min - ctx->genSlider("歩きA速度最小", &m.mWalkAnmSpeedMin, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("歩きA速度最小", &m.mWalkAnmSpeedMin, 0.0f, 10.0f); // Underwater key input rate - ctx->genSlider("水中キー入力率", &m.mWaterInputFactor, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("水中キー入力率", &m.mWaterInputFactor, 0.0f, 1.0f); // Underwater A speed rate - ctx->genSlider("水中A速度率", &m.mWaterStartWalkAnmRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("水中A速度率", &m.mWaterStartWalkAnmRate, 0.0f, 1.0f); // Underwater A speed rate (slow) - ctx->genSlider("水中A速度率(遅)", &m.mWaterWalkAnmRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("水中A速度率(遅)", &m.mWaterWalkAnmRate, 0.0f, 1.0f); // Underwater A speed rate (sword) - ctx->genSlider("水中A速度率(剣)", &m.mWaterVelRateSword, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("水中A速度率(剣)", &m.mWaterVelRateSword, 0.0f, 1.0f); // Max fly speed - ctx->genSlider("最大飛び速度", &m.mMaxMagneFlySpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("最大飛び速度", &m.mMaxMagneFlySpeed, 0.0f, 100.0f); // Fly acceleration - ctx->genSlider("飛び加速度", &m.mMagneFlyAccelRate, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("飛び加速度", &m.mMagneFlyAccelRate, 0.0f, 100.0f); // Underwater vertical speed rate - ctx->genSlider("水中垂直速度率", &m.mWaterVelocityY, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("水中垂直速度率", &m.mWaterVelocityY, 0.0f, 1.0f); // Underwater horizontal speed rate - ctx->genSlider("水中平面速度率", &m.mWaterVelocityX, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("水中平面速度率", &m.mWaterVelocityX, 0.0f, 1.0f); // Underwater key input rate (Zora) - ctx->genSlider("水中キー入力率(ゾーラ)", &m.mZoraWaterInputFactor, 0.0f, 1.0f, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("水中キー入力率(ゾーラ)", &m.mZoraWaterInputFactor, 0.0f, 1.0f); // Underwater A speed rate (Zora) - ctx->genSlider("水中A速度率(ゾーラ)", &m.mZoraWaterAnmSpeed, 0.0f, 1.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("水中A速度率(ゾーラ)", &m.mZoraWaterAnmSpeed, 0.0f, 1.0f); } daAlinkHIO_magneBoots_c::daAlinkHIO_magneBoots_c() { @@ -3035,7 +2648,7 @@ daAlinkHIO_magneBoots_c::daAlinkHIO_magneBoots_c() { void daAlinkHIO_fmChain_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Grip daAlinkHIO_setAnmGenMessage(&m.mGripAnm, ctx, "掴み", 20.0f, 1); // Unfinished @@ -3061,48 +2674,39 @@ daAlinkHIO_fmChain_c::daAlinkHIO_fmChain_c() { void daAlinkHIO_hookshot_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Idle A speed - ctx->genSlider("待機A速度", &m.mWaitAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("待機A速度", &m.mWaitAnmSpeed, 0.0f, 10.0f); // Start interpolation - ctx->genSlider("開始補間", &m.mStartInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("開始補間", &m.mStartInterpolation, 0.0f, 10.0f); // Maximum length - ctx->genSlider("最大長さ", &m.mMaxLength, 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("最大長さ", &m.mMaxLength, 0.0f, 10000.0f); // Launch speed - ctx->genSlider("発射速度", &m.mShootSpeed, 0.0f, 500.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("発射速度", &m.mShootSpeed, 0.0f, 500.0f); // Return speed - ctx->genSlider("戻り速度", &m.mReturnSpeed, 0.0f, 500.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("戻り速度", &m.mReturnSpeed, 0.0f, 500.0f); // Pierce return speed - ctx->genSlider("刺戻り速度", &m.mStickReturnSpeed, 0.0f, 500.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("刺戻り速度", &m.mStickReturnSpeed, 0.0f, 500.0f); // Shoot daAlinkHIO_setAnmGenMessage(&m.mShootAnm, ctx, "撃つ", 12.0f, 0); // Throw wait daAlinkHIO_setAnmGenMessage(&m.mRoofHangAnm, ctx, "天井停止", 39.0f, 1); // Ceiling ascent speed - ctx->genSlider("天井上昇速度", &m.mRoofHangRiseSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("天井上昇速度", &m.mRoofHangRiseSpeed, 0.0f, 50.0f); // Ceiling descent speed - ctx->genSlider("天井降下速度", &m.mRoofHangDecendSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("天井降下速度", &m.mRoofHangDecendSpeed, 0.0f, 50.0f); // Wall wait daAlinkHIO_setAnmGenMessage(&m.mWallHangAnm, ctx, "壁停止", 28.0f, 1); // Forced pierce - ctx->genCheckBox("強制刺さり", &m.mForceStick, '\x01', 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genCheckBox("強制刺さり", &m.mForceStick, '\x01'); // Boss battle maximum length - ctx->genSlider("ボス戦最大長さ", &m.mBossMaxLength, 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ボス戦最大長さ", &m.mBossMaxLength, 0.0f, 10000.0f); // Boss battle launch speed - ctx->genSlider("ボス戦発射速度", &m.mBossShootSpeed, 0.0f, 500.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ボス戦発射速度", &m.mBossShootSpeed, 0.0f, 500.0f); // Boss battle return speed - ctx->genSlider("ボス戦戻り速度", &m.mBossReturnSpeed, 0.0f, 500.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ボス戦戻り速度", &m.mBossReturnSpeed, 0.0f, 500.0f); // Boss battle pierce return speed - ctx->genSlider("ボス戦刺戻り速度", &m.mBossStickReturnSpeed, 0.0f, 500.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("ボス戦刺戻り速度", &m.mBossStickReturnSpeed, 0.0f, 500.0f); } daAlinkHIO_hookshot_c::daAlinkHIO_hookshot_c() { @@ -3124,44 +2728,35 @@ daAlinkHIO_hookshot_c::daAlinkHIO_hookshot_c() { void daAlinkHIO_spinner_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Gravity - ctx->genSlider("重力", &m.mGravity, -10.0f, 0.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("重力", &m.mGravity, -10.0f, 0.0f); // Max fall speed - ctx->genSlider("最大落下速度", &m.mMaxFallSpeed, -100.0f, 0.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("最大落下速度", &m.mMaxFallSpeed, -100.0f, 0.0f); // Jump rate - ctx->genSlider("ジャンプ比率", &m.mJumpRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ジャンプ比率", &m.mJumpRate, 0.0f, 1.0f); // Board wait time - ctx->genSlider("乗込待ち時間", &m.mBoardWaitTime, 0, 1000, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("乗込待ち時間", &m.mBoardWaitTime, 0, 1000); // Ride move time - ctx->genSlider("乗り移動時間", &m.mRideMoveTime, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("乗り移動時間", &m.mRideMoveTime, 0, 0x7fff); // Ride speed - ctx->genSlider("乗り速度", &m.mRideSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("乗り速度", &m.mRideSpeed, 0.0f, 100.0f); // Ride decel max - ctx->genSlider("乗り減速最大", &m.mDecelSpeedMax, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("乗り減速最大", &m.mDecelSpeedMax, 0.0f, 50.0f); // Ride decel min - ctx->genSlider("乗り減速最小", &m.mDecelSpeedMin, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("乗り減速最小", &m.mDecelSpeedMin, 0.0f, 50.0f); // Ride decel rate - ctx->genSlider("乗り減速率", &m.mDecelRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("乗り減速率", &m.mDecelRate, 0.0f, 1.0f); // Ride rot max - ctx->genSlider("乗り旋回最大", &m.mRideRotAngleMax, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("乗り旋回最大", &m.mRideRotAngleMax, 0, 0x7fff); // Ride rot min - ctx->genSlider("乗り旋回最小", &m.mRideRotAngleMin, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("乗り旋回最小", &m.mRideRotAngleMin, 0, 0x7fff); // Kick daAlinkHIO_setAnmGenMessage(&m.mKickAnm, ctx, "蹴り", 21.0f, 1); // Boss ride move time - ctx->genSlider("ボス乗り移動時間", &m.mBossRideMoveTime, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ボス乗り移動時間", &m.mBossRideMoveTime, 0, 0x7fff); // Boss ride speed - ctx->genSlider("ボス乗り速度", &m.mBossRideSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("ボス乗り速度", &m.mBossRideSpeed, 0.0f, 100.0f); } daAlinkHIO_spinner_c::daAlinkHIO_spinner_c() { @@ -3183,96 +2778,69 @@ daAlinkHIO_spinner_c::daAlinkHIO_spinner_c() { void daAlinkHIO_ironBall_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Idle A speed - ctx->genSlider("待機A速度", &m.mWaitAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("待機A速度", &m.mWaitAnmSpeed, 0.0f, 10.0f); // Foot position ratio - ctx->genSlider("足位置比率", &m.mFeetPosRatio, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("足位置比率", &m.mFeetPosRatio, 0.0f, 1.0f); // Walk A speed max - ctx->genSlider("歩きA速度最大", &m.mWalkAnmSpeedMax, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("歩きA速度最大", &m.mWalkAnmSpeedMax, 0.0f, 10.0f); // Walk A speed min - ctx->genSlider("歩きA速度最小", &m.mWalkAnmSpeedMin, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("歩きA速度最小", &m.mWalkAnmSpeedMin, 0.0f, 10.0f); // Prepare A speed - ctx->genSlider("準備A速度", &m.mPrepareAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("準備A速度", &m.mPrepareAnmSpeed, 0.0f, 10.0f); // Prepare interpolation - ctx->genSlider("準備補間", &m.mPrepareInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("準備補間", &m.mPrepareInterpolation, 0.0f, 10.0f); // Swing A speed - ctx->genSlider("回しA速度", &m.mTurnAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("回しA速度", &m.mTurnAnmSpeed, 0.0f, 10.0f); // Swing interpolation - ctx->genSlider("回し補間", &m.mTurnInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("回し補間", &m.mTurnInterpolation, 0.0f, 10.0f); // Pre-throw A speed - ctx->genSlider("投げ前A速度", &m.mPreThrowAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("投げ前A速度", &m.mPreThrowAnmSpeed, 0.0f, 10.0f); // Pre-throw interpolation - ctx->genSlider("投げ前補間", &m.mPreThrowAnmInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("投げ前補間", &m.mPreThrowAnmInterpolation, 0.0f, 10.0f); // Throw A speed - ctx->genSlider("投げA速度", &m.mThrowAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("投げA速度", &m.mThrowAnmSpeed, 0.0f, 10.0f); // Throw interpolation - ctx->genSlider("投げ補間", &m.mThrowInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("投げ補間", &m.mThrowInterpolation, 0.0f, 10.0f); // Pull A speed - ctx->genSlider("引きA速度", &m.mPullAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("引きA速度", &m.mPullAnmSpeed, 0.0f, 10.0f); // Pull interpolation - ctx->genSlider("引き補間", &m.mPullInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("引き補間", &m.mPullInterpolation, 0.0f, 10.0f); // Catch daAlinkHIO_setAnmGenMessage(&m.mCatchAnm, ctx, "キャッチ", 19.0f, 1); // Ball gravity - ctx->genSlider("球重力", &m.mBallGravity, -10.0f, 0.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("球重力", &m.mBallGravity, -10.0f, 0.0f); // Ball max fall speed - ctx->genSlider("球最大落下速度", &m.mBallMaxFallSpeed, -300.0f, 0.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("球最大落下速度", &m.mBallMaxFallSpeed, -300.0f, 0.0f); // Throw ball gravity - ctx->genSlider("投げ球重力", &m.mThrowBallGravity, -10.0f, 0.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("投げ球重力", &m.mThrowBallGravity, -10.0f, 0.0f); // Throw ball speed Z - ctx->genSlider("投げ球速度Z", &m.mThrowSpeedZ, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("投げ球速度Z", &m.mThrowSpeedZ, 0.0f, 100.0f); // Throw ball speed Y - ctx->genSlider("投げ球速度Y", &m.mThrowSpeedY, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("投げ球速度Y", &m.mThrowSpeedY, 0.0f, 100.0f); // Return ball gravity - ctx->genSlider("戻り球重力", &m.mReturnBallGravity, -10.0f, 0.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("戻り球重力", &m.mReturnBallGravity, -10.0f, 0.0f); // Chain speed rate - ctx->genSlider("鎖速度率", &m.mChainSpeedRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("鎖速度率", &m.mChainSpeedRate, 0.0f, 1.0f); // Chain gravity - ctx->genSlider("鎖重力", &m.mChainGravity, -10.0f, 0.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("鎖重力", &m.mChainGravity, -10.0f, 0.0f); // Throw chain gravity - ctx->genSlider("投げ鎖重力", &m.mThrowChainGravity, -10.0f, 0.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("投げ鎖重力", &m.mThrowChainGravity, -10.0f, 0.0f); // Throw chain accel Z - ctx->genSlider("投げ鎖付加速度Z", &m.mThrowChainAccelZ, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("投げ鎖付加速度Z", &m.mThrowChainAccelZ, 0.0f, 100.0f); // Throw chain accel Y - ctx->genSlider("投げ鎖付加速度Y", &m.mThrowChainAccelY, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("投げ鎖付加速度Y", &m.mThrowChainAccelY, 0.0f, 100.0f); // Throw chain add num - ctx->genSlider("投げ鎖追加数", &m.mThrowChainNum, 0, 100, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("投げ鎖追加数", &m.mThrowChainNum, 0, 100); // Return chain accel Y - ctx->genSlider("戻り鎖付加速度Y", &m.mReturnChainAccelY, 0.0f, 30.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("戻り鎖付加速度Y", &m.mReturnChainAccelY, 0.0f, 30.0f); // Return chain add rate - ctx->genSlider("戻り鎖付加率", &m.mReturnChainRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("戻り鎖付加率", &m.mReturnChainRate, 0.0f, 1.0f); // Return chain reduce num - ctx->genSlider("戻り鎖減少数", &m.mReturnChainRemoveNum, 0, 100, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("戻り鎖減少数", &m.mReturnChainRemoveNum, 0, 100); // Attack radius - ctx->genSlider("攻撃半径", &m.mAttackRadius, 0.0f, 200.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("攻撃半径", &m.mAttackRadius, 0.0f, 200.0f); } daAlinkHIO_ironBall_c::daAlinkHIO_ironBall_c() { @@ -3294,22 +2862,19 @@ daAlinkHIO_ironBall_c::daAlinkHIO_ironBall_c() { void daAlinkHIO_copyRod_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Swing daAlinkHIO_setAnmGenMessage(&m.mSwingAnm, ctx, "振り", 19.0f, 1); // Swing end daAlinkHIO_setAnmGenMessage(&m.mBigSwingAnm, ctx, "振り大", 39.0f, 1); // Ball speed - ctx->genSlider("ボール速度", &m.mBallSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ボール速度", &m.mBallSpeed, 0.0f, 100.0f); // Ball return speed - ctx->genSlider("ボール戻速度", &m.mBallReturnSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ボール戻速度", &m.mBallReturnSpeed, 0.0f, 100.0f); // Ball fly distance - ctx->genSlider("ボール飛距離", &m.mBallMaxDistance, 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ボール飛距離", &m.mBallMaxDistance, 0.0f, 10000.0f); // Boss battle ball fly distance - ctx->genSlider("ボス戦ボール飛距離", &m.mBossBallMaxDistance, 0.0f, 10000.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("ボス戦ボール飛距離", &m.mBossBallMaxDistance, 0.0f, 10000.0f); } daAlinkHIO_copyRod_c::daAlinkHIO_copyRod_c() { @@ -3331,7 +2896,7 @@ daAlinkHIO_copyRod_c::daAlinkHIO_copyRod_c() { void daAlinkHIO_pickUp_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Grab daAlinkHIO_setAnmGenMessage(&m.mGrabAnm, ctx, "掴み", 18.0f, 1); // Place @@ -3357,53 +2922,39 @@ daAlinkHIO_pickUp_c::daAlinkHIO_pickUp_c() { void daAlinkHIO_board_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Max speed - ctx->genSlider("最大速度", &m.mMaxSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("最大速度", &m.mMaxSpeed, 0.0f, 100.0f); // Paddling acceleration - ctx->genSlider("漕ぎ加速", &m.mPushAccel, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("漕ぎ加速", &m.mPushAccel, 0.0f, 100.0f); // Paddling max speed - ctx->genSlider("漕ぎ最大速度", &m.mMaxPushSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("漕ぎ最大速度", &m.mMaxPushSpeed, 0.0f, 100.0f); // Start min speed - ctx->genSlider("開始最低速度", &m.mStartMinSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("開始最低速度", &m.mStartMinSpeed, 0.0f, 100.0f); // Start add speed - ctx->genSlider("開始追加速度", &m.mStartAddSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("開始追加速度", &m.mStartAddSpeed, 0.0f, 100.0f); // Min jump Y speed - ctx->genSlider("最低ジャンプY速度", &m.mMinJumpSpeedY, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("最低ジャンプY速度", &m.mMinJumpSpeedY, 0.0f, 100.0f); // Max jump Y speed - ctx->genSlider("最高ジャンプY速度", &m.mMaxJumpSpeedY, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("最高ジャンプY速度", &m.mMaxJumpSpeedY, 0.0f, 100.0f); // Stand A speed - ctx->genSlider("立ちA速度", &m.mStandAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("立ちA速度", &m.mStandAnmSpeed, 0.0f, 10.0f); // Stand interpolation - ctx->genSlider("立ち補間", &m.mStandInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("立ち補間", &m.mStandInterpolation, 0.0f, 10.0f); // Sit A speed - ctx->genSlider("座りA速度", &m.mSitAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("座りA速度", &m.mSitAnmSpeed, 0.0f, 10.0f); // Sit interpolation - ctx->genSlider("座り補間", &m.mSitInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("座り補間", &m.mSitInterpolation, 0.0f, 10.0f); // Paddling max A speed - ctx->genSlider("漕ぎ最高A速度", &m.mPushAnmMaxSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("漕ぎ最高A速度", &m.mPushAnmMaxSpeed, 0.0f, 10.0f); // Paddling min A speed - ctx->genSlider("漕ぎ最小A速度", &m.mPushAnmMinSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("漕ぎ最小A速度", &m.mPushAnmMinSpeed, 0.0f, 10.0f); // Paddling interpolation - ctx->genSlider("漕ぎ補間", &m.mPushInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("漕ぎ補間", &m.mPushInterpolation, 0.0f, 10.0f); // Fast paddling switch speed - ctx->genSlider("早漕ぎ切替速度", &m.mFastPushSwitchSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("早漕ぎ切替速度", &m.mFastPushSwitchSpeed, 0.0f, 100.0f); // Fast paddling interpolation - ctx->genSlider("早漕ぎ補間", &m.mFastPushInterpolation, 0.0f, 20.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("早漕ぎ補間", &m.mFastPushInterpolation, 0.0f, 20.0f); // Fly out / Jump daAlinkHIO_setAnmGenMessage(&m.mJumpAnm, ctx, "飛出", 9.0f, 0); // Airborne @@ -3413,14 +2964,11 @@ void daAlinkHIO_board_c::genMessage(JORMContext* ctx) { // Rotation slash daAlinkHIO_setAnmGenMessage(&m.mSpinAnm, ctx, "回転斬り", 24.0f, 0); // Rotation slash min jump Y speed - ctx->genSlider("回転斬最低ジャンプY速度", &m.mSpinMinJumpSpeedY, 0.0f, 100.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("回転斬最低ジャンプY速度", &m.mSpinMinJumpSpeedY, 0.0f, 100.0f); // Rotation slash max jump Y speed - ctx->genSlider("回転斬最高ジャンプY速度", &m.mSpinMaxJumpSpeedY, 0.0f, 100.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("回転斬最高ジャンプY速度", &m.mSpinMaxJumpSpeedY, 0.0f, 100.0f); // Dedicated effect max speed - ctx->genSlider("専用エフェクト最大速度", &m.mEffectMaxSpeed, 0.1f, 200.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("専用エフェクト最大速度", &m.mEffectMaxSpeed, 0.1f, 200.0f); } daAlinkHIO_board_c::daAlinkHIO_board_c() { @@ -3442,7 +2990,7 @@ daAlinkHIO_board_c::daAlinkHIO_board_c() { void daAlinkHIO_bottle_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, (JOREventListener*)0x0, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Start drink daAlinkHIO_setAnmGenMessage(&m.mStartDrinkAnm, ctx, "飲む始め", 56.0f, 0); // End drink @@ -3482,7 +3030,7 @@ daAlinkHIO_bottle_c::daAlinkHIO_bottle_c() { void daAlinkHIO_item_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Bow ctx->genNode("弓", &mBow, 0, 0); // Boomerang @@ -3516,28 +3064,21 @@ void daAlinkHIO_item_c::genMessage(JORMContext* ctx) { // Bag hold equip daAlinkHIO_setAnmGenMessage(&m.mOneHandEquipAnm, ctx, "片手装備", 12.0f, 1); // Bag hold quick release A speed - ctx->genSlider("片手早解除A速度", &m.mOneHandReleaseAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("片手早解除A速度", &m.mOneHandReleaseAnmSpeed, 0.0f, 10.0f); // Two-hand hold equip daAlinkHIO_setAnmGenMessage(&m.mTwoHandEquipAnm, ctx, "両手装備", 14.0f, 1); // Two-hand hold quick release A speed - ctx->genSlider("両手早解除A速度", &m.mTwoHandReleaseAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("両手早解除A速度", &m.mTwoHandReleaseAnmSpeed, 0.0f, 10.0f); // Item first-person long press time - ctx->genSlider("アイテム主観長押時間", &m.mItemFPTransitionTimer, 0, 0x78, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("アイテム主観長押時間", &m.mItemFPTransitionTimer, 0, 0x78); // First-person downward max min move interval - ctx->genSlider("主観下方最大", &m.mItemFPMaxUnk, 0, 0x4000, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("主観下方最大", &m.mItemFPMaxUnk, 0, 0x4000); // First-person camera downward max min move interval - ctx->genSlider("主観上方最大", &m.mItemFPUpMaxUnk, -0x4000, 0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("主観上方最大", &m.mItemFPUpMaxUnk, -0x4000, 0); // First-person upward max min move interval - ctx->genSlider("Wii主観カメラ下方最大", &m.mWiiItemFPDownMaxUnk, 0, 0x4000, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("Wii主観カメラ下方最大", &m.mWiiItemFPDownMaxUnk, 0, 0x4000); // First-person camera upward max min move interval - ctx->genSlider("Wii主観カメラ上方最大", &m.mWiiItemFPUpMaxUnk, -0x4000, 0, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("Wii主観カメラ上方最大", &m.mWiiItemFPUpMaxUnk, -0x4000, 0); } daAlinkHIO_item_c::daAlinkHIO_item_c() @@ -3576,64 +3117,47 @@ daAlinkHIO_bow_c::~daAlinkHIO_bow_c() {} void daAlinkHIO_ladder_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Climb up start A speed - ctx->genSlider("登開始A速度", &m.mClimbUpStartASpeed, 0.0f, 10.0f, 0, NULL, 0xFFFF, 0xFFFF, - 0x200, 0x18); + ctx->genSlider("登開始A速度", &m.mClimbUpStartASpeed, 0.0f, 10.0f); // Climb up start interpolation - ctx->genSlider("登開始補間", &m.mClimbUpStartInterp, 0.0f, 10.0f, 0, NULL, 0xFFFF, 0xFFFF, - 0x200, 0x18); + ctx->genSlider("登開始補間", &m.mClimbUpStartInterp, 0.0f, 10.0f); // Climb up end A speed - ctx->genSlider("登終了A速度", &m.mClimbUpEndASpeed, 0.0f, 10.0f, 0, NULL, 0xFFFF, 0xFFFF, - 0x200, 0x18); + ctx->genSlider("登終了A速度", &m.mClimbUpEndASpeed, 0.0f, 10.0f); // Climb up end CF (transition frame?) - ctx->genSlider("登終了CF", &m.mClimbUpEndCF, 0.0f, 45.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, - 0x18); + ctx->genSlider("登終了CF", &m.mClimbUpEndCF, 0.0f, 45.0f); // Climb up end interpolation - ctx->genSlider("登終了補間", &m.mClimbUpEndInterp, 0.0f, 10.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, - 0x18); + ctx->genSlider("登終了補間", &m.mClimbUpEndInterp, 0.0f, 10.0f); // Climb down start A speed - ctx->genSlider("降開始A速度", &m.mClimbDownStartASpeed, 0.0f, 10.0f, 0, NULL, 0xFFFF, 0xFFFF, - 0x200, 0x18); + ctx->genSlider("降開始A速度", &m.mClimbDownStartASpeed, 0.0f, 10.0f); // Climb down start interpolation - ctx->genSlider("降開始補間", &m.mClimbDownStartInterp, 0.0f, 10.0f, 0, NULL, 0xFFFF, 0xFFFF, - 0x200, 0x18); + ctx->genSlider("降開始補間", &m.mClimbDownStartInterp, 0.0f, 10.0f); // Climb down end A speed - ctx->genSlider("降終了A速度", &m.mClimbDownEndASpeed, 0.0f, 10.0f, 0, NULL, 0xFFFF, 0xFFFF, - 0x200, 0x18); + ctx->genSlider("降終了A速度", &m.mClimbDownEndASpeed, 0.0f, 10.0f); // Climb down end CF (transition frame?) - ctx->genSlider("降終了CF", &m.mClimbDownEndCF, 0.0f, 20.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, - 0x18); + ctx->genSlider("降終了CF", &m.mClimbDownEndCF, 0.0f, 20.0f); // Climb down end interpolation - ctx->genSlider("降終了補間", &m.mClimbDownEndInterp, 0.0f, 10.0f, 0, NULL, 0xFFFF, 0xFFFF, - 0x200, 0x18); + ctx->genSlider("降終了補間", &m.mClimbDownEndInterp, 0.0f, 10.0f); // Movement minimum A speed - ctx->genSlider("移動最低A速度", &m.mMoveMinASpeed, 0.0f, 10.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, - 0x18); + ctx->genSlider("移動最低A速度", &m.mMoveMinASpeed, 0.0f, 10.0f); // Movement maximum speed - ctx->genSlider("移動最高A速度", &m.mMoveMaxSpeed, 0.0f, 10.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, - 0x18); + ctx->genSlider("移動最高A速度", &m.mMoveMaxSpeed, 0.0f, 10.0f); // Movement interpolation - ctx->genSlider("移動補間", &m.mMoveInterp, 0.0f, 10.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genSlider("移動補間", &m.mMoveInterp, 0.0f, 10.0f); // Wall attach animation daAlinkHIO_setAnmGenMessage(&m.mWallAttachAnm, ctx, "壁飛付", 13.0f, 1); // Wall approach offset - ctx->genSlider("壁飛付オフセット", &m.mWallApproachOffset, 0.0f, 300.0f, 0, NULL, 0xFFFF, - 0xFFFF, 0x200, 0x18); + ctx->genSlider("壁飛付オフセット", &m.mWallApproachOffset, 0.0f, 300.0f); // Wall attach miss animation daAlinkHIO_setAnmGenMessage(&m.mWallAttachMissAnm, ctx, "壁飛付ミス", 47.0f, 1); // Wall vertical movement minimum anm speed - ctx->genSlider("壁縦移動最低A速度", &m.mWallVerticalMinAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xFFFF, - 0xFFFF, 0x200, 0x18); + ctx->genSlider("壁縦移動最低A速度", &m.mWallVerticalMinAnmSpeed, 0.0f, 10.0f); // Wall vertical movement maximum anm speed - ctx->genSlider("壁縦移動最高A速度", &m.mWallVerticalMaxAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xFFFF, - 0xFFFF, 0x200, 0x18); + ctx->genSlider("壁縦移動最高A速度", &m.mWallVerticalMaxAnmSpeed, 0.0f, 10.0f); // Wall horizontal movement minimum anm speed - ctx->genSlider("壁横移動最低A速度", &m.mWallHorizontalMinAnmSpeed, 0.0f, 10.0f, 0, NULL, - 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genSlider("壁横移動最低A速度", &m.mWallHorizontalMinAnmSpeed, 0.0f, 10.0f); // Wall horizontal movement maximum anm speed - ctx->genSlider("壁横移動最高A速度", &m.mWallHorizontalMaxAnmSpeed, 0.0f, 10.0f, 0, NULL, - 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genSlider("壁横移動最高A速度", &m.mWallHorizontalMaxAnmSpeed, 0.0f, 10.0f); } daAlinkHIO_ladder_c::daAlinkHIO_ladder_c() { @@ -3655,52 +3179,39 @@ daAlinkHIO_ladder_c::daAlinkHIO_ladder_c() { void daAlinkHIO_roofHang_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Roof hang daAlinkHIO_setAnmGenMessage(&m.mRoofHangAnm, ctx, "張付", 34.0f, 1); // Standby A speed - ctx->genSlider("待機A速度", &m.mStandbyASpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("待機A速度", &m.mStandbyASpeed, 0.0f, 10.0f); // Standby interpolation - ctx->genSlider("待機補間", &m.mStandbyInterp, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("待機補間", &m.mStandbyInterp, 0.0f, 10.0f); // Vertical movement minimum A speed - ctx->genSlider("縦移動最低A速度", &m.mVertMoveMinASpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("縦移動最低A速度", &m.mVertMoveMinASpeed, 0.0f, 10.0f); // Vertical movement maximum A speed - ctx->genSlider("縦移動最高A速度", &m.mVertMoveMaxASpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("縦移動最高A速度", &m.mVertMoveMaxASpeed, 0.0f, 10.0f); // Vertical movement interpolation - ctx->genSlider("縦移動補間", &m.mVertMoveInterp, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("縦移動補間", &m.mVertMoveInterp, 0.0f, 10.0f); // Vertical movement minimum speed - ctx->genSlider("縦移動最低速度", &m.mVertMoveMinSpeed, 0.0f, 20.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("縦移動最低速度", &m.mVertMoveMinSpeed, 0.0f, 20.0f); // Vertical movement maximum speed - ctx->genSlider("縦移動最高速度", &m.mVertMoveMaxSpeed, 0.0f, 20.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("縦移動最高速度", &m.mVertMoveMaxSpeed, 0.0f, 20.0f); // Horizontal movement minimum A speed - ctx->genSlider("横移動最低A速度", &m.mHorizMoveMinASpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("横移動最低A速度", &m.mHorizMoveMinASpeed, 0.0f, 10.0f); // Horizontal movement maximum A speed - ctx->genSlider("横移動最高A速度", &m.mHorizMoveMaxASpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("横移動最高A速度", &m.mHorizMoveMaxASpeed, 0.0f, 10.0f); // Horizontal movement interpolation - ctx->genSlider("横移動補間", &m.mHorizMoveInterp, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("横移動補間", &m.mHorizMoveInterp, 0.0f, 10.0f); // Turn angle rate - ctx->genSlider("旋回角度率", &m.mTurnAngleRate, 0, 0x14, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("旋回角度率", &m.mTurnAngleRate, 0, 0x14); // Maximum turn angle - ctx->genSlider("旋回角度最大", &m.mMaxTurnAngle, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("旋回角度最大", &m.mMaxTurnAngle, 0, 0x7fff); // Minimum turn angle - ctx->genSlider("旋回角度最小", &m.mMinTurnAngle, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("旋回角度最小", &m.mMinTurnAngle, 0, 0x7fff); // Invert A speed - ctx->genSlider("反転A速度", &m.mInvertASpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("反転A速度", &m.mInvertASpeed, 0.0f, 10.0f); // Invert interpolation - ctx->genSlider("反転補間", &m.mInvertInterp, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("反転補間", &m.mInvertInterp, 0.0f, 10.0f); } daAlinkHIO_roofHang_c::daAlinkHIO_roofHang_c() { @@ -3722,9 +3233,9 @@ daAlinkHIO_roofHang_c::daAlinkHIO_roofHang_c() { void daAlinkHIO_grab_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Force weight specification - ctx->genSlider("強制重さ指定", &m.mForceWeightSpec, 0, 3, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("強制重さ指定", &m.mForceWeightSpec, 0, 3); // Preparation daAlinkHIO_setAnmGenMessage(&m.mPrepareAnm, ctx, "準備", 4.0f, 0); // Lift up @@ -3742,7 +3253,7 @@ void daAlinkHIO_grab_c::genMessage(JORMContext* ctx) { // Failure daAlinkHIO_setAnmGenMessage(&m.mFailAnm, ctx, "失敗", 19.0f, 1); // Failure stop time - ctx->genSlider("失敗停止時間", &m.mFailStopTime, 0, 300, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("失敗停止時間", &m.mFailStopTime, 0, 300); // Carry lift daAlinkHIO_setAnmGenMessage(&m.mCarryLiftAnm, ctx, "抱え上げ", 39.0f, 0); // Carry place reverse @@ -3770,141 +3281,103 @@ daAlinkHIO_grab_c::daAlinkHIO_grab_c() { void daAlinkHIO_swim_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Start height - ctx->genSlider("開始高さ", &m.mStartHeight, 0.0f, 200.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("開始高さ", &m.mStartHeight, 0.0f, 200.0f); // Float up height - ctx->genSlider("浮上高さ", &m.mFloatUpHeight, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("浮上高さ", &m.mFloatUpHeight, 0.0f, 100.0f); // Float up daAlinkHIO_setAnmGenMessage(&m.mFloatUpAnm, ctx, "浮上", 25.0f, 1); // Turn rate - ctx->genSlider("旋回率", &m.mTurnRate, 0, 100, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("旋回率", &m.mTurnRate, 0, 100); // Max turn - ctx->genSlider("旋回最大", &m.mMaxTurn, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("旋回最大", &m.mMaxTurn, 0, 0x7fff); // Min turn - ctx->genSlider("旋回最小", &m.mMinTurn, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("旋回最小", &m.mMinTurn, 0, 0x7fff); // Underwater turn rate - ctx->genSlider("水中旋回率", &m.mUnderwaterTurnRate, 0, 100, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("水中旋回率", &m.mUnderwaterTurnRate, 0, 100); // Underwater max turn - ctx->genSlider("水中旋回最大", &m.mUnderwaterMaxTurn, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("水中旋回最大", &m.mUnderwaterMaxTurn, 0, 0x7fff); // Underwater min turn - ctx->genSlider("水中旋回最小", &m.mUnderwaterMinTurn, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("水中旋回最小", &m.mUnderwaterMinTurn, 0, 0x7fff); // Forward min speed - ctx->genSlider("前最小速度", &m.mForwardMinSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("前最小速度", &m.mForwardMinSpeed, 0.0f, 50.0f); // Forward max speed - ctx->genSlider("前最高速度", &m.mForwardMaxSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("前最高速度", &m.mForwardMaxSpeed, 0.0f, 50.0f); // Strafe max speed - ctx->genSlider("横最高速度", &m.mStrafeMaxSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("横最高速度", &m.mStrafeMaxSpeed, 0.0f, 50.0f); // Backward max speed - ctx->genSlider("後最高速度", &m.mBackwardMaxSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("後最高速度", &m.mBackwardMaxSpeed, 0.0f, 50.0f); // Underwater max speed - ctx->genSlider("水中最高速度", &m.mUnderwaterMaxSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("水中最高速度", &m.mUnderwaterMaxSpeed, 0.0f, 50.0f); // Underwater button additional speed - ctx->genSlider("水中ボタン追加速度", &m.mUnderwaterButtonAdditionalSpeed, 0.0f, 50.0f, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("水中ボタン追加速度", &m.mUnderwaterButtonAdditionalSpeed, 0.0f, 50.0f); // Underwater fall max speed - ctx->genSlider("水中落下時最高速度", &m.mUnderwaterFallMaxSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("水中落下時最高速度", &m.mUnderwaterFallMaxSpeed, 0.0f, 50.0f); // Acceleration - ctx->genSlider("加速", &m.mAcceleration, 0.0f, 20.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("加速", &m.mAcceleration, 0.0f, 20.0f); // Deceleration - ctx->genSlider("減速", &m.mDeceleration, 0.0f, 20.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("減速", &m.mDeceleration, 0.0f, 20.0f); // Max fall speed - ctx->genSlider("最大落下速度", &m.mMaxFallSpeed, -100.0f, 0.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("最大落下速度", &m.mMaxFallSpeed, -100.0f, 0.0f); // Standing max fall speed - ctx->genSlider("立ち最大落下速度", &m.mStandingMaxFallSpeed, -100.0f, 0.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("立ち最大落下速度", &m.mStandingMaxFallSpeed, -100.0f, 0.0f); // Boots gravity - ctx->genSlider("ブーツ重力", &m.mBootsGravity, -10.0f, 0.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("ブーツ重力", &m.mBootsGravity, -10.0f, 0.0f); // Boots max fall speed - ctx->genSlider("ブーツ最大落下速度", &m.mBootsMaxFallSpeed, -100.0f, 0.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("ブーツ最大落下速度", &m.mBootsMaxFallSpeed, -100.0f, 0.0f); // Max float up speed - ctx->genSlider("最大浮上速度", &m.mMaxFloatUpSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("最大浮上速度", &m.mMaxFloatUpSpeed, 0.0f, 100.0f); // Buoyancy - ctx->genSlider("浮力", &m.mBuoyancy, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("浮力", &m.mBuoyancy, 0.0f, 10.0f); // Wait anm speed - ctx->genSlider("待機A速度", &m.mWaitAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("待機A速度", &m.mWaitAnmSpeed, 0.0f, 10.0f); // Wait interpolation - ctx->genSlider("待機補間", &m.mWaitInterpolation, 0.0f, 30.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("待機補間", &m.mWaitInterpolation, 0.0f, 30.0f); // Wait up down shake amount - ctx->genSlider("待機上下揺れ量", &m.mWaitUpDownShakeAmount, 0.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("待機上下揺れ量", &m.mWaitUpDownShakeAmount, 0.0f, 10.0f); // Forward min anm speed - ctx->genSlider("前最小A速度", &m.mForwardMinAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("前最小A速度", &m.mForwardMinAnmSpeed, 0.0f, 10.0f); // Forward max anm speed - ctx->genSlider("前最大A速度", &m.mForwardMaxAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("前最大A速度", &m.mForwardMaxAnmSpeed, 0.0f, 10.0f); // Strafe min anm speed - ctx->genSlider("横最小A速度", &m.mStrafeMinAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("横最小A速度", &m.mStrafeMinAnmSpeed, 0.0f, 10.0f); // Strafe max anm speed - ctx->genSlider("横最大A速度", &m.mStrafeMaxAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("横最大A速度", &m.mStrafeMaxAnmSpeed, 0.0f, 10.0f); // Backward min anm speed - ctx->genSlider("後最小A速度", &m.mBackwardMinAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("後最小A速度", &m.mBackwardMinAnmSpeed, 0.0f, 10.0f); // Backward max anm speed - ctx->genSlider("後最大A速度", &m.mBackwardMaxAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("後最大A速度", &m.mBackwardMaxAnmSpeed, 0.0f, 10.0f); // Underwater min anm speed - ctx->genSlider("水中最小A速度", &m.mUnderwaterMinAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("水中最小A速度", &m.mUnderwaterMinAnmSpeed, 0.0f, 10.0f); // Underwater max anm speed - ctx->genSlider("水中最大A速度", &m.mUnderwaterMaxAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("水中最大A速度", &m.mUnderwaterMaxAnmSpeed, 0.0f, 10.0f); // Underwater additional A speed - ctx->genSlider("水中追加A速度", &m.mUnderwaterAdditionalAnmSpeed, 0.0f, 5.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("水中追加A速度", &m.mUnderwaterAdditionalAnmSpeed, 0.0f, 5.0f); // Movement interpolation - ctx->genSlider("移動補間", &m.mMoveInterpolation, 0.0f, 30.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("移動補間", &m.mMoveInterpolation, 0.0f, 30.0f); // Climb height - ctx->genSlider("よじ登り高さ", &m.mClimbHeight, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("よじ登り高さ", &m.mClimbHeight, 0.0f, 100.0f); // Climb water surface under - ctx->genSlider("よじ登り水面下", &m.mClimbWaterSurfaceUnder, -100.0f, 0.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("よじ登り水面下", &m.mClimbWaterSurfaceUnder, -100.0f, 0.0f); // Normal buoyancy water depth - ctx->genSlider("通常浮力水深", &m.mNormalBuoyancyWaterDepth, 0.0f, 1000.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("通常浮力水深", &m.mNormalBuoyancyWaterDepth, 0.0f, 1000.0f); // Zora clothes buoyancy - ctx->genSlider("ゾーラ服浮力", &m.mZoraClothesBuoyancy, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ゾーラ服浮力", &m.mZoraClothesBuoyancy, 0.0f, 10.0f); // Dive daAlinkHIO_setAnmGenMessage(&m.mDiveAnm, ctx, "潜り", 23.0f, 0); // Underwater dive daAlinkHIO_setAnmGenMessage(&m.mUnderwaterDiveAnm, ctx, "水中潜り", 23.0f, 0); // Float up swim speed rate - ctx->genSlider("浮上泳ぎ速度率", &m.mFloatUpSwimSpeedRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("浮上泳ぎ速度率", &m.mFloatUpSwimSpeedRate, 0.0f, 1.0f); // Dash max speed - ctx->genSlider("D最高速度", &m.mDashMaxSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("D最高速度", &m.mDashMaxSpeed, 0.0f, 50.0f); // Dash deceleration - ctx->genSlider("D減速", &m.mDashDeceleration, 0.0f, 20.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("D減速", &m.mDashDeceleration, 0.0f, 20.0f); // Dash min A speed - ctx->genSlider("D最小A速度", &m.mDashMinAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("D最小A速度", &m.mDashMinAnmSpeed, 0.0f, 10.0f); // Dash max A speed - ctx->genSlider("D最大A速度", &m.mDashMaxAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("D最大A速度", &m.mDashMaxAnmSpeed, 0.0f, 10.0f); // Dash daAlinkHIO_setAnmGenMessage(&m.mDashAnm, ctx, "ダッシュ", 37.0f, 0); } @@ -3928,152 +3401,111 @@ daAlinkHIO_swim_c::daAlinkHIO_swim_c() { void daAlinkHIO_wlMove_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Max speed - ctx->genSlider("最高速度", &m.mMaxSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("最高速度", &m.mMaxSpeed, 0.0f, 100.0f); // Idle A speed - ctx->genSlider("待機A速度", &m.mIdleAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("待機A速度", &m.mIdleAnmSpeed, 0.0f, 10.0f); // Walk A speed - ctx->genSlider("歩きA速度", &m.mWalkAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("歩きA速度", &m.mWalkAnmSpeed, 0.0f, 10.0f); // Brisk walk A speed - ctx->genSlider("速歩A速度", &m.mBriskWalkAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("速歩A速度", &m.mBriskWalkAnmSpeed, 0.0f, 10.0f); // Run A speed - ctx->genSlider("走りA速度", &m.mRunAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("走りA速度", &m.mRunAnmSpeed, 0.0f, 10.0f); // Quick run A speed - ctx->genSlider("速走A速度", &m.mQuickRunAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("速走A速度", &m.mQuickRunAnmSpeed, 0.0f, 10.0f); // Idle to walk rate - ctx->genSlider("待機→歩き率", &m.mIdleToWalkRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("待機→歩き率", &m.mIdleToWalkRate, 0.0f, 1.0f); // Walk to brisk walk rate - ctx->genSlider("歩き→速歩率", &m.mWalkToBriskWalkRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("歩き→速歩率", &m.mWalkToBriskWalkRate, 0.0f, 1.0f); // Standby run to run rate - ctx->genSlider("待走→走り率", &m.mStandbyRunToRunRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("待走→走り率", &m.mStandbyRunToRunRate, 0.0f, 1.0f); // Run to quick run rate - ctx->genSlider("走り→速走率", &m.mRunToQuickRunRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("走り→速走率", &m.mRunToQuickRunRate, 0.0f, 1.0f); // Run A minimum blend rate - ctx->genSlider("走りA最低合成率", &m.mRunAnmMinBlendRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("走りA最低合成率", &m.mRunAnmMinBlendRate, 0.0f, 1.0f); // Normal interpolation - ctx->genSlider("通常補間", &m.mNormalInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("通常補間", &m.mNormalInterpolation, 0.0f, 10.0f); // Walk-run interpolation - ctx->genSlider("歩き走り補間", &m.mWalkRunInterpolation, 0.0f, 30.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("歩き走り補間", &m.mWalkRunInterpolation, 0.0f, 30.0f); // Idle interpolation - ctx->genSlider("待機補間", &m.mIdleInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("待機補間", &m.mIdleInterpolation, 0.0f, 10.0f); // Turn maximum - ctx->genSlider("旋回最大", &m.mTurnMax, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("旋回最大", &m.mTurnMax, 0, 0x7fff); // Turn minimum - ctx->genSlider("旋回最小", &m.mTurnMin, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("旋回最小", &m.mTurnMin, 0, 0x7fff); // Turn angle rate - ctx->genSlider("旋回角度率", &m.mTurnAngleRate, 0, 0x14, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("旋回角度率", &m.mTurnAngleRate, 0, 0x14); // Acceleration - ctx->genSlider("加速", &m.mAcceleration, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("加速", &m.mAcceleration, 0.0f, 10.0f); // Deceleration - ctx->genSlider("減速", &m.mDeceleration, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("減速", &m.mDeceleration, 0.0f, 10.0f); // Slip daAlinkHIO_setAnmGenMessage(&m.mSlipAnm, ctx, "滑り", 14.0f, 0); // Slip start rate - ctx->genSlider("滑り開始率", &m.mSlipStartRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("滑り開始率", &m.mSlipStartRate, 0.0f, 1.0f); // Slip initial speed rate - ctx->genSlider("滑り初速率", &m.mSlipInitSpeedRate, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("滑り初速率", &m.mSlipInitSpeedRate, 0.0f, 10.0f); // Slip deceleration - ctx->genSlider("滑り減速", &m.mSlipDeceleration, 0.0f, 20.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("滑り減速", &m.mSlipDeceleration, 0.0f, 20.0f); // Reverse turn daAlinkHIO_setAnmGenMessage(&m.mReverseAnm, ctx, "反転", 14.0f, 1); // Idle reverse start frame - ctx->genSlider("待機反転開始F", &m.mIdleReverseStartFrame, 0.0f, 14.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("待機反転開始F", &m.mIdleReverseStartFrame, 0.0f, 14.0f); // Reverse speed - ctx->genSlider("反転速度", &m.mReverseSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("反転速度", &m.mReverseSpeed, 0.0f, 50.0f); // Reverse fall height - ctx->genSlider("反転落下高さ", &m.mReverseFallHeight, 0.0f, 500.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("反転落下高さ", &m.mReverseFallHeight, 0.0f, 500.0f); // Reverse fall interpolation - ctx->genSlider("反転落下補間", &m.mReverseFallInterpolation, 0.0f, 30.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("反転落下補間", &m.mReverseFallInterpolation, 0.0f, 30.0f); // Gaze max speed - ctx->genSlider("注目最高速度", &m.mGazeMaxSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("注目最高速度", &m.mGazeMaxSpeed, 0.0f, 100.0f); // Gaze idle A speed - ctx->genSlider("注目待機A速度", &m.mGazeIdleAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("注目待機A速度", &m.mGazeIdleAnmSpeed, 0.0f, 10.0f); // A Dash daAlinkHIO_setAnmGenMessage(&m.mADashAnm, ctx, "Aダッシュ", 19.0f, 1); // A Dash duration - ctx->genSlider("Aダッシュ時間", &m.mADashDuration, 0, 300, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("Aダッシュ時間", &m.mADashDuration, 0, 300); // A Dash cooldown time - ctx->genSlider("Aダッシュ禁止時間", &m.mADashCooldownTime, 0, 300, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("Aダッシュ禁止時間", &m.mADashCooldownTime, 0, 300); // A Dash max speed - ctx->genSlider("Aダッシュ最高速度", &m.mADashMaxSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("Aダッシュ最高速度", &m.mADashMaxSpeed, 0.0f, 100.0f); // A Dash initial speed - ctx->genSlider("Aダッシュ初速", &m.mADashInitSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("Aダッシュ初速", &m.mADashInitSpeed, 0.0f, 100.0f); // A Dash quick run A speed - ctx->genSlider("Aダッシュ速走A速度", &m.mADashQuickRunAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("Aダッシュ速走A速度", &m.mADashQuickRunAnmSpeed, 0.0f, 10.0f); // A Dash acceleration - ctx->genSlider("Aダッシュ加速", &m.mADashAcceleration, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("Aダッシュ加速", &m.mADashAcceleration, 0.0f, 10.0f); // A Dash duration (slow) - ctx->genSlider("Aダッシュ時間(遅)", &m.mADashDurationSlow, 0, 300, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("Aダッシュ時間(遅)", &m.mADashDurationSlow, 0, 300); // A Dash cooldown time (slow) - ctx->genSlider("Aダッシュ禁止時間(遅)", &m.mADashCooldownTimeSlow, 0, 300, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("Aダッシュ禁止時間(遅)", &m.mADashCooldownTimeSlow, 0, 300); // A Dash max speed (slow) - ctx->genSlider("Aダッシュ最高速度(遅)", &m.mADashMaxSpeedSlow, 0.0f, 100.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("Aダッシュ最高速度(遅)", &m.mADashMaxSpeedSlow, 0.0f, 100.0f); // A Dash initial speed (slow) - ctx->genSlider("Aダッシュ初速(遅)", &m.mADashInitSpeedSlow, 0.0f, 100.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("Aダッシュ初速(遅)", &m.mADashInitSpeedSlow, 0.0f, 100.0f); // A Dash quick run A speed (slow) - ctx->genSlider("Aダッシュ速走A速度(遅)", &m.mADashQuickRunASpeedSlow, 0.0f, 10.0f, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("Aダッシュ速走A速度(遅)", &m.mADashQuickRunASpeedSlow, 0.0f, 10.0f); // A Dash acceleration (slow) - ctx->genSlider("Aダッシュ加速(遅)", &m.mADashAccelerationSlow, 0.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("Aダッシュ加速(遅)", &m.mADashAccelerationSlow, 0.0f, 10.0f); // A Dash duration (slow 2) - ctx->genSlider("Aダッシュ時間(遅2)", &m.mADashDurationSlow2, 0, 300, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("Aダッシュ時間(遅2)", &m.mADashDurationSlow2, 0, 300); // A Dash cooldown time (slow 2) - ctx->genSlider("Aダッシュ禁止時間(遅2)", &m.mADashCooldownTimeSlow2, 0, 300, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("Aダッシュ禁止時間(遅2)", &m.mADashCooldownTimeSlow2, 0, 300); // A Dash max speed (slow 2) - ctx->genSlider("Aダッシュ最高速度(遅2)", &m.mADashMaxSpeedSlow2, 0.0f, 100.0f, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("Aダッシュ最高速度(遅2)", &m.mADashMaxSpeedSlow2, 0.0f, 100.0f); // A Dash initial speed (slow 2) - ctx->genSlider("Aダッシュ初速(遅2)", &m.mADashInitSpeedSlow2, 0.0f, 100.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("Aダッシュ初速(遅2)", &m.mADashInitSpeedSlow2, 0.0f, 100.0f); // A Dash quick run A speed (slow 2) - ctx->genSlider("Aダッシュ速走A速度(遅2)", &m.mADashQuickRunASpeedSlow2, 0.0f, 10.0f, 0, - NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("Aダッシュ速走A速度(遅2)", &m.mADashQuickRunASpeedSlow2, 0.0f, 10.0f); // A Dash acceleration (slow 2) - ctx->genSlider("Aダッシュ加速(遅2)", &m.mADashAccelerationSlow2, 0.0f, 10.0f, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("Aダッシュ加速(遅2)", &m.mADashAccelerationSlow2, 0.0f, 10.0f); // Dash rebound daAlinkHIO_setAnmGenMessage(&m.mDashReboundAnm, ctx, "ダッシュ跳返", 41.0f, 1); // Dash rebound horizontal speed - ctx->genSlider("ダッシュ跳返水平速度", &m.mDashReboundHorizontalSpeed, 0.0f, 100.0f, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ダッシュ跳返水平速度", &m.mDashReboundHorizontalSpeed, 0.0f, 100.0f); // Dash rebound vertical speed - ctx->genSlider("ダッシュ跳返垂直速度", &m.mDashReboundVerticalSpeed, 0.0f, 100.0f, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ダッシュ跳返垂直速度", &m.mDashReboundVerticalSpeed, 0.0f, 100.0f); } daAlinkHIO_wlMove_c::daAlinkHIO_wlMove_c() { @@ -4095,57 +3527,45 @@ daAlinkHIO_wlMove_c::daAlinkHIO_wlMove_c() { void daAlinkHIO_wlMoveNoP_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Max speed - ctx->genSlider("最高速度", &m.mMaxSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("最高速度", &m.mMaxSpeed, 0.0f, 100.0f); // Idle animation speed - ctx->genSlider("待機A速度", &m.mIdleAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("待機A速度", &m.mIdleAnmSpeed, 0.0f, 10.0f); // Walk animation speed - ctx->genSlider("歩きA速度", &m.mWalkAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("歩きA速度", &m.mWalkAnmSpeed, 0.0f, 10.0f); // Jog animation speed - ctx->genSlider("速歩A速度", &m.mJogAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("速歩A速度", &m.mJogAnmSpeed, 0.0f, 10.0f); // Run animation speed - ctx->genSlider("走りA速度", &m.mRunAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("走りA速度", &m.mRunAnmSpeed, 0.0f, 10.0f); // Idle to walk rate - ctx->genSlider("待機→歩き率", &m.mIdleToWalkRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("待機→歩き率", &m.mIdleToWalkRate, 0.0f, 1.0f); // Walk to jog rate - ctx->genSlider("歩き→速歩率", &m.mWalkToJogRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("歩き→速歩率", &m.mWalkToJogRate, 0.0f, 1.0f); // Jog to run rate - ctx->genSlider("待走→走り率", &m.mJogToRunRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("待走→走り率", &m.mJogToRunRate, 0.0f, 1.0f); // Run animation minimum blend rate - ctx->genSlider("走りA最低合成率", &m.mRunAnmMinBlendRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("走りA最低合成率", &m.mRunAnmMinBlendRate, 0.0f, 1.0f); // Walk run interpolation - ctx->genSlider("歩き走り補間", &m.mWalkRunInterpolation, 0.0f, 30.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("歩き走り補間", &m.mWalkRunInterpolation, 0.0f, 30.0f); // Max turn - ctx->genSlider("旋回最大", &m.mTurnMax, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("旋回最大", &m.mTurnMax, 0, 0x7fff); // Min turn - ctx->genSlider("旋回最小", &m.mTurnMin, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("旋回最小", &m.mTurnMin, 0, 0x7fff); // Turn angle rate - ctx->genSlider("旋回角度率", &m.mTurnAngleRate, 0, 0x14, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("旋回角度率", &m.mTurnAngleRate, 0, 0x14); // Acceleration - ctx->genSlider("加速", &m.mAcceleration, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("加速", &m.mAcceleration, 0.0f, 10.0f); // Deceleration - ctx->genSlider("減速", &m.mDeceleration, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("減速", &m.mDeceleration, 0.0f, 10.0f); // Slide start rate - ctx->genSlider("滑り開始率", &m.mSlideStartRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("滑り開始率", &m.mSlideStartRate, 0.0f, 1.0f); // Slide initial speed - ctx->genSlider("滑り初速率", &m.mSlideInitSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("滑り初速率", &m.mSlideInitSpeed, 0.0f, 10.0f); // Slide deceleration - ctx->genSlider("滑り減速", &m.mSlideDeceleration, 0.0f, 20.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("滑り減速", &m.mSlideDeceleration, 0.0f, 20.0f); // Reverse speed - ctx->genSlider("反転速度", &m.mReverseSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("反転速度", &m.mReverseSpeed, 0.0f, 50.0f); } daAlinkHIO_wlMoveNoP_c::daAlinkHIO_wlMoveNoP_c() { @@ -4167,48 +3587,37 @@ daAlinkHIO_wlMoveNoP_c::daAlinkHIO_wlMoveNoP_c() { void daAlinkHIO_wlAtnMove_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Max speed - ctx->genSlider("最高速度", &m.mMaxSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("最高速度", &m.mMaxSpeed, 0.0f, 50.0f); // Acceleration - ctx->genSlider("加速度", &m.mAcceleration, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("加速度", &m.mAcceleration, 0.0f, 10.0f); // Walk animation speed - ctx->genSlider("歩きA速度", &m.mWalkAnmSpeed, 0.01f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("歩きA速度", &m.mWalkAnmSpeed, 0.01f, 10.0f); // Run animation speed - ctx->genSlider("走りA速度", &m.mRunAnmSpeed, 0.01f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("走りA速度", &m.mRunAnmSpeed, 0.01f, 10.0f); // Walk change rate - ctx->genSlider("歩き変更率", &m.mWalkChangeRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("歩き変更率", &m.mWalkChangeRate, 0.0f, 1.0f); // Run change rate - ctx->genSlider("走り変更率", &m.mRunChangeRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("走り変更率", &m.mRunChangeRate, 0.0f, 1.0f); // Turn angle max - ctx->genSlider("旋回角度最大", &m.mTurnAngleMax, 0, 0x4000, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("旋回角度最大", &m.mTurnAngleMax, 0, 0x4000); // Turn angle min - ctx->genSlider("旋回角度最小", &m.mTurnAngleMin, 0, 0x4000, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("旋回角度最小", &m.mTurnAngleMin, 0, 0x4000); // Turn angle rate - ctx->genSlider("旋回角度率", &m.mTurnAngleRate, 0, 0x14, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("旋回角度率", &m.mTurnAngleRate, 0, 0x14); // Deceleration - ctx->genSlider("減速", &m.mDeceleration, 0.0f, 20.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("減速", &m.mDeceleration, 0.0f, 20.0f); // Rear max speed - ctx->genSlider("後方最高速度", &m.mRearMaxSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("後方最高速度", &m.mRearMaxSpeed, 0.0f, 50.0f); // Rear acceleration - ctx->genSlider("後方加速度", &m.mRearAcceleration, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("後方加速度", &m.mRearAcceleration, 0.0f, 10.0f); // Rear walk animation speed - ctx->genSlider("後歩A速度", &m.mRearWalkAnmSpeed, 0.01f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("後歩A速度", &m.mRearWalkAnmSpeed, 0.01f, 10.0f); // Rear walk change rate - ctx->genSlider("後歩変更率", &m.mRearWalkChangeRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("後歩変更率", &m.mRearWalkChangeRate, 0.0f, 1.0f); // Rear deceleration - ctx->genSlider("後方減速", &m.mRearDeceleration, 0.0f, 20.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("後方減速", &m.mRearDeceleration, 0.0f, 20.0f); } daAlinkHIO_wlAtnMove_c::daAlinkHIO_wlAtnMove_c() { @@ -4230,7 +3639,7 @@ daAlinkHIO_wlAtnMove_c::daAlinkHIO_wlAtnMove_c() { void daAlinkHIO_wlHowl_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Howl animation daAlinkHIO_setAnmGenMessage(&m.mHowlAnm, ctx, "遠吠え", 49.0f, 1); // Sitting howl animation @@ -4240,17 +3649,13 @@ void daAlinkHIO_wlHowl_c::genMessage(JORMContext* ctx) { // Threat stance animation daAlinkHIO_setAnmGenMessage(&m.mThreatStanceAnm, ctx, "威嚇ため", 17.0f, 0); // Threat move interpolation - ctx->genSlider("威嚇移動補間", &m.mThreatMoveInterp, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("威嚇移動補間", &m.mThreatMoveInterp, 0.0f, 10.0f); // Threat move min anm speed - ctx->genSlider("威嚇移動最小A速度", &m.mThreatMoveMinAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("威嚇移動最小A速度", &m.mThreatMoveMinAnmSpeed, 0.0f, 10.0f); // Threat move max anm speed - ctx->genSlider("威嚇移動最大A速度", &m.mThreatMoveMaxAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("威嚇移動最大A速度", &m.mThreatMoveMaxAnmSpeed, 0.0f, 10.0f); // Threat move rate - ctx->genSlider("威嚇移動率", &m.mThreatMoveRate, 0.0f, 30.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("威嚇移動率", &m.mThreatMoveRate, 0.0f, 30.0f); } daAlinkHIO_wlHowl_c::daAlinkHIO_wlHowl_c() { @@ -4272,31 +3677,27 @@ daAlinkHIO_wlHowl_c::daAlinkHIO_wlHowl_c() { void daAlinkHIO_wlSideStep_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Side jump animation daAlinkHIO_setAnmGenMessage(&m.mSideJumpAnm, ctx, "横飛", 4.0f, 0); // Side jump horizontal speed - ctx->genSlider("横飛水平速度", &m.mSideJumpHorizSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("横飛水平速度", &m.mSideJumpHorizSpeed, 0.0f, 50.0f); // Side jump vertical speed - ctx->genSlider("横飛垂直速度", &m.mSideJumpVertSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("横飛垂直速度", &m.mSideJumpVertSpeed, 0.0f, 50.0f); // Side landing animation daAlinkHIO_setAnmGenMessage(&m.mSideLandAnm, ctx, "横着地", 23.0f, 1); // Back jump animation daAlinkHIO_setAnmGenMessage(&m.mBackJumpAnm, ctx, "後飛", 4.0f, 0); // Back jump horizontal speed - ctx->genSlider("後飛水平速度", &m.mBackJumpHorizSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("後飛水平速度", &m.mBackJumpHorizSpeed, 0.0f, 50.0f); // Back jump vertical speed - ctx->genSlider("後飛垂直速度", &m.mBackJumpVertSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("後飛垂直速度", &m.mBackJumpVertSpeed, 0.0f, 50.0f); // Back landing animation daAlinkHIO_setAnmGenMessage(&m.mBackLandAnm, ctx, "後着地", 23.0f, 1); // Fall height - ctx->genSlider("落下高さ", &m.mFallHeight, 0.0f, 500.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("落下高さ", &m.mFallHeight, 0.0f, 500.0f); // Fall interpolation - ctx->genSlider("落下補間", &m.mFallInterp, 0.0f, 30.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("落下補間", &m.mFallInterp, 0.0f, 30.0f); } daAlinkHIO_wlSideStep_c::daAlinkHIO_wlSideStep_c() { @@ -4318,21 +3719,19 @@ daAlinkHIO_wlSideStep_c::daAlinkHIO_wlSideStep_c() { void daAlinkHIO_wlBackJump_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Back jump animation daAlinkHIO_setAnmGenMessage(&m.mBackJumpAnm, ctx, "ジャンプ", 11.0f, 0); // Back jump horizontal speed - ctx->genSlider("水平速度", &m.mBackJumpHorizSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("水平速度", &m.mBackJumpHorizSpeed, 0.0f, 50.0f); // Back jump vertical speed - ctx->genSlider("垂直速度", &m.mBackJumpVertSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("垂直速度", &m.mBackJumpVertSpeed, 0.0f, 50.0f); // Back landing animation daAlinkHIO_setAnmGenMessage(&m.mBackLandAnm, ctx, "着地", 28.0f, 1); // Fall height - ctx->genSlider("落下高さ", &m.mFallHeight, 0.0f, 500.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("落下高さ", &m.mFallHeight, 0.0f, 500.0f); // Fall interpolation - ctx->genSlider("落下補間", &m.mFallInterp, 0.0f, 30.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("落下補間", &m.mFallInterp, 0.0f, 30.0f); } daAlinkHIO_wlBackJump_c::daAlinkHIO_wlBackJump_c() { @@ -4354,62 +3753,47 @@ daAlinkHIO_wlBackJump_c::daAlinkHIO_wlBackJump_c() { void daAlinkHIO_wlAutoJump_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Gravity - ctx->genSlider("重力", &m.mGravity, -10.0f, 0.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("重力", &m.mGravity, -10.0f, 0.0f); // Max fall speed - ctx->genSlider("最大落下速度", &m.mMaxFallSpeed, -300.0f, 0.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("最大落下速度", &m.mMaxFallSpeed, -300.0f, 0.0f); // Jump animation daAlinkHIO_setAnmGenMessage(&m.mJumpAnm, ctx, "ジャンプ", 3.0f, 0); // Climb animation daAlinkHIO_setAnmGenMessage(&m.mClimbAnm, ctx, "空中", 6.0f, 0); // Jump limit speed - ctx->genSlider("ジャンプ限度速度", &m.mJumpLimitSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ジャンプ限度速度", &m.mJumpLimitSpeed, 0.0f, 100.0f); // Jump min speed - ctx->genSlider("ジャンプ最低速度", &m.mJumpMinSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ジャンプ最低速度", &m.mJumpMinSpeed, 0.0f, 100.0f); // Jump max speed - ctx->genSlider("ジャンプ最高速度", &m.mJumpMaxSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ジャンプ最高速度", &m.mJumpMaxSpeed, 0.0f, 100.0f); // Jump speed rate - ctx->genSlider("ジャンプ速度率", &m.mJumpSpeedRate, 0.0f, 5.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("ジャンプ速度率", &m.mJumpSpeedRate, 0.0f, 5.0f); // Jump angle - ctx->genSlider("ジャンプ角度", &m.mJumpAngle, 0, 0x4000, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ジャンプ角度", &m.mJumpAngle, 0, 0x4000); // Jump fall interpolation - ctx->genSlider("ジャンプ落下補間", &m.mJumpFallInterp, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ジャンプ落下補間", &m.mJumpFallInterp, 0.0f, 50.0f); // Always max speed jump - ctx->genCheckBox("必ず最高速度ジャンプ", &m.mAlwaysMaxSpeedJump, '\x01', 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genCheckBox("必ず最高速度ジャンプ", &m.mAlwaysMaxSpeedJump, '\x01'); // Landing animation daAlinkHIO_setAnmGenMessage(&m.mLandingAnm, ctx, "着地", 24.0f, 1); // Normal fall interpolation - ctx->genSlider("通常落下補間", &m.mNormalFallInterp, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("通常落下補間", &m.mNormalFallInterp, 0.0f, 50.0f); // Weak jump anm speed - ctx->genSlider("ジャンプA速度(弱)", &m.mWeakJumpAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ジャンプA速度(弱)", &m.mWeakJumpAnmSpeed, 0.0f, 10.0f); // Weak jump limit speed - ctx->genSlider("ジャンプ限度速度(弱)", &m.mWeakJumpLimitSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("ジャンプ限度速度(弱)", &m.mWeakJumpLimitSpeed, 0.0f, 100.0f); // Weak jump min speed - ctx->genSlider("ジャンプ最低速度(弱)", &m.mWeakJumpMinSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("ジャンプ最低速度(弱)", &m.mWeakJumpMinSpeed, 0.0f, 100.0f); // Weak jump max speed - ctx->genSlider("ジャンプ最高速度(弱)", &m.mWeakJumpMaxSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("ジャンプ最高速度(弱)", &m.mWeakJumpMaxSpeed, 0.0f, 100.0f); // Weak jump speed rate - ctx->genSlider("ジャンプ速度率(弱)", &m.mWeakJumpSpeedRate, 0.0f, 5.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ジャンプ速度率(弱)", &m.mWeakJumpSpeedRate, 0.0f, 5.0f); // Weak jump angle - ctx->genSlider("ジャンプ角度(弱)", &m.mWeakJumpAngle, 0, 0x4000, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("ジャンプ角度(弱)", &m.mWeakJumpAngle, 0, 0x4000); // Hang limit height - ctx->genSlider("ぶら下がり限界高さ", &m.mHangLimitHeight, 0.0f, 1000.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("ぶら下がり限界高さ", &m.mHangLimitHeight, 0.0f, 1000.0f); } daAlinkHIO_wlAutoJump_c::daAlinkHIO_wlAutoJump_c() { @@ -4431,20 +3815,17 @@ daAlinkHIO_wlAutoJump_c::daAlinkHIO_wlAutoJump_c() { void daAlinkHIO_wlPush_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Idle Anm Speed - ctx->genSlider("待機A速度", &m.mIdleAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("待機A速度", &m.mIdleAnmSpeed, 0.0f, 10.0f); // Idle Interpolation - ctx->genSlider("待機補間", &m.mIdleInterp, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("待機補間", &m.mIdleInterp, 0.0f, 10.0f); // Push Anm Speed - ctx->genSlider("押しA速度", &m.mPushAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("押しA速度", &m.mPushAnmSpeed, 0.0f, 10.0f); // Heavy Push Anm Speed - ctx->genSlider("押しA速度(重)", &m.mHeavyPushAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("押しA速度(重)", &m.mHeavyPushAnmSpeed, 0.0f, 10.0f); // Push Interpolation - ctx->genSlider("押し補間", &m.mPushInterp, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("押し補間", &m.mPushInterp, 0.0f, 10.0f); } daAlinkHIO_wlPush_c::daAlinkHIO_wlPush_c() { @@ -4466,40 +3847,31 @@ daAlinkHIO_wlPush_c::daAlinkHIO_wlPush_c() { void daAlinkHIO_wlLie_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Sitting animation daAlinkHIO_setAnmGenMessage(&m.mSittingAnm, ctx, "座り", 14.0f, 1); // Sitting idle anm speed - ctx->genSlider("座り待機A速度", &m.mSittingIdleAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("座り待機A速度", &m.mSittingIdleAnmSpeed, 0.0f, 10.0f); // Sitting idle interp - ctx->genSlider("座り待機補間", &m.mSittingIdleInterp, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("座り待機補間", &m.mSittingIdleInterp, 0.0f, 10.0f); // Stand up interp - ctx->genSlider("立ち上がり補間", &m.mStandUpInterp, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("立ち上がり補間", &m.mStandUpInterp, 0.0f, 10.0f); // Prone start animation daAlinkHIO_setAnmGenMessage(&m.mProneStartAnm, ctx, "伏せ開始", 11.0f, 1); // Prone min anm speed - ctx->genSlider("伏せ最小A速度", &m.mProneMinAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("伏せ最小A速度", &m.mProneMinAnmSpeed, 0.0f, 10.0f); // Prone max anm speed - ctx->genSlider("伏せ最大A速度", &m.mProneMaxAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("伏せ最大A速度", &m.mProneMaxAnmSpeed, 0.0f, 10.0f); // Prone move interp - ctx->genSlider("伏せ移動補間", &m.mProneMoveInterp, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("伏せ移動補間", &m.mProneMoveInterp, 0.0f, 10.0f); // Prone move rate - ctx->genSlider("伏せ移動率", &m.mProneMoveRate, 0.0f, 30.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("伏せ移動率", &m.mProneMoveRate, 0.0f, 30.0f); // Prone turn rate - ctx->genSlider("伏せ旋回率", &m.mProneTurnRate, 0, 100, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("伏せ旋回率", &m.mProneTurnRate, 0, 100); // Prone turn max - ctx->genSlider("伏せ旋回最大", &m.mProneTurnMax, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("伏せ旋回最大", &m.mProneTurnMax, 0, 0x7fff); // Prone turn min - ctx->genSlider("伏せ旋回最小", &m.mProneTurnMin, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("伏せ旋回最小", &m.mProneTurnMin, 0, 0x7fff); } daAlinkHIO_wlLie_c::daAlinkHIO_wlLie_c() { @@ -4521,31 +3893,23 @@ daAlinkHIO_wlLie_c::daAlinkHIO_wlLie_c() { void daAlinkHIO_wlWallHang_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Auto walk height - ctx->genSlider("自動歩き高さ", &m.mAutoWalkHeight, 0.0f, 300.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("自動歩き高さ", &m.mAutoWalkHeight, 0.0f, 300.0f); // Small jump height - ctx->genSlider("小ジャンプ高さ", &m.mSmallJumpHeight, 0.0f, 300.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("小ジャンプ高さ", &m.mSmallJumpHeight, 0.0f, 300.0f); // Wall grab height - ctx->genSlider("壁掴み高さ", &m.mWallGrabHeight, 0.0f, 300.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("壁掴み高さ", &m.mWallGrabHeight, 0.0f, 300.0f); // Climb height - ctx->genSlider("よじ登り高さ", &m.mClimbHeight, 0.0f, 300.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("よじ登り高さ", &m.mClimbHeight, 0.0f, 300.0f); // Hanging foot height - ctx->genSlider("ぶら下がり足位置高さ", &m.mHangingFootHeight, 0.0f, 300.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("ぶら下がり足位置高さ", &m.mHangingFootHeight, 0.0f, 300.0f); // Jump horizontal speed - ctx->genSlider("ジャンプ水平速度", &m.mJumpHorizontalSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("ジャンプ水平速度", &m.mJumpHorizontalSpeed, 0.0f, 50.0f); // Jump target height offset - ctx->genSlider("ジャンプ目標高さオフセット", &m.mJumpTargetHeightOffset, 0.0f, 200.0f, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ジャンプ目標高さオフセット", &m.mJumpTargetHeightOffset, 0.0f, 200.0f); // Jump to fall interpolation - ctx->genSlider("ジャンプ→落下補間", &m.mJumpToFallInterp, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ジャンプ→落下補間", &m.mJumpToFallInterp, 0.0f, 100.0f); // Pre-grab jump animation daAlinkHIO_setAnmGenMessage(&m.mPreGrabJumpAnm, ctx, "掴前ジャンプ", 13.0f, 0); // Wall grab animation @@ -4555,8 +3919,7 @@ void daAlinkHIO_wlWallHang_c::genMessage(JORMContext* ctx) { // Fall grab animation daAlinkHIO_setAnmGenMessage(&m.mFallGrabAnm, ctx, "落下掴み", 39.0f, 0); // Hanging fall interpolation - ctx->genSlider("ぶら下がり落下補間", &m.mHangingFallInterp, 0.0f, 200.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("ぶら下がり落下補間", &m.mHangingFallInterp, 0.0f, 200.0f); // Ledge climb animation daAlinkHIO_setAnmGenMessage(&m.mLedgeClimbAnm, ctx, "段差登", 6.0f, 0); // Ledge land animation @@ -4582,7 +3945,7 @@ daAlinkHIO_wlWallHang_c::daAlinkHIO_wlWallHang_c() { void daAlinkHIO_wlDamNormal_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Forward animation daAlinkHIO_setAnmGenMessage(&m.mForwardAnm, ctx, "前方", 9.0f, 1); // Backward animation @@ -4592,15 +3955,13 @@ void daAlinkHIO_wlDamNormal_c::genMessage(JORMContext* ctx) { // Right animation daAlinkHIO_setAnmGenMessage(&m.mRightAnm, ctx, "右方", 9.0f, 1); // Initial speed - ctx->genSlider("初速", &m.mInitSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("初速", &m.mInitSpeed, 0.0f, 100.0f); // Attack speed rate - ctx->genSlider("攻撃速度率", &m.mAttackSpeedRate, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("攻撃速度率", &m.mAttackSpeedRate, 0.0f, 10.0f); // Deceleration - ctx->genSlider("減速", &m.mDeceleration, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("減速", &m.mDeceleration, 0.0f, 10.0f); // Ice damage A speed - ctx->genSlider("氷ダメージA速度", &m.mIceDamageAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("氷ダメージA速度", &m.mIceDamageAnmSpeed, 0.0f, 10.0f); } daAlinkHIO_wlDamNormal_c::daAlinkHIO_wlDamNormal_c() { @@ -4623,26 +3984,21 @@ daAlinkHIO_wlDamNormal_c::daAlinkHIO_wlDamNormal_c() { void daAlinkHIO_wlDamLaHu_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Damage interpolation - ctx->genSlider("ダメージ補間", &m.mDamageInterp, 0.0f, 20.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("ダメージ補間", &m.mDamageInterp, 0.0f, 20.0f); // Gravity - ctx->genSlider("重力", &m.mGravity, -10.0f, 0.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("重力", &m.mGravity, -10.0f, 0.0f); // Horizontal speed - ctx->genSlider("水平速度", &m.mHorizontalSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("水平速度", &m.mHorizontalSpeed, 0.0f, 100.0f); // Vertical speed - ctx->genSlider("垂直速度", &m.mVerticalSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("垂直速度", &m.mVerticalSpeed, 0.0f, 100.0f); // Deceleration - ctx->genSlider("減速", &m.mDeceleration, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("減速", &m.mDeceleration, 0.0f, 10.0f); // Bounce speed - ctx->genSlider("跳ね返り速度", &m.mBounceSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("跳ね返り速度", &m.mBounceSpeed, 0.0f, 100.0f); // Body rotation speed - ctx->genSlider("体回転速度", &m.mBodyRotationSpeed, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("体回転速度", &m.mBodyRotationSpeed, 0, 0x7fff); // Front rise animation daAlinkHIO_setAnmGenMessage(&m.mFrontRiseAnm, ctx, "前起", 49.0f, 1); // Back rise animation @@ -4681,17 +4037,15 @@ daAlinkHIO_wlDamLaHu_c::daAlinkHIO_wlDamLaHu_c(int param_0) { void daAlinkHIO_wlDamCaught_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Caught time - ctx->genSlider("捕まり時間", &m.mCaughtTime, 0, 1000, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("捕まり時間", &m.mCaughtTime, 0, 1000); // Input decay time - ctx->genSlider("入力減り時間", &m.mInputDecayTime, 0, 0x1e, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("入力減り時間", &m.mInputDecayTime, 0, 0x1e); // Wait additional anm speed - ctx->genSlider("待機追加A速度", &m.mWaitAddAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("待機追加A速度", &m.mWaitAddAnmSpeed, 0.0f, 10.0f); // Wait interpolation - ctx->genSlider("待機補間", &m.mWaitInterp, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("待機補間", &m.mWaitInterp, 0.0f, 10.0f); } daAlinkHIO_wlDamCaught_c::daAlinkHIO_wlDamCaught_c() { @@ -4714,28 +4068,23 @@ daAlinkHIO_wlDamCaught_c::daAlinkHIO_wlDamCaught_c() { void daAlinkHIO_wlDamFall_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Small damage height - ctx->genSlider("小ダメージ高さ", &m.mSmallDamageHeight, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("小ダメージ高さ", &m.mSmallDamageHeight, 0.0f, 100.0f); // Large damage height - ctx->genSlider("大ダメージ高さ", &m.mLargeDamageHeight, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("大ダメージ高さ", &m.mLargeDamageHeight, 0.0f, 100.0f); // Air animation transition height - ctx->genSlider("空中アニメ移行高さ", &m.mAirAnmTransitionHeight, 0.0f, 100.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("空中アニメ移行高さ", &m.mAirAnmTransitionHeight, 0.0f, 100.0f); // Air animation interpolation - ctx->genSlider("空中アニメ補間", &m.mAirAnmInterp, 0.0f, 20.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("空中アニメ補間", &m.mAirAnmInterp, 0.0f, 20.0f); // Landing animation daAlinkHIO_setAnmGenMessage(&m.mLandingAnm, ctx, "着地", 11.0f, 0); // Small damage landing start frame - ctx->genSlider("小ダメージ着地開始F", &m.mSmallDamageLandingStartFrame, 0.0f, 11.0f, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("小ダメージ着地開始F", &m.mSmallDamageLandingStartFrame, 0.0f, 11.0f); // Small stop time - ctx->genSlider("小停止時間", &m.mSmallStopTime, 0, 0x96, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("小停止時間", &m.mSmallStopTime, 0, 0x96); // Large stop time - ctx->genSlider("大停止時間", &m.mLargeStopTime, 0, 0x96, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("大停止時間", &m.mLargeStopTime, 0, 0x96); // Right rise animation daAlinkHIO_setAnmGenMessage(&m.mRightRiseAnm, ctx, "起上り", 17.0f, 1); } @@ -4759,7 +4108,7 @@ daAlinkHIO_wlDamFall_c::daAlinkHIO_wlDamFall_c() { void daAlinkHIO_wlDamage_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Normal ctx->genNode("通常", &mNormal, 0, 0); // Large @@ -4775,8 +4124,7 @@ void daAlinkHIO_wlDamage_c::genMessage(JORMContext* ctx) { // Polygon animation daAlinkHIO_setAnmGenMessage(&m.mPolygonAnm, ctx, "ポリゴン", 9.0f, 1); // Return wake-up anm speed - ctx->genSlider("復帰起き上がりA速度", &m.mReturnWakeupAnmSpeed, 1.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("復帰起き上がりA速度", &m.mReturnWakeupAnmSpeed, 1.0f, 10.0f); } daAlinkHIO_wlDamage_c::daAlinkHIO_wlDamage_c() @@ -4804,46 +4152,37 @@ daAlinkHIO_wlDamNormal_c::~daAlinkHIO_wlDamNormal_c() {} void daAlinkHIO_wlSlide_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Sliding angle - ctx->genSlider("滑り角度", &m.mSlidingAngle, 0.0f, 90.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("滑り角度", &m.mSlidingAngle, 0.0f, 90.0f); // Climbing angle - ctx->genSlider("登坂角度", &m.mClimbingAngle, 0.0f, 90.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("登坂角度", &m.mClimbingAngle, 0.0f, 90.0f); // Climbing anm speed - ctx->genSlider("登坂A速度", &m.mClimbingAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("登坂A速度", &m.mClimbingAnmSpeed, 0.0f, 10.0f); // Climbing max speed - ctx->genSlider("登坂最高速度", &m.mClimbingMaxSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("登坂最高速度", &m.mClimbingMaxSpeed, 0.0f, 100.0f); // Front slide animation daAlinkHIO_setAnmGenMessage(&m.mFrontSlideAnm, ctx, "前滑り", 24.0f, 0); // Back slide animation daAlinkHIO_setAnmGenMessage(&m.mBackSlideAnm, ctx, "後滑り", 7.0f, 0); // Max speed - ctx->genSlider("最大速度", &m.mMaxSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("最大速度", &m.mMaxSpeed, 0.0f, 100.0f); // Acceleration - ctx->genSlider("加速度", &m.mAcceleration, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("加速度", &m.mAcceleration, 0.0f, 10.0f); // Landing animation daAlinkHIO_setAnmGenMessage(&m.mLandingAnm, ctx, "着地", 14.0f, 1); // Climbing anm speed (weak) - ctx->genSlider("登坂A速度(弱)", &m.mClimbingAnmSpeedWeak, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("登坂A速度(弱)", &m.mClimbingAnmSpeedWeak, 0.0f, 10.0f); // Climbing max speed (weak) - ctx->genSlider("登坂最高速度(弱)", &m.mClimbingMaxSpeedWeak, 0.0f, 100.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("登坂最高速度(弱)", &m.mClimbingMaxSpeedWeak, 0.0f, 100.0f); // Slip down acceleration - ctx->genSlider("ずり落ち加速度", &m.mSlipDownAcceleration, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ずり落ち加速度", &m.mSlipDownAcceleration, 0.0f, 10.0f); // Slip down max speed - ctx->genSlider("ずり落ち最高速度", &m.mSlipDownMaxSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ずり落ち最高速度", &m.mSlipDownMaxSpeed, 0.0f, 100.0f); // Slip down rotation max - ctx->genSlider("ずり落ち回転最大", (short*)&m.mSlipDownRotationMax, 0, 0x7fff, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("ずり落ち回転最大", (short*)&m.mSlipDownRotationMax, 0, 0x7fff); // Slip down rotation min - ctx->genSlider("ずり落ち回転最小", (short*)&m.mSlipDownRotationMin, 0, 0x7fff, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("ずり落ち回転最小", (short*)&m.mSlipDownRotationMin, 0, 0x7fff); // Slip down recovery animation daAlinkHIO_setAnmGenMessage(&m.mSlipDownRecoveryAnm, ctx, "ずり落ち復帰", 29.0f, 1); } @@ -4867,35 +4206,27 @@ daAlinkHIO_wlSlide_c::daAlinkHIO_wlSlide_c() { void daAlinkHIO_wlRope_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Movement Min Anm Speed - ctx->genSlider("移動最小A速度", &m.mMovementMinAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("移動最小A速度", &m.mMovementMinAnmSpeed, 0.0f, 10.0f); // Movement Max Anm Speed - ctx->genSlider("移動最大A速度", &m.mMovementMaxAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("移動最大A速度", &m.mMovementMaxAnmSpeed, 0.0f, 10.0f); // Back Movement Max Anm Speed - ctx->genSlider("後移動最大A速度", &m.mBackMovementMaxAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("後移動最大A速度", &m.mBackMovementMaxAnmSpeed, 0.0f, 10.0f); // Movement Interpolation - ctx->genSlider("移動補間", &m.mMovementInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("移動補間", &m.mMovementInterpolation, 0.0f, 10.0f); // Movement Rate - ctx->genSlider("移動率", &m.mMovementRate, 0.0f, 30.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("移動率", &m.mMovementRate, 0.0f, 30.0f); // Twist Climb Anm Speed - ctx->genSlider("よじ登りA速度", &m.mTwistClimbAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("よじ登りA速度", &m.mTwistClimbAnmSpeed, 0.0f, 10.0f); // Fall Interpolation - ctx->genSlider("落下補間", &m.mFallInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("落下補間", &m.mFallInterpolation, 0.0f, 10.0f); // Twist Climb Interpolation - ctx->genSlider("よじ登り補間", &m.mTwistClimbInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("よじ登り補間", &m.mTwistClimbInterpolation, 0.0f, 10.0f); // Flip daAlinkHIO_setAnmGenMessage(&m.mFlipAnm, ctx, "反転", 16.0f, 0); // Movement Sway Transition Time - ctx->genSlider("移動ふらつき移行時間", &m.mMovementSwayTransitionTime, 0, 0x7fff, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("移動ふらつき移行時間", &m.mMovementSwayTransitionTime, 0, 0x7fff); } daAlinkHIO_wlRope_c::daAlinkHIO_wlRope_c() { @@ -4917,40 +4248,31 @@ daAlinkHIO_wlRope_c::daAlinkHIO_wlRope_c() { void daAlinkHIO_wlAtWait_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Attack animation daAlinkHIO_setAnmGenMessage(&m.mAttackAnm, ctx, "攻撃", field_0x34, 1); // Speed - ctx->genSlider("速度", &m.mSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("速度", &m.mSpeed, 0.0f, 100.0f); // Speed addition F - ctx->genSlider("速度追加F", &m.mSpeedAddForward, 0.0f, field_0x34, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("速度追加F", &m.mSpeedAddForward, 0.0f, field_0x34); // Attack judgment start F - ctx->genSlider("攻撃判定開始F", &m.mAttackJudgmentStartForward, 0.0f, field_0x34, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("攻撃判定開始F", &m.mAttackJudgmentStartForward, 0.0f, field_0x34); // Attack judgment end F - ctx->genSlider("攻撃判定終了F", &m.mAttackJudgmentEndForward, 0.0f, field_0x34, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("攻撃判定終了F", &m.mAttackJudgmentEndForward, 0.0f, field_0x34); // Stop time - ctx->genSlider("停止時間", (short*)&m.mStopTime, 0, 300, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("停止時間", (short*)&m.mStopTime, 0, 300); // Combo mid start F - ctx->genSlider("コンボ中開始F", &m.mComboMidStartF, 0.0f, field_0x34 + 1.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("コンボ中開始F", &m.mComboMidStartF, 0.0f, field_0x34 + 1.0f); // Combo mid C F - ctx->genSlider("コンボ中CF", &m.mComboMidCF, 0.0f, field_0x34 + 1.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("コンボ中CF", &m.mComboMidCF, 0.0f, field_0x34 + 1.0f); // Combo mid stop time - ctx->genSlider("コンボ中停止時間", (short*)&m.mComboMidStopTime, 0, 300, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("コンボ中停止時間", (short*)&m.mComboMidStopTime, 0, 300); // Attack radius offset - ctx->genSlider("攻撃半径オフセット", &m.mAttackRadiusOffset, 0.0f, 200.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("攻撃半径オフセット", &m.mAttackRadiusOffset, 0.0f, 200.0f); // Attack radius - ctx->genSlider("攻撃半径", &m.mAttackRadius, 0.0f, 250.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("攻撃半径", &m.mAttackRadius, 0.0f, 250.0f); // Attack height - ctx->genSlider("攻撃高さ", &m.mAttackHeight, 0.0f, 250.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("攻撃高さ", &m.mAttackHeight, 0.0f, 250.0f); } daAlinkHIO_wlAtWait_c::daAlinkHIO_wlAtWait_c(int param_0, float param_1) { @@ -4985,17 +4307,15 @@ daAlinkHIO_wlAtWait_c::daAlinkHIO_wlAtWait_c(int param_0, float param_1) { void daAlinkHIO_wlAtRoll_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Attack animation daAlinkHIO_setAnmGenMessage(&m.mAttackAnm, ctx, "攻撃", 40.0f, 1); // Spider thread escape start F - ctx->genSlider("クモ糸脱出時開始F", &m.mSpiderThreadEscapeStartF, 0.0f, 40.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("クモ糸脱出時開始F", &m.mSpiderThreadEscapeStartF, 0.0f, 40.0f); // Attack radius - ctx->genSlider("攻撃半径", &m.mAttackRadius, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("攻撃半径", &m.mAttackRadius, 0.0f, 1000.0f); // Attack speed - ctx->genSlider("攻撃速度", &m.mAttackSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("攻撃速度", &m.mAttackSpeed, 0.0f, 100.0f); } daAlinkHIO_wlAtRoll_c::daAlinkHIO_wlAtRoll_c() { @@ -5017,39 +4337,29 @@ daAlinkHIO_wlAtRoll_c::daAlinkHIO_wlAtRoll_c() { void daAlinkHIO_wlAtNjump_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Aerial Attack daAlinkHIO_setAnmGenMessage(&m.mAerialAttackAnm, ctx, "攻撃", 6.0f, 0); // Attack Initial Speed - ctx->genSlider("攻撃初速", &m.mAttackInitSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("攻撃初速", &m.mAttackInitSpeed, 0.0f, 50.0f); // Max Horizontal Speed - ctx->genSlider("最高水平速度", &m.mMaxHorizontalSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("最高水平速度", &m.mMaxHorizontalSpeed, 0.0f, 100.0f); // Min Horizontal Speed - ctx->genSlider("最低水平速度", &m.mMinHorizontalSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("最低水平速度", &m.mMinHorizontalSpeed, 0.0f, 100.0f); // Max Vertical Speed - ctx->genSlider("最高垂直速度", &m.mMaxVerticalSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("最高垂直速度", &m.mMaxVerticalSpeed, 0.0f, 100.0f); // Min Vertical Speed - ctx->genSlider("最低垂直速度", &m.mMinVerticalSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("最低垂直速度", &m.mMinVerticalSpeed, 0.0f, 100.0f); // Aerial Anm Speed - ctx->genSlider("空中A速度", &m.mAerialAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("空中A速度", &m.mAerialAnmSpeed, 0.0f, 10.0f); // Aerial Interpolation - ctx->genSlider("空中補間", &m.mAerialInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("空中補間", &m.mAerialInterpolation, 0.0f, 10.0f); // Attack Radius Offset - ctx->genSlider("攻撃半径オフセット", &m.mAttackRadiusOffset, 0.0f, 200.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("攻撃半径オフセット", &m.mAttackRadiusOffset, 0.0f, 200.0f); // Attack Radius - ctx->genSlider("攻撃半径", &m.mAttackRadius, 0.0f, 250.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("攻撃半径", &m.mAttackRadius, 0.0f, 250.0f); // Attack Height - ctx->genSlider("攻撃高さ", &m.mAttackHeight, 0.0f, 250.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("攻撃高さ", &m.mAttackHeight, 0.0f, 250.0f); } daAlinkHIO_wlAtNjump_c::daAlinkHIO_wlAtNjump_c() { @@ -5071,55 +4381,41 @@ daAlinkHIO_wlAtNjump_c::daAlinkHIO_wlAtNjump_c() { void daAlinkHIO_wlAtCjump_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Aerial Attack daAlinkHIO_setAnmGenMessage(&m.mAerialAttackAnm, ctx, "攻撃", 3.0f, 0); // Attack Initial Speed - ctx->genSlider("攻撃初速", &m.mAttackInitSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("攻撃初速", &m.mAttackInitSpeed, 0.0f, 50.0f); // Max Horizontal Speed - ctx->genSlider("最高水平速度", &m.mMaxHorizontalSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("最高水平速度", &m.mMaxHorizontalSpeed, 0.0f, 100.0f); // Min Horizontal Speed - ctx->genSlider("最低水平速度", &m.mMinHorizontalSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("最低水平速度", &m.mMinHorizontalSpeed, 0.0f, 100.0f); // Max Vertical Speed - ctx->genSlider("最高垂直速度", &m.mMaxVerticalSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("最高垂直速度", &m.mMaxVerticalSpeed, 0.0f, 100.0f); // Min Vertical Speed - ctx->genSlider("最低垂直速度", &m.mMinVerticalSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("最低垂直速度", &m.mMinVerticalSpeed, 0.0f, 100.0f); // Aerial Anm Speed - ctx->genSlider("空中A速度", &m.mAerialAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("空中A速度", &m.mAerialAnmSpeed, 0.0f, 10.0f); // Aerial Interpolation - ctx->genSlider("空中補間", &m.mAerialInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("空中補間", &m.mAerialInterpolation, 0.0f, 10.0f); // Attack Radius Offset - ctx->genSlider("攻撃半径オフセット", &m.mAttackRadiusOffset, 0.0f, 200.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("攻撃半径オフセット", &m.mAttackRadiusOffset, 0.0f, 200.0f); // Attack Radius - ctx->genSlider("攻撃半径", &m.mAttackRadius, 0.0f, 250.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("攻撃半径", &m.mAttackRadius, 0.0f, 250.0f); // Attack Height - ctx->genSlider("攻撃高さ", &m.mAttackHeight, 0.0f, 250.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("攻撃高さ", &m.mAttackHeight, 0.0f, 250.0f); // Flip Kick daAlinkHIO_setAnmGenMessage(&m.mFlipKickAnm, ctx, "反転蹴り", 7.0f, 0); // Flip Kick Post Start F - ctx->genSlider("反転蹴り後開始F", &m.mFlipKickPostStartF, 0.0f, 11.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("反転蹴り後開始F", &m.mFlipKickPostStartF, 0.0f, 11.0f); // Flip Kick Post Anm Speed - ctx->genSlider("反転蹴り後A速度", &m.mFlipKickPostAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("反転蹴り後A速度", &m.mFlipKickPostAnmSpeed, 0.0f, 10.0f); // Hit Decel Rate - ctx->genSlider("ヒット時減速率", &m.mHitDecelRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("ヒット時減速率", &m.mHitDecelRate, 0.0f, 1.0f); // Hit Min Speed - ctx->genSlider("ヒット時最低速度", &m.mHitMinSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ヒット時最低速度", &m.mHitMinSpeed, 0.0f, 100.0f); // Hit Decel - ctx->genSlider("ヒット時減速", &m.mHitDecel, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ヒット時減速", &m.mHitDecel, 0.0f, 10.0f); } daAlinkHIO_wlAtCjump_c::daAlinkHIO_wlAtCjump_c() { @@ -5141,7 +4437,7 @@ daAlinkHIO_wlAtCjump_c::daAlinkHIO_wlAtCjump_c() { void daAlinkHIO_wlAtLand_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Normal Landing daAlinkHIO_setAnmGenMessage(&m.mNormalLandingAnm, ctx, "通常着地", 19.0f, 1); // Front Slide @@ -5149,8 +4445,7 @@ void daAlinkHIO_wlAtLand_c::genMessage(JORMContext* ctx) { // Back Slide daAlinkHIO_setAnmGenMessage(&m.mBackSlideAnm, ctx, "後滑", 19.0f, 1); // Slide Deceleration - ctx->genSlider("滑り減速", &m.mSlideDeceleration, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("滑り減速", &m.mSlideDeceleration, 0.0f, 10.0f); } daAlinkHIO_wlAtLand_c::daAlinkHIO_wlAtLand_c() { static const char plabel[] = "const daAlinkHIO_wlAtLand_c1 daAlinkHIO_wlAtLand_c0::m = {\n"; @@ -5171,14 +4466,13 @@ daAlinkHIO_wlAtLand_c::daAlinkHIO_wlAtLand_c() { void daAlinkHIO_wlAtDown_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Low Stance daAlinkHIO_setAnmGenMessage(&m.mLowStanceAnm, ctx, "開始", 3.0f, 0); // Push Down daAlinkHIO_setAnmGenMessage(&m.mPushDownAnm, ctx, "滞空", 16.0f, 0); // Side Roll Movement Width - ctx->genSlider("垂直速度", &m.mSideRollMovementWidth, 0.0f, 200.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("垂直速度", &m.mSideRollMovementWidth, 0.0f, 200.0f); // Front Roll daAlinkHIO_setAnmGenMessage(&m.mFrontRollAnm, ctx, "着地", 21.0f, 0); // Crouch @@ -5188,16 +4482,13 @@ void daAlinkHIO_wlAtDown_c::genMessage(JORMContext* ctx) { // Back Roll daAlinkHIO_setAnmGenMessage(&m.mBackRollAnm, ctx, "後転", 11.0f, 0); // Landing Side Roll Movement Width - ctx->genSlider("後転垂直速度", &m.mLandingSideRollMovementWidth, 0.0f, 200.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("後転垂直速度", &m.mLandingSideRollMovementWidth, 0.0f, 200.0f); // Landing Front-Back Movement Width - ctx->genSlider("後転水平速度", &m.mLandingFrontBackMovementWidth, 0.0f, 200.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("後転水平速度", &m.mLandingFrontBackMovementWidth, 0.0f, 200.0f); // Roll Over daAlinkHIO_setAnmGenMessage(&m.mRollOverAnm, ctx, "失敗", 84.0f, 1); // Fall Duration - ctx->genSlider("停止時間", (s16*)&m.mFallDuration, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("停止時間", (s16*)&m.mFallDuration, 0, 0x7fff); } daAlinkHIO_wlAtDown_c::daAlinkHIO_wlAtDown_c() { @@ -5219,41 +4510,33 @@ daAlinkHIO_wlAtDown_c::daAlinkHIO_wlAtDown_c() { void daAlinkHIO_wlAtLock_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Start Radius - ctx->genSlider("開始半径", &m.mStartRadius, 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("開始半径", &m.mStartRadius, 0.0f, 10000.0f); // Max Radius - ctx->genSlider("最大半径", &m.mMaxRadius, 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("最大半径", &m.mMaxRadius, 0.0f, 10000.0f); // Radius Acceleration - ctx->genSlider("半径加速", &m.mRadiusAcceleration, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("半径加速", &m.mRadiusAcceleration, 0.0f, 100.0f); // Attack Speed - ctx->genSlider("攻撃速度", &m.mAttackSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("攻撃速度", &m.mAttackSpeed, 0.0f, 100.0f); // Attack Radius Offset - ctx->genSlider("攻撃半径オフセット", &m.mAttackRadiusOffset, 0.0f, 200.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("攻撃半径オフセット", &m.mAttackRadiusOffset, 0.0f, 200.0f); // Attack Radius - ctx->genSlider("攻撃半径", &m.mAttackRadius, 0.0f, 250.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("攻撃半径", &m.mAttackRadius, 0.0f, 250.0f); // Attack Height - ctx->genSlider("攻撃高さ", &m.mAttackHeight, 0.0f, 250.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("攻撃高さ", &m.mAttackHeight, 0.0f, 250.0f); // Auto Activation Time - ctx->genSlider("自動発動時間", &m.mAutoActivationTime, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("自動発動時間", &m.mAutoActivationTime, 0, 0x7fff); // Front Landing Anm daAlinkHIO_setAnmGenMessage(&m.mFrontLandingAnm, ctx, "前着地", 14.0f, 0); // Rear Landing Anm daAlinkHIO_setAnmGenMessage(&m.mRearLandingAnm, ctx, "後着地", 19.0f, 0); // Gravity - ctx->genSlider("重力", &m.mGravity, -15.0f, 0.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("重力", &m.mGravity, -15.0f, 0.0f); // Max Jump Height - ctx->genSlider("最大ジャンプ高さ", &m.mMaxJumpHeight, 0.0f, 5000.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("最大ジャンプ高さ", &m.mMaxJumpHeight, 0.0f, 5000.0f); // Max Jump Distance - ctx->genSlider("最大ジャンプ距離", &m.mMaxJumpDistance, 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("最大ジャンプ距離", &m.mMaxJumpDistance, 0.0f, 10000.0f); } daAlinkHIO_wlAtLock_c::daAlinkHIO_wlAtLock_c() { @@ -5275,50 +4558,37 @@ daAlinkHIO_wlAtLock_c::daAlinkHIO_wlAtLock_c() { void daAlinkHIO_wlAtBite_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Enemy Bite Throw Anm Speed - ctx->genSlider("敵咥投げA速度", &m.mEnemyBiteThrowAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("敵咥投げA速度", &m.mEnemyBiteThrowAnmSpeed, 0.0f, 10.0f); // Enemy Bite Throw Interpolation - ctx->genSlider("敵咥投げ補間", &m.mEnemyBiteThrowInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("敵咥投げ補間", &m.mEnemyBiteThrowInterpolation, 0.0f, 10.0f); // Enemy Bite Throw CF - ctx->genSlider("敵咥投げCF", &m.mEnemyBiteThrowCF, 0.0f, 45.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("敵咥投げCF", &m.mEnemyBiteThrowCF, 0.0f, 45.0f); // Bite Attach Time - ctx->genSlider("噛付き時間", &m.mBiteAttachTime, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("噛付き時間", &m.mBiteAttachTime, 0, 0x7fff); // Bite Preparation daAlinkHIO_setAnmGenMessage(&m.mBitePreparationAnm, ctx, "噛準備", 5.0f, 0); // Bite Preparation Mid Start F - ctx->genSlider("噛準備途中開始F", &m.mBitePreparationMidStartF, 0.0f, 5.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("噛準備途中開始F", &m.mBitePreparationMidStartF, 0.0f, 5.0f); // Bite Mid Anm Speed Min - ctx->genSlider("噛中A速度最小", &m.mBiteMidAnmSpeedMin, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("噛中A速度最小", &m.mBiteMidAnmSpeedMin, 0.0f, 10.0f); // Bite Mid Anm Speed Max - ctx->genSlider("噛中A速度最大", &m.mBiteMidAnmSpeedMax, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("噛中A速度最大", &m.mBiteMidAnmSpeedMax, 0.0f, 10.0f); // Bite Mid Anm Speed Acceleration - ctx->genSlider("噛中A速度加速", &m.mBiteMidAnmSpeedAcceleration, 0.0f, 1.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("噛中A速度加速", &m.mBiteMidAnmSpeedAcceleration, 0.0f, 1.0f); // Bite Mid Anm Speed Deceleration - ctx->genSlider("噛中A速度減速", &m.mBiteMidAnmSpeedDeceleration, 0.0f, 1.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("噛中A速度減速", &m.mBiteMidAnmSpeedDeceleration, 0.0f, 1.0f); // Hanging Bite Preparation daAlinkHIO_setAnmGenMessage(&m.mHangingBitePreparationAnm, ctx, "ぶら下がり噛準備", 31.0f, 0); // Hanging Bite Mid Anm Speed Min - ctx->genSlider("ぶら下がり噛中A速度最小", &m.mHangingBiteMidAnmSpeedMin, 0.0f, 10.0f, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ぶら下がり噛中A速度最小", &m.mHangingBiteMidAnmSpeedMin, 0.0f, 10.0f); // Hanging Bite Mid Anm Speed Max - ctx->genSlider("ぶら下がり噛中A速度最大", &m.mHangingBiteMidAnmSpeedMax, 0.0f, 10.0f, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ぶら下がり噛中A速度最大", &m.mHangingBiteMidAnmSpeedMax, 0.0f, 10.0f); // Hanging Bite Mid Anm Speed Acceleration - ctx->genSlider("ぶら下がり噛中A速度加速", &m.mHangingBiteMidAnmSpeedAcceleration, 0.0f, 1.0f, - 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ぶら下がり噛中A速度加速", &m.mHangingBiteMidAnmSpeedAcceleration, 0.0f, 1.0f); // Hanging Bite Mid Anm Speed Deceleration - ctx->genSlider("ぶら下がり噛中A速度減速", &m.mHangingBiteMidAnmSpeedDeceleration, 0.0f, 1.0f, - 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ぶら下がり噛中A速度減速", &m.mHangingBiteMidAnmSpeedDeceleration, 0.0f, 1.0f); } daAlinkHIO_wlAtBite_c::daAlinkHIO_wlAtBite_c() { @@ -5340,7 +4610,7 @@ daAlinkHIO_wlAtBite_c::daAlinkHIO_wlAtBite_c() { void daAlinkHIO_wlAttack_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Horizontal ctx->genNode("左右", &mHorizontalAttack, 0, 0); // Scratch @@ -5362,35 +4632,27 @@ void daAlinkHIO_wlAttack_c::genMessage(JORMContext* ctx) { // Bite ctx->genNode("噛付き", &mWlAtBite, 0, 0); // Attack Preparation Interpolation - ctx->genSlider("攻撃準備補間", &m.mReadyInterpolation, 0.0f, 30.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("攻撃準備補間", &m.mReadyInterpolation, 0.0f, 30.0f); // Charge Time - ctx->genSlider("ため時間", &m.mChargeTime, 0, 300, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ため時間", &m.mChargeTime, 0, 300); // Fall Height - ctx->genSlider("落下高さ", &m.mFallHeight, 0.0f, 500.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("落下高さ", &m.mFallHeight, 0.0f, 500.0f); // Fall Interpolation - ctx->genSlider("落下補間", &m.mFallInterpolation, 0.0f, 30.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("落下補間", &m.mFallInterpolation, 0.0f, 30.0f); // Combo Duration Time - ctx->genSlider("コンボ持続時間", &m.mComboDuration, 0, 300, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("コンボ持続時間", &m.mComboDuration, 0, 300); // Stationary Attack Distance - ctx->genSlider("その場攻撃距離", &m.mAttackRange, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("その場攻撃距離", &m.mAttackRange, 0.0f, 1000.0f); // Jump Back Landing daAlinkHIO_setAnmGenMessage(&m.mJumpBackLandAnm, ctx, "跳返着地", 59.0f, 1); // Jump Back Horizontal Speed - ctx->genSlider("跳返水平速度", &m.mJumpBackSpeedH, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("跳返水平速度", &m.mJumpBackSpeedH, 0.0f, 50.0f); // Jump Back Vertical Speed - ctx->genSlider("跳返垂直速度", &m.mJumpBackSpeedV, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("跳返垂直速度", &m.mJumpBackSpeedV, 0.0f, 50.0f); // A Attack Vertical Speed - ctx->genSlider("A攻撃垂直速度", &m.mJumpAttackSpeedV, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("A攻撃垂直速度", &m.mJumpAttackSpeedV, 0.0f, 100.0f); // A Attack Horizontal Speed - ctx->genSlider("A攻撃水平速度", &m.mJumpAttackSpeedH, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("A攻撃水平速度", &m.mJumpAttackSpeedH, 0.0f, 100.0f); } daAlinkHIO_wlAttack_c::daAlinkHIO_wlAttack_c() @@ -5423,48 +4685,37 @@ daAlinkHIO_wlAtWait_c::~daAlinkHIO_wlAtWait_c() {} void daAlinkHIO_wlPoint_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Idle Anm Speed - ctx->genSlider("待機A速度", &m.mIdleAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("待機A速度", &m.mIdleAnmSpeed, 0.0f, 10.0f); // Idle Interpolation - ctx->genSlider("待機補間", &m.mIdleInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("待機補間", &m.mIdleInterpolation, 0.0f, 10.0f); // Forward Jump daAlinkHIO_setAnmGenMessage(&m.mForwardJumpAnm, ctx, "前ジャンプ", 6.0f, 0); // Backward Jump daAlinkHIO_setAnmGenMessage(&m.mBackwardJumpAnm, ctx, "後ジャンプ", 7.0f, 0); // Aerial Interpolation - ctx->genSlider("空中補間", &m.mAerialInterpolation, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("空中補間", &m.mAerialInterpolation, 0.0f, 10.0f); // Jump Speed - ctx->genSlider("ジャンプ速度", &m.mJumpSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("ジャンプ速度", &m.mJumpSpeed, 0.0f, 100.0f); // Landing daAlinkHIO_setAnmGenMessage(&m.mLandingAnm, ctx, "着地", 11.0f, 1); // Failure Jump Speed - ctx->genSlider("失敗時ジャンプ速度", &m.mFailureJumpSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("失敗時ジャンプ速度", &m.mFailureJumpSpeed, 0.0f, 100.0f); // Tag Jump Speed - ctx->genSlider("タグジャンプ速度", &m.mTagJumpSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("タグジャンプ速度", &m.mTagJumpSpeed, 0.0f, 100.0f); // Tag Landing daAlinkHIO_setAnmGenMessage(&m.mTagLandingAnm, ctx, "タグ着地", 14.0f, 1); // Lock Landing Ice Initial Speed - ctx->genSlider("ロック着地氷初期速度", &m.mLockLandingIceInitSpeed, 0.0f, 50.0f, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ロック着地氷初期速度", &m.mLockLandingIceInitSpeed, 0.0f, 50.0f); // Lock Landing Ice Deceleration Rate - ctx->genSlider("ロック着地氷減速率", &m.mLockLandingIceDecelRate, 0.0f, 1.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("ロック着地氷減速率", &m.mLockLandingIceDecelRate, 0.0f, 1.0f); // Lock Landing Ice Max Deceleration - ctx->genSlider("ロック着地氷減速最大", &m.mLockLandingIceMaxDecel, 0.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("ロック着地氷減速最大", &m.mLockLandingIceMaxDecel, 0.0f, 10.0f); // Lock Landing Ice Min Deceleration - ctx->genSlider("ロック着地氷減速最小", &m.mLockLandingIceMinDecel, 0.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("ロック着地氷減速最小", &m.mLockLandingIceMinDecel, 0.0f, 10.0f); // Lock Jump Stop Time - ctx->genSlider("ロックジャンプ停止時間", &m.mLockJumpStopTime, 0, 100, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("ロックジャンプ停止時間", &m.mLockJumpStopTime, 0, 100); } daAlinkHIO_wlPoint_c::daAlinkHIO_wlPoint_c() { @@ -5486,36 +4737,31 @@ daAlinkHIO_wlPoint_c::daAlinkHIO_wlPoint_c() { void daAlinkHIO_wlChain_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Lowering start daAlinkHIO_setAnmGenMessage(&m.mLoweringStartAnm, ctx, "下がり始め", 49.0f, 0); // Wait Anm Speed - ctx->genSlider("待機A速度", &m.mWaitAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("待機A速度", &m.mWaitAnmSpeed, 0.0f, 10.0f); // Wait Interp - ctx->genSlider("待機補間", &m.mWaitInterp, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("待機補間", &m.mWaitInterp, 0.0f, 10.0f); // Swing Anm Speed - ctx->genSlider("振りA速度", &m.mSwingAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("振りA速度", &m.mSwingAnmSpeed, 0.0f, 10.0f); // Swing Interp - ctx->genSlider("振り補間", &m.mSwingInterp, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("振り補間", &m.mSwingInterp, 0.0f, 10.0f); // Tension Wait Time - ctx->genSlider("引張り待ち時間", &m.mTensionWaitTime, 0, 1000, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("引張り待ち時間", &m.mTensionWaitTime, 0, 1000); // Fall Speed - ctx->genSlider("落下速度", &m.mFallSpeed, 0.0f, 30.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("落下速度", &m.mFallSpeed, 0.0f, 30.0f); // Release Wait Time - ctx->genSlider("放し待ち時間", &m.mReleaseWaitTime, 0, 1000, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("放し待ち時間", &m.mReleaseWaitTime, 0, 1000); // Dig daAlinkHIO_setAnmGenMessage(&m.mDigAnm, ctx, "掘る", 81.0f, 0); // Dig fall daAlinkHIO_setAnmGenMessage(&m.mDigFallAnm, ctx, "掘落下", 47.0f, 0); // Sniff Anm Speed - ctx->genSlider("嗅ぐA速度", &m.mSniffAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("嗅ぐA速度", &m.mSniffAnmSpeed, 0.0f, 10.0f); // Sniff Interp - ctx->genSlider("嗅ぐ補間", &m.mSniffInterp, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("嗅ぐ補間", &m.mSniffInterp, 0.0f, 10.0f); } daAlinkHIO_wlChain_c::daAlinkHIO_wlChain_c() { @@ -5537,91 +4783,71 @@ daAlinkHIO_wlChain_c::daAlinkHIO_wlChain_c() { void daAlinkHIO_wlSwim_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Start Height - ctx->genSlider("開始高さ", &m.mStartHeight, 0.0f, 200.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("開始高さ", &m.mStartHeight, 0.0f, 200.0f); // Surfacing Height - ctx->genSlider("浮上高さ", &m.mSurfacingHeight, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("浮上高さ", &m.mSurfacingHeight, 0.0f, 100.0f); // Surfacing daAlinkHIO_setAnmGenMessage(&m.mSurfacingAnm, ctx, "浮上", 25.0f, 1); // Turn Rate - ctx->genSlider("旋回率", &m.mTurnRate, 0, 100, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("旋回率", &m.mTurnRate, 0, 100); // Turn Max - ctx->genSlider("旋回最大", &m.mTurnMax, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("旋回最大", &m.mTurnMax, 0, 0x7fff); // Turn Min - ctx->genSlider("旋回最小", &m.mTurnMin, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("旋回最小", &m.mTurnMin, 0, 0x7fff); // Idle Turn Rate - ctx->genSlider("待機旋回率", &m.mIdleTurnRate, 0, 100, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("待機旋回率", &m.mIdleTurnRate, 0, 100); // Idle Turn Max - ctx->genSlider("待機旋回最大", &m.mIdleTurnMax, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("待機旋回最大", &m.mIdleTurnMax, 0, 0x7fff); // Idle Turn Min - ctx->genSlider("待機旋回最小", &m.mIdleTurnMin, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("待機旋回最小", &m.mIdleTurnMin, 0, 0x7fff); // Max Speed - ctx->genSlider("最高速度", &m.mMaxSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("最高速度", &m.mMaxSpeed, 0.0f, 50.0f); // Deceleration - ctx->genSlider("減速", &m.mDeceleration, 0.0f, 20.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("減速", &m.mDeceleration, 0.0f, 20.0f); // Max Fall Speed - ctx->genSlider("最大落下速度", &m.mMaxFallSpeed, -100.0f, 0.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("最大落下速度", &m.mMaxFallSpeed, -100.0f, 0.0f); // Max Surfacing Speed - ctx->genSlider("最大浮上速度", &m.mMaxSurfacingSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("最大浮上速度", &m.mMaxSurfacingSpeed, 0.0f, 100.0f); // Buoyancy - ctx->genSlider("浮力", &m.mBuoyancy, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("浮力", &m.mBuoyancy, 0.0f, 10.0f); // Idle Anm Speed - ctx->genSlider("待機A速度", &m.mIdleAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("待機A速度", &m.mIdleAnmSpeed, 0.0f, 10.0f); // Idle Interp - ctx->genSlider("待機補間", &m.mIdleInterp, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("待機補間", &m.mIdleInterp, 0.0f, 10.0f); // Idle Up-Down Sway Amount - ctx->genSlider("待機上下揺れ量", &m.mIdleUpDownSwayAmount, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("待機上下揺れ量", &m.mIdleUpDownSwayAmount, 0.0f, 10.0f); // Move Min Anm Speed - ctx->genSlider("移動最小A速度", &m.mMoveMinAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("移動最小A速度", &m.mMoveMinAnmSpeed, 0.0f, 10.0f); // Move Max Anm Speed - ctx->genSlider("移動最大A速度", &m.mMoveMaxAnmSpeed, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("移動最大A速度", &m.mMoveMaxAnmSpeed, 0.0f, 10.0f); // Move Interp - ctx->genSlider("移動補間", &m.mMoveInterp, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("移動補間", &m.mMoveInterp, 0.0f, 10.0f); // Climb Height - ctx->genSlider("よじ登り高さ", &m.mClimbHeight, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("よじ登り高さ", &m.mClimbHeight, 0.0f, 100.0f); // Climb Below Water Surface - ctx->genSlider("よじ登り水面下", &m.mClimbBelowWaterSurface, -100.0f, 0.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("よじ登り水面下", &m.mClimbBelowWaterSurface, -100.0f, 0.0f); // Max Speed (Weak) - ctx->genSlider("最高速度(弱)", &m.mMaxSpeedWeak, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("最高速度(弱)", &m.mMaxSpeedWeak, 0.0f, 50.0f); // Deceleration (Weak) - ctx->genSlider("減速(弱)", &m.mDecelerationWeak, 0.0f, 20.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("減速(弱)", &m.mDecelerationWeak, 0.0f, 20.0f); // Idle Anm Speed (Weak) - ctx->genSlider("待機A速度(弱)", &m.mIdleAnmSpeedWeak, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("待機A速度(弱)", &m.mIdleAnmSpeedWeak, 0.0f, 10.0f); // Move Min Anm Speed (Weak) - ctx->genSlider("移動最小A速度(弱)", &m.mMoveMinAnmSpeedWeak, 0.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("移動最小A速度(弱)", &m.mMoveMinAnmSpeedWeak, 0.0f, 10.0f); // Move Max Anm Speed (Weak) - ctx->genSlider("移動最大A速度(弱)", &m.mMoveMaxAnmSpeedWeak, 0.0f, 10.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("移動最大A速度(弱)", &m.mMoveMaxAnmSpeedWeak, 0.0f, 10.0f); // Water Splash Idle daAlinkHIO_setAnmGenMessage(&m.mWaterSplashIdleAnm, ctx, "水弾き待機", 45.0f, 1); // Heavy Idle Up-Down Sway Amount - ctx->genSlider("重時待機上下揺れ量", &m.mHeavyIdleUpDownSwayAmount, 0.0f, 10.0f, 0, NULL, - 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("重時待機上下揺れ量", &m.mHeavyIdleUpDownSwayAmount, 0.0f, 10.0f); // Heavy Buoyancy - ctx->genSlider("重時浮力", &m.mHeavyBuoyancy, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("重時浮力", &m.mHeavyBuoyancy, 0.0f, 10.0f); // Heavy Max Fall Speed - ctx->genSlider("重時最大落下速度", &m.mHeavyMaxFallSpeed, -100.0f, 0.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("重時最大落下速度", &m.mHeavyMaxFallSpeed, -100.0f, 0.0f); // Heavy Max Surfacing Speed - ctx->genSlider("重時最大浮上速度", &m.mHeavyMaxSurfacingSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("重時最大浮上速度", &m.mHeavyMaxSurfacingSpeed, 0.0f, 100.0f); // Dash daAlinkHIO_setAnmGenMessage(&m.mDashAnm, ctx, "ダッシュ", 31.0f, 1); } @@ -5645,7 +4871,7 @@ daAlinkHIO_wlSwim_c::daAlinkHIO_wlSwim_c() { void daAlinkHIO_wlGrab_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Pot Grab daAlinkHIO_setAnmGenMessage(&m.mPotGrabAnm, ctx, "壷咥え", 20.0f, 1); // Pot Release @@ -5677,23 +4903,19 @@ daAlinkHIO_wlGrab_c::daAlinkHIO_wlGrab_c() { void daAlinkHIO_wlBall_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Full Body daAlinkHIO_setAnmGenMessage(&m.mFullBodyAnm, ctx, "全身", 64.0f, 1); // Neck daAlinkHIO_setAnmGenMessage(&m.mNeckAnm, ctx, "首", 54.0f, 0); // Life Orb Gravity - ctx->genSlider("命珠重力", &m.mLifeOrbGravity, -10.0f, 0.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("命珠重力", &m.mLifeOrbGravity, -10.0f, 0.0f); // Life Orb Horizontal Speed - ctx->genSlider("命珠水平速度", &m.mLifeOrbHorizSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("命珠水平速度", &m.mLifeOrbHorizSpeed, 0.0f, 100.0f); // Life Orb Vertical Speed - ctx->genSlider("命珠垂直速度", &m.mLifeOrbVertSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("命珠垂直速度", &m.mLifeOrbVertSpeed, 0.0f, 100.0f); // MP Consumption Time - ctx->genSlider("MP消費時間", &m.mMpConsumptionTime, 0, 0xff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("MP消費時間", &m.mMpConsumptionTime, 0, 0xff); } daAlinkHIO_wlBall_c::daAlinkHIO_wlBall_c() { @@ -5715,7 +4937,7 @@ daAlinkHIO_wlBall_c::daAlinkHIO_wlBall_c() { void daAlinkHIO_wolf_c::genMessage(JORMContext* ctx) { // Reset - ctx->genButton("リセット", 0x4000003, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("リセット", 0x4000003); // Move ctx->genNode("移動", &mWlMove, 0, 0); // Move (Weak) @@ -5757,35 +4979,27 @@ void daAlinkHIO_wolf_c::genMessage(JORMContext* ctx) { // Life Orb ctx->genNode("命珠", &mWlBall, 0, 0); // Max Neck Turn H - ctx->genSlider("首横向き最大", &m.mMaxNeckTurnH, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("首横向き最大", &m.mMaxNeckTurnH, 0, 0x7fff); // Max Neck Turn Up - ctx->genSlider("首上向き最大", &m.mMaxNeckTurnUp, -0x7fff, 0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("首上向き最大", &m.mMaxNeckTurnUp, -0x7fff, 0); // Max Neck Turn Down - ctx->genSlider("首下向き最大", &m.mMaxNeckTurnDown, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("首下向き最大", &m.mMaxNeckTurnDown, 0, 0x7fff); // Max Tired Neck Turn H - ctx->genSlider("疲れ首横向き最大", &m.mMaxTiredNeckTurnH, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("疲れ首横向き最大", &m.mMaxTiredNeckTurnH, 0, 0x7fff); // Max Tired Neck Turn Up - ctx->genSlider("疲れ首上向き最大", &m.mMaxTiredNeckTurnUp, -0x7fff, 0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("疲れ首上向き最大", &m.mMaxTiredNeckTurnUp, -0x7fff, 0); // Max Tired Neck Turn Down - ctx->genSlider("疲れ首下向き最大", &m.mMaxTiredNeckTurnDown, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("疲れ首下向き最大", &m.mMaxTiredNeckTurnDown, 0, 0x7fff); // Senses Linger Time - ctx->genSlider("五感余韻時間", &m.mSensesLingerTime, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("五感余韻時間", &m.mSensesLingerTime, 0, 0x7fff); // Underwater Input Rate - ctx->genSlider("沼キー率", &m.mUnderwaterInputRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("沼キー率", &m.mUnderwaterInputRate, 0.0f, 1.0f); // Light Drop R - ctx->genSlider("光雫R", &m.mLightDropR, -0x40, 0x40, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("光雫R", &m.mLightDropR, -0x40, 0x40); // Light Drop G - ctx->genSlider("光雫G", &m.mLightDropG, -0x40, 0x40, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("光雫G", &m.mLightDropG, -0x40, 0x40); // Light Drop B - ctx->genSlider("光雫B", &m.mLightDropB, -0x40, 0x40, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("光雫B", &m.mLightDropB, -0x40, 0x40); } daAlinkHIO_wolf_c::daAlinkHIO_wolf_c() @@ -5845,17 +5059,17 @@ void daAlinkHIO_c::jumpStateUpdate(const cXyz* param_0, const cXyz* param_1, f32 void daAlinkHIO_c::genMessage(JORMContext* ctx) { // ------ Info Display ------ - ctx->genLabel("------情報表示------", 0x4000001, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genLabel("------情報表示------", 0x4000001); // Horizontal Distance - ctx->genLabel("水平距離", PROPERTY_JUMP_HDIST_DISP_e, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genLabel("水平距離", PROPERTY_JUMP_HDIST_DISP_e); // Vertical Distance - ctx->genLabel("最頂点", PROPERTY_JUMP_VDIST_DISP_e, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genLabel("最頂点", PROPERTY_JUMP_VDIST_DISP_e); // Position - ctx->genButton("位置", PROPERTY_POS_DISP_e, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("位置", PROPERTY_POS_DISP_e); // Save to File - ctx->genButton("ファイルに保存", PROPERTY_SAVE_FILE_e, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("ファイルに保存", PROPERTY_SAVE_FILE_e); // Load File - ctx->genButton("ファイル読込", PROPERTY_LOAD_FILE_e, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("ファイル読込", PROPERTY_LOAD_FILE_e); // Basic ctx->genNode("基本", &mBasic, 0, 0); // Move diff --git a/src/d/actor/d_a_andsw.cpp b/src/d/actor/d_a_andsw.cpp index fd01b3be72..463f2b852c 100644 --- a/src/d/actor/d_a_andsw.cpp +++ b/src/d/actor/d_a_andsw.cpp @@ -16,8 +16,8 @@ daAndsw_HIO_c::daAndsw_HIO_c() { } void daAndsw_HIO_c::genMessage(JORMContext* ctx) { - ctx->genLabel("SW監視", 0, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genCheckBox("SW状態出力", &field_0x6, 0x01, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); + ctx->genLabel("SW監視", 0); + ctx->genCheckBox("SW状態出力", &field_0x6, 0x01); } #endif diff --git a/src/d/actor/d_a_b_bh.cpp b/src/d/actor/d_a_b_bh.cpp index fcd6fcb8f6..777fa09d40 100644 --- a/src/d/actor/d_a_b_bh.cpp +++ b/src/d/actor/d_a_b_bh.cpp @@ -55,11 +55,11 @@ daB_BH_HIO_c::daB_BH_HIO_c() { #if DEBUG void daB_BH_HIO_c::genMessage(JORMContext* ctx) { - ctx->genLabel(" ボスデグババ手", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("本体サイズ", &model_size, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("攻撃頻度\x87\x40", &attack_freq_a, 0, 1000, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("攻撃頻度\x87\x41", &attack_freq_b, 0, 1000, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("ダウン→復活時間", &down_revive_time, 0, 1000, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); + ctx->genLabel(" ボスデグババ手", 0x80000001); + ctx->genSlider("本体サイズ", &model_size, 0.0f, 5.0f); + ctx->genSlider("攻撃頻度\x87\x40", &attack_freq_a, 0, 1000); + ctx->genSlider("攻撃頻度\x87\x41", &attack_freq_b, 0, 1000); + ctx->genSlider("ダウン→復活時間", &down_revive_time, 0, 1000); } #endif diff --git a/src/d/actor/d_a_b_mgn.cpp b/src/d/actor/d_a_b_mgn.cpp index fc3e8a35ac..8cb9ca1ae9 100644 --- a/src/d/actor/d_a_b_mgn.cpp +++ b/src/d/actor/d_a_b_mgn.cpp @@ -197,14 +197,14 @@ daB_MGN_HIO_c::daB_MGN_HIO_c() { #if DEBUG void daB_MGN_HIO_c::genMessage(JORMContext* ctx) { - ctx->genLabel(" 豚ガノン", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("基本サイズ", &base_size, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("ダッシュ速度", &dash_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("旋回速度", &turn_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("ダッシュアニメ", &dash_anim, 0.0f, 10.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("宝石R", &jewel_R, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("宝石G", &jewel_G, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("宝石B", &jewel_B, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genLabel(" 豚ガノン", 0x80000001); + ctx->genSlider("基本サイズ", &base_size, 0.0f, 5.0f); + ctx->genSlider("ダッシュ速度", &dash_speed, 0.0f, 100.0f); + ctx->genSlider("旋回速度", &turn_speed, 0.0f, 100.0f); + ctx->genSlider("ダッシュアニメ", &dash_anim, 0.0f, 10.0f); + ctx->genSlider("宝石R", &jewel_R, 0.0f, 100.0f); + ctx->genSlider("宝石G", &jewel_G, 0.0f, 100.0f); + ctx->genSlider("宝石B", &jewel_B, 0.0f, 100.0f); } #endif diff --git a/src/d/actor/d_a_balloon_2D.cpp b/src/d/actor/d_a_balloon_2D.cpp index a580f46e6b..4584d696ff 100644 --- a/src/d/actor/d_a_balloon_2D.cpp +++ b/src/d/actor/d_a_balloon_2D.cpp @@ -589,123 +589,75 @@ static int daBalloon2D_draw(daBalloon2D_c* i_this) { #if DEBUG void daBalloon2D_HIO_c::genMessage(JORMContext* ctx) { - ctx->genCheckBox("調整ON", &m.mAdjustmentToggle, 1, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); - ctx->genSlider("スコア", &m.mScore, 0, 99999, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("コンボ数", &m.mComboCount, 0, 99, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->startComboBox("風船のサイズ", &m.mBalloonSize, 0, NULL, 0xffff, 0xffff, 0x100, - 0x1a); + ctx->genCheckBox("調整ON", &m.mAdjustmentToggle, 0x1); + ctx->genSlider("スコア", &m.mScore, 0, 99999); + ctx->genSlider("コンボ数", &m.mComboCount, 0, 99); + ctx->startComboBox("風船のサイズ", &m.mBalloonSize); ctx->genComboBoxItem("大", 0); // large ctx->genComboBoxItem("中", 1); // medium ctx->genComboBoxItem("小", 2); // small ctx->endComboBox(); - ctx->genCheckBox("頭上スコアON", &m.mOverheadScoreToggle, 1, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("頭上スコア", &m.mOverheadScore, 0, 99999, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genLabel("*****「SCORE」(score_tn)*****", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("位置X", &m.mScorePosX, -300.0, 300.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("位置Y", &m.mScorePosY, -300.0, 300.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("サイズ", &m.mScoreSize, 0.0, 3.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genCheckBox("頭上スコアON", &m.mOverheadScoreToggle, 0x1); + ctx->genSlider("頭上スコア", &m.mOverheadScore, 0, 99999); + ctx->genLabel("*****「SCORE」(score_tn)*****", 0); + ctx->genSlider("位置X", &m.mScorePosX, -300.0, 300.0); + ctx->genSlider("位置Y", &m.mScorePosY, -300.0, 300.0); + ctx->genSlider("サイズ", &m.mScoreSize, 0.0, 3.0); // 5-digit number - ctx->genLabel("*****5ケタの数字(suji_n)*****", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("位置X", &m.m5DNumberPosX, -300.0, 300.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("位置Y", &m.m5DNumberPosY, -300.0, 300.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("サイズX", &m.m5DNumberSizeX, 0.0, 3.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("サイズY", &m.m5DNumberSizeY, 0.0, 3.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("アルファ", &m.m5DNumberAlpha, 0.0, 1.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genLabel("*****5ケタの数字(suji_n)*****", 0); + ctx->genSlider("位置X", &m.m5DNumberPosX, -300.0, 300.0); + ctx->genSlider("位置Y", &m.m5DNumberPosY, -300.0, 300.0); + ctx->genSlider("サイズX", &m.m5DNumberSizeX, 0.0, 3.0); + ctx->genSlider("サイズY", &m.m5DNumberSizeY, 0.0, 3.0); + ctx->genSlider("アルファ", &m.m5DNumberAlpha, 0.0, 1.0); // "SCORE" & 5-digit number - ctx->genLabel("*****「SCORE」&5ケタの数字(suji_n)*****", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("位置X", &m.m5DNumber2PosX, -300.0, 300.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("位置Y", &m.m5DNumber2PosY, -300.0, 300.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("サイズ", &m.m5DNumber2Size, 0.0, 3.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genLabel("*****「+」(tas_n)*****", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("位置X", &m.mUnkPosX, -300.0, 300.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("位置Y", &m.mUnkPosY, -300.0, 300.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("サイズ", &m.mUnkSize, 0.0, 3.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genLabel("*****「COMBO」\u3000(combo_tn)*****", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("位置X", &m.mComboPosX, -300.0, 300.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("位置Y", &m.mComboPosY, -300.0, 300.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("サイズ", &m.mComboSize, 0.0, 3.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genLabel("*****2ケタの数字(num_n)*****", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("位置X", &m.m2DNumberPosX, -300.0, 300.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("位置Y", &m.m2DNumberPosY, -300.0, 300.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("サイズX", &m.m2DNumberSizeX, 0.0, 3.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("サイズY", &m.m2DNumberSizeY, 0.0, 3.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genLabel("*****「SCORE」&5ケタの数字(suji_n)*****", 0); + ctx->genSlider("位置X", &m.m5DNumber2PosX, -300.0, 300.0); + ctx->genSlider("位置Y", &m.m5DNumber2PosY, -300.0, 300.0); + ctx->genSlider("サイズ", &m.m5DNumber2Size, 0.0, 3.0); + ctx->genLabel("*****「+」(tas_n)*****", 0); + ctx->genSlider("位置X", &m.mUnkPosX, -300.0, 300.0); + ctx->genSlider("位置Y", &m.mUnkPosY, -300.0, 300.0); + ctx->genSlider("サイズ", &m.mUnkSize, 0.0, 3.0); + ctx->genLabel("*****「COMBO」\u3000(combo_tn)*****", 0); + ctx->genSlider("位置X", &m.mComboPosX, -300.0, 300.0); + ctx->genSlider("位置Y", &m.mComboPosY, -300.0, 300.0); + ctx->genSlider("サイズ", &m.mComboSize, 0.0, 3.0); + ctx->genLabel("*****2ケタの数字(num_n)*****", 0); + ctx->genSlider("位置X", &m.m2DNumberPosX, -300.0, 300.0); + ctx->genSlider("位置Y", &m.m2DNumberPosY, -300.0, 300.0); + ctx->genSlider("サイズX", &m.m2DNumberSizeX, 0.0, 3.0); + ctx->genSlider("サイズY", &m.m2DNumberSizeY, 0.0, 3.0); // "+" & 2-digit number & "COMBO" - ctx->genLabel("*****「+」&2ケタの数字&「COMBO」(co_set_n)*****", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("位置X", &m.m2DNumberComboPosX, -300.0, 300.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("位置Y", &m.m2DNumberComboPosY, -300.0, 300.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("サイズ", &m.m2DNumberComboSize, 0.0, 3.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("アルファ", &m.m2DNumberComboAlpha, 0.0, 1.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genLabel("*****「+」&2ケタの数字&「COMBO」(co_set_n)*****", 0); + ctx->genSlider("位置X", &m.m2DNumberComboPosX, -300.0, 300.0); + ctx->genSlider("位置Y", &m.m2DNumberComboPosY, -300.0, 300.0); + ctx->genSlider("サイズ", &m.m2DNumberComboSize, 0.0, 3.0); + ctx->genSlider("アルファ", &m.m2DNumberComboAlpha, 0.0, 1.0); // balloon "large" - ctx->genLabel("*****風船「大」(bal_1_n)*****", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("位置X", &m.mBalloonLargePosX, -300.0, 300.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("位置Y", &m.mBalloonLargePosY, -300.0, 300.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("サイズ", &m.mBalloonLargeSize, 0.0, 3.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("アルファ", &m.mBalloonLargeAlpha, 0.0, 1.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genLabel("*****風船「大」(bal_1_n)*****", 0); + ctx->genSlider("位置X", &m.mBalloonLargePosX, -300.0, 300.0); + ctx->genSlider("位置Y", &m.mBalloonLargePosY, -300.0, 300.0); + ctx->genSlider("サイズ", &m.mBalloonLargeSize, 0.0, 3.0); + ctx->genSlider("アルファ", &m.mBalloonLargeAlpha, 0.0, 1.0); // balloon "medium" - ctx->genLabel("*****風船「中」(bal_2_n)*****", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("位置X", &m.mBalloonMedPosX, -300.0, 300.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("位置Y", &m.mBalloonMedPosY, -300.0, 300.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("サイズ", &m.mBalloonMedSize, 0.0, 3.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("アルファ", &m.mBalloonMedAlpha, 0.0, 1.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genLabel("*****風船「中」(bal_2_n)*****", 0); + ctx->genSlider("位置X", &m.mBalloonMedPosX, -300.0, 300.0); + ctx->genSlider("位置Y", &m.mBalloonMedPosY, -300.0, 300.0); + ctx->genSlider("サイズ", &m.mBalloonMedSize, 0.0, 3.0); + ctx->genSlider("アルファ", &m.mBalloonMedAlpha, 0.0, 1.0); // balloon "small" - ctx->genLabel("*****風船「小」(bal_3_n)*****", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("位置X", &m.mBalloonSmallPosX, -300.0, 300.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("位置Y", &m.mBalloonSmallPosY, -300.0, 300.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("サイズ", &m.mBalloonSmallSize, 0.0, 3.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("アルファ", &m.mBalloonSmallAlpha, 0.0, 1.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genLabel("*****風船「小」(bal_3_n)*****", 0); + ctx->genSlider("位置X", &m.mBalloonSmallPosX, -300.0, 300.0); + ctx->genSlider("位置Y", &m.mBalloonSmallPosY, -300.0, 300.0); + ctx->genSlider("サイズ", &m.mBalloonSmallSize, 0.0, 3.0); + ctx->genSlider("アルファ", &m.mBalloonSmallAlpha, 0.0, 1.0); // "Balloon" & "+" & two-digit number & "COMBO" - ctx->genLabel("*****「風船」&「+」&2ケタの数字&「COMBO」(ba_com_n)*****", 0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("位置X", &m.m2DNumberCombo2PosX, -300.0, 300.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("位置X(4:3)", &m.m2DNumberCombo2PosX43, -300.0, 300.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("位置Y", &m.m2DNumberCombo2PosY, -300.0, 300.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("サイズ", &m.m2DNumberCombo2Size, 0.0, 3.0, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genLabel("*****「風船」&「+」&2ケタの数字&「COMBO」(ba_com_n)*****", 0); + ctx->genSlider("位置X", &m.m2DNumberCombo2PosX, -300.0, 300.0); + ctx->genSlider("位置X(4:3)", &m.m2DNumberCombo2PosX43, -300.0, 300.0); + ctx->genSlider("位置Y", &m.m2DNumberCombo2PosY, -300.0, 300.0); + ctx->genSlider("サイズ", &m.m2DNumberCombo2Size, 0.0, 3.0); } #endif diff --git a/src/d/actor/d_a_bd.cpp b/src/d/actor/d_a_bd.cpp index a97746ce2a..f006f90dbe 100644 --- a/src/d/actor/d_a_bd.cpp +++ b/src/d/actor/d_a_bd.cpp @@ -71,15 +71,13 @@ daBd_HIO_c::daBd_HIO_c() { #if DEBUG /* daBd_HIO_c::genMessage (JORMContext *) */ void daBd_HIO_c::genMessage(JORMContext* mctx) { - mctx->genLabel("小鳥", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - mctx->genSlider("基本大きさ", &mBasicSize, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - mctx->genSlider("飛行速度", &mFlightSpeed, 0.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - mctx->genSlider("地上速度", &mGroundSpeed, 0.0f, 20.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - mctx->genSlider("飛行時間(およそ)", &mFlightTime, 0, 30000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, - 24); - mctx->genSlider("リンク認識距離", &mLinkDetectRange, 0.0f, 2000.0f, 0, NULL, 0xFFFF, 0xFFFF, - 0x200, 24); - mctx->genSlider("羽LevelSE鳴る距離", &mChirpDist, 0, 1000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + mctx->genLabel("小鳥", 0x80000001); + mctx->genSlider("基本大きさ", &mBasicSize, 0.0f, 5.0f); + mctx->genSlider("飛行速度", &mFlightSpeed, 0.0f, 50.0f); + mctx->genSlider("地上速度", &mGroundSpeed, 0.0f, 20.0f); + mctx->genSlider("飛行時間(およそ)", &mFlightTime, 0, 30000); + mctx->genSlider("リンク認識距離", &mLinkDetectRange, 0.0f, 2000.0f); + mctx->genSlider("羽LevelSE鳴る距離", &mChirpDist, 0, 1000); } #endif diff --git a/src/d/actor/d_a_e_bg.cpp b/src/d/actor/d_a_e_bg.cpp index 24bdf27b69..c0363529c6 100644 --- a/src/d/actor/d_a_e_bg.cpp +++ b/src/d/actor/d_a_e_bg.cpp @@ -30,17 +30,14 @@ daE_BG_HIO_c::daE_BG_HIO_c() { #if DEBUG void daE_BG_HIO_c::genMessage(JORMContext* ctx) { // "Bomb fish" - ctx->genLabel("爆弾魚", 0x80000001, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("追跡速度", &mTrackingSpeed, 0.0, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("突進速度", &mRushSpeed, 0.0, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("プレイヤーサーチ距離", &mPlayerSearchDistance, 0.0, 2000.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); - ctx->genSlider("攻撃行動範囲", &mAttackRange, 0.0, 2000.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("遊泳行動範囲", &mSwimRange, 0.0, 2000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("突進前待機距離", &mWaitDistanceBeforeCharging, 0.0, 1000.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); - ctx->genSlider("湧き出し時間", &mJumpTime, 0.0, 1000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genLabel("爆弾魚", 0x80000001); + ctx->genSlider("追跡速度", &mTrackingSpeed, 0.0, 100.0f); + ctx->genSlider("突進速度", &mRushSpeed, 0.0, 100.0f); + ctx->genSlider("プレイヤーサーチ距離", &mPlayerSearchDistance, 0.0, 2000.0f); + ctx->genSlider("攻撃行動範囲", &mAttackRange, 0.0, 2000.0f); + ctx->genSlider("遊泳行動範囲", &mSwimRange, 0.0, 2000.0f); + ctx->genSlider("突進前待機距離", &mWaitDistanceBeforeCharging, 0.0, 1000.0f); + ctx->genSlider("湧き出し時間", &mJumpTime, 0.0, 1000.0f); } #endif diff --git a/src/d/actor/d_a_e_df.cpp b/src/d/actor/d_a_e_df.cpp index 05cde04abe..a044b3d936 100644 --- a/src/d/actor/d_a_e_df.cpp +++ b/src/d/actor/d_a_e_df.cpp @@ -25,8 +25,8 @@ STATIC_ASSERT(sizeof(daE_DF_HIO_c) == 0xC); #if DEBUG inline void daE_DF_HIO_c::genMessage(JORMContext* i_ctx) { - i_ctx->genLabel("デクレシア", 0x80000001, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - i_ctx->genSlider("速度", &field_0x8, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + i_ctx->genLabel("デクレシア", 0x80000001); + i_ctx->genSlider("速度", &field_0x8, 0.0f, 100.0f); } #endif diff --git a/src/d/actor/d_a_e_dn.cpp b/src/d/actor/d_a_e_dn.cpp index 6186a8f9fc..2669c783b0 100644 --- a/src/d/actor/d_a_e_dn.cpp +++ b/src/d/actor/d_a_e_dn.cpp @@ -146,17 +146,17 @@ daE_DN_HIO_c::daE_DN_HIO_c() { #if DEBUG void daE_DN_HIO_c::genMessage(JORMContext* ctx) { - ctx->genLabel(" リザードマン", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("基本サイズ", &model_size, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("移動速度", &movement_speed, 0.0f, 20.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("突進速度", &dash_speed, 0.0f, 40.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("戦闘開始範囲", &battle_init_range, 0.0f, 2000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("攻撃開始範囲", &attack_init_range, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genCheckBox("不死身", &invulnerable, 1, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genCheckBox("学習なし", &no_learn, 1, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("魂抜間 弱", &soul_disappear_time_weak, 0, 100, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("魂抜間 強", &soul_disappear_time_strong, 0, 100, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("防御静止間", &defense_pause_time, 0, 20, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genLabel(" リザードマン", 0x80000001); + ctx->genSlider("基本サイズ", &model_size, 0.0f, 5.0f); + ctx->genSlider("移動速度", &movement_speed, 0.0f, 20.0f); + ctx->genSlider("突進速度", &dash_speed, 0.0f, 40.0f); + ctx->genSlider("戦闘開始範囲", &battle_init_range, 0.0f, 2000.0f); + ctx->genSlider("攻撃開始範囲", &attack_init_range, 0.0f, 1000.0f); + ctx->genCheckBox("不死身", &invulnerable, 0x1); + ctx->genCheckBox("学習なし", &no_learn, 0x1); + ctx->genSlider("魂抜間 弱", &soul_disappear_time_weak, 0, 100); + ctx->genSlider("魂抜間 強", &soul_disappear_time_strong, 0, 100); + ctx->genSlider("防御静止間", &defense_pause_time, 0, 20); } #endif diff --git a/src/d/actor/d_a_e_fb.cpp b/src/d/actor/d_a_e_fb.cpp index 807bf0a0c7..bde1aea835 100644 --- a/src/d/actor/d_a_e_fb.cpp +++ b/src/d/actor/d_a_e_fb.cpp @@ -32,29 +32,29 @@ daE_FB_HIO_c::daE_FB_HIO_c() { #if DEBUG void daE_FB_HIO_c::genMessage(JORMContext* ctext) { // "Frizzard (large)" - ctext->genLabel("フリザド(大)", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genLabel("フリザド(大)", 0x80000001); // "Model size" - ctext->genSlider("モデルサイズ", &model_size, 0.0f, 10.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("モデルサイズ", &model_size, 0.0f, 10.0f); // "Player detection range" - ctext->genSlider("プレイヤー発見距離", &player_detection_range, 0.0f, 10000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("プレイヤー発見距離", &player_detection_range, 0.0f, 10000.0f); // "Next attack wait time" - ctext->genSlider("次回攻撃待ち時間", &next_attack_waiting_time, 0, 1000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("次回攻撃待ち時間", &next_attack_waiting_time, 0, 1000); // "Maximum rotation width" - ctext->genSlider("最大回転幅", &maximum_rotation_width, 0, 10000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("最大回転幅", &maximum_rotation_width, 0, 10000); // "Minimum turning range" - ctext->genSlider("最小回転幅", &minimum_turning_range, 0, 10000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("最小回転幅", &minimum_turning_range, 0, 10000); // "Stage rotation amplitude (speed)" - ctext->genSlider("階段用回転幅(速度)", &rotation_width_stairs, 0, 10000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("階段用回転幅(速度)", &rotation_width_stairs, 0, 10000); // "Color Regi 1R" - ctext->genSlider("カラレジ1R", &color_register_1r, 0, 0xFF, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("カラレジ1R", &color_register_1r, 0, 0xFF); // "Color Regi 1G" - ctext->genSlider("カラレジ1G", &color_register_1g, 0, 0xFF, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("カラレジ1G", &color_register_1g, 0, 0xFF); // "Color Regi 1B" - ctext->genSlider("カラレジ1B", &color_register_1b, 0, 0xFF, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("カラレジ1B", &color_register_1b, 0, 0xFF); // "Color Regi 1α " - ctext->genSlider("カラレジ1α ", &color_register_1a, 0, 0xFF, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("カラレジ1α ", &color_register_1a, 0, 0xFF); // "Maximum rotation width" - ctext->genSlider("最大回転幅", &maximum_rotation_width_2, 0, 180, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("最大回転幅", &maximum_rotation_width_2, 0, 180); } #endif diff --git a/src/d/actor/d_a_e_gb.cpp b/src/d/actor/d_a_e_gb.cpp index b7b9f9e63c..d8fba44ccd 100644 --- a/src/d/actor/d_a_e_gb.cpp +++ b/src/d/actor/d_a_e_gb.cpp @@ -60,15 +60,15 @@ daE_GB_HIO_c::daE_GB_HIO_c() { #if DEBUG void daE_GB_HIO_c::genMessage(JORMContext* ctx) { - ctx->genLabel(" デカババ ", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genLabel(" 大幅なサイズ変更は姿勢生成に影響があるので注意 ", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("顔サイズ", &face_size, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("花サイズ", &flower_size, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("茎サイズ", &stem_size, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("攻撃頻度", &attack_frequency, 0, 30000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("攻撃速度", &attack_spd, 0.0f, 200.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("攻後距離", &attack_range, 0, 30, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("攻後停間", &post_attack_pause_timer, 0, 200, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genLabel(" デカババ ", 0x80000001); + ctx->genLabel(" 大幅なサイズ変更は姿勢生成に影響があるので注意 ", 0x80000001); + ctx->genSlider("顔サイズ", &face_size, 0.0f, 5.0f); + ctx->genSlider("花サイズ", &flower_size, 0.0f, 5.0f); + ctx->genSlider("茎サイズ", &stem_size, 0.0f, 5.0f); + ctx->genSlider("攻撃頻度", &attack_frequency, 0, 30000); + ctx->genSlider("攻撃速度", &attack_spd, 0.0f, 200.0f); + ctx->genSlider("攻後距離", &attack_range, 0, 30); + ctx->genSlider("攻後停間", &post_attack_pause_timer, 0, 200); } #endif diff --git a/src/d/actor/d_a_e_hm.cpp b/src/d/actor/d_a_e_hm.cpp index 4aa37a6964..f6a473fe11 100644 --- a/src/d/actor/d_a_e_hm.cpp +++ b/src/d/actor/d_a_e_hm.cpp @@ -43,13 +43,13 @@ daE_HM_HIO_c::daE_HM_HIO_c() { void daE_HM_HIO_c::genMessage(JORMContext* ctx) { // "Himekuji" // appears to be a portmanteau - "ヒメ" = small (prefix), "ナメクジ" = slug) - ctx->genLabel("ヒメクジ", 0x80000001, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("サーチエリア", &searchArea, 0.0f, 2000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("飛ばし方向スピード", &flyDirSpeed, 0.0f, -100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("飛ばし方向Yスピード", &flyDirYSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("重力設定", &gravity, 0.0f, -20.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("攻撃範囲", &attackRange, -1.0f, 20.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("疾風受け時間", &galeStunTime, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genLabel("ヒメクジ", 0x80000001); + ctx->genSlider("サーチエリア", &searchArea, 0.0f, 2000.0f); + ctx->genSlider("飛ばし方向スピード", &flyDirSpeed, 0.0f, -100.0f); + ctx->genSlider("飛ばし方向Yスピード", &flyDirYSpeed, 0.0f, 100.0f); + ctx->genSlider("重力設定", &gravity, 0.0f, -20.0f); + ctx->genSlider("攻撃範囲", &attackRange, -1.0f, 20.0f); + ctx->genSlider("疾風受け時間", &galeStunTime, 0.0f, 1000.0f); } #endif diff --git a/src/d/actor/d_a_e_hp.cpp b/src/d/actor/d_a_e_hp.cpp index 2443bb8a49..f51abeba26 100644 --- a/src/d/actor/d_a_e_hp.cpp +++ b/src/d/actor/d_a_e_hp.cpp @@ -85,15 +85,12 @@ daE_HP_HIO_c::daE_HP_HIO_c() { #if DEBUG void daE_HP_HIO_c::genMessage(JORMContext* ctx) { // General-purpose Poe - ctx->genLabel("汎用ポゥ", 0x80000001, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("モデルサイズ", &modelSize, 0.0, 10.0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("攻撃終了後待ち時間", &waitTimeAfterAttack, 0, 1000, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("復活時間", &resurrectionTime, 0, 1000, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("接近後攻撃しない時間", &attackDelayOnApproach, 0, 0xfe, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genCheckBox("範囲表示(FINALでは不可)", &rangeDisplay, 1, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genLabel("汎用ポゥ", 0x80000001); + ctx->genSlider("モデルサイズ", &modelSize, 0.0, 10.0); + ctx->genSlider("攻撃終了後待ち時間", &waitTimeAfterAttack, 0, 1000); + ctx->genSlider("復活時間", &resurrectionTime, 0, 1000); + ctx->genSlider("接近後攻撃しない時間", &attackDelayOnApproach, 0, 0xfe); + ctx->genCheckBox("範囲表示(FINALでは不可)", &rangeDisplay, 0x1); } #endif diff --git a/src/d/actor/d_a_e_hz.cpp b/src/d/actor/d_a_e_hz.cpp index d299ea6a63..ca896091f4 100644 --- a/src/d/actor/d_a_e_hz.cpp +++ b/src/d/actor/d_a_e_hz.cpp @@ -69,21 +69,21 @@ daE_HZ_HIO_c::daE_HZ_HIO_c() { #if DEBUG void daE_HZ_HIO_c::genMessage(JORMContext* ctx) { - ctx->genLabel(" 敵サンプル", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("基本サイズ", &basic_size, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genCheckBox("PL発見半径表示", &pl_detection_radius_display, 1, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("PL発見半径(内)", &pl_detection_radius_in, 0.0f, 5000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("PL発見半径(外)", &pl_detection_radius_outside, 0.0f, 5000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("逃げ速度", &escape_speed, 0.0f, 200.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("ぴより時間", &piyori_time, 0.0f, 500.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("巻き込み回転速度", &reeling_rotation_speed, 0.0f, 10000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("巻き込みY位置", &y_position_wrap, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("伸び溜め時間", &extension_time, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("伸びアニメ速度", &stretch_anim_speed, 0.0f, 1.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("伸び前の溜め時間", &retention_time_before_stretch, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genLabel("カメラ用タイマー", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("オンタイマー", &camera_on_timer, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("オフタイマー", &camera_off_timer, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genLabel(" 敵サンプル", 0x80000001); + ctx->genSlider("基本サイズ", &basic_size, 0.0f, 5.0f); + ctx->genCheckBox("PL発見半径表示", &pl_detection_radius_display, 0x1); + ctx->genSlider("PL発見半径(内)", &pl_detection_radius_in, 0.0f, 5000.0f); + ctx->genSlider("PL発見半径(外)", &pl_detection_radius_outside, 0.0f, 5000.0f); + ctx->genSlider("逃げ速度", &escape_speed, 0.0f, 200.0f); + ctx->genSlider("ぴより時間", &piyori_time, 0.0f, 500.0f); + ctx->genSlider("巻き込み回転速度", &reeling_rotation_speed, 0.0f, 10000.0f); + ctx->genSlider("巻き込みY位置", &y_position_wrap, 0.0f, 1000.0f); + ctx->genSlider("伸び溜め時間", &extension_time, 0.0f, 100.0f); + ctx->genSlider("伸びアニメ速度", &stretch_anim_speed, 0.0f, 1.0f); + ctx->genSlider("伸び前の溜め時間", &retention_time_before_stretch, 0.0f, 100.0f); + ctx->genLabel("カメラ用タイマー", 0x80000001); + ctx->genSlider("オンタイマー", &camera_on_timer, 0.0f, 100.0f); + ctx->genSlider("オフタイマー", &camera_off_timer, 0.0f, 100.0f); } #endif diff --git a/src/d/actor/d_a_e_mb.cpp b/src/d/actor/d_a_e_mb.cpp index 0a13dc9227..b750c328fd 100644 --- a/src/d/actor/d_a_e_mb.cpp +++ b/src/d/actor/d_a_e_mb.cpp @@ -49,12 +49,12 @@ daE_MB_HIO_c::daE_MB_HIO_c() { #if DEBUG void daE_MB_HIO_c::genMessage(JORMContext* ctx) { - ctx->genLabel(" ボス戦ブーメラン猿", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("基本サイズ", &base_size, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("振り子速度", &swing_speed, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("振り子下弦", &swing_descend, 0.5f, 2.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("軌道修正", &swing_correction, -500.0f, 2000.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("再出現時間(およそ)", &reappear_time, 0.0f, 300.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); + ctx->genLabel(" ボス戦ブーメラン猿", 0x80000001); + ctx->genSlider("基本サイズ", &base_size, 0.0f, 5.0f); + ctx->genSlider("振り子速度", &swing_speed, 0.0f, 1000.0f); + ctx->genSlider("振り子下弦", &swing_descend, 0.5f, 2.0f); + ctx->genSlider("軌道修正", &swing_correction, -500.0f, 2000.0f); + ctx->genSlider("再出現時間(およそ)", &reappear_time, 0.0f, 300.0f); } #endif diff --git a/src/d/actor/d_a_e_mk.cpp b/src/d/actor/d_a_e_mk.cpp index ed9d3e1eb8..fef3a86675 100644 --- a/src/d/actor/d_a_e_mk.cpp +++ b/src/d/actor/d_a_e_mk.cpp @@ -48,17 +48,17 @@ daE_MK_HIO_c::daE_MK_HIO_c() { #if DEBUG void daE_MK_HIO_c::genMessage(JORMContext* ctx) { - ctx->genLabel(" ブーメラン猿", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("基本サイズ", &size, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("ブーメラン比率", &boomerang_ratio, 0.0f, 2.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("PL投max距離", &pl_throw_dist_max, 0.0f, 4000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genLabel(" ", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genCheckBox("動作停止", &halt_action, 1, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genLabel(" ", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genLabel("王冠位置補正", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider(" X", &crown_pos_adjust.x, -50.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider(" Y", &crown_pos_adjust.y, -50.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider(" Z", &crown_pos_adjust.z, -50.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genLabel(" ブーメラン猿", 0x80000001); + ctx->genSlider("基本サイズ", &size, 0.0f, 5.0f); + ctx->genSlider("ブーメラン比率", &boomerang_ratio, 0.0f, 2.0f); + ctx->genSlider("PL投max距離", &pl_throw_dist_max, 0.0f, 4000.0f); + ctx->genLabel(" ", 0x80000001); + ctx->genCheckBox("動作停止", &halt_action, 0x1); + ctx->genLabel(" ", 0x80000001); + ctx->genLabel("王冠位置補正", 0x80000001); + ctx->genSlider(" X", &crown_pos_adjust.x, -50.0f, 50.0f); + ctx->genSlider(" Y", &crown_pos_adjust.y, -50.0f, 50.0f); + ctx->genSlider(" Z", &crown_pos_adjust.z, -50.0f, 50.0f); } #endif diff --git a/src/d/actor/d_a_e_nz.cpp b/src/d/actor/d_a_e_nz.cpp index 7918dfe541..738d01b3bf 100644 --- a/src/d/actor/d_a_e_nz.cpp +++ b/src/d/actor/d_a_e_nz.cpp @@ -71,21 +71,19 @@ daE_NZ_HIO_c::daE_NZ_HIO_c() { #if DEBUG void daE_NZ_HIO_c::genMessage(JORMContext* ctx) { // Ghost Rat - ctx->genLabel(" 幽霊ネズミ", 0x80000001, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genLabel(" 幽霊ネズミ", 0x80000001); // Basic Size - ctx->genSlider("基本サイズ", &mBasicSize, 0.0f, 5.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("基本サイズ", &mBasicSize, 0.0f, 5.0f); // Basic Speed - ctx->genSlider("移動速度", &mSpeed, 0.0f, 30.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("移動速度", &mSpeed, 0.0f, 30.0f); // Attack Speed - ctx->genSlider("攻撃速度", &mAttackSpeed, 0.0f, 60.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("攻撃速度", &mAttackSpeed, 0.0f, 60.0f); // Attack Wait Time - ctx->genSlider("出現タイムラグ", &mWaitTime, 0, 0x23, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("出現タイムラグ", &mWaitTime, 0, 0x23); // Current alpha speed - ctx->genSlider("現α速度", &mCurrentAlphaSpeed, 0.0f, 255.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("現α速度", &mCurrentAlphaSpeed, 0.0f, 255.0f); // Vanishing alpha speed - ctx->genSlider("消α速度", &mVanishingAlphaSpeed, 0.0f, 255.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("消α速度", &mVanishingAlphaSpeed, 0.0f, 255.0f); } #endif diff --git a/src/d/actor/d_a_e_oc.cpp b/src/d/actor/d_a_e_oc.cpp index 35b7d097d0..16f67be7e6 100644 --- a/src/d/actor/d_a_e_oc.cpp +++ b/src/d/actor/d_a_e_oc.cpp @@ -107,25 +107,25 @@ daE_OC_HIO_c::daE_OC_HIO_c() { #if DEBUG void daE_OC_HIO_c::genMessage(JORMContext* ctext) { // enemy sample - ctext->genLabel("敵サンプル", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genLabel("敵サンプル", 0x80000001); // basic size - ctext->genSlider("基本サイズ", &basic_size, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("基本サイズ", &basic_size, 0.0f, 5.0f); // player search max radius S - ctext->genSlider("プレイヤーサーチ最大半径S", &plyr_srch_max_radius_S, 0.0f, 10000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("プレイヤーサーチ最大半径S", &plyr_srch_max_radius_S, 0.0f, 10000.0f); // player search max radius M - ctext->genSlider("プレイヤーサーチ最大半径M", &plyr_srch_max_radius_M, 0.0f, 10000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("プレイヤーサーチ最大半径M", &plyr_srch_max_radius_M, 0.0f, 10000.0f); // player search min radius - ctext->genSlider("プレイヤーサーチ最小半径", &plyr_srch_min_radius, 0.0f, 10000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("プレイヤーサーチ最小半径", &plyr_srch_min_radius, 0.0f, 10000.0f); // battle participation radius - ctext->genSlider("戦闘参加半径", &battle_participation_radius, 0.0f, 3000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("戦闘参加半径", &battle_participation_radius, 0.0f, 3000.0f); // attention radius of slain teammate - ctext->genSlider("やられ仲間注目半径", &teammate_attention_radius, 0.0f, 3000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("やられ仲間注目半径", &teammate_attention_radius, 0.0f, 3000.0f); // demo waiting time - ctext->genSlider("デモ待機時間", &demo_waiting_time, 0.0f, 3000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("デモ待機時間", &demo_waiting_time, 0.0f, 3000.0f); // out of range standby distance - ctext->genSlider("範囲外待機距離", &standby_distance, 0.0f, 10000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("範囲外待機距離", &standby_distance, 0.0f, 10000.0f); // radius representation - ctext->genCheckBox("半径表示", &radius_representation, 1, 0, NULL, -1, -1, 0x200, 0x18); + ctext->genCheckBox("半径表示", &radius_representation, 0x1); } #endif diff --git a/src/d/actor/d_a_e_rd.cpp b/src/d/actor/d_a_e_rd.cpp index dfb5e4e3a7..1efb1060bd 100644 --- a/src/d/actor/d_a_e_rd.cpp +++ b/src/d/actor/d_a_e_rd.cpp @@ -231,52 +231,52 @@ daE_RD_HIO_c::daE_RD_HIO_c() { #if DEBUG void daE_RD_HIO_c::genMessage(JORMContext* ctext) { // Rider (a.k.a. Bulblins) - ctext->genLabel(" ライダー", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genLabel(" ライダー", 0x80000001); // basic size - ctext->genSlider("基本サイズ", &model_size, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("基本サイズ", &model_size, 0.0f, 5.0f); // leader size ratio - ctext->genSlider("リーダーサイズ比", &leader_size_ratio, 0.0f, 2.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("リーダーサイズ比", &leader_size_ratio, 0.0f, 2.0f); // movement speed - ctext->genSlider("移動速度", &movement_speed, 0.0f, 20.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("移動速度", &movement_speed, 0.0f, 20.0f); // ~~ In the case of a club-wielding soldier ~~ - ctext->genLabel(" ~~ こん棒兵の場合 ~~", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genLabel(" ~~ こん棒兵の場合 ~~", 0x80000001); // speed rush - ctext->genSlider("突進速度", &dash_speed, 0.0f, 40.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("突進速度", &dash_speed, 0.0f, 40.0f); // combat start range - ctext->genSlider("戦闘開始範囲", &battle_init_range, 0.0f, 2000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("戦闘開始範囲", &battle_init_range, 0.0f, 2000.0f); // attack range - ctext->genSlider("攻撃開始範囲", &attack_init_range, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("攻撃開始範囲", &attack_init_range, 0.0f, 1000.0f); // swing speed - ctext->genSlider("振り速さ", &swing_speed, 0.0f, 3.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genLabel(" ", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("振り速さ", &swing_speed, 0.0f, 3.0f); + ctext->genLabel(" ", 0x80000001); // ~~ In the case of archers ~~ - ctext->genLabel(" ~~ 矢兵の場合 ~~", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genLabel(" ~~ 矢兵の場合 ~~", 0x80000001); // Command → Ready stance - ctext->genSlider("号令→構えの間", &command_to_ready_stance, 0, 200, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("号令→構えの間", &command_to_ready_stance, 0, 200); // attack range - ctext->genSlider("攻撃範囲", &attack_range, 0.0f, 2000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("攻撃範囲", &attack_range, 0.0f, 2000.0f); // riding firing distance - ctext->genSlider("騎乗発射距離", &mounted_launch_distance, 0.0f, 3000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("騎乗発射距離", &mounted_launch_distance, 0.0f, 3000.0f); // wolf takedown power Y - ctext->genSlider("狼倒れ力Y", &wolf_falling_power_y, 0.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("狼倒れ力Y", &wolf_falling_power_y, 0.0f, 50.0f); // wolf takedown power Z - ctext->genSlider("狼倒れ力Z", &wolf_falling_power_z, 0.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("狼倒れ力Z", &wolf_falling_power_z, 0.0f, 50.0f); // flying Z (Rider suspended) - ctext->genSlider("飛びZ(騎乗停止)", &jump_z_suspended, 0.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("飛びZ(騎乗停止)", &jump_z_suspended, 0.0f, 50.0f); // flying Z - ctext->genSlider("飛びZ", &jump_z, 0.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("飛びZ", &jump_z, 0.0f, 50.0f); // flying y - ctext->genSlider("飛びY", &jump_y, 0.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("飛びY", &jump_y, 0.0f, 50.0f); // jump g - ctext->genSlider("飛びG", &jump_g, 0.0f, 20.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("飛びG", &jump_g, 0.0f, 20.0f); // invincible - ctext->genCheckBox("不死身", &invulnerable, 1, 0, NULL, -1, -1, 0x200, 0x18); + ctext->genCheckBox("不死身", &invulnerable, 0x1); // eye polygons - ctext->genCheckBox("目ポリゴン", &eye_polygon, 1, 0, NULL, -1, -1, 0x200, 0x18); + ctext->genCheckBox("目ポリゴン", &eye_polygon, 0x1); // one-hit kill - ctext->genCheckBox("一撃必殺", &one_hit_kill, 1, 0, NULL, -1, -1, 0x200, 0x18); + ctext->genCheckBox("一撃必殺", &one_hit_kill, 0x1); // ikki (da) size - ctext->genSlider("一騎(ダ)サイズ", &field_0x3c, 0.0f, 150.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("一騎(ダ)サイズ", &field_0x3c, 0.0f, 150.0f); } #endif diff --git a/src/d/actor/d_a_e_rdy.cpp b/src/d/actor/d_a_e_rdy.cpp index 1b3d2202a8..d8d86885dc 100644 --- a/src/d/actor/d_a_e_rdy.cpp +++ b/src/d/actor/d_a_e_rdy.cpp @@ -250,9 +250,9 @@ void daE_RDY_HIO_c::genMessage(JORMContext* context) { context->genSlider("飛びZ", &field_0x44, 0.0f, 50.0f); context->genSlider("飛びY", &field_0x4c, 0.0f, 50.0f); context->genSlider("飛びG", &field_0x40, 0.0f, 20.0f); - context->genCheckBox("不死身", &field_0x39, 1); - context->genCheckBox("目ポリゴン", &mDrawEyeModel, 1); - context->genCheckBox("一撃必殺", &field_0x3b, 1); + context->genCheckBox("不死身", &field_0x39, 0x1); + context->genCheckBox("目ポリゴン", &mDrawEyeModel, 0x1); + context->genCheckBox("一撃必殺", &field_0x3b, 0x1); context->genSlider("一騎(ダ)サイズ", &field_0x3c, 0.0f, 150.0f); } #endif diff --git a/src/d/actor/d_a_e_sb.cpp b/src/d/actor/d_a_e_sb.cpp index b700ee094c..1c20108a0e 100644 --- a/src/d/actor/d_a_e_sb.cpp +++ b/src/d/actor/d_a_e_sb.cpp @@ -35,33 +35,33 @@ daE_SB_HIO_c::daE_SB_HIO_c() { #if DEBUG void daE_SB_HIO_c::genMessage(JORMContext* ctext) { // "Shell Blade" - ctext->genLabel("シェルブレイド", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genLabel("シェルブレイド", 0x80000001); // "Search Area" - ctext->genSlider("サーチエリア", &search_area, 0.0f, 3000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("サーチエリア", &search_area, 0.0f, 3000.0f); // "Distance home" - ctext->genSlider("お家に帰る距離", &distance_home, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("お家に帰る距離", &distance_home, 0.0f, 1000.0f); // "Jump XZ axis speed" - ctext->genSlider("ジャンプXZ軸スピード", &jump_xz_axis_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("ジャンプXZ軸スピード", &jump_xz_axis_speed, 0.0f, 100.0f); // "Jump Y-axis speed" - ctext->genSlider("ジャンプY軸スピード", &jump_y_axis_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("ジャンプY軸スピード", &jump_y_axis_speed, 0.0f, 100.0f); // "Attack jump XZ axis speed" - ctext->genSlider("攻撃ジャンプXZ軸スピード", &atk_jump_xz_axis_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("攻撃ジャンプXZ軸スピード", &atk_jump_xz_axis_speed, 0.0f, 100.0f); // "Attack Y-axis speed" - ctext->genSlider("攻撃Y軸スピード", &atk_y_axis_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("攻撃Y軸スピード", &atk_y_axis_speed, 0.0f, 100.0f); // "Magne On Attack Y-axis Speed" - ctext->genSlider("マグネOn攻撃Y軸スピード", &magne_on_atk_y_axis_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("マグネOn攻撃Y軸スピード", &magne_on_atk_y_axis_speed, 0.0f, 100.0f); // "Gravity reduction rate" - ctext->genSlider("重力の減る比率", &grav_reduct_rate, 0.0f, 1.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("重力の減る比率", &grav_reduct_rate, 0.0f, 1.0f); // "Other animation speed" - ctext->genSlider("その他アニメーションスピード", &other_anm_speed, 0.0f, 10.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("その他アニメーションスピード", &other_anm_speed, 0.0f, 10.0f); // "Shield attack animation speed" - ctext->genSlider("盾攻撃アニメーションスピード", &shield_atk_anm_speed, 0.0f, 10.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("盾攻撃アニメーションスピード", &shield_atk_anm_speed, 0.0f, 10.0f); // "DEATH animation speed" - ctext->genSlider("DEATHアニメーションスピード", &death_anm_speed, 0.0f, 10.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("DEATHアニメーションスピード", &death_anm_speed, 0.0f, 10.0f); // "Size" - ctext->genSlider("大きさ", &size, 0.0f, 10.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("大きさ", &size, 0.0f, 10.0f); // "Attack start range" - ctext->genSlider("攻撃開始範囲", &atk_start_range, 0.0f, 3000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("攻撃開始範囲", &atk_start_range, 0.0f, 3000.0f); } #endif diff --git a/src/d/actor/d_a_e_sh.cpp b/src/d/actor/d_a_e_sh.cpp index 22bae365c5..a2d7722926 100644 --- a/src/d/actor/d_a_e_sh.cpp +++ b/src/d/actor/d_a_e_sh.cpp @@ -46,16 +46,16 @@ daE_SH_HIO_c::daE_SH_HIO_c() { #if DEBUG void daE_SH_HIO_c::genMessage(JORMContext* ctx) { // "Stalhound" - ctx->genLabel(" スタルハウンド", 0x80000001, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("基本サイズ", &mBaseSize, 0.0f, 3.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("歩き速度", &mWalkSpeed, 0.0f, 60.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("走り速度", &mRunSpeed, 0.0f, 60.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("チェック1", &mCheck1, 0.0f, 2000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("チェック2", &mCheck2, 0.0f, 2000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("チェック3", &mCheck3, 0.0f, 2000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("チェック4", &mCheck4, 0.0f, 2000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("チェック5", &mCheck5, 0.0f, 2000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genCheckBox("時間無視", &mIgnoreTime, 1, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genLabel(" スタルハウンド", 0x80000001); + ctx->genSlider("基本サイズ", &mBaseSize, 0.0f, 3.0f); + ctx->genSlider("歩き速度", &mWalkSpeed, 0.0f, 60.0f); + ctx->genSlider("走り速度", &mRunSpeed, 0.0f, 60.0f); + ctx->genSlider("チェック1", &mCheck1, 0.0f, 2000.0f); + ctx->genSlider("チェック2", &mCheck2, 0.0f, 2000.0f); + ctx->genSlider("チェック3", &mCheck3, 0.0f, 2000.0f); + ctx->genSlider("チェック4", &mCheck4, 0.0f, 2000.0f); + ctx->genSlider("チェック5", &mCheck5, 0.0f, 2000.0f); + ctx->genCheckBox("時間無視", &mIgnoreTime, 0x1); } #endif diff --git a/src/d/actor/d_a_e_sm2.cpp b/src/d/actor/d_a_e_sm2.cpp index 171a108c34..47b5b5872e 100644 --- a/src/d/actor/d_a_e_sm2.cpp +++ b/src/d/actor/d_a_e_sm2.cpp @@ -42,11 +42,11 @@ daE_SM2_HIO_c::daE_SM2_HIO_c() { #if DEBUG void daE_SM2_HIO_c::genMessage(JORMContext* ctx) { - ctx->genCheckBox("合体しない", &merge_OFF, 1, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genCheckBox("色調整する", &color_debug_ON, 1, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("色調整R", &color_debug_R, 0, 0xFF, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("色調整G", &color_debug_G, 0, 0xFF, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("色調整B", &color_debug_B, 0, 0xFF, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genCheckBox("合体しない", &merge_OFF, 0x1); + ctx->genCheckBox("色調整する", &color_debug_ON, 0x1); + ctx->genSlider("色調整R", &color_debug_R, 0, 0xFF); + ctx->genSlider("色調整G", &color_debug_G, 0, 0xFF); + ctx->genSlider("色調整B", &color_debug_B, 0, 0xFF); } #endif diff --git a/src/d/actor/d_a_e_st.cpp b/src/d/actor/d_a_e_st.cpp index 77b85f7b0a..746f1a208c 100644 --- a/src/d/actor/d_a_e_st.cpp +++ b/src/d/actor/d_a_e_st.cpp @@ -244,12 +244,12 @@ daE_ST_HIO_c::daE_ST_HIO_c() { #if DEBUG void daE_ST_HIO_c::genMessage(JORMContext* ctext) { // "stalchura" - a.k.a. skultula - ctext->genLabel(" スタルチュラ", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("基本サイズ", &basic_size, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("PL認識距離", &pl_recognize_dist, 0.0f, 5000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("戦闘開始距離", &combat_start_dist, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("攻撃前間", &time_before_attack, 0, 50, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("ダウン時間", &down_time, 0, 300, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genLabel(" スタルチュラ", 0x80000001); + ctext->genSlider("基本サイズ", &basic_size, 0.0f, 5.0f); + ctext->genSlider("PL認識距離", &pl_recognize_dist, 0.0f, 5000.0f); + ctext->genSlider("戦闘開始距離", &combat_start_dist, 0.0f, 1000.0f); + ctext->genSlider("攻撃前間", &time_before_attack, 0, 50); + ctext->genSlider("ダウン時間", &down_time, 0, 300); } #endif diff --git a/src/d/actor/d_a_e_wb.cpp b/src/d/actor/d_a_e_wb.cpp index 56cba89fc7..165b936064 100644 --- a/src/d/actor/d_a_e_wb.cpp +++ b/src/d/actor/d_a_e_wb.cpp @@ -87,47 +87,32 @@ daE_WB_HIO_c::daE_WB_HIO_c() { #if DEBUG void daE_WB_HIO_c::genMessage(JORMContext* ctx) { - ctx->genLabel(" イノシシ", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("基本サイズ", &base_size, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("リーダーサイズ比", &leader_size_ratio, 0.0f, 5.0, 0, NULL, 0xFFFF, 0xFFFF, 512, - 24); - ctx->genSlider("移動速度", &movement_speed, 0.0f, 20.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("PL認識距離", &player_recognition_dist, 0.0f, 2000.0f, 0, NULL, 0xFFFF, 0xFFFF, - 512, 24); - ctx->genSlider("最速度", &max_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("騎馬戦最速", &cavalry_battle_max_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, - 512, 24); - ctx->genSlider("歩き速(リ)", &leader_walking_speed, 0.0f, 30.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, - 24); - ctx->genSlider("最速度(リ)", &leader_max_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, - 24); - ctx->genSlider("騎馬戦最(リ)", &leader_cavalry_battle_max_speed, 0.0f, 100.0f, 0, NULL, - 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("通常速(車)", &normal_speed_vi, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, - 24); - ctx->genSlider("中速度(車)", &medium_speed_vi, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, - 24); - ctx->genSlider("最速度(車)", &mMaxSpeedVi, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("一騎速", &mSingleRiderSpeed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genCheckBox("手綱ナシ", &mNoReins, 1, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genLabel(" ", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genLabel(" プレイヤー騎乗時", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("最大速度", &mPlayerMountedMaxSpeed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, - 24); - ctx->genSlider("モーション再生速度", &mPlayerMountedMotionPlaybackSpeed, 0.0f, 5.0f, 0, NULL, - 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("ダッシュ時間", &mPlayerMountedDashTime, 0.0f, 2000.0f, 0, NULL, 0xFFFF, 0xFFFF, - 512, 24); - ctx->genLabel(" ", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genLabel(" 以下 一騎討ち用", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("サーチ無視距離(1)", &mSearchIgnoreDistance1, 0.0f, 5000.0f, 0, NULL, 0xFFFF, - 0xFFFF, 512, 24); - ctx->genSlider("サーチ無視距離(2)", &mSearchIgnoreDistance2, 0.0f, 5000.0f, 0, NULL, 0xFFFF, - 0xFFFF, 512, 24); - ctx->genSlider("案内表示距離(1)", &mGuidanceDisplayDistance1, 0.0f, 5000.0f, 0, NULL, 0xFFFF, - 0xFFFF, 512, 24); - ctx->genSlider("案内表示距離(2)", &mGuidanceDisplayDistance2, 0.0f, 5000.0f, 0, NULL, 0xFFFF, - 0xFFFF, 512, 24); + ctx->genLabel(" イノシシ", 0x80000001); + ctx->genSlider("基本サイズ", &base_size, 0.0f, 5.0f); + ctx->genSlider("リーダーサイズ比", &leader_size_ratio, 0.0f, 5.0); + ctx->genSlider("移動速度", &movement_speed, 0.0f, 20.0f); + ctx->genSlider("PL認識距離", &player_recognition_dist, 0.0f, 2000.0f); + ctx->genSlider("最速度", &max_speed, 0.0f, 100.0f); + ctx->genSlider("騎馬戦最速", &cavalry_battle_max_speed, 0.0f, 100.0f); + ctx->genSlider("歩き速(リ)", &leader_walking_speed, 0.0f, 30.0f); + ctx->genSlider("最速度(リ)", &leader_max_speed, 0.0f, 100.0f); + ctx->genSlider("騎馬戦最(リ)", &leader_cavalry_battle_max_speed, 0.0f, 100.0f); + ctx->genSlider("通常速(車)", &normal_speed_vi, 0.0f, 100.0f); + ctx->genSlider("中速度(車)", &medium_speed_vi, 0.0f, 100.0f); + ctx->genSlider("最速度(車)", &mMaxSpeedVi, 0.0f, 100.0f); + ctx->genSlider("一騎速", &mSingleRiderSpeed, 0.0f, 100.0f); + ctx->genCheckBox("手綱ナシ", &mNoReins, 0x1); + ctx->genLabel(" ", 0x80000001); + ctx->genLabel(" プレイヤー騎乗時", 0x80000001); + ctx->genSlider("最大速度", &mPlayerMountedMaxSpeed, 0.0f, 100.0f); + ctx->genSlider("モーション再生速度", &mPlayerMountedMotionPlaybackSpeed, 0.0f, 5.0f); + ctx->genSlider("ダッシュ時間", &mPlayerMountedDashTime, 0.0f, 2000.0f); + ctx->genLabel(" ", 0x80000001); + ctx->genLabel(" 以下 一騎討ち用", 0x80000001); + ctx->genSlider("サーチ無視距離(1)", &mSearchIgnoreDistance1, 0.0f, 5000.0f); + ctx->genSlider("サーチ無視距離(2)", &mSearchIgnoreDistance2, 0.0f, 5000.0f); + ctx->genSlider("案内表示距離(1)", &mGuidanceDisplayDistance1, 0.0f, 5000.0f); + ctx->genSlider("案内表示距離(2)", &mGuidanceDisplayDistance2, 0.0f, 5000.0f); } #endif diff --git a/src/d/actor/d_a_e_ww.cpp b/src/d/actor/d_a_e_ww.cpp index dc750410a2..9155826162 100644 --- a/src/d/actor/d_a_e_ww.cpp +++ b/src/d/actor/d_a_e_ww.cpp @@ -163,15 +163,15 @@ daE_WW_HIO_c::daE_WW_HIO_c() { #if DEBUG void daE_WW_HIO_c::genMessage(JORMContext* mctx) { - mctx->genLabel("ホワイトウルフォス", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - mctx->genSlider("モデルサイズ", &model_size, 0.0f, 10.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - mctx->genSlider("攻撃間隔", &attack_interval, 0.0f, 2000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - mctx->genSlider("走りアニメーション", &run_anm, 0.0f, 10.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - mctx->genSlider("歩きアニメーション", &walk_anm, 0.0f, 10.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - mctx->genSlider("走る速度", &run_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - mctx->genSlider("狼から逃亡速度", &wolf_escape_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - mctx->genSlider("リンクから逃亡速度", &link_escape_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - mctx->genCheckBox("移動範囲デバック表示", &move_range_debug_display, 1, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + mctx->genLabel("ホワイトウルフォス", 0x80000001); + mctx->genSlider("モデルサイズ", &model_size, 0.0f, 10.0f); + mctx->genSlider("攻撃間隔", &attack_interval, 0.0f, 2000.0f); + mctx->genSlider("走りアニメーション", &run_anm, 0.0f, 10.0f); + mctx->genSlider("歩きアニメーション", &walk_anm, 0.0f, 10.0f); + mctx->genSlider("走る速度", &run_speed, 0.0f, 100.0f); + mctx->genSlider("狼から逃亡速度", &wolf_escape_speed, 0.0f, 100.0f); + mctx->genSlider("リンクから逃亡速度", &link_escape_speed, 0.0f, 100.0f); + mctx->genCheckBox("移動範囲デバック表示", &move_range_debug_display, 0x1); } #endif diff --git a/src/d/actor/d_a_e_yg.cpp b/src/d/actor/d_a_e_yg.cpp index d8d20b688e..0b0bd774d8 100644 --- a/src/d/actor/d_a_e_yg.cpp +++ b/src/d/actor/d_a_e_yg.cpp @@ -109,12 +109,12 @@ daE_YG_HIO_c::daE_YG_HIO_c() { #if DEBUG void daE_YG_HIO_c::genMessage(JORMContext* ctx) { - ctx->genLabel(" グース", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("基本サイズ", &basic_size, 0.0f, 3.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("移動速度", &movement_spd, 0.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("攻撃速度", &attack_spd, 0.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("泳ぎ速度", &swim_spd, 0.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("PL認識距離", &pl_recognition_dist, 0.0f, 2000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genLabel(" グース", 0x80000001); + ctx->genSlider("基本サイズ", &basic_size, 0.0f, 3.0f); + ctx->genSlider("移動速度", &movement_spd, 0.0f, 50.0f); + ctx->genSlider("攻撃速度", &attack_spd, 0.0f, 50.0f); + ctx->genSlider("泳ぎ速度", &swim_spd, 0.0f, 50.0f); + ctx->genSlider("PL認識距離", &pl_recognition_dist, 0.0f, 2000.0f); } #endif diff --git a/src/d/actor/d_a_e_yh.cpp b/src/d/actor/d_a_e_yh.cpp index 79d344eb51..871708c0f9 100644 --- a/src/d/actor/d_a_e_yh.cpp +++ b/src/d/actor/d_a_e_yh.cpp @@ -38,17 +38,12 @@ daE_YH_HIO_c::daE_YH_HIO_c() { #if DEBUG void daE_YH_HIO_c::genMessage(JORMContext* ctx) { - ctx->genLabel(" デグババ", 0x80000001, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("基本サイズ", &mBasicSize, 0.0f, 5.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("花時サイズ", &mFlowerSeasonSize, 0.0f, 3.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("出現サイズ", &mDisplaySize, 0.0f, 3.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("天井再出現間隔", &mCeilingReappearanceInterval, 0, 300, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("攻撃頻度", &mAttackFreq, 0, 300, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genLabel(" デグババ", 0x80000001); + ctx->genSlider("基本サイズ", &mBasicSize, 0.0f, 5.0f); + ctx->genSlider("花時サイズ", &mFlowerSeasonSize, 0.0f, 3.0f); + ctx->genSlider("出現サイズ", &mDisplaySize, 0.0f, 3.0f); + ctx->genSlider("天井再出現間隔", &mCeilingReappearanceInterval, 0, 300); + ctx->genSlider("攻撃頻度", &mAttackFreq, 0, 300); } #endif diff --git a/src/d/actor/d_a_e_yk.cpp b/src/d/actor/d_a_e_yk.cpp index 33d293d5f7..b9dcff3ff8 100644 --- a/src/d/actor/d_a_e_yk.cpp +++ b/src/d/actor/d_a_e_yk.cpp @@ -59,12 +59,12 @@ static daE_YK_HIO_c l_HIO; #if DEBUG void daE_YK_HIO_c::genMessage(JORMContext* ctx) { - ctx->genLabel("闇キース", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); + ctx->genLabel("闇キース", 0x80000001); ctx->genSlider("基本サイズ", &mModelScale, 0.0f, 3.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x512, 24); - ctx->genSlider("飛行速度", &mFlySpeed, 0.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("戦闘開始範囲", &mAttackRange, 0.0f, 600.0f,0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("戦闘速度", &mCruiseSpeed, 0.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("突進速度", &mChargeSpeed, 0.0f, 50.0f, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); + ctx->genSlider("飛行速度", &mFlySpeed, 0.0f, 50.0f); + ctx->genSlider("戦闘開始範囲", &mAttackRange, 0.0f, 600.0f); + ctx->genSlider("戦闘速度", &mCruiseSpeed, 0.0f, 50.0f); + ctx->genSlider("突進速度", &mChargeSpeed, 0.0f, 50.0f); } #endif diff --git a/src/d/actor/d_a_e_ym.cpp b/src/d/actor/d_a_e_ym.cpp index 0e61fc7a0b..9180972082 100644 --- a/src/d/actor/d_a_e_ym.cpp +++ b/src/d/actor/d_a_e_ym.cpp @@ -63,20 +63,20 @@ daE_YM_HIO_c::daE_YM_HIO_c() { #if DEBUG void daE_YM_HIO_c::genMessage(JORMContext* ctext) { // 'yami mushi', a.k.a. dark insect - ctext->genLabel(" 闇虫", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genLabel(" 闇虫", 0x80000001); // basic size - ctext->genSlider("基本サイズ", &mModelSize, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("放電無敵延長時間", &mElectricInvincibilityTimeExtension, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("基本サイズ", &mModelSize, 0.0f, 5.0f); + ctext->genSlider("放電無敵延長時間", &mElectricInvincibilityTimeExtension, 0.0f, 100.0f); // hovering speed - ctext->genSlider("徘徊速度", &mMoveSpeed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("徘徊速度", &mMoveSpeed, 0.0f, 100.0f); // surprising distance - ctext->genSlider("びっくり距離", &mSurpriseDistance, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("びっくり距離", &mSurpriseDistance, 0.0f, 1000.0f); // movement radius - ctext->genSlider("移動半径", &mMoveRange, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("移動半径", &mMoveRange, 0.0f, 1000.0f); // flight speed - ctext->genSlider("飛行移動速度", &mFlyMoveSpeed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("飛行移動速度", &mFlyMoveSpeed, 0.0f, 100.0f); // flight attack speed - ctext->genSlider("飛行攻撃速度", &mFlyAttackSpeed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("飛行攻撃速度", &mFlyAttackSpeed, 0.0f, 100.0f); } #endif diff --git a/src/d/actor/d_a_e_yr.cpp b/src/d/actor/d_a_e_yr.cpp index 379df6c34d..f329c48a9a 100644 --- a/src/d/actor/d_a_e_yr.cpp +++ b/src/d/actor/d_a_e_yr.cpp @@ -93,50 +93,33 @@ public: #if DEBUG void e_yrHIO_c::genMessage(JORMContext* ctx) { // "Kagarok" - ctx->genLabel("\u3000闇カーゴロック", 0x80000001, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genCheckBox("不死身", &mInvulnerable, 1, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genCheckBox("静止", &mStationary, 1, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genCheckBox("いきなり攻撃", &mSuddenAttack, 1, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("旋回半径", &mTurningRadius, 0.0, 10000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("モデルスケール", &mModelScale, 0.0, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("A攻時間(最短)", &mAttackAMinTime, 0, 15000, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("A攻時間(最長)", &mAttackAMaxTime, 0, 15000, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("B攻時間(最短)", &mAttackBMinTime, 0, 15000, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("B攻時間(最長)", &mAttackBMaxTime, 0, 15000, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("攻撃移動速度", &mAttackMoveSpeed, 0.0, 2.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("攻撃頻度", &mAttackFrequency, 0.0, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("fly再生速度", &mFlyPlaybackSpeed, 0.0, 3.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("hovering再生速度", &mHoveringPlaybackSpeed, 0.0, 3.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("atack再生速度", &mAttackPlaybackSpeed, 0.0, 3.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("chance再生速度", &mChancePlaybackSpeed, 0.0, 3.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("chance時間", &mChanceTime, 0, 200, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("brake開始距離", &mBrakeStartDist, 0, 3000, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("大ダメージ力", &mLargeDamage, 0.0, 150.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("小ダメージ力", &mSmallDamage, 0.0, 150.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("HIT発生フレーム", &mHitOccurrenceFrame, 0, 5, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("プ認距離(空)", &mDetectDistSky, 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("プ認高さ(空)", &mDetectHeightSky, 0.0f, 5000.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("プ認角度(空)", &mDetectAngleSky, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("プ認距離(地)", &mDetectDistGround, 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("プ認高さ(地)", &mDetectHeightGround, 0.0f, 5000.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("プ認角度(地)", &mDetectAngleGround, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genLabel("\u3000闇カーゴロック", 0x80000001); + ctx->genCheckBox("不死身", &mInvulnerable, 0x1); + ctx->genCheckBox("静止", &mStationary, 0x1); + ctx->genCheckBox("いきなり攻撃", &mSuddenAttack, 0x1); + ctx->genSlider("旋回半径", &mTurningRadius, 0.0, 10000.0f); + ctx->genSlider("モデルスケール", &mModelScale, 0.0, 10.0f); + ctx->genSlider("A攻時間(最短)", &mAttackAMinTime, 0, 15000); + ctx->genSlider("A攻時間(最長)", &mAttackAMaxTime, 0, 15000); + ctx->genSlider("B攻時間(最短)", &mAttackBMinTime, 0, 15000); + ctx->genSlider("B攻時間(最長)", &mAttackBMaxTime, 0, 15000); + ctx->genSlider("攻撃移動速度", &mAttackMoveSpeed, 0.0, 2.0f); + ctx->genSlider("攻撃頻度", &mAttackFrequency, 0.0, 10.0f); + ctx->genSlider("fly再生速度", &mFlyPlaybackSpeed, 0.0, 3.0f); + ctx->genSlider("hovering再生速度", &mHoveringPlaybackSpeed, 0.0, 3.0f); + ctx->genSlider("atack再生速度", &mAttackPlaybackSpeed, 0.0, 3.0f); + ctx->genSlider("chance再生速度", &mChancePlaybackSpeed, 0.0, 3.0f); + ctx->genSlider("chance時間", &mChanceTime, 0, 200); + ctx->genSlider("brake開始距離", &mBrakeStartDist, 0, 3000); + ctx->genSlider("大ダメージ力", &mLargeDamage, 0.0, 150.0f); + ctx->genSlider("小ダメージ力", &mSmallDamage, 0.0, 150.0f); + ctx->genSlider("HIT発生フレーム", &mHitOccurrenceFrame, 0, 5); + ctx->genSlider("プ認距離(空)", &mDetectDistSky, 0.0f, 10000.0f); + ctx->genSlider("プ認高さ(空)", &mDetectHeightSky, 0.0f, 5000.0f); + ctx->genSlider("プ認角度(空)", &mDetectAngleSky, 0, 0x7fff); + ctx->genSlider("プ認距離(地)", &mDetectDistGround, 0.0f, 10000.0f); + ctx->genSlider("プ認高さ(地)", &mDetectHeightGround, 0.0f, 5000.0f); + ctx->genSlider("プ認角度(地)", &mDetectAngleGround, 0, 0x7fff); } #endif diff --git a/src/d/actor/d_a_hozelda.cpp b/src/d/actor/d_a_hozelda.cpp index ccd1add973..4d64d0e6ed 100644 --- a/src/d/actor/d_a_hozelda.cpp +++ b/src/d/actor/d_a_hozelda.cpp @@ -14,11 +14,11 @@ static const char l_arcName[] = "HoZelda"; #if DEBUG void daHoZelda_hio_c::genMessage(JORMContext* context) { - context->genSlider("弓サーチY角度", &m.bow_search_y_angle, 0, 0x7fff, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("弓開始角度", &m.bow_start_angle, 0, 0x7fff, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("弓開始距離", &m.bow_start_distance, 0.0f, 10000.0f, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("弓終了角度", &m.bow_end_angle, 0, 0x7fff, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("弓終了距離", &m.bow_end_distance, 0.0f, 10000.0f, 0, NULL, -1, -1, 0x200, 0x18); + context->genSlider("弓サーチY角度", &m.bow_search_y_angle, 0, 0x7fff); + context->genSlider("弓開始角度", &m.bow_start_angle, 0, 0x7fff); + context->genSlider("弓開始距離", &m.bow_start_distance, 0.0f, 10000.0f); + context->genSlider("弓終了角度", &m.bow_end_angle, 0, 0x7fff); + context->genSlider("弓終了距離", &m.bow_end_distance, 0.0f, 10000.0f); } #endif diff --git a/src/d/actor/d_a_kago.cpp b/src/d/actor/d_a_kago.cpp index 89983fa7ab..4e2b90659d 100644 --- a/src/d/actor/d_a_kago.cpp +++ b/src/d/actor/d_a_kago.cpp @@ -95,50 +95,50 @@ daKago_HIO_c::daKago_HIO_c() { #if DEBUG void daKago_HIO_c::genMessage(JORMContext* ctx) { // friendly Kargarok (literally, "Kargarok (good guy)") - ctx->genLabel("カーゴロック(いい奴)", 0x80000001, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genLabel(" ", 0x80000001, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genLabel(" ", 0x80000001, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genLabel(" ", 0x80000001, 0, NULL, 0xffff, 0xffff, 512, 24); + ctx->genLabel("カーゴロック(いい奴)", 0x80000001); + ctx->genLabel(" ", 0x80000001); + ctx->genLabel(" ", 0x80000001); + ctx->genLabel(" ", 0x80000001); // Revocon processing (Revolution controller?) - ctx->genLabel("レボコン処理", 0x80000001, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genLabel(" ", 0x80000001, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genSlider("レボコン上下", &mRevoconUpDown, 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genSlider("レボコン上下Max", &mRevoconUpDownMax, 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genSlider("レボコン左右", &mRevoconLeftRight, 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genSlider("レボコン左右Max", &mRevoconLeftRightMax, 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genLabel(" ", 0x80000001, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genLabel(" ", 0x80000001, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genLabel(" ", 0x80000001, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genSlider("基本サイズ", &mBasicSize, 0.0f, 5.0f, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genSlider("飛行速度", &mFlightSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genSlider("飛行地面高度", &mFlightGroundAltitude, 0.0f, 20000.0f, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genSlider("飛行天井高度", &mFlightCeilingAltitude, 0.0f, 20000.0f, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genSlider("下降速度加算値", &mDescentRateIncrement, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genSlider("上昇速度減速値", &mAscentRateDecel, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genSlider("影の濃さ", &mShadowDensity, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genSlider("壁かすり後無敵時間", &mWallHitInvulnTime, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genSlider("ダッシュ時間", &mDashTime, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genSlider("ダッシュ溜め時間(当社比X倍)", &mDashTimeMultiplier, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genSlider("ダッシュ無効時間", &mDashCooldownTime, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genLabel("-", 0x80000001, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genLabel("---------------------------------------", 0x80000001, 0, NULL, 0xffff, 0xffff, 512, 24); + ctx->genLabel("レボコン処理", 0x80000001); + ctx->genLabel(" ", 0x80000001); + ctx->genSlider("レボコン上下", &mRevoconUpDown, 0.0f, 10000.0f); + ctx->genSlider("レボコン上下Max", &mRevoconUpDownMax, 0.0f, 10000.0f); + ctx->genSlider("レボコン左右", &mRevoconLeftRight, 0.0f, 10000.0f); + ctx->genSlider("レボコン左右Max", &mRevoconLeftRightMax, 0.0f, 10000.0f); + ctx->genLabel(" ", 0x80000001); + ctx->genLabel(" ", 0x80000001); + ctx->genLabel(" ", 0x80000001); + ctx->genSlider("基本サイズ", &mBasicSize, 0.0f, 5.0f); + ctx->genSlider("飛行速度", &mFlightSpeed, 0.0f, 100.0f); + ctx->genSlider("飛行地面高度", &mFlightGroundAltitude, 0.0f, 20000.0f); + ctx->genSlider("飛行天井高度", &mFlightCeilingAltitude, 0.0f, 20000.0f); + ctx->genSlider("下降速度加算値", &mDescentRateIncrement, 0.0f, 100.0f); + ctx->genSlider("上昇速度減速値", &mAscentRateDecel, 0.0f, 100.0f); + ctx->genSlider("影の濃さ", &mShadowDensity, 0.0f, 10.0f); + ctx->genSlider("壁かすり後無敵時間", &mWallHitInvulnTime, 0.0f, 100.0f); + ctx->genSlider("ダッシュ時間", &mDashTime, 0.0f, 100.0f); + ctx->genSlider("ダッシュ溜め時間(当社比X倍)", &mDashTimeMultiplier, 0.0f, 10.0f); + ctx->genSlider("ダッシュ無効時間", &mDashCooldownTime, 0.0f, 1000.0f); + ctx->genLabel("-", 0x80000001); + ctx->genLabel("---------------------------------------", 0x80000001); // "Below this are experimental parameters" - ctx->genLabel("これより下は効果線エフェクト実験パラメータ", 0x80000001, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genLabel("-", 0x80000001, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genSlider("Zオフセット", &mZOffset, 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genSlider("Zオフセット(横)", &mZOffsetHori, 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genCheckBox("角度追従モード", &mAngleTrackingMode, 1, 0, NULL, 0xffff, 0xffff, 512, 24); + ctx->genLabel("これより下は効果線エフェクト実験パラメータ", 0x80000001); + ctx->genLabel("-", 0x80000001); + ctx->genSlider("Zオフセット", &mZOffset, 0.0f, 10000.0f); + ctx->genSlider("Zオフセット(横)", &mZOffsetHori, 0.0f, 10000.0f); + ctx->genCheckBox("角度追従モード", &mAngleTrackingMode, 0x1); // check OFF to track camera speed - ctx->genLabel(".....チェックOFFでカメラの速度追従", 0x80000001, 0, NULL, 0xffff, 0xffff, 512, 24); + ctx->genLabel(".....チェックOFFでカメラの速度追従", 0x80000001); // check ON to track Kargarok angle - ctx->genLabel(".....チェックONでカーゴの角度追従", 0x80000001, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genLabel("-", 0x80000001, 0, NULL, 0xffff, 0xffff, 512, 24); + ctx->genLabel(".....チェックONでカーゴの角度追従", 0x80000001); + ctx->genLabel("-", 0x80000001); // "Secret ripple effect parameters" - ctx->genLabel("こっそりさざ波エフェクトパラメータ", 0x80000001, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genLabel("-", 0x80000001, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genSlider("水面からのYオフセット", &mYOffsetFromWaterSurface, -1000.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genSlider("着水時飛沫発生時間", &mWaterSplashTime, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genSlider("ダッシュ時飛沫発生時間", &mSplashGenTimeDuringDash, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 512, 24); + ctx->genLabel("こっそりさざ波エフェクトパラメータ", 0x80000001); + ctx->genLabel("-", 0x80000001); + ctx->genSlider("水面からのYオフセット", &mYOffsetFromWaterSurface, -1000.0f, 1000.0f); + ctx->genSlider("着水時飛沫発生時間", &mWaterSplashTime, 0.0f, 100.0f); + ctx->genSlider("ダッシュ時飛沫発生時間", &mSplashGenTimeDuringDash, 0.0f, 100.0f); } #endif diff --git a/src/d/actor/d_a_mg_rod.cpp b/src/d/actor/d_a_mg_rod.cpp index 77e43ed910..9acbaea735 100644 --- a/src/d/actor/d_a_mg_rod.cpp +++ b/src/d/actor/d_a_mg_rod.cpp @@ -67,8 +67,8 @@ dmg_rod_HIO_c::dmg_rod_HIO_c() { #if DEBUG void dmg_rod_HIO_c::genMessage(JORMContext* ctx) { // Fishing System - ctx->genLabel(" 釣りシステム ", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->startComboBox("強制魚メッセージ出力", &force_fish_msg_output, 0, NULL, 0xFFFF, 0xFFFF, 0x100, 0x1A); + ctx->genLabel(" 釣りシステム ", 0x80000001); + ctx->startComboBox("強制魚メッセージ出力", &force_fish_msg_output); ctx->genComboBoxItem("通常", 0); // Normal ctx->genComboBoxItem("バス", 1); // Bass ctx->genComboBoxItem("ドジョウ", 2); //Loach diff --git a/src/d/actor/d_a_midna.cpp b/src/d/actor/d_a_midna.cpp index 01070517e1..250f7e2032 100644 --- a/src/d/actor/d_a_midna.cpp +++ b/src/d/actor/d_a_midna.cpp @@ -91,20 +91,20 @@ enum Joint { #if DEBUG void daMidna_hio_c::genMessage(JORMContext* ctx) { - ctx->genSlider("スケール", &m.scale, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genCheckBox("強制表示", &m.forced_display, 1, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("Y位置", &m.y_pos, -1000.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("Z位置", &m.z_pos, -1000.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genCheckBox("HIO優先", &m.hio_priority, 1, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("髪カラー1R", &m.hair_color_1r, 0, 0xFF, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("髪カラー1G", &m.hair_color_1g, 0, 0xFF, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("髪カラー1B", &m.hair_color_1b, 0, 0xFF, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("髪Kカラー1R", &m.hair_k_color_1r, 0, 0xFF, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("髪Kカラー1G", &m.hair_k_color_1g, 0, 0xFF, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("髪Kカラー1B", &m.hair_k_color_1b, 0, 0xFF, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("髪Kカラー2R", &m.hair_k_color_2r, 0, 0xFF, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("髪Kカラー2G", &m.hair_k_color_2g, 0, 0xFF, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("髪Kカラー2B", &m.hair_k_color_2b, 0, 0xFF, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genSlider("スケール", &m.scale, 0.0f, 5.0f); + ctx->genCheckBox("強制表示", &m.forced_display, 0x1); + ctx->genSlider("Y位置", &m.y_pos, -1000.0f, 1000.0f); + ctx->genSlider("Z位置", &m.z_pos, -1000.0f, 1000.0f); + ctx->genCheckBox("HIO優先", &m.hio_priority, 0x1); + ctx->genSlider("髪カラー1R", &m.hair_color_1r, 0, 0xFF); + ctx->genSlider("髪カラー1G", &m.hair_color_1g, 0, 0xFF); + ctx->genSlider("髪カラー1B", &m.hair_color_1b, 0, 0xFF); + ctx->genSlider("髪Kカラー1R", &m.hair_k_color_1r, 0, 0xFF); + ctx->genSlider("髪Kカラー1G", &m.hair_k_color_1g, 0, 0xFF); + ctx->genSlider("髪Kカラー1B", &m.hair_k_color_1b, 0, 0xFF); + ctx->genSlider("髪Kカラー2R", &m.hair_k_color_2r, 0, 0xFF); + ctx->genSlider("髪Kカラー2G", &m.hair_k_color_2g, 0, 0xFF); + ctx->genSlider("髪Kカラー2B", &m.hair_k_color_2b, 0, 0xFF); } #endif diff --git a/src/d/actor/d_a_myna.cpp b/src/d/actor/d_a_myna.cpp index 067a544d41..3f153bcad4 100644 --- a/src/d/actor/d_a_myna.cpp +++ b/src/d/actor/d_a_myna.cpp @@ -133,39 +133,39 @@ public: #if DEBUG void genMessage(JORMContext* ctext) { // scale: - ctext->genSlider("スケール", &scale, 0.0f, 2.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genLabel("**********", 0, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("スケール", &scale, 0.0f, 2.0f); + ctext->genLabel("**********", 0); // turn angle add value - ctext->genSlider("振向角加算値", &turn_angle_add_val, -0x8000, 0x7fff, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("振向角加算値", &turn_angle_add_val, -0x8000, 0x7fff); // max vibration angle - ctext->genSlider("振向角最大", &max_vibration_angle, -0x8000, 0x7fff, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("振向角最大", &max_vibration_angle, -0x8000, 0x7fff); // min vibration angle - ctext->genSlider("振向角最小", &min_vibration_angle, -0x8000, 0x7fff, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genLabel("**********", 0, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("振向角最小", &min_vibration_angle, -0x8000, 0x7fff); + ctext->genLabel("**********", 0); // jump anime - ctext->genSlider("Jumpアニメ", &jump_anime, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("Jumpアニメ", &jump_anime, 0.0f, 5.0f); // jump speed - ctext->genSlider("Jumpスピード", &jump_speed, 0.0f, 2.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("Jumpスピード", &jump_speed, 0.0f, 2.0f); // side walking speed - ctext->genSlider("側歩スピード", &side_walking_speed, 0.0f, 5.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genLabel("**********", 0, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("側歩スピード", &side_walking_speed, 0.0f, 5.0f); + ctext->genLabel("**********", 0); // approach dist to streetlights? - ctext->genSlider("外灯接近距離 ", &streetlight_approach_dist, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("外灯接近距離 ", &streetlight_approach_dist, 0.0f, 100.0f); // return approach dist - ctext->genSlider("戻り接近距離", &return_approach_dist, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("戻り接近距離", &return_approach_dist, 0.0f, 100.0f); // annihilation return wait - ctext->genSlider("全滅戻りウエイト", &annihilation_return_wait, 0, 1000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genLabel("**********", 0, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("全滅戻りウエイト", &annihilation_return_wait, 0, 1000); + ctext->genLabel("**********", 0); // link attack height - ctext->genSlider("リンク攻撃高さ", &link_attack_height, -100.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("リンク攻撃高さ", &link_attack_height, -100.0f, 100.0f); // link approach dist - ctext->genSlider("リンク接近距離", &link_approach_dist, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("リンク接近距離", &link_approach_dist, 0.0f, 100.0f); // up and down movement - ctext->genSlider("上下揺れ具合", &up_and_down_movement, 0, 100, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("上下揺れ具合", &up_and_down_movement, 0, 100); // heaving speed - ctext->genSlider("上下揺れ速度", &heaving_speed, 0, 0x7fff, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("上下揺れ速度", &heaving_speed, 0, 0x7fff); // damage timer - ctext->genSlider("ダメージタイマー", &damage_timer, 10, 500, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("ダメージタイマー", &damage_timer, 10, 500); } #endif diff --git a/src/d/actor/d_a_npc.cpp b/src/d/actor/d_a_npc.cpp index 49c17d8129..c9fc16906b 100644 --- a/src/d/actor/d_a_npc.cpp +++ b/src/d/actor/d_a_npc.cpp @@ -141,41 +141,33 @@ void daNpcT_cmnListenPropertyEvent(char* param_0, int* param_1, daNpcT_HIOParam* void daNpcT_cmnGenMessage(JORMContext* ctx, daNpcT_HIOParam* i_hioParam) { ctx->genSlider("注目オフセット ", &i_hioParam->attention_offset, - 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 512, 24); + 0.0f, 1000.0f); ctx->genSlider("重力 ", &i_hioParam->gravity, - -100.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 512, 24); + -100.0f, 100.0f); ctx->genSlider("スケ−ル ", &i_hioParam->scale, - 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 512, 24); + 0.0f, 100.0f); ctx->genSlider("リアル影サイズ ", &i_hioParam->real_shadow_size, - 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, 512, 24); + 0.0f, 10000.0f); ctx->genSlider("体重 ", &i_hioParam->weight, - 0.0f, 255.0f, 0, NULL, 0xffff, 0xffff, 512, 24); + 0.0f, 255.0f); ctx->genSlider("高さ ", &i_hioParam->height, - 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 512, 24); + 0.0f, 1000.0f); ctx->genSlider("ひざ丈 ", &i_hioParam->knee_length, - 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 512, 24); + 0.0f, 1000.0f); ctx->genSlider("幅 ", &i_hioParam->width, - 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genSlider("腰のX角上限 ", &i_hioParam->body_angleX_max, -90.0f, 90.0f, 0, NULL, - 0xffff, 0xffff, 512, 24); - ctx->genSlider("腰のX角下限 ", &i_hioParam->body_angleX_min, -90.0f, 90.0f, 0, NULL, - 0xffff, 0xffff, 512, 24); - ctx->genSlider("腰のY角上限 ", &i_hioParam->body_angleY_max, -180.0f, 179.0f, 0, NULL, - 0xffff, 0xffff, 512, 24); - ctx->genSlider("腰のY角下限 ", &i_hioParam->body_angleY_min, -180.0f, 179.0f, 0, NULL, - 0xffff, 0xffff, 512, 24); - ctx->genSlider("頭のX角上限 ", &i_hioParam->head_angleX_max, -90.0f, 90.0f, 0, NULL, - 0xffff, 0xffff, 512, 24); - ctx->genSlider("頭のX角下限 ", &i_hioParam->head_angleX_min, -90.0f, 90.0f, 0, NULL, - 0xffff, 0xffff, 512, 24); - ctx->genSlider("頭のY角上限 ", &i_hioParam->head_angleY_max, -180.0f, 179.0f, 0, NULL, - 0xffff, 0xffff, 512, 24); - ctx->genSlider("頭のY角下限 ", &i_hioParam->head_angleY_min, -180.0f, 179.0f, 0, NULL, - 0xffff, 0xffff, 512, 24); + 0.0f, 1000.0f); + ctx->genSlider("腰のX角上限 ", &i_hioParam->body_angleX_max, -90.0f, 90.0f); + ctx->genSlider("腰のX角下限 ", &i_hioParam->body_angleX_min, -90.0f, 90.0f); + ctx->genSlider("腰のY角上限 ", &i_hioParam->body_angleY_max, -180.0f, 179.0f); + ctx->genSlider("腰のY角下限 ", &i_hioParam->body_angleY_min, -180.0f, 179.0f); + ctx->genSlider("頭のX角上限 ", &i_hioParam->head_angleX_max, -90.0f, 90.0f); + ctx->genSlider("頭のX角下限 ", &i_hioParam->head_angleX_min, -90.0f, 90.0f); + ctx->genSlider("頭のY角上限 ", &i_hioParam->head_angleY_max, -180.0f, 179.0f); + ctx->genSlider("頭のY角下限 ", &i_hioParam->head_angleY_min, -180.0f, 179.0f); ctx->genSlider("首の移動割合 ", &i_hioParam->neck_rotation_ratio, - 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 512, 24); + 0.0f, 1.0f); ctx->genSlider("補間フレ-ム ", &i_hioParam->morf_frame, - 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 512, 24); + 0.0f, 100.0f); ctx->startComboBox("会話距離 ", &i_hioParam->talk_distance, 0, NULL, 0xffff, 0xffff, 0x100, 26); ctx->genComboBoxItem(" 50", 0); @@ -243,43 +235,41 @@ void daNpcT_cmnGenMessage(JORMContext* ctx, daNpcT_HIOParam* i_hioParam) { ctx->genComboBoxItem(" 180", 6); ctx->endComboBox(); ctx->genSlider("視界 ", &i_hioParam->fov, - 0.0f, 180.0f, 0, NULL, 0xffff, 0xffff, 512, 24); + 0.0f, 180.0f); ctx->genSlider("サ-チ距離 ", &i_hioParam->search_distance, - 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, 512, 24); + 0.0f, 10000.0f); ctx->genSlider("サ-チ高さ ", &i_hioParam->search_height, - -10000.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, 512, 24); + -10000.0f, 10000.0f); ctx->genSlider("サ-チ低さ ", &i_hioParam->search_depth, - -10000.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, 512, 24); + -10000.0f, 10000.0f); ctx->genSlider("? ", &i_hioParam->attention_time, - 0, 10000, 0, NULL, 0xffff, 0xffff, 512, 24); + 0, 10000); ctx->genSlider("? ", &i_hioParam->damage_time, - 0, 10000, 0, NULL, 0xffff, 0xffff, 512, 24); + 0, 10000); ctx->genSlider("表情 ", &i_hioParam->face_expression, - 0, 0xff, 0, NULL, 0xffff, 0xffff, 512, 24); + 0, 0xff); ctx->genSlider("動作 ", &i_hioParam->motion, - 0, 0xff, 0, NULL, 0xffff, 0xffff, 512, 24); + 0, 0xff); ctx->genSlider("注視モ-ド ", &i_hioParam->look_mode, - 0, 0xff, 0, NULL, 0xffff, 0xffff, 512, 24); - ctx->genCheckBox("デバグモ-ドON", &i_hioParam->debug_mode_ON, 1, 0, NULL, - 0xffff, 0xffff, 512, 24); - ctx->genCheckBox("デバグ情報ON ", &i_hioParam->debug_info_ON, 1, 0, NULL, - 0xffff, 0xffff, 512, 24); + 0, 0xff); + ctx->genCheckBox("デバグモ-ドON", &i_hioParam->debug_mode_ON, 0x1); + ctx->genCheckBox("デバグ情報ON ", &i_hioParam->debug_info_ON, 0x1); ctx->genSlider("表情補間フレ-ム", &i_hioParam->expression_morf_frame, - 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 512, 24); + 0.0f, 100.0f); ctx->genSlider("箱最小x ", &i_hioParam->box_min_x, - -1000.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 512, 24); + -1000.0f, 1000.0f); ctx->genSlider("箱最小y ", &i_hioParam->box_min_y, - -1000.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 512, 24); + -1000.0f, 1000.0f); ctx->genSlider("箱最小z ", &i_hioParam->box_min_z, - -1000.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 512, 24); + -1000.0f, 1000.0f); ctx->genSlider("箱最大x ", &i_hioParam->box_max_x, - -1000.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 512, 24); + -1000.0f, 1000.0f); ctx->genSlider("箱最大y ", &i_hioParam->box_max_y, - -1000.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 512, 24); + -1000.0f, 1000.0f); ctx->genSlider("箱最大z ", &i_hioParam->box_max_z, - -1000.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 512, 24); + -1000.0f, 1000.0f); ctx->genSlider("箱オフセット ", &i_hioParam->box_offset, - -1000.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 512, 24); + -1000.0f, 1000.0f); } #endif diff --git a/src/d/actor/d_a_npc4.cpp b/src/d/actor/d_a_npc4.cpp index 9e59ae820f..cf2f71f703 100644 --- a/src/d/actor/d_a_npc4.cpp +++ b/src/d/actor/d_a_npc4.cpp @@ -2025,25 +2025,25 @@ void daNpcF_commonListenPropertyEvent(char* param_1, int* param_2, daNpcF_HIOPar } void daNpcF_commonGenMessage(JORMContext* i_ctx, daNpcF_HIOParam* i_hio) { - i_ctx->genSlider("注目オフセット ", &i_hio->attention_offset, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - i_ctx->genSlider("重力 ", &i_hio->gravity, -100.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - i_ctx->genSlider("スケ−ル ", &i_hio->scale, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - i_ctx->genSlider("リアル影サイズ ", &i_hio->real_shadow_size, 0.0f, 10000.0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - i_ctx->genSlider("体重 ", &i_hio->weight, 0.0f, 255.0f, 0, NULL, 0xffff, 0xffff,0x200, 0x18); - i_ctx->genSlider("高さ ", &i_hio->height, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff,0x200, 0x18); - i_ctx->genSlider("ひざ丈 ", &i_hio->knee_length, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff,0x200, 0x18); - i_ctx->genSlider("幅 ", &i_hio->width, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff,0x200, 0x18); - i_ctx->genSlider("腰のX角上限 ", &i_hio->body_angleX_max, -90.0f, 90.0f, 0, NULL, 0xffff,0xffff, 0x200, 0x18); - i_ctx->genSlider("腰のX角下限 ", &i_hio->body_angleX_min, -90.0f, 90.0f, 0, NULL, 0xffff,0xffff, 0x200, 0x18); - i_ctx->genSlider("腰のY角上限 ", &i_hio->body_angleY_max, -180.0, 179.0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - i_ctx->genSlider("腰のY角下限 ", &i_hio->body_angleY_min, -180.0, 179.0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - i_ctx->genSlider("頭のX角上限 ", &i_hio->head_angleX_max, -90.0f, 90.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - i_ctx->genSlider("頭のX角下限 ", &i_hio->head_angleX_min, -90.0f, 90.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - i_ctx->genSlider("頭のY角上限 ", &i_hio->head_angleY_max, -180.0f, 179.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - i_ctx->genSlider("頭のY角下限 ", &i_hio->head_angleY_min, -180.0f, 179.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - i_ctx->genSlider("首の回転比率 ", &i_hio->neck_rotation_ratio, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - i_ctx->genSlider("補間フレ-ム ", &i_hio->morf_frame, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - i_ctx->startComboBox("会話距離 ", &i_hio->talk_distance, 0, NULL, 0xffff, 0xffff, 0x100, 0x1a); + i_ctx->genSlider("注目オフセット ", &i_hio->attention_offset, 0.0f, 1000.0f); + i_ctx->genSlider("重力 ", &i_hio->gravity, -100.0f, 100.0f); + i_ctx->genSlider("スケ−ル ", &i_hio->scale, 0.0f, 100.0f); + i_ctx->genSlider("リアル影サイズ ", &i_hio->real_shadow_size, 0.0f, 10000.0); + i_ctx->genSlider("体重 ", &i_hio->weight, 0.0f, 255.0f); + i_ctx->genSlider("高さ ", &i_hio->height, 0.0f, 1000.0f); + i_ctx->genSlider("ひざ丈 ", &i_hio->knee_length, 0.0f, 1000.0f); + i_ctx->genSlider("幅 ", &i_hio->width, 0.0f, 1000.0f); + i_ctx->genSlider("腰のX角上限 ", &i_hio->body_angleX_max, -90.0f, 90.0f); + i_ctx->genSlider("腰のX角下限 ", &i_hio->body_angleX_min, -90.0f, 90.0f); + i_ctx->genSlider("腰のY角上限 ", &i_hio->body_angleY_max, -180.0, 179.0); + i_ctx->genSlider("腰のY角下限 ", &i_hio->body_angleY_min, -180.0, 179.0); + i_ctx->genSlider("頭のX角上限 ", &i_hio->head_angleX_max, -90.0f, 90.0f); + i_ctx->genSlider("頭のX角下限 ", &i_hio->head_angleX_min, -90.0f, 90.0f); + i_ctx->genSlider("頭のY角上限 ", &i_hio->head_angleY_max, -180.0f, 179.0f); + i_ctx->genSlider("頭のY角下限 ", &i_hio->head_angleY_min, -180.0f, 179.0f); + i_ctx->genSlider("首の回転比率 ", &i_hio->neck_rotation_ratio, 0.0f, 1.0f); + i_ctx->genSlider("補間フレ-ム ", &i_hio->morf_frame, 0.0f, 100.0f); + i_ctx->startComboBox("会話距離 ", &i_hio->talk_distance); i_ctx->genComboBoxItem(" 50", 0); i_ctx->genComboBoxItem(" 100", 1); i_ctx->genComboBoxItem(" 150", 2); @@ -2065,7 +2065,7 @@ void daNpcF_commonGenMessage(JORMContext* i_ctx, daNpcF_HIOParam* i_hio) { i_ctx->genComboBoxItem(" 950", 18); i_ctx->genComboBoxItem("1000", 19); i_ctx->endComboBox(); - i_ctx->startComboBox("会話角度 ", &i_hio->talk_angle, 0, NULL, 0xffff, 0xffff, 0x100, 0x1a); + i_ctx->startComboBox("会話角度 ", &i_hio->talk_angle); i_ctx->genComboBoxItem(" 30", 0); i_ctx->genComboBoxItem(" 45", 1); i_ctx->genComboBoxItem(" 60", 2); @@ -2074,7 +2074,7 @@ void daNpcF_commonGenMessage(JORMContext* i_ctx, daNpcF_HIOParam* i_hio) { i_ctx->genComboBoxItem(" 135", 5); i_ctx->genComboBoxItem(" 180", 6); i_ctx->endComboBox(); - i_ctx->startComboBox("注目距離 ", &i_hio->attention_distance, 0, NULL, 0xffff, 0xffff, 0x100, 0x1a); + i_ctx->startComboBox("注目距離 ", &i_hio->attention_distance); i_ctx->genComboBoxItem(" 50", 0); i_ctx->genComboBoxItem(" 100", 1); i_ctx->genComboBoxItem(" 150", 2); @@ -2096,7 +2096,7 @@ void daNpcF_commonGenMessage(JORMContext* i_ctx, daNpcF_HIOParam* i_hio) { i_ctx->genComboBoxItem(" 950", 18); i_ctx->genComboBoxItem("1000", 19); i_ctx->endComboBox(); - i_ctx->startComboBox("注目角度 ", &i_hio->attention_angle, 0, NULL, 0xffff, 0xffff, 0x100, 0x1a); + i_ctx->startComboBox("注目角度 ", &i_hio->attention_angle); i_ctx->genComboBoxItem(" 30", 0); i_ctx->genComboBoxItem(" 45", 1); i_ctx->genComboBoxItem(" 60", 2); @@ -2105,17 +2105,17 @@ void daNpcF_commonGenMessage(JORMContext* i_ctx, daNpcF_HIOParam* i_hio) { i_ctx->genComboBoxItem(" 135", 5); i_ctx->genComboBoxItem(" 180", 6); i_ctx->endComboBox(); - i_ctx->genSlider("視界 ", &i_hio->fov, 0.0f, 180.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - i_ctx->genSlider("サ-チ距離 ", &i_hio->search_distance, 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - i_ctx->genSlider("サ-チ高さ ", &i_hio->search_height, -10000.0,10000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - i_ctx->genSlider("サ-チ低さ ", &i_hio->search_depth, -10000.0,10000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - i_ctx->genSlider("注目時間 ", &i_hio->attention_time, 0, 10000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - i_ctx->genSlider("ダメ-ジ期間 ", &i_hio->damage_time, 0,10000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - i_ctx->genSlider("表情 ", &i_hio->face_expression, 0,10000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - i_ctx->genSlider("動作 ", &i_hio->motion, 0, 10000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - i_ctx->genSlider("注視モ-ド ", &i_hio->look_mode, 0, 10000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - i_ctx->genCheckBox("デバグモ-ドON", &i_hio->debug_mode_ON, 1, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - i_ctx->genCheckBox("デバグ情報ON ", &i_hio->debug_info_ON, 1, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + i_ctx->genSlider("視界 ", &i_hio->fov, 0.0f, 180.0f); + i_ctx->genSlider("サ-チ距離 ", &i_hio->search_distance, 0.0f, 10000.0f); + i_ctx->genSlider("サ-チ高さ ", &i_hio->search_height, -10000.0,10000.0f); + i_ctx->genSlider("サ-チ低さ ", &i_hio->search_depth, -10000.0,10000.0f); + i_ctx->genSlider("注目時間 ", &i_hio->attention_time, 0, 10000.0f); + i_ctx->genSlider("ダメ-ジ期間 ", &i_hio->damage_time, 0,10000.0f); + i_ctx->genSlider("表情 ", &i_hio->face_expression, 0,10000.0f); + i_ctx->genSlider("動作 ", &i_hio->motion, 0, 10000.0f); + i_ctx->genSlider("注視モ-ド ", &i_hio->look_mode, 0, 10000.0f); + i_ctx->genCheckBox("デバグモ-ドON", &i_hio->debug_mode_ON, 0x1); + i_ctx->genCheckBox("デバグ情報ON ", &i_hio->debug_info_ON, 0x1); } #endif diff --git a/src/d/actor/d_a_npc_ashB.cpp b/src/d/actor/d_a_npc_ashB.cpp index 0623a1879b..4ddaba8dbf 100644 --- a/src/d/actor/d_a_npc_ashB.cpp +++ b/src/d/actor/d_a_npc_ashB.cpp @@ -87,7 +87,7 @@ daNpcAshB_HIO_c::daNpcAshB_HIO_c() { void daNpcAshB_HIO_c::genMessage(JORMContext* ctext) { // Post-conversation follow-up distance - ctext->genSlider("会話後追従距離", &m.field_0x6c, 0.0f, 2000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("会話後追従距離", &m.field_0x6c, 0.0f, 2000.0f); daNpcF_commonGenMessage(ctext, &m.common); } #endif diff --git a/src/d/actor/d_a_npc_bans.cpp b/src/d/actor/d_a_npc_bans.cpp index 859c0abb6d..799e62ce78 100644 --- a/src/d/actor/d_a_npc_bans.cpp +++ b/src/d/actor/d_a_npc_bans.cpp @@ -168,8 +168,8 @@ void daNpc_Bans_HIO_c::listenPropertyEvent(const JORPropertyEvent* event) { void daNpc_Bans_HIO_c::genMessage(JORMContext* ctx) { daNpcT_cmnGenMessage(ctx, &m.common); - ctx->genSlider("走り速度 ", &m.run_spd, 0.0f, 32.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genButton("ファイル書き出し", 0x40000002, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genSlider("走り速度 ", &m.run_spd, 0.0f, 32.0f); + ctx->genButton("ファイル書き出し", 0x40000002); } #endif diff --git a/src/d/actor/d_a_npc_besu.cpp b/src/d/actor/d_a_npc_besu.cpp index 896c99ee69..542aeaa557 100644 --- a/src/d/actor/d_a_npc_besu.cpp +++ b/src/d/actor/d_a_npc_besu.cpp @@ -363,9 +363,9 @@ void daNpc_Besu_HIO_c::genMessage(JORMContext* ctx) { // NONMATCHING daNpcT_cmnGenMessage(ctx, &m.common); // animation playback speed: - ctx->genSlider("アニメ再生速度 ", &m.field_0x8c, -0.0f, 16.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctx->genSlider("アニメ再生速度 ", &m.field_0x8c, -0.0f, 16.0f); // export file: - ctx->genButton("ファイル書き出し", 0x40000002, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genButton("ファイル書き出し", 0x40000002); } #endif diff --git a/src/d/actor/d_a_npc_bouS.cpp b/src/d/actor/d_a_npc_bouS.cpp index 8944f68811..64a34061ea 100644 --- a/src/d/actor/d_a_npc_bouS.cpp +++ b/src/d/actor/d_a_npc_bouS.cpp @@ -249,14 +249,14 @@ void daNpcBouS_HIO_c::listenPropertyEvent(const JORPropertyEvent* event) { } void daNpcBouS_HIO_c::genMessage(JORMContext* ctx) { - ctx->genSlider("興奮度", &m.excitement_level, 0.0f, 1.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("会話距離", &m.talk_dist, 0.0f, 500.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("目線 X", &m.gaze_x, -500.0f, 500.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("目線 Y", &m.gaze_y, -500.0f, 500.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("目線 Z", &m.gaze_z, -500.0f, 500.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("Eye 距離", &m.eye_dist, 0.0f, 3000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("Eye 角度X", &m.eye_angle_x, -0x8000, 0x7FFF, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("Eye 角度Y", &m.eye_angle_y, -0x8000, 0x7FFF, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genSlider("興奮度", &m.excitement_level, 0.0f, 1.0f); + ctx->genSlider("会話距離", &m.talk_dist, 0.0f, 500.0f); + ctx->genSlider("目線 X", &m.gaze_x, -500.0f, 500.0f); + ctx->genSlider("目線 Y", &m.gaze_y, -500.0f, 500.0f); + ctx->genSlider("目線 Z", &m.gaze_z, -500.0f, 500.0f); + ctx->genSlider("Eye 距離", &m.eye_dist, 0.0f, 3000.0f); + ctx->genSlider("Eye 角度X", &m.eye_angle_x, -0x8000, 0x7FFF); + ctx->genSlider("Eye 角度Y", &m.eye_angle_y, -0x8000, 0x7FFF); } #endif diff --git a/src/d/actor/d_a_npc_du.cpp b/src/d/actor/d_a_npc_du.cpp index d1d2c852ac..39e7dd923d 100644 --- a/src/d/actor/d_a_npc_du.cpp +++ b/src/d/actor/d_a_npc_du.cpp @@ -86,8 +86,8 @@ daNpc_Du_HIO_c::daNpc_Du_HIO_c() { #if DEBUG void daNpc_Du_HIO_c::genMessage(JORMContext* ctx) { - ctx->genLabel(" アヒル", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("基本大きさ", &base_size, 0.0f, 3.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genLabel(" アヒル", 0x80000001); + ctx->genSlider("基本大きさ", &base_size, 0.0f, 3.0f); } #endif diff --git a/src/d/actor/d_a_npc_fairy.cpp b/src/d/actor/d_a_npc_fairy.cpp index f85d40c9e4..b5b90495d8 100644 --- a/src/d/actor/d_a_npc_fairy.cpp +++ b/src/d/actor/d_a_npc_fairy.cpp @@ -219,9 +219,9 @@ void daNpc_Fairy_HIO_c::listenPropertyEvent(const JORPropertyEvent* event) { void daNpc_Fairy_HIO_c::genMessage(JORMContext* ctx) { daNpcT_cmnGenMessage(ctx, &m.common); - ctx->genSlider("残留思念の幅", &m.spirit_width, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("残留思念の高さ", &m.spirit_height, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genButton("ファイル書き出し", 0x40000002, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genSlider("残留思念の幅", &m.spirit_width, 0.0f, 1000.0f); + ctx->genSlider("残留思念の高さ", &m.spirit_height, 0.0f, 1000.0f); + ctx->genButton("ファイル書き出し", 0x40000002); } #endif diff --git a/src/d/actor/d_a_npc_gra.cpp b/src/d/actor/d_a_npc_gra.cpp index 07fc92ca16..d6978ec3cb 100644 --- a/src/d/actor/d_a_npc_gra.cpp +++ b/src/d/actor/d_a_npc_gra.cpp @@ -276,14 +276,14 @@ void daNpc_grA_HIO_c::listenPropertyEvent(const JORPropertyEvent* i_event) { void daNpc_grA_HIO_c::genMessage(JORMContext* context) { daNpcF_commonGenMessage(context, &m.common); - context->genSlider("お辞儀タイマー ", &m.mBowTimer, 0, 1000, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("回転移動速度係数", &m.mRotationalSpeed, 0.0f, 100.0f, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("歩き移動速度 ", &m.mWalkingSpeed, 0.0f, 100.0f, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("歩きアニメ速度 ", &m.mWalkingAnimationSpeed, 0.0f, 10.0f, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("歩行回転角度 ", &m.mWalkingRotationSpeed, 0, 0x7fff, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("歩行回転分割数 ", &m.mWalkingRotationDivisions, 0, 0x100, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("エフェクトサイズ", &m.mParticleSize, 0.0f, 10.0f, 0, NULL, -1, -1, 0x200, 0x18); - context->genButton("ファイル書き出し", 0x40000002, 0, NULL, -1, -1, 0x200, 0x18); + context->genSlider("お辞儀タイマー ", &m.mBowTimer, 0, 1000); + context->genSlider("回転移動速度係数", &m.mRotationalSpeed, 0.0f, 100.0f); + context->genSlider("歩き移動速度 ", &m.mWalkingSpeed, 0.0f, 100.0f); + context->genSlider("歩きアニメ速度 ", &m.mWalkingAnimationSpeed, 0.0f, 10.0f); + context->genSlider("歩行回転角度 ", &m.mWalkingRotationSpeed, 0, 0x7fff); + context->genSlider("歩行回転分割数 ", &m.mWalkingRotationDivisions, 0, 0x100); + context->genSlider("エフェクトサイズ", &m.mParticleSize, 0.0f, 10.0f); + context->genButton("ファイル書き出し", 0x40000002); } #endif diff --git a/src/d/actor/d_a_npc_gro.cpp b/src/d/actor/d_a_npc_gro.cpp index 450f5ca415..1ac21f7cc5 100644 --- a/src/d/actor/d_a_npc_gro.cpp +++ b/src/d/actor/d_a_npc_gro.cpp @@ -320,7 +320,7 @@ void daNpc_grO_HIO_c::listenPropertyEvent(const JORPropertyEvent* event) { void daNpc_grO_HIO_c::genMessage(JORMContext* ctx) { daNpcF_commonGenMessage(ctx, &m.common); - ctx->genButton("ファイル書き出し", 0x40000002, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genButton("ファイル書き出し", 0x40000002); } #endif diff --git a/src/d/actor/d_a_npc_impal.cpp b/src/d/actor/d_a_npc_impal.cpp index 704d1aa8b5..00e9a02905 100644 --- a/src/d/actor/d_a_npc_impal.cpp +++ b/src/d/actor/d_a_npc_impal.cpp @@ -85,7 +85,7 @@ daNpcImpal_HIO_c::daNpcImpal_HIO_c() { void daNpcImpal_HIO_c::genMessage(JORMContext* ctext) { // Ancient Document Demo Start Distance: - ctext->genSlider("古文書デモ開始距離", &m.demo_start_dist, 0.0f, 5000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("古文書デモ開始距離", &m.demo_start_dist, 0.0f, 5000.0f); daNpcF_commonGenMessage(ctext, &m.common); } #endif diff --git a/src/d/actor/d_a_npc_jagar.cpp b/src/d/actor/d_a_npc_jagar.cpp index 2054b912ab..b27eb6f554 100644 --- a/src/d/actor/d_a_npc_jagar.cpp +++ b/src/d/actor/d_a_npc_jagar.cpp @@ -161,17 +161,17 @@ void daNpc_Jagar_HIO_c::genMessage(JORMContext* ctext) { // TODO. daNpcT_cmnGenMessage(ctext, &m.common); // pumpkin monitoring distance - ctext->genSlider("かぼちゃ監視距離", &m.pumpkin_watch_range, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("かぼちゃ監視距離", &m.pumpkin_watch_range, 0.0f, 1000.0f); // pumpkin watch height - ctext->genSlider("かぼちゃ監視高さ", &m.pumpkin_watch_Ymax, -10000.0f, 10000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("かぼちゃ監視高さ", &m.pumpkin_watch_Ymax, -10000.0f, 10000.0f); // "Pumpkin monitoring is low"? - ctext->genSlider("かぼちゃ監視低さ", &m.pumpkin_watch_Ymin, -10000.0f, 10000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("かぼちゃ監視低さ", &m.pumpkin_watch_Ymin, -10000.0f, 10000.0f); // running speed - ctext->genSlider("走る速度 ", &m.running_speed, 0.0f, 10000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("走る速度 ", &m.running_speed, 0.0f, 10000.0f); // hidden state release dist - ctext->genSlider("隠れ状態解除距離", &m.hidden_state_release_dist, 0.0f, 10000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("隠れ状態解除距離", &m.hidden_state_release_dist, 0.0f, 10000.0f); // export file: - ctext->genButton("ファイル書き出し", 0x40000002, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctext->genButton("ファイル書き出し", 0x40000002); } #endif diff --git a/src/d/actor/d_a_npc_kasi_hana.cpp b/src/d/actor/d_a_npc_kasi_hana.cpp index f80de722ce..425bc526eb 100644 --- a/src/d/actor/d_a_npc_kasi_hana.cpp +++ b/src/d/actor/d_a_npc_kasi_hana.cpp @@ -603,10 +603,10 @@ daNpcKasiHana_HIO_c::daNpcKasiHana_HIO_c() { } void daNpcKasiHana_HIO_c::genMessage(JORMContext* ctext) { - ctext->genSlider("追跡開始距離", &m.track_start_dist, 0.0f, 5000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("追跡停止距離", &m.track_stop_dist, 0.0f, 5000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("追跡速度", &m.track_spd, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("逃げる速度", &m.escape_spd, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("追跡開始距離", &m.track_start_dist, 0.0f, 5000.0f); + ctext->genSlider("追跡停止距離", &m.track_stop_dist, 0.0f, 5000.0f); + ctext->genSlider("追跡速度", &m.track_spd, 0.0f, 100.0f); + ctext->genSlider("逃げる速度", &m.escape_spd, 0.0f, 100.0f); daNpcF_commonGenMessage(ctext, &m.common); } #endif diff --git a/src/d/actor/d_a_npc_kn.cpp b/src/d/actor/d_a_npc_kn.cpp index 88c8f6f1b4..9378de990d 100644 --- a/src/d/actor/d_a_npc_kn.cpp +++ b/src/d/actor/d_a_npc_kn.cpp @@ -181,21 +181,21 @@ void daNpc_Kn_HIO_c::listenPropertyEvent(const JORPropertyEvent* event) { void daNpc_Kn_HIO_c::genMessage(JORMContext* ctext) { daNpcT_cmnGenMessage(ctext, &m.common); // alpha - ctext->genSlider("アルファ ", &m.alpha, 0, 0xFF, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("攻撃され待ち時間 ", &m.attack_wait_time, 0, 10000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("追い討ち待ち時間", &m.followup_wait_time, 0, 10000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("小滑り距離 ", &m.small_slide_distance, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("大滑り距離 ", &m.big_slide_distance, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("ワープ距離 ", &m.warp_distance, 0.0f, 10000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("攻撃吹飛び速度横", &m.attack_disappear_speed_h, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("攻撃吹飛び速度縦", &m.attack_disappear_speed_v, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("回転分割数 ", &m.rotation_num, 0, 100, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("回転角速度 ", &m.rotation_speed, 0, 0x7FFF, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("攻撃開始最小時間", &m.attack_start_min_time, 0, 10000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("攻撃開始時間幅 ", &m.attack_start_time_range, 0, 10000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("移動速度 ", &m.move_speed, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("アルファ ", &m.alpha, 0, 0xFF); + ctext->genSlider("攻撃され待ち時間 ", &m.attack_wait_time, 0, 10000); + ctext->genSlider("追い討ち待ち時間", &m.followup_wait_time, 0, 10000); + ctext->genSlider("小滑り距離 ", &m.small_slide_distance, 0.0f, 1000.0f); + ctext->genSlider("大滑り距離 ", &m.big_slide_distance, 0.0f, 1000.0f); + ctext->genSlider("ワープ距離 ", &m.warp_distance, 0.0f, 10000.0f); + ctext->genSlider("攻撃吹飛び速度横", &m.attack_disappear_speed_h, 0.0f, 1000.0f); + ctext->genSlider("攻撃吹飛び速度縦", &m.attack_disappear_speed_v, 0.0f, 1000.0f); + ctext->genSlider("回転分割数 ", &m.rotation_num, 0, 100); + ctext->genSlider("回転角速度 ", &m.rotation_speed, 0, 0x7FFF); + ctext->genSlider("攻撃開始最小時間", &m.attack_start_min_time, 0, 10000); + ctext->genSlider("攻撃開始時間幅 ", &m.attack_start_time_range, 0, 10000); + ctext->genSlider("移動速度 ", &m.move_speed, 0.0f, 1000.0f); // export file: - ctext->genButton("ファイル書き出し", 0x40000002, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctext->genButton("ファイル書き出し", 0x40000002); } #endif diff --git a/src/d/actor/d_a_npc_ks.cpp b/src/d/actor/d_a_npc_ks.cpp index 73402448f0..de11edd71d 100644 --- a/src/d/actor/d_a_npc_ks.cpp +++ b/src/d/actor/d_a_npc_ks.cpp @@ -79,38 +79,38 @@ daNpc_Ks_HIO_c::daNpc_Ks_HIO_c() { #if DEBUG void daNpc_Ks_HIO_c::genMessage(JORMContext* ctext) { // little monkey - ctext->genLabel(" 小猿 ", 0x80000001, 0, NULL, -1, -1, 0x200, 0x18); - ctext->genLabel(" ", 0x80000001, 0, NULL, -1, -1, 0x200, 0x18); - ctext->genLabel(" ", 0x80000001, 0, NULL, -1, -1, 0x200, 0x18); - ctext->genLabel(" ", 0x80000001, 0, NULL, -1, -1, 0x200, 0x18); + ctext->genLabel(" 小猿 ", 0x80000001); + ctext->genLabel(" ", 0x80000001); + ctext->genLabel(" ", 0x80000001); + ctext->genLabel(" ", 0x80000001); // (below is) lantern monkey related - ctext->genLabel(" ↓ カンテラ猿関連 ↓ ", 0x80000001, 0, NULL, -1, -1, 0x200, 0x18); + ctext->genLabel(" ↓ カンテラ猿関連 ↓ ", 0x80000001); // latern swing interval - ctext->genSlider("カンテラ振り間隔", &lantern_swing_interval, 0.0f, 20.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("カンテラ振り間隔", &lantern_swing_interval, 0.0f, 20.0f); // guided movement speed - ctext->genSlider("誘導移動速度", &guided_movement_speed, 0.0f, 60.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("誘導移動速度", &guided_movement_speed, 0.0f, 60.0f); // link approach distance - ctext->genSlider("リンク接近距離", &link_approach_distance, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("リンク接近距離", &link_approach_distance, 0.0f, 1000.0f); // lantern size - ctext->genSlider("カンテラサイズ", &lantern_size, 0.0f, 3.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("カンテラサイズ", &lantern_size, 0.0f, 3.0f); // (above is) lantern monkey related - ctext->genLabel(" ↑ カンテラ猿関連 ↑ ", 0x80000001, 0, NULL, -1, -1, 0x200, 0x18); - ctext->genLabel(" ", 0x80000001, 0, NULL, -1, -1, 0x200, 0x18); - ctext->genLabel(" ", 0x80000001, 0, NULL, -1, -1, 0x200, 0x18); - ctext->genLabel(" ", 0x80000001, 0, NULL, -1, -1, 0x200, 0x18); - ctext->genLabel(" ", 0x80000001, 0, NULL, -1, -1, 0x200, 0x18); + ctext->genLabel(" ↑ カンテラ猿関連 ↑ ", 0x80000001); + ctext->genLabel(" ", 0x80000001); + ctext->genLabel(" ", 0x80000001); + ctext->genLabel(" ", 0x80000001); + ctext->genLabel(" ", 0x80000001); // basic size - ctext->genSlider("基本大きさ", &basic_size, 0.0f, 3.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("基本大きさ", &basic_size, 0.0f, 3.0f); // pull distance - ctext->genSlider("引連間合い", &pull_distance, 0.0f, 500.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("引連間合い", &pull_distance, 0.0f, 500.0f); // holding speed L - ctext->genSlider("引連速L", &holding_speed_l, 0.0f, 60.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("引連速L", &holding_speed_l, 0.0f, 60.0f); // holding speed H - ctext->genSlider("引連速H", &holding_speed_h, 0.0f, 60.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("引連速H", &holding_speed_h, 0.0f, 60.0f); // demo speed - ctext->genSlider("デモ速", &demo_speed, 0.0f, 60.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("デモ速", &demo_speed, 0.0f, 60.0f); // demo speed 2 - ctext->genSlider("デモ速2", &demo_speed_2, 0.0f, 60.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("デモ速2", &demo_speed_2, 0.0f, 60.0f); } #endif diff --git a/src/d/actor/d_a_npc_moir.cpp b/src/d/actor/d_a_npc_moir.cpp index c672009145..9c68aac258 100644 --- a/src/d/actor/d_a_npc_moir.cpp +++ b/src/d/actor/d_a_npc_moir.cpp @@ -251,9 +251,9 @@ daNpcMoiR_HIO_c::daNpcMoiR_HIO_c() { } void daNpcMoiR_HIO_c::genMessage(JORMContext* ctext) { - ctext->genSlider("目玉横可動範囲", &m.horizontal_eye_movement_range, 0, 0x7fff, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("デモ開始距離", &m.demo_start_dist, 200.0f, 600.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genCheckBox("デモ開始エリア", &m.demo_start_area, 1, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctext->genSlider("目玉横可動範囲", &m.horizontal_eye_movement_range, 0, 0x7fff); + ctext->genSlider("デモ開始距離", &m.demo_start_dist, 200.0f, 600.0f); + ctext->genCheckBox("デモ開始エリア", &m.demo_start_area, 0x1); daNpcF_commonGenMessage(ctext, &m.common); } #endif diff --git a/src/d/actor/d_a_npc_pachi_maro.cpp b/src/d/actor/d_a_npc_pachi_maro.cpp index acf5c9be53..9540b26438 100644 --- a/src/d/actor/d_a_npc_pachi_maro.cpp +++ b/src/d/actor/d_a_npc_pachi_maro.cpp @@ -359,7 +359,7 @@ void daNpc_Pachi_Maro_HIO_c::listenPropertyEvent(const JORPropertyEvent* event) void daNpc_Pachi_Maro_HIO_c::genMessage(JORMContext* ctx) { daNpcT_cmnGenMessage(ctx, &m.common); - ctx->genButton("ファイル書き出し", 0x40000002, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genButton("ファイル書き出し", 0x40000002); } #endif diff --git a/src/d/actor/d_a_npc_pachi_taro.cpp b/src/d/actor/d_a_npc_pachi_taro.cpp index 8b2e7eab78..9dcc0df0ee 100644 --- a/src/d/actor/d_a_npc_pachi_taro.cpp +++ b/src/d/actor/d_a_npc_pachi_taro.cpp @@ -477,7 +477,7 @@ void daNpc_Pachi_Taro_HIO_c::listenPropertyEvent(const JORPropertyEvent* event) void daNpc_Pachi_Taro_HIO_c::genMessage(JORMContext* ctx) { daNpcT_cmnGenMessage(ctx, &m.common); - ctx->genButton("ファイル書き出し", 0x40000002, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genButton("ファイル書き出し", 0x40000002); } #endif diff --git a/src/d/actor/d_a_npc_post.cpp b/src/d/actor/d_a_npc_post.cpp index 15832646c6..62bed7ba41 100644 --- a/src/d/actor/d_a_npc_post.cpp +++ b/src/d/actor/d_a_npc_post.cpp @@ -194,9 +194,9 @@ void daNpc_Post_HIO_c::listenPropertyEvent(const JORPropertyEvent* evt) { void daNpc_Post_HIO_c::genMessage(JORMContext* ctx) { daNpcT_cmnGenMessage(ctx, &m.common); - ctx->genSlider("走り速度 ", &m.run_spd, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("頷き間隔 ", &m.nod_interval, 0, 1000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genButton("ファイル書き出し", 0x40000002, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genSlider("走り速度 ", &m.run_spd, 0.0f, 100.0f); + ctx->genSlider("頷き間隔 ", &m.nod_interval, 0, 1000); + ctx->genButton("ファイル書き出し", 0x40000002); } #endif diff --git a/src/d/actor/d_a_npc_rafrel.cpp b/src/d/actor/d_a_npc_rafrel.cpp index 08798a086f..152b9fc5d2 100644 --- a/src/d/actor/d_a_npc_rafrel.cpp +++ b/src/d/actor/d_a_npc_rafrel.cpp @@ -142,8 +142,8 @@ daNpcRafrel_HIO_c::daNpcRafrel_HIO_c() { } void daNpcRafrel_HIO_c::genMessage(JORMContext* ctx) { - ctx->genSlider("デモ開始距離", &m.demo_start_dist, 0.0f, 500.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genCheckBox("デモ開始エリア", &m.demo_start_area, 1, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genSlider("デモ開始距離", &m.demo_start_dist, 0.0f, 500.0f); + ctx->genCheckBox("デモ開始エリア", &m.demo_start_area, 0x1); daNpcF_commonGenMessage(ctx, &m.common); } #endif diff --git a/src/d/actor/d_a_npc_shaman.cpp b/src/d/actor/d_a_npc_shaman.cpp index 6461f5c889..d8dd0b7199 100644 --- a/src/d/actor/d_a_npc_shaman.cpp +++ b/src/d/actor/d_a_npc_shaman.cpp @@ -39,7 +39,7 @@ void daNpc_Sha_HIO_c::listenPropertyEvent(const JORPropertyEvent* event) { void daNpc_Sha_HIO_c::genMessage(JORMContext* ctx) { daNpcT_cmnGenMessage(ctx, &m.common); - ctx->genButton("ファイル書き出し", 0x40000002, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genButton("ファイル書き出し", 0x40000002); } #endif diff --git a/src/d/actor/d_a_npc_theB.cpp b/src/d/actor/d_a_npc_theB.cpp index 453a84e96d..2954d9d297 100644 --- a/src/d/actor/d_a_npc_theB.cpp +++ b/src/d/actor/d_a_npc_theB.cpp @@ -169,7 +169,7 @@ void daNpcTheB_HIO_c::listenPropertyEvent(const JORPropertyEvent* event) { void daNpcTheB_HIO_c::genMessage(JORMContext* ctx) { daNpcF_commonGenMessage(ctx, &m.common); - ctx->genButton("ファイル書き出し", 0x40000002, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genButton("ファイル書き出し", 0x40000002); } #endif diff --git a/src/d/actor/d_a_npc_tk.cpp b/src/d/actor/d_a_npc_tk.cpp index 3491a2d077..e9980c953e 100644 --- a/src/d/actor/d_a_npc_tk.cpp +++ b/src/d/actor/d_a_npc_tk.cpp @@ -78,7 +78,7 @@ void daNPC_TK_HIO_c::genMessage(JORMContext* context) { context->genSlider("旋回下降時間", &field_0x1c, 0.0f, 200.0f); context->genSlider("旋回下降速度", &field_0x20, 0.0f, 200.0f); context->genSlider("旋回飛行速度", &field_0x24, 0.0f, 200.0f); - context->genCheckBox("パス開始点ランダム", &field_0x3c, 1, 0, NULL, -1, -1, 0x200, 0x18); + context->genCheckBox("パス開始点ランダム", &field_0x3c, 0x1); context->genLabel(" ", 0x80000001); context->genLabel(" ", 0x80000001); context->genLabel("↓極秘!!獲物ゲット時", 0x80000001); diff --git a/src/d/actor/d_a_npc_tkc.cpp b/src/d/actor/d_a_npc_tkc.cpp index 12cf5fd0ed..4a9d6a1c28 100644 --- a/src/d/actor/d_a_npc_tkc.cpp +++ b/src/d/actor/d_a_npc_tkc.cpp @@ -78,22 +78,22 @@ daNpcTkc_HIO_c::daNpcTkc_HIO_c() { } void daNpcTkc_HIO_c::genMessage(JORMContext* ctx) { - ctx->genSlider("ワープ初期位置", &m.warp_initial_pos, 0.0f, 500.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("下移動速度", &m.down_move_spd, 0.0f, 30.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("上移動速度", &m.up_move_spd, 0.0f, 30.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("回転周期", &m.rotation_interval, 0, 0x7FFF, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("楕円幅", &m.ellipse_width, 0.0f, 200.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("Step", &m.step, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("飛行範囲", &m.flight_range, 0.0f, 200.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("目標高さ", &m.target_height, 0.0f, 2000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("振幅", &m.amplitude, -100.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("周期", &m.interval, 0, 0x7FFF, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("Div", &m.div, 0.0f, 1.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("Max", &m.max, 0.0f, 500.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("Min", &m.min, 0.0f, 300.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("会話距離", &m.conversation_dist, 0.0f, 300.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("X 角度", &m.x_angle, -0x8000, 0x7FFF, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("Z 角度", &m.z_angle, -0x8000, 0x7FFF, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genSlider("ワープ初期位置", &m.warp_initial_pos, 0.0f, 500.0f); + ctx->genSlider("下移動速度", &m.down_move_spd, 0.0f, 30.0f); + ctx->genSlider("上移動速度", &m.up_move_spd, 0.0f, 30.0f); + ctx->genSlider("回転周期", &m.rotation_interval, 0, 0x7FFF); + ctx->genSlider("楕円幅", &m.ellipse_width, 0.0f, 200.0f); + ctx->genSlider("Step", &m.step, 0.0f, 100.0f); + ctx->genSlider("飛行範囲", &m.flight_range, 0.0f, 200.0f); + ctx->genSlider("目標高さ", &m.target_height, 0.0f, 2000.0f); + ctx->genSlider("振幅", &m.amplitude, -100.0f, 100.0f); + ctx->genSlider("周期", &m.interval, 0, 0x7FFF); + ctx->genSlider("Div", &m.div, 0.0f, 1.0f); + ctx->genSlider("Max", &m.max, 0.0f, 500.0f); + ctx->genSlider("Min", &m.min, 0.0f, 300.0f); + ctx->genSlider("会話距離", &m.conversation_dist, 0.0f, 300.0f); + ctx->genSlider("X 角度", &m.x_angle, -0x8000, 0x7FFF); + ctx->genSlider("Z 角度", &m.z_angle, -0x8000, 0x7FFF); daNpcF_commonGenMessage(ctx, &m.common); } #endif diff --git a/src/d/actor/d_a_npc_toby.cpp b/src/d/actor/d_a_npc_toby.cpp index 4e8af5bfa4..2868e205b9 100644 --- a/src/d/actor/d_a_npc_toby.cpp +++ b/src/d/actor/d_a_npc_toby.cpp @@ -107,15 +107,15 @@ void daNpc_Toby_HIO_c::listenPropertyEvent(const JORPropertyEvent* event) { void daNpc_Toby_HIO_c::genMessage(JORMContext* ctext) { daNpcT_cmnGenMessage(ctext, &m.common); // Performance speed: - ctext->genSlider("演奏速度 ", &m.performance_speed, 1.0f, 16.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("演奏速度 ", &m.performance_speed, 1.0f, 16.0f); // playing speed up: - ctext->genSlider("演奏加速 ", &m.speedup_performance, 0.0f, 16.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("演奏加速 ", &m.speedup_performance, 0.0f, 16.0f); // playing initial velocity: - ctext->genSlider("演奏初速 ", &m.init_play_speed, 1.0f, 16.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("演奏初速 ", &m.init_play_speed, 1.0f, 16.0f); // switching speed: - ctext->genSlider("切り替え速度 ", &m.switching_speed, 0.0f, 16.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("切り替え速度 ", &m.switching_speed, 0.0f, 16.0f); // export file: - ctext->genButton("ファイル書き出し", 0x40000002, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctext->genButton("ファイル書き出し", 0x40000002); } #endif diff --git a/src/d/actor/d_a_npc_wrestler.cpp b/src/d/actor/d_a_npc_wrestler.cpp index d10c22aa09..35335281b6 100644 --- a/src/d/actor/d_a_npc_wrestler.cpp +++ b/src/d/actor/d_a_npc_wrestler.cpp @@ -514,55 +514,55 @@ const daNpcWrestler_HIOParam daNpcWrestler_Param_c::m = { #if DEBUG void daNpcWrestler_HIO_Node_c::genMessage(JORMContext* ctext) { // Real shadow size - ctext->genSlider("リアル影サイズ", &field_0x4->real_shadow_size, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("リアル影サイズ", &field_0x4->real_shadow_size, 0.0f, 1000.0f); // reasonable distance - ctext->genSlider("見合う距離", &field_0x4->reasonable_distance, 0.0f, 500.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("見合う距離", &field_0x4->reasonable_distance, 0.0f, 500.0f); // grappling distance - ctext->genSlider("組み合い距離", &field_0x4->grapple_distance, 0.0f, 200.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("組み合い距離", &field_0x4->grapple_distance, 0.0f, 200.0f); // reconfig distance - ctext->genSlider("再配置距離", &field_0x4->reconfig_distance, 0.0f, 500.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("再配置距離", &field_0x4->reconfig_distance, 0.0f, 500.0f); // lateral movement time - ctext->genSlider("横移動時間", &field_0x4->lateral_movement_time, 0, 150, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("横移動時間", &field_0x4->lateral_movement_time, 0, 150); // lateral movement speed - ctext->genSlider("横移動速度", &field_0x4->horizontal_movement_speed, 0, 0x1000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("横移動速度", &field_0x4->horizontal_movement_speed, 0, 0x1000); // wandering time - ctext->genSlider("ふらふら時間", &field_0x4->stagger_time, 0, 300, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("ふらふら時間", &field_0x4->stagger_time, 0, 300); // waiting time - ctext->genSlider("待ち時間", &field_0x4->wait_time, 0, 300, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("待ち時間", &field_0x4->wait_time, 0, 300); // "§ ↓Please set it so that the total sum is 100↓ §" - ctext->genLabel("§ ↓全部足して100になるように設定してください↓ §", 0, 0, NULL, -1, -1, 0x200, 0x18); + ctext->genLabel("§ ↓全部足して100になるように設定してください↓ §", 0); // "§ Practice Use §" - ctext->genLabel("§ 練習用 §", 0, 0, NULL, -1, -1, 0x200, 0x18); + ctext->genLabel("§ 練習用 §", 0); // lateral movement probability ctext->genSlider(" 横移動 の確率", &field_0x4->chances[0].lateral_movement_chance, - 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + 0.0f, 100.0f); // slap probability ctext->genSlider(" 張り手 の確率", &field_0x4->chances[0].hit_chance, - 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + 0.0f, 100.0f); // tackle probability ctext->genSlider("タックルの確率", &field_0x4->chances[0].tackle_chance, - 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + 0.0f, 100.0f); // waiting probability ctext->genSlider(" 待 機 の確率", &field_0x4->chances[0].wait_chance, - 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + 0.0f, 100.0f); // "§ For production use §" - ctext->genLabel("§ 本番用 §", 0, 0, NULL, -1, -1, 0x200, 0x18); + ctext->genLabel("§ 本番用 §", 0); // lateral movement probability ctext->genSlider(" 横移動 の確率", &field_0x4->chances[1].lateral_movement_chance, - 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + 0.0f, 100.0f); // slap probability ctext->genSlider(" 張り手 の確率", &field_0x4->chances[1].hit_chance, - 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + 0.0f, 100.0f); // tackle probability ctext->genSlider("タックルの確率", &field_0x4->chances[1].tackle_chance, - 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + 0.0f, 100.0f); // waiting probability ctext->genSlider(" 待 機 の確率", &field_0x4->chances[1].wait_chance, - 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + 0.0f, 100.0f); // "§ ↑Please set it so that the total sum is 100↑ §" - ctext->genLabel("§ ↑全部足して100になるように設定してください↑ §", 0, 0, NULL, -1, -1, 0x200, 0x18); + ctext->genLabel("§ ↑全部足して100になるように設定してください↑ §", 0); // bending limit - ctext->genSlider("曲がり限界", &field_0x4->bending_limit, 0, 0x1000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("曲がり限界", &field_0x4->bending_limit, 0, 0x1000); } daNpcWrestler_HIO_c::daNpcWrestler_HIO_c() { @@ -598,11 +598,11 @@ void daNpcWrestler_HIO_c::listenPropertyEvent(const JORPropertyEvent* event) { void daNpcWrestler_HIO_c::genMessage(JORMContext* ctext) { // TODO // Horizontal speed - ctext->genSlider("水平速度", &m.horizontal_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("水平速度", &m.horizontal_speed, 0.0f, 100.0f); // vertical velocity - ctext->genSlider("垂直速度", &m.vertical_speed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("垂直速度", &m.vertical_speed, 0.0f, 100.0f); // --- AI action --- - ctext->startComboBox("AI行動", &m.ai_action, 0, NULL, 0xffff, 0xffff, 0x100, 0x1a); + ctext->startComboBox("AI行動", &m.ai_action); // no specification ctext->genComboBoxItem("指定無し", 0); // lateral movement @@ -615,9 +615,9 @@ void daNpcWrestler_HIO_c::genMessage(JORMContext* ctext) { ctext->genComboBoxItem("待ち", 4); ctext->endComboBox(); // rotating share - ctext->genSlider("回転割り", &m.rotation, 0, 30, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("回転割り", &m.rotation, 0, 30); // Slap hit impact - ctext->startComboBox("張り手Hit衝撃", &m.slap_hit_impact, 0, NULL, 0xffff, 0xffff, 0x100, 0x1a); + ctext->startComboBox("張り手Hit衝撃", &m.slap_hit_impact); ctext->genComboBoxItem("VIBMODE_Q_POWER1", 1); ctext->genComboBoxItem("VIBMODE_Q_POWER2", 2); ctext->genComboBoxItem("VIBMODE_Q_POWER3", 3); @@ -628,15 +628,15 @@ void daNpcWrestler_HIO_c::genMessage(JORMContext* ctext) { ctext->genComboBoxItem("VIBMODE_Q_POWER8", 8); ctext->endComboBox(); // Ready? Appearance time - ctext->genSlider("Ready? 出現時間", &m.ready_appearance_time, 0, 300, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("Ready? 出現時間", &m.ready_appearance_time, 0, 300); // Fight! Appearance time - ctext->genSlider("Fight! 出現時間", &m.fight_appearance_time, 0, 300, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("Fight! 出現時間", &m.fight_appearance_time, 0, 300); // camera rotation angle - ctext->genSlider("カメラ回転角", &m.camera_rotation_angle, 0.0f, 2.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("カメラ回転角", &m.camera_rotation_angle, 0.0f, 2.0f); // sound at the edge of the ring - ctext->genSlider("音 土俵際距離", &m.ring_edge_sound, 0.0f, 500.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("音 土俵際距離", &m.ring_edge_sound, 0.0f, 500.0f); // movement at the edge of the ring - ctext->genSlider("動 土俵際距離", &m.ring_edge_movement, 0.0f, 500.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("動 土俵際距離", &m.ring_edge_movement, 0.0f, 500.0f); daNpcF_commonGenMessage(ctext, &m.common); // Bo ctext->genNode("ボウ", &field_0x19c[0], 0, 0); diff --git a/src/d/actor/d_a_npc_yamid.cpp b/src/d/actor/d_a_npc_yamid.cpp index 40fd053ab2..7a443ecda6 100644 --- a/src/d/actor/d_a_npc_yamid.cpp +++ b/src/d/actor/d_a_npc_yamid.cpp @@ -72,7 +72,7 @@ void daNpc_yamiD_HIO_c::listenPropertyEvent(const JORPropertyEvent* event) { void daNpc_yamiD_HIO_c::genMessage(JORMContext* ctext) { daNpcT_cmnGenMessage(ctext, &m.common); - ctext->genButton("ファイル書き出し",0x40000002,0,NULL,0xffff,0xffff,0x200,0x18); + ctext->genButton("ファイル書き出し",0x40000002); } #endif diff --git a/src/d/actor/d_a_npc_ykm.cpp b/src/d/actor/d_a_npc_ykm.cpp index bf789e9a52..8d04cb3f8e 100644 --- a/src/d/actor/d_a_npc_ykm.cpp +++ b/src/d/actor/d_a_npc_ykm.cpp @@ -296,23 +296,23 @@ void daNpc_ykM_HIO_c::listenPropertyEvent(const JORPropertyEvent* event) { void daNpc_ykM_HIO_c::genMessage(JORMContext* ctx) { daNpcT_cmnGenMessage(ctx, &m.common); - ctx->genSlider("ステップの速さ ", &m.step_speed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("注目距離 ", &m.attention_dist, 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("会話距離 ", &m.conversation_dist, 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("飛び出し速度 ", &m.jump_speed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("飛び出し角度 ", &m.push_out_angle, 0.0f, 90.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("飛ばしフレ-ム ", &m.skip_frame, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("飛ばし速度 ", &m.fly_speed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("飛ばし角度 ", &m.fly_angle, 0.0f, 90.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("ジャンプ初速 ", &m.jump_init_speed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("滑り加速 ", &m.slide_acceleration, 0.0f, 8.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("滑り速度 ", &m.slide_speed, 0.0f, 128.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("ウエイト時間 ", &m.wait_time, 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("走り速度 ", &m.run_speed, 0.0f, 64.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("競争パラメ-タa", &m.competition_prm_a, -100.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("競争パラメ-タb", &m.competition_prm_b, 1.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("競争パラメ-タc", &m.competition_prm_c, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genButton("ファイル書き出し", 0x40000002, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ステップの速さ ", &m.step_speed, 0.0f, 100.0f); + ctx->genSlider("注目距離 ", &m.attention_dist, 0.0f, 10000.0f); + ctx->genSlider("会話距離 ", &m.conversation_dist, 0.0f, 10000.0f); + ctx->genSlider("飛び出し速度 ", &m.jump_speed, 0.0f, 100.0f); + ctx->genSlider("飛び出し角度 ", &m.push_out_angle, 0.0f, 90.0f); + ctx->genSlider("飛ばしフレ-ム ", &m.skip_frame, 0.0f, 100.0f); + ctx->genSlider("飛ばし速度 ", &m.fly_speed, 0.0f, 100.0f); + ctx->genSlider("飛ばし角度 ", &m.fly_angle, 0.0f, 90.0f); + ctx->genSlider("ジャンプ初速 ", &m.jump_init_speed, 0.0f, 100.0f); + ctx->genSlider("滑り加速 ", &m.slide_acceleration, 0.0f, 8.0f); + ctx->genSlider("滑り速度 ", &m.slide_speed, 0.0f, 128.0f); + ctx->genSlider("ウエイト時間 ", &m.wait_time, 0.0f, 10000.0f); + ctx->genSlider("走り速度 ", &m.run_speed, 0.0f, 64.0f); + ctx->genSlider("競争パラメ-タa", &m.competition_prm_a, -100.0f, 100.0f); + ctx->genSlider("競争パラメ-タb", &m.competition_prm_b, 1.0f, 100.0f); + ctx->genSlider("競争パラメ-タc", &m.competition_prm_c, 0.0f, 10.0f); + ctx->genButton("ファイル書き出し", 0x40000002); } #endif diff --git a/src/d/actor/d_a_npc_ykw.cpp b/src/d/actor/d_a_npc_ykw.cpp index 013ff2ccd1..36c55f22e7 100644 --- a/src/d/actor/d_a_npc_ykw.cpp +++ b/src/d/actor/d_a_npc_ykw.cpp @@ -229,32 +229,20 @@ void daNpc_ykW_HIO_c::listenPropertyEvent(const JORPropertyEvent* event) { void daNpc_ykW_HIO_c::genMessage(JORMContext* ctx) { daNpcT_cmnGenMessage(ctx, &m.common); - ctx->genSlider("飛ばしフレ-ム ", &m.mSkipFrame, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("飛ばし速度 ", &m.mFlySpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("飛ばし角度 ", &m.mFlyAngle, 0.0f, 90.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("ジャンプ初速 ", &m.mJumpInitialSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); - ctx->genSlider("滑り加速 ", &m.mSlidingAccel, 0.0f, 8.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("滑り速度 ", &m.mSlidingSpeed, 0.0f, 128.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("競争パラメ-タa", &m.mCompetParamA, -100, 100, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("競争パラメ-タb", &m.mCompetParamB, 1, 100, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("競争パラメ-タc", &m.mCompetParamC, 0.0, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("歩き時間 ", &m.mWalkingTime, 0, 10000, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("停止時間 ", &m.mDownTime, 0, 10000, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("ステップの速さ ", &m.mStepSpeed, 0, 100, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("飛ばしフレ-ム ", &m.mSkipFrame, 0.0f, 100.0f); + ctx->genSlider("飛ばし速度 ", &m.mFlySpeed, 0.0f, 100.0f); + ctx->genSlider("飛ばし角度 ", &m.mFlyAngle, 0.0f, 90.0f); + ctx->genSlider("ジャンプ初速 ", &m.mJumpInitialSpeed, 0.0f, 100.0f); + ctx->genSlider("滑り加速 ", &m.mSlidingAccel, 0.0f, 8.0f); + ctx->genSlider("滑り速度 ", &m.mSlidingSpeed, 0.0f, 128.0f); + ctx->genSlider("競争パラメ-タa", &m.mCompetParamA, -100, 100); + ctx->genSlider("競争パラメ-タb", &m.mCompetParamB, 1, 100); + ctx->genSlider("競争パラメ-タc", &m.mCompetParamC, 0.0, 10.0f); + ctx->genSlider("歩き時間 ", &m.mWalkingTime, 0, 10000); + ctx->genSlider("停止時間 ", &m.mDownTime, 0, 10000); + ctx->genSlider("ステップの速さ ", &m.mStepSpeed, 0, 100); // "File export" - ctx->genButton("ファイル書き出し", 0x40000002, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genButton("ファイル書き出し", 0x40000002); } #endif diff --git a/src/d/actor/d_a_npc_zelda.cpp b/src/d/actor/d_a_npc_zelda.cpp index 4108246ea9..563fcea24c 100644 --- a/src/d/actor/d_a_npc_zelda.cpp +++ b/src/d/actor/d_a_npc_zelda.cpp @@ -65,7 +65,7 @@ daNpc_Zelda_HIO_c::daNpc_Zelda_HIO_c() { void daNpc_Zelda_HIO_c::genMessage(JORMContext* ctx) { daNpcT_cmnGenMessage(ctx, &m.common); ctx->genButton - ("ファイル書き出し",0x40000002,0,NULL,0xffff,0xffff,0x200,0x18); + ("ファイル書き出し",0x40000002); } void daNpc_Zelda_HIO_c::listenPropertyEvent(const JORPropertyEvent* event) { diff --git a/src/d/actor/d_a_obj_amiShutter.cpp b/src/d/actor/d_a_obj_amiShutter.cpp index a6554a9d8a..83995ff262 100644 --- a/src/d/actor/d_a_obj_amiShutter.cpp +++ b/src/d/actor/d_a_obj_amiShutter.cpp @@ -33,14 +33,10 @@ daAmiShutter_HIO_c::daAmiShutter_HIO_c() { #if DEBUG void daAmiShutter_HIO_c::genMessage(JORMContext* i_ctx) { - i_ctx->genSlider("open速度", &mMaxOpenSpeed, 0.1f, 1000.0f, - 0, NULL, 0xffff, 0xffff, 512, 24); - i_ctx->genSlider("close速度", &mMaxCloseSpeed, 0.1f, 1000.0f, - 0, NULL, 0xffff, 0xffff, 512, 24); - i_ctx->genSlider("range", &mRange, 0.1f, 1000.0f, - 0, NULL, 0xffff, 0xffff, 512, 24); - i_ctx->genSlider("waitTime", &mWaitTime, 0, 255, - 0, NULL, 0xffff, 0xffff, 512, 24); + i_ctx->genSlider("open速度", &mMaxOpenSpeed, 0.1f, 1000.0f); + i_ctx->genSlider("close速度", &mMaxCloseSpeed, 0.1f, 1000.0f); + i_ctx->genSlider("range", &mRange, 0.1f, 1000.0f); + i_ctx->genSlider("waitTime", &mWaitTime, 0, 255); } #endif diff --git a/src/d/actor/d_a_obj_batta.cpp b/src/d/actor/d_a_obj_batta.cpp index a790bc19c6..03dc458775 100644 --- a/src/d/actor/d_a_obj_batta.cpp +++ b/src/d/actor/d_a_obj_batta.cpp @@ -55,13 +55,11 @@ static daObj_BattaHIO_c l_HIO; void daObj_BattaHIO_c::genMessage(JORMContext* ctx) { // Golden bugs - ctx->genLabel("黄金蟲(バッタ)", 0x80000001, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genLabel("黄金蟲(バッタ)", 0x80000001); // Model scale (Male) - ctx->genSlider("モデルスケール(オス)", &mModelScaleMale, 0.1f, 4.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("モデルスケール(オス)", &mModelScaleMale, 0.1f, 4.0f); // Model scale (Female) - ctx->genSlider("モデルスケール(メス)", &mModelScaleFemale, 0.1f, 4.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("モデルスケール(メス)", &mModelScaleFemale, 0.1f, 4.0f); } #endif diff --git a/src/d/actor/d_a_obj_bemos.cpp b/src/d/actor/d_a_obj_bemos.cpp index 9f80da3f3e..37a78702ce 100644 --- a/src/d/actor/d_a_obj_bemos.cpp +++ b/src/d/actor/d_a_obj_bemos.cpp @@ -171,24 +171,24 @@ daObjBm_HIO_c::daObjBm_HIO_c() { } void daObjBm_HIO_c::genMessage(JORMContext* ctx) { - ctx->genLabel("ビーモス", 0, 0, NULL, -1, -1, 512, 24); - ctx->genCheckBox("デバッグ描画", &debug_draw, 1, 0, NULL, -1, -1, 512, 24); - ctx->genSlider("サーチ距離", &search_dist, 100.0f, 5000.0f, 0, NULL, -1, -1, 512, 24); - ctx->genSlider("サーチ角度", &search_angle, 0.0f, 32767.0f, 0, NULL, -1, -1, 512, 24); - ctx->genSlider("発見角度", &detection_angle, 0.0f, 32767.0f, 0, NULL, -1, -1, 512, 24); - ctx->genSlider("巡回回転速度", &patrol_rot_spd, 0.0f, 1000.0f, 0, NULL, -1, -1, 512, 24); - ctx->genSlider("攻撃回転速度", &attack_rot_spd, 0.0f, 1000.0f, 0, NULL, -1, -1, 512, 24); - ctx->genSlider("ビーム発射・下距離", &beam_lower_dist, 0.0f, 1000.0f, 0, NULL, -1, -1, 512, 24); - ctx->genSlider("ビーム発射・中距離", &beam_middle_dist, 0.0f, 1000.0f, 0, NULL, -1, -1, 512, 24); - ctx->genSlider("目標オフセット距離", &target_offset_dist, 0.0f, 500.0f, 0, NULL, -1, -1, 512, 24); - ctx->genSlider("SW起動後サーチ無し時間", &after_switch_activate_no_search_time, 0.0f, 1000.0f, 0, NULL, -1, -1, 512, 24); - ctx->genSlider("発音位置移動速度", &sound_pos_move_spd, 0.0f, 1000.0f, 0, NULL, -1, -1, 512, 24); - ctx->genSlider("サーチ無し攻撃時間", &no_search_attack_time, 0.0f, 100.0f, 0, NULL, -1, -1, 512, 24); - ctx->genSlider("発見時のサーチ速度", &search_spd_on_detect, 0.0f, 10000.0f, 0, NULL, -1, -1, 512, 24); - ctx->genSlider("本体スケール", &body_scale, 0.1f, 5.0f, 0, NULL, -1, -1, 512, 24); - ctx->genSlider("ビームXスケール", &beam_scale.x, 0.1f, 10.0f, 0, NULL, -1, -1, 512, 24); - ctx->genSlider("ビームYスケール", &beam_scale.y, 0.1f, 10.0f, 0, NULL, -1, -1, 512, 24); - ctx->genCheckBox("チェック描画", &check_draw, 1, 0, NULL, -1, -1, 512, 24); + ctx->genLabel("ビーモス", 0); + ctx->genCheckBox("デバッグ描画", &debug_draw, 0x1); + ctx->genSlider("サーチ距離", &search_dist, 100.0f, 5000.0f); + ctx->genSlider("サーチ角度", &search_angle, 0.0f, 32767.0f); + ctx->genSlider("発見角度", &detection_angle, 0.0f, 32767.0f); + ctx->genSlider("巡回回転速度", &patrol_rot_spd, 0.0f, 1000.0f); + ctx->genSlider("攻撃回転速度", &attack_rot_spd, 0.0f, 1000.0f); + ctx->genSlider("ビーム発射・下距離", &beam_lower_dist, 0.0f, 1000.0f); + ctx->genSlider("ビーム発射・中距離", &beam_middle_dist, 0.0f, 1000.0f); + ctx->genSlider("目標オフセット距離", &target_offset_dist, 0.0f, 500.0f); + ctx->genSlider("SW起動後サーチ無し時間", &after_switch_activate_no_search_time, 0.0f, 1000.0f); + ctx->genSlider("発音位置移動速度", &sound_pos_move_spd, 0.0f, 1000.0f); + ctx->genSlider("サーチ無し攻撃時間", &no_search_attack_time, 0.0f, 100.0f); + ctx->genSlider("発見時のサーチ速度", &search_spd_on_detect, 0.0f, 10000.0f); + ctx->genSlider("本体スケール", &body_scale, 0.1f, 5.0f); + ctx->genSlider("ビームXスケール", &beam_scale.x, 0.1f, 10.0f); + ctx->genSlider("ビームYスケール", &beam_scale.y, 0.1f, 10.0f); + ctx->genCheckBox("チェック描画", &check_draw, 0x1); } #define BEAM_SCALE_X l_HIO.beam_scale.x #define BEAM_SCALE_Y l_HIO.beam_scale.y diff --git a/src/d/actor/d_a_obj_cblock.cpp b/src/d/actor/d_a_obj_cblock.cpp index aaa8e78b18..870dd108d8 100644 --- a/src/d/actor/d_a_obj_cblock.cpp +++ b/src/d/actor/d_a_obj_cblock.cpp @@ -92,11 +92,11 @@ static f32 dummy1() { void daObjCBlk_HIO_c::genMessage(JORMContext* ctx) { // "Chained block" - ctx->genLabel("チェーン付きブロック", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("重力", &mGravity, -10.0f, -0.1f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("移動時間", &mTravelTime, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("タメ時間", &mWaitTime, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("移動距離", &mTravelDist, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genLabel("チェーン付きブロック", 0); + ctx->genSlider("重力", &mGravity, -10.0f, -0.1f); + ctx->genSlider("移動時間", &mTravelTime, 0.0f, 100.0f); + ctx->genSlider("タメ時間", &mWaitTime, 0.0f, 10.0f); + ctx->genSlider("移動距離", &mTravelDist, 0.0f, 100.0f); } static daObjCBlk_HIO_c l_HIO; diff --git a/src/d/actor/d_a_obj_damCps.cpp b/src/d/actor/d_a_obj_damCps.cpp index f5efa564b4..65b5036b39 100644 --- a/src/d/actor/d_a_obj_damCps.cpp +++ b/src/d/actor/d_a_obj_damCps.cpp @@ -38,17 +38,17 @@ daObjDamCps_HIO_c::daObjDamCps_HIO_c() { void daObjDamCps_HIO_c::genMessage(JORMContext* ctx) { // Damage Cylinder - ctx->genLabel("ダメージ円柱", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genLabel("ダメージ円柱", 0); // Adjustment - ctx->genCheckBox("調整", &mAdj, 1, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genCheckBox("調整", &mAdj, 0x1); // X Angle - ctx->genSlider("X角度", &mAngle.x, -0x7fff, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("X角度", &mAngle.x, -0x7fff, 0x7fff); // Y Angle - ctx->genSlider("Y角度", &mAngle.y, -0x7fff, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("Y角度", &mAngle.y, -0x7fff, 0x7fff); // X Scale - ctx->genSlider("Xスケール", &mScale.x, 0.0f, 25.5f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("Xスケール", &mScale.x, 0.0f, 25.5f); // Y Scale - ctx->genSlider("Yスケール", &mScale.y, 0.0f, 25.5f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("Yスケール", &mScale.y, 0.0f, 25.5f); } void daObjDamCps_c::initBaseMtx() { diff --git a/src/d/actor/d_a_obj_fallobj.cpp b/src/d/actor/d_a_obj_fallobj.cpp index 48284c4447..dad286560f 100644 --- a/src/d/actor/d_a_obj_fallobj.cpp +++ b/src/d/actor/d_a_obj_fallobj.cpp @@ -31,15 +31,15 @@ daObjFallObj_HIO_c::daObjFallObj_HIO_c() { void daObjFallObj_HIO_c::genMessage(JORMContext* ctx) { // Falling Object - ctx->genLabel("落下OBJ", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genLabel("落下OBJ", 0); // Movement Shake - ctx->genSlider("移動時揺れ", &mMovementShake, 0, 1000, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("移動時揺れ", &mMovementShake, 0, 1000); // Static Shake - ctx->genSlider("静止時揺れ", &mStaticShake, 0, 1000, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("静止時揺れ", &mStaticShake, 0, 1000); // No Fall - ctx->genCheckBox("落下しない", &mNoFall, 1, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genCheckBox("落下しない", &mNoFall, 0x1); // Check Display - ctx->genCheckBox("チェック表示", &mCheckDisplay, 1, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genCheckBox("チェック表示", &mCheckDisplay, 0x1); } static daObjFallObj_HIO_c l_HIO; diff --git a/src/d/actor/d_a_obj_flag2.cpp b/src/d/actor/d_a_obj_flag2.cpp index 578b62b029..f63ab38d34 100644 --- a/src/d/actor/d_a_obj_flag2.cpp +++ b/src/d/actor/d_a_obj_flag2.cpp @@ -24,15 +24,12 @@ public: void default_set() { mAttr = daObjFlag2_c::M_attr; } void genMessage(JORMContext* ctx) { - ctx->genLabel("§ 旗オブジェパラメータ設定 §\n", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("重力", &mAttr.mGravity, -10.0f, 0.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("バネ係数", &mAttr.mSpringCoeeficient, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("減衰率", &mAttr.mDecayRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("風係数", &mAttr.mWindCoefficient, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("竜巻", &mAttr.mTornado, 0.0f, 500.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genLabel("§ 旗オブジェパラメータ設定 §\n", 0); + ctx->genSlider("重力", &mAttr.mGravity, -10.0f, 0.0f); + ctx->genSlider("バネ係数", &mAttr.mSpringCoeeficient, 0.0f, 10.0f); + ctx->genSlider("減衰率", &mAttr.mDecayRate, 0.0f, 1.0f); + ctx->genSlider("風係数", &mAttr.mWindCoefficient, 0.0f, 100.0f); + ctx->genSlider("竜巻", &mAttr.mTornado, 0.0f, 500.0f); } void ct() { diff --git a/src/d/actor/d_a_obj_flag3.cpp b/src/d/actor/d_a_obj_flag3.cpp index cd69f4b407..41d3a555e1 100644 --- a/src/d/actor/d_a_obj_flag3.cpp +++ b/src/d/actor/d_a_obj_flag3.cpp @@ -21,15 +21,12 @@ public: void default_set() { mAttr = daObjFlag3_c::M_attr; } void genMessage(JORMContext* ctx) { - ctx->genLabel("§ 旗オブジェパラメータ設定 §\n", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("重力", &mAttr.mGravity, -10.0f, 0.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("バネ係数", &mAttr.mSpringCoeeficient, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("減衰率", &mAttr.mDecayRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("風係数", &mAttr.mWindCoefficient, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("竜巻", &mAttr.mTornado, 0.0f, 500.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genLabel("§ 旗オブジェパラメータ設定 §\n", 0); + ctx->genSlider("重力", &mAttr.mGravity, -10.0f, 0.0f); + ctx->genSlider("バネ係数", &mAttr.mSpringCoeeficient, 0.0f, 10.0f); + ctx->genSlider("減衰率", &mAttr.mDecayRate, 0.0f, 1.0f); + ctx->genSlider("風係数", &mAttr.mWindCoefficient, 0.0f, 100.0f); + ctx->genSlider("竜巻", &mAttr.mTornado, 0.0f, 500.0f); } void ct() { diff --git a/src/d/actor/d_a_obj_gadget.cpp b/src/d/actor/d_a_obj_gadget.cpp index 67fe8bd6eb..4329197724 100644 --- a/src/d/actor/d_a_obj_gadget.cpp +++ b/src/d/actor/d_a_obj_gadget.cpp @@ -111,29 +111,18 @@ void daObj_Gadget_HIO_c::listenPropertyEvent(const JORPropertyEvent* i_event) { } void daObj_Gadget_HIO_c::genMessage(JORMContext* ctx) { - ctx->genSlider("注目オフセット ", &mAttr.focus_offset, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("重力 ", &mAttr.gravity, -100.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("スケ−ル ", &mAttr.scale, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("リアル影サイズ ", &mAttr.real_shadow_size, 0.0f, 10000.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); - ctx->genSlider("体重 ", &mAttr.weight, 0.0f, 255.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("高さ ", &mAttr.height, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("ひざ丈 ", &mAttr.knee_length, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("幅 ", &mAttr.width, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("発射速度 ", &mAttr.fire_rate, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("発射角度 ", &mAttr.launch_angle, 0.0f, 90.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("浮きオフセット ", &mAttr.floating_offset, -100.0f, 100.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); - ctx->genButton("ファイル書き出し", 0x40000002, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("注目オフセット ", &mAttr.focus_offset, 0.0f, 1000.0f); + ctx->genSlider("重力 ", &mAttr.gravity, -100.0f, 100.0f); + ctx->genSlider("スケ−ル ", &mAttr.scale, 0.0f, 100.0f); + ctx->genSlider("リアル影サイズ ", &mAttr.real_shadow_size, 0.0f, 10000.0f); + ctx->genSlider("体重 ", &mAttr.weight, 0.0f, 255.0f); + ctx->genSlider("高さ ", &mAttr.height, 0.0f, 1000.0f); + ctx->genSlider("ひざ丈 ", &mAttr.knee_length, 0.0f, 1000.0f); + ctx->genSlider("幅 ", &mAttr.width, 0.0f, 1000.0f); + ctx->genSlider("発射速度 ", &mAttr.fire_rate, 0.0f, 1000.0f); + ctx->genSlider("発射角度 ", &mAttr.launch_angle, 0.0f, 90.0f); + ctx->genSlider("浮きオフセット ", &mAttr.floating_offset, -100.0f, 100.0f); + ctx->genButton("ファイル書き出し", 0x40000002); } #endif diff --git a/src/d/actor/d_a_obj_gomikabe.cpp b/src/d/actor/d_a_obj_gomikabe.cpp index cfe0a19aca..c274b737cf 100644 --- a/src/d/actor/d_a_obj_gomikabe.cpp +++ b/src/d/actor/d_a_obj_gomikabe.cpp @@ -21,7 +21,7 @@ daObjGOMIKABE_HIO_c::daObjGOMIKABE_HIO_c() { #if DEBUG void daObjGOMIKABE_HIO_c::genMessage(JORMContext* ctx) { // Zora Rock - ctx->genLabel("ゾーラ岩", 0x80000001, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genLabel("ゾーラ岩", 0x80000001); } #endif diff --git a/src/d/actor/d_a_obj_gra2.cpp b/src/d/actor/d_a_obj_gra2.cpp index b908e401f8..ff81db4ecd 100644 --- a/src/d/actor/d_a_obj_gra2.cpp +++ b/src/d/actor/d_a_obj_gra2.cpp @@ -35,84 +35,84 @@ public: void genMessage(JORMContext* ctext) { // featured offset - ctext->genSlider("注目オフセット ", &m.field_0x00, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("注目オフセット ", &m.field_0x00, 0.0f, 100.0f); // gravity - ctext->genSlider("重力 ", &m.mGravity, -99.0f, 99.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("重力 ", &m.mGravity, -99.0f, 99.0f); // scale - ctext->genSlider("スケ-ル ", &m.field_0x08, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("スケ-ル ", &m.field_0x08, 0.0f, 100.0f); // interpolated frames - ctext->genSlider("補間フレ-ム ", &m.field_0x0c, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("補間フレ-ム ", &m.field_0x0c, 0.0f, 100.0f); // height - ctext->genSlider("高さ ", &m.field_0x14, 0.0f, 999.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("高さ ", &m.field_0x14, 0.0f, 999.0f); // knee-length - ctext->genSlider("ひざ丈 ", &m.mWallR, 0.0f, 999.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("ひざ丈 ", &m.mWallR, 0.0f, 999.0f); // width - ctext->genSlider("幅 ", &m.mWallH, 0.0f, 999.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("幅 ", &m.mWallH, 0.0f, 999.0f); // weight - ctext->genSlider("体重 ", &m.mWeight, 0.0f, 255.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("体重 ", &m.mWeight, 0.0f, 255.0f); // back upper x angle - ctext->genSlider("背のX角上限 ", &m.field_0x24, -90.0f, 90.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("背のX角上限 ", &m.field_0x24, -90.0f, 90.0f); // back lower x angle - ctext->genSlider("背のX角下限 ", &m.field_0x28, -90.0f, 90.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("背のX角下限 ", &m.field_0x28, -90.0f, 90.0f); // back upper y angle - ctext->genSlider("背のY角上限 ", &m.field_0x2c, -180.0f, 179.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("背のY角上限 ", &m.field_0x2c, -180.0f, 179.0f); // --- TODO --- - ctext->genSlider("", &m.field_0x30, -180.0f, 179.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("", &m.field_0x34, -90.0f, 90.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("", &m.field_0x38, -90.0f, 90.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("", &m.field_0x3c, -180.0f, 179.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("", &m.field_0x40, -180.0f, 179.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("", &m.field_0x44, 0.0f, 1.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("", &m.field_0x48, 0.0f, 999.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("", &m.field_0x4c, 0.0f, 180.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("", &m.field_0x50, 0.0f, 999.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("", &m.field_0x54, 0, 1000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("", &m.field_0x56, 0, 1000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("", &m.field_0x58, 0, 1000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("", &m.field_0x5a, 0, 1000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("", &m.field_0x5c, 0, 1000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("", &m.field_0x60, 0.0f, 999.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("", &m.field_0x64, 0.0f, 999.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("", &m.field_0x68, 0, 1000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("", &m.field_0x30, -180.0f, 179.0f); + ctext->genSlider("", &m.field_0x34, -90.0f, 90.0f); + ctext->genSlider("", &m.field_0x38, -90.0f, 90.0f); + ctext->genSlider("", &m.field_0x3c, -180.0f, 179.0f); + ctext->genSlider("", &m.field_0x40, -180.0f, 179.0f); + ctext->genSlider("", &m.field_0x44, 0.0f, 1.0f); + ctext->genSlider("", &m.field_0x48, 0.0f, 999.0f); + ctext->genSlider("", &m.field_0x4c, 0.0f, 180.0f); + ctext->genSlider("", &m.field_0x50, 0.0f, 999.0f); + ctext->genSlider("", &m.field_0x54, 0, 1000); + ctext->genSlider("", &m.field_0x56, 0, 1000); + ctext->genSlider("", &m.field_0x58, 0, 1000); + ctext->genSlider("", &m.field_0x5a, 0, 1000); + ctext->genSlider("", &m.field_0x5c, 0, 1000); + ctext->genSlider("", &m.field_0x60, 0.0f, 999.0f); + ctext->genSlider("", &m.field_0x64, 0.0f, 999.0f); + ctext->genSlider("", &m.field_0x68, 0, 1000); // Goron Soldier Guard - ctext->genLabel("\n-----------------------【見張りゴロン兵】", 0, 0, NULL, -1, -1, 0x200, 0x18); - ctext->genSlider("", &m.field_0x70, 0.0f, 1.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("", &m.field_0x74, 0.0f, 1.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("", &m.field_0x84, 0.0f, 1.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("", &m.field_0xa8, 0.0f, 1.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("", &m.field_0x78, 0.0f, 1.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("", &m.field_0x9c, 0, 1000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("", &m.field_0x9a, 0, 1000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genLabel("\n-----------------------【見張りゴロン兵】", 0); + ctext->genSlider("", &m.field_0x70, 0.0f, 1.0f); + ctext->genSlider("", &m.field_0x74, 0.0f, 1.0f); + ctext->genSlider("", &m.field_0x84, 0.0f, 1.0f); + ctext->genSlider("", &m.field_0xa8, 0.0f, 1.0f); + ctext->genSlider("", &m.field_0x78, 0.0f, 1.0f); + ctext->genSlider("", &m.field_0x9c, 0, 1000); + ctext->genSlider("", &m.field_0x9a, 0, 1000); // Rolling attack start demo parameters - ctext->genLabel("\n○転がり攻撃開始デモ用パラメータ", 0, 0, NULL, -1, -1, 0x200, 0x18); - ctext->genSlider("", &m.field_0xac, 0, 1000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("", &m.field_0xae, 0, 1000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("", &m.field_0xb0, 0, 1000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("", &m.field_0xb2, 0, 1000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("", &m.field_0xb4, 0, 1000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("", &m.field_0xb8, 0.0f, 999.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("", &m.field_0xbc, 0.0f, 999.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genLabel("\n○転がり攻撃開始デモ用パラメータ", 0); + ctext->genSlider("", &m.field_0xac, 0, 1000); + ctext->genSlider("", &m.field_0xae, 0, 1000); + ctext->genSlider("", &m.field_0xb0, 0, 1000); + ctext->genSlider("", &m.field_0xb2, 0, 1000); + ctext->genSlider("", &m.field_0xb4, 0, 1000); + ctext->genSlider("", &m.field_0xb8, 0.0f, 999.0f); + ctext->genSlider("", &m.field_0xbc, 0.0f, 999.0f); // Goron Regular Soldier - ctext->genLabel("\n-----------------------【ゴロン一般兵】", 0, 0, NULL, -1, -1, 0x200, 0x18); + ctext->genLabel("\n-----------------------【ゴロン一般兵】", 0); // search radius (10) - ctext->genSlider("サ-チ半径(10) ", &m.field_0x6c, 0.0f, 9999.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("サ-チ半径(10) ", &m.field_0x6c, 0.0f, 9999.0f); // turning speed - ctext->genSlider("旋回速度 ", &m.field_0x88, 0, 0x4000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("旋回速度 ", &m.field_0x88, 0, 0x4000); // walking speed - ctext->genSlider("歩く速度 ", &m.field_0x90, 0.0f, 999.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("歩く速度 ", &m.field_0x90, 0.0f, 999.0f); // punch start distance - ctext->genSlider("パンチ開始距離 ", &m.field_0x94, 0.0f, 999.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("パンチ開始距離 ", &m.field_0x94, 0.0f, 999.0f); // post attack wait time - ctext->genSlider("攻撃後待ち時間 ", &m.field_0x98, 0, 1000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("攻撃後待ち時間 ", &m.field_0x98, 0, 1000); // attack hand radius - ctext->genSlider("攻撃時の手の半径", &m.field_0x8c, 0.0f, 999.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("攻撃時の手の半径", &m.field_0x8c, 0.0f, 999.0f); // return speed - ctext->genSlider("戻る速度 ", &m.field_0xa0, 0.0f, 9999.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genLabel("\n", 0, 0, NULL, -1, -1, 0x200, 0x18); + ctext->genSlider("戻る速度 ", &m.field_0xa0, 0.0f, 9999.0f); + ctext->genLabel("\n", 0); // debug draw ON - ctext->genCheckBox("デバグ描画ON ", &m.field_0x8a, true, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctext->genCheckBox("デバグ描画ON ", &m.field_0x8a, 0x1); // Export File - ctext->genButton("ファイル書き出し", 0x40000002, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctext->genButton("ファイル書き出し", 0x40000002); } void listenPropertyEvent(const JORPropertyEvent*) { diff --git a/src/d/actor/d_a_obj_ice_s.cpp b/src/d/actor/d_a_obj_ice_s.cpp index a8ca4fb33d..83bd1b70c8 100644 --- a/src/d/actor/d_a_obj_ice_s.cpp +++ b/src/d/actor/d_a_obj_ice_s.cpp @@ -37,11 +37,9 @@ daOBJ_ICE_S_HIO_c::daOBJ_ICE_S_HIO_c() { #if DEBUG void daOBJ_ICE_S_HIO_c::genMessage(JORMContext* ctx) { - ctx->genLabel("氷の足場小", 0x80000001, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("傾きの大きさ", &mSlopeMagnitude, 0.0f, 50000.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("沈みの量", &mSinkingAmount, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genLabel("氷の足場小", 0x80000001); + ctx->genSlider("傾きの大きさ", &mSlopeMagnitude, 0.0f, 50000.0f); + ctx->genSlider("沈みの量", &mSinkingAmount, 0.0f, 1000.0f); } #endif diff --git a/src/d/actor/d_a_obj_ita.cpp b/src/d/actor/d_a_obj_ita.cpp index 1488fb78d1..994a406d79 100644 --- a/src/d/actor/d_a_obj_ita.cpp +++ b/src/d/actor/d_a_obj_ita.cpp @@ -35,11 +35,11 @@ daObj_ITA_HIO_c::daObj_ITA_HIO_c() { #if DEBUG void daObj_ITA_HIO_c::genMessage(JORMContext* ctx) { - ctx->genLabel("ヒメクジ", 0x80000001, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("サーチエリア", &search_area, 0.0f, 2000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("飛ばし方向スピード", &launch_dir_spd, 0.0f, -100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("飛ばし方向Yスピード", &launch_dir_y_spd, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("重力設定", &gravity_settings, 0.0f, -20.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genLabel("ヒメクジ", 0x80000001); + ctx->genSlider("サーチエリア", &search_area, 0.0f, 2000.0f); + ctx->genSlider("飛ばし方向スピード", &launch_dir_spd, 0.0f, -100.0f); + ctx->genSlider("飛ばし方向Yスピード", &launch_dir_y_spd, 0.0f, 100.0f); + ctx->genSlider("重力設定", &gravity_settings, 0.0f, -20.0f); } #endif diff --git a/src/d/actor/d_a_obj_itamato.cpp b/src/d/actor/d_a_obj_itamato.cpp index 65f1de8765..54ada49cda 100644 --- a/src/d/actor/d_a_obj_itamato.cpp +++ b/src/d/actor/d_a_obj_itamato.cpp @@ -87,12 +87,12 @@ void daObj_ItaMato_HIO_c::listenPropertyEvent(const JORPropertyEvent* i_event) { } void daObj_ItaMato_HIO_c::genMessage(JORMContext* ctx) { - ctx->genSlider("注目オフセット ", &mAttr.attn_offset, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("重力 ", &mAttr.gravity, -100.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("スケ−ル ", &mAttr.scale, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("リアル影サイズ ", &mAttr.real_shadow_size, 0.0f, 10000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("揺れパワ− ", &mAttr.shake_pow, 0.0f, 90.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genButton("ファイル書き出し", 0x40000002, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genSlider("注目オフセット ", &mAttr.attn_offset, 0.0f, 1000.0f); + ctx->genSlider("重力 ", &mAttr.gravity, -100.0f, 100.0f); + ctx->genSlider("スケ−ル ", &mAttr.scale, 0.0f, 100.0f); + ctx->genSlider("リアル影サイズ ", &mAttr.real_shadow_size, 0.0f, 10000.0f); + ctx->genSlider("揺れパワ− ", &mAttr.shake_pow, 0.0f, 90.0f); + ctx->genButton("ファイル書き出し", 0x40000002); } #endif diff --git a/src/d/actor/d_a_obj_kbox.cpp b/src/d/actor/d_a_obj_kbox.cpp index 1e5f101003..968d2a073e 100644 --- a/src/d/actor/d_a_obj_kbox.cpp +++ b/src/d/actor/d_a_obj_kbox.cpp @@ -18,9 +18,9 @@ daObj_Kbox_HIO_c::daObj_Kbox_HIO_c() { #if DEBUG void daObj_Kbox_HIO_c::genMessage(JORMContext* ctx) { // Skull fish wooden box - ctx->genLabel(" スカル魚木箱 ", 0x80000001, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genLabel(" スカル魚木箱 ", 0x80000001); // Width - ctx->genSlider("横幅", &mWidth, 0.0f, 3.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("横幅", &mWidth, 0.0f, 3.0f); } #endif diff --git a/src/d/actor/d_a_obj_kita.cpp b/src/d/actor/d_a_obj_kita.cpp index 04473a2838..cedff61cf8 100644 --- a/src/d/actor/d_a_obj_kita.cpp +++ b/src/d/actor/d_a_obj_kita.cpp @@ -20,17 +20,15 @@ daObj_Kita_HIO_c::daObj_Kita_HIO_c() { #if DEBUG void daObj_Kita_HIO_c::genMessage(JORMContext* ctx) { - ctx->genLabel(" 風で動く連続板", 0x80000001, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genLabel(" 風で動く連続板", 0x80000001); // Model Size X - ctx->genSlider("モデルサイズX", &mModelSizeX, 0.0f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("モデルサイズX", &mModelSizeX, 0.0f, 10.0f); // Model Size Z - ctx->genSlider("モデルサイズZ", &mModelSizeZ, 0.0f, 10.0f, 0, - NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("モデルサイズZ", &mModelSizeZ, 0.0f, 10.0f); // Gap - ctx->genSlider("隙間", &mGap, 0.0f, 500.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("隙間", &mGap, 0.0f, 500.0f); // Swing Range - ctx->genSlider("揺れ幅", &mSwingRange, 0.0f, 2.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("揺れ幅", &mSwingRange, 0.0f, 2.0f); } #endif diff --git a/src/d/actor/d_a_obj_klift00.cpp b/src/d/actor/d_a_obj_klift00.cpp index 002c0e66e3..8529063a0b 100644 --- a/src/d/actor/d_a_obj_klift00.cpp +++ b/src/d/actor/d_a_obj_klift00.cpp @@ -42,28 +42,28 @@ daObjKLift00_HIO_c::daObjKLift00_HIO_c() { void daObjKLift00_HIO_c::genMessage(JORMContext* ctx) { // "Foothold" - ctx->genLabel("足場", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genLabel("足場", 0); // "Chain gravity" - ctx->genSlider("チェイン重力", &mChainGravity, -40.0, 0.0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("チェイン重力", &mChainGravity, -40.0, 0.0); // "Ride parameters" - ctx->genSlider("Ride パラメータ", &mRideParameters, 0.0, 0.1, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("Ride パラメータ", &mRideParameters, 0.0, 0.1); // "Wind effect occurence rate" - ctx->genSlider("風影響発生率", &mWindSwayOccuranceFactor, 0.0, 0.5, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("風影響発生率", &mWindSwayOccuranceFactor, 0.0, 0.5); // "Chain・Wind" - ctx->genSlider("鎖・風", &mWindMagnitudeChain, 0.0, 1000.0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("鎖・風", &mWindMagnitudeChain, 0.0, 1000.0); // "Foundation・Wind" - ctx->genSlider("土台・風", &mWindMagnitudeFoundation, 0.0, 1000.0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("土台・風", &mWindMagnitudeFoundation, 0.0, 1000.0); // "Chain hit speed" - ctx->genSlider("鎖ヒット速度", &mChainHitSpeed, 0.0, 50.0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("鎖ヒット速度", &mChainHitSpeed, 0.0, 50.0); // "Hammer adjustment" - ctx->genSlider("ハンマー調整", &field_0x1C, 0.0, 10.0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("ハンマー調整", &field_0x1C, 0.0, 10.0); } #endif diff --git a/src/d/actor/d_a_obj_kuwagata.cpp b/src/d/actor/d_a_obj_kuwagata.cpp index a0f7dd01ba..fd99731c64 100644 --- a/src/d/actor/d_a_obj_kuwagata.cpp +++ b/src/d/actor/d_a_obj_kuwagata.cpp @@ -32,11 +32,9 @@ daObj_KuwHIO_c::daObj_KuwHIO_c() { #if DEBUG void daObj_KuwHIO_c::genMessage(JORMContext* ctx) { - ctx->genLabel("黄金蟲(カブト)", 0x80000001, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("モデルスケール(オス)", &mMaleModelScale, 0.1f, 4.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("モデルスケール(メス)", &mFemaleModelScale, 0.1f, 4.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genLabel("黄金蟲(カブト)", 0x80000001); + ctx->genSlider("モデルスケール(オス)", &mMaleModelScale, 0.1f, 4.0f); + ctx->genSlider("モデルスケール(メス)", &mFemaleModelScale, 0.1f, 4.0f); } #endif diff --git a/src/d/actor/d_a_obj_kwheel00.cpp b/src/d/actor/d_a_obj_kwheel00.cpp index f067d99670..c5a1d675c9 100644 --- a/src/d/actor/d_a_obj_kwheel00.cpp +++ b/src/d/actor/d_a_obj_kwheel00.cpp @@ -27,13 +27,13 @@ daObjKWheel00_HIO_c::daObjKWheel00_HIO_c() { void daObjKWheel00_HIO_c::genMessage(JORMContext* ctx) { // "Water wheel" - ctx->genLabel("水車", 0, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genLabel("水車", 0); // "Rotational speed(short)" - ctx->genSlider("回転速度(short)",&mTargetZAngularSpeed, 0, 0x4000, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("回転速度(short)",&mTargetZAngularSpeed, 0, 0x4000); // "Rotational acceleration(short)" - ctx->genSlider("回転加速度(short)",&mZAngularAcceleration, 0, 32, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("回転加速度(short)",&mZAngularAcceleration, 0, 32); } #endif diff --git a/src/d/actor/d_a_obj_kwheel01.cpp b/src/d/actor/d_a_obj_kwheel01.cpp index 67ea5579c0..cf5e5d1eaf 100644 --- a/src/d/actor/d_a_obj_kwheel01.cpp +++ b/src/d/actor/d_a_obj_kwheel01.cpp @@ -38,13 +38,13 @@ daObjKWheel01_HIO_c::daObjKWheel01_HIO_c() { void daObjKWheel01_HIO_c::genMessage(JORMContext* ctx) { // "Pulley" - ctx->genLabel("滑車", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genLabel("滑車", 0); // "Rotational speed" - ctx->genSlider("回転速度", &mTargetYAngularSpeed, 0, 0x2000, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("回転速度", &mTargetYAngularSpeed, 0, 0x2000); // "Rotational acceleration" - ctx->genSlider("回転加速度", &mYAngularAcceleration, 0, 0x20, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("回転加速度", &mYAngularAcceleration, 0, 0x20); } #endif diff --git a/src/d/actor/d_a_obj_kznkarm.cpp b/src/d/actor/d_a_obj_kznkarm.cpp index d7c7f631cc..ef8f97e5bc 100644 --- a/src/d/actor/d_a_obj_kznkarm.cpp +++ b/src/d/actor/d_a_obj_kznkarm.cpp @@ -48,34 +48,27 @@ void daObjKznkarm_Hio_c::dt() { } void daObjKznkarm_Hio_c::genMessage(JORMContext* ctx) { - ctx->genLabel("§ 風見ネコの風受けパラメータ設定 §\n", 0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("重力", &mAttr.gravity, -50.0f, 0.0f, 0, - NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("最高落下速度", &mAttr.maximum_falling_speed, -200.0f, 0.0f, 0, - NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("水抵抗", &mAttr.water_drag, 0.0f, 1.0f, 0, - NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("跳ね返り係数", &mAttr.bounce_coeff, 0.0f, 1.0f, 0, - NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genLabel("§ 風見ネコの風受けパラメータ設定 §\n", 0); + ctx->genSlider("重力", &mAttr.gravity, -50.0f, 0.0f); + ctx->genSlider("最高落下速度", &mAttr.maximum_falling_speed, -200.0f, 0.0f); + ctx->genSlider("水抵抗", &mAttr.water_drag, 0.0f, 1.0f); + ctx->genSlider("跳ね返り係数", &mAttr.bounce_coeff, 0.0f, 1.0f); ctx->genSlider("回転角速度X", &mAttr.angular_speed.x, -0x4000, - 0x3fff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + 0x3fff); ctx->genSlider("回転角速度Y", &mAttr.angular_speed.y, -0x4000, - 0x3fff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + 0x3fff); ctx->genSlider("回転角速度Z", &mAttr.angular_speed.z, -0x4000, - 0x3fff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + 0x3fff); ctx->genSlider("置き位置X", &mAttr.position.x, -200.0f, - 200.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + 200.0f); ctx->genSlider("置き位置Y", &mAttr.position.y, -200.0f, - 200.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + 200.0f); ctx->genSlider("置き位置Z", &mAttr.position.z, -200.0f, - 200.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("初期投げ力", &mAttr.initial_throwing_force, 0.0f, 300.0f, - 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("初期投げ上げ力", &mAttr.initial_throwing_upward_force, 0.0f, 300.0f, - 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + 200.0f); + ctx->genSlider("初期投げ力", &mAttr.initial_throwing_force, 0.0f, 300.0f); + ctx->genSlider("初期投げ上げ力", &mAttr.initial_throwing_upward_force, 0.0f, 300.0f); ctx->genSlider("投げ回転角速度", &mAttr.throw_angular_speed, -0x8000, - 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + 0x7fff); } #endif diff --git a/src/d/actor/d_a_obj_ladder.cpp b/src/d/actor/d_a_obj_ladder.cpp index abeb80afaf..52310f15e0 100644 --- a/src/d/actor/d_a_obj_ladder.cpp +++ b/src/d/actor/d_a_obj_ladder.cpp @@ -117,36 +117,36 @@ void Hio_c::dt() { void Hio_c::genMessage(JORMContext* ctx) { // ladder - ctx->genLabel("§ はしご §\n", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genLabel("§ はしご §\n", 0); // reset to initial position - ctx->genButton("初期位置に", 1, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genButton("初期位置に", 1); // attack - ctx->genButton("アタック", 2, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genButton("アタック", 2); // gravity - ctx->genSlider("重力", &attr.gravity, -30.0f, 0.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("重力", &attr.gravity, -30.0f, 0.0f); // viscous resistance - ctx->genSlider("粘性抵抗", &attr.viscous_resistance, 0.0f, 0.1f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("粘性抵抗", &attr.viscous_resistance, 0.0f, 0.1f); // inertia resistance - ctx->genSlider("慣性抵抗", &attr.inertia_resistance, 0.0f, 0.1f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("慣性抵抗", &attr.inertia_resistance, 0.0f, 0.1f); // reflectance - ctx->genSlider("反射率", &attr.reflectance, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("反射率", &attr.reflectance, 0.0f, 1.0f); // // number of bounces - ctx->genSlider("バウンド回数", &attr.num_of_bounces, 0, 10, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("バウンド回数", &attr.num_of_bounces, 0, 10); // Bound Vol_0, 1, 2, 3 - ctx->genSlider("バウンド Vol_0", &attr.bound_vol_0, 0, 100, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("バウンド Vol_1", &attr.bound_vol_1, 0, 100, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("バウンド Vol_2", &attr.bound_vol_2, 0, 100, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("バウンド Vol_3", &attr.bound_vol_3, 0, 100, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("バウンド Vol_0", &attr.bound_vol_0, 0, 100); + ctx->genSlider("バウンド Vol_1", &attr.bound_vol_1, 0, 100); + ctx->genSlider("バウンド Vol_2", &attr.bound_vol_2, 0, 100); + ctx->genSlider("バウンド Vol_3", &attr.bound_vol_3, 0, 100); // // vibration speed x, y - ctx->genSlider("vib 速度 x", &attr.vibration_speed_x, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("vib 速度 y", &attr.vibration_speed_y, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("vib 速度 x", &attr.vibration_speed_x, 0, 0x7fff); + ctx->genSlider("vib 速度 y", &attr.vibration_speed_y, 0, 0x7fff); // vibration time - ctx->genSlider("vib 時間", &attr.vibration_timer, 0, 50, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("vib 時間", &attr.vibration_timer, 0, 50); // vibration amplitude x, y - ctx->genSlider("vib 振幅 x", &attr.vibration_amp_x, 0.0f, 5.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("vib 振幅 y", &attr.vibration_amp_y, 0.0f, 5.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("vib 振幅 x", &attr.vibration_amp_x, 0.0f, 5.0f); + ctx->genSlider("vib 振幅 y", &attr.vibration_amp_y, 0.0f, 5.0f); } void Hio_c::listenPropertyEvent(const JORPropertyEvent* property) { diff --git a/src/d/actor/d_a_obj_lv3Water2.cpp b/src/d/actor/d_a_obj_lv3Water2.cpp index d572411b09..486e7e033f 100644 --- a/src/d/actor/d_a_obj_lv3Water2.cpp +++ b/src/d/actor/d_a_obj_lv3Water2.cpp @@ -34,7 +34,7 @@ daLv3Water2_HIO_c::daLv3Water2_HIO_c() { #if DEBUG void daLv3Water2_HIO_c::genMessage(JORMContext* ctx) { - ctx->genSlider("wait time", &mLevelControlWaitFrames, 0, 255, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("wait time", &mLevelControlWaitFrames, 0, 255); } #endif diff --git a/src/d/actor/d_a_obj_lv6FurikoTrap.cpp b/src/d/actor/d_a_obj_lv6FurikoTrap.cpp index c469229944..bb3c4cf015 100644 --- a/src/d/actor/d_a_obj_lv6FurikoTrap.cpp +++ b/src/d/actor/d_a_obj_lv6FurikoTrap.cpp @@ -17,8 +17,8 @@ daLv6FurikoTrap_HIO_c::daLv6FurikoTrap_HIO_c() { #if DEBUG void daLv6FurikoTrap_HIO_c::genMessage(JORMContext* context) { - context->genSlider("周期(秒)", &mIntervalSeconds, 0.1f, 100.0f, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("最大角度", &mMaxAngle, 0.1f, 90.0f, 0, NULL, -1, -1, 0x200, 0x18); + context->genSlider("周期(秒)", &mIntervalSeconds, 0.1f, 100.0f); + context->genSlider("最大角度", &mMaxAngle, 0.1f, 90.0f); } #endif diff --git a/src/d/actor/d_a_obj_lv6SwGate.cpp b/src/d/actor/d_a_obj_lv6SwGate.cpp index 316cd0e855..e0e966a8df 100644 --- a/src/d/actor/d_a_obj_lv6SwGate.cpp +++ b/src/d/actor/d_a_obj_lv6SwGate.cpp @@ -19,13 +19,13 @@ daLv6SwGate_HIO_c::daLv6SwGate_HIO_c() { #if DEBUG void daLv6SwGate_HIO_c::genMessage(JORMContext* context) { - context->genLabel("--- 開く ---", 0, 0, 0, -1, -1, 0x200, 0x18); - context->genSlider("速度", &this->mSpeed, 0.1f, 100.0f, 0, NULL, -1, -1, 0x200, 0x18); - context->genLabel("\n--- 閉まる ---", 0, 0, 0, -1, -1, 0x200, 0x18); - context->genSlider("最大速度", &this->mMaximumSpeed, 0.1f, 100.0f, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("加速度", &this->mAcceleration, 0.1f, 100.0f, 0, NULL, -1, -1, 0x200, 0x18); - context->genLabel("\n------", 0, 0, 0, -1, -1, 0x200, 0x18); - context->genSlider("移動量", &this->mMovementAmount, 0.1f, 100.0f, 0, NULL, -1, -1, 0x200, 0x18); + context->genLabel("--- 開く ---", 0); + context->genSlider("速度", &this->mSpeed, 0.1f, 100.0f); + context->genLabel("\n--- 閉まる ---", 0); + context->genSlider("最大速度", &this->mMaximumSpeed, 0.1f, 100.0f); + context->genSlider("加速度", &this->mAcceleration, 0.1f, 100.0f); + context->genLabel("\n------", 0); + context->genSlider("移動量", &this->mMovementAmount, 0.1f, 100.0f); } #endif diff --git a/src/d/actor/d_a_obj_lv6Tenbin.cpp b/src/d/actor/d_a_obj_lv6Tenbin.cpp index 659f116c4d..578feaecf6 100644 --- a/src/d/actor/d_a_obj_lv6Tenbin.cpp +++ b/src/d/actor/d_a_obj_lv6Tenbin.cpp @@ -29,25 +29,24 @@ daTenbin_HIO_c::daTenbin_HIO_c() { #if DEBUG void daTenbin_HIO_c::genMessage(JORMContext* context) { - context->genSlider("台の間隔", &mPlateSpacing, 0.0f, 10000.0f, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("下がる量", &mFallAmount, 0.0f, 1000.0f, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("皿のYangle", &mPlateYAngle, 0.0f, 90.0f, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("WaitTime", &mWaitTime, 0, 255, 0, NULL, -1, -1, 0x200, 0x18); - context->genLabel("\n====揺れ====", 0, 0, NULL, -1, -1, 0x200, 0x18); - context->genLabel("--- X,Z回転 ---", 0, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("振幅X", &mXAmplitude, 0.0f, 180.0f, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("振幅Z", &mZAmplitude, 0.0f, 180.0f, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("揺れ強さ", &mShakeStrength, 0.0f, 10000.0f, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("揺れ減衰", &mShakeDamping, 0.0f, 1.0f, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("最大減衰量", &mXZMaximumChange, 0.0f, 100.0f, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("最小減衰量", &mXZMinimumChange, 0.0f, 100.0f, 0, NULL, -1, -1, 0x200, 0x18); - context->genLabel("--- Y移動 ---", 0, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("振幅Y", &mYAmplitude, 0.0f, 180.0f, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("移動強さ", &mMovementStrength, 0.0f, 10000.0f, 0, NULL, -1, -1, 0x200, - 0x18); - context->genSlider("揺れ減衰", &mRotationDamping, 0.0f, 1.0f, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("最大減衰量", &mYMaximumChange, 0.0f, 100.0f, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("最小減衰量", &mYMinimumChange, 0.0f, 100.0f, 0, NULL, -1, -1, 0x200, 0x18); + context->genSlider("台の間隔", &mPlateSpacing, 0.0f, 10000.0f); + context->genSlider("下がる量", &mFallAmount, 0.0f, 1000.0f); + context->genSlider("皿のYangle", &mPlateYAngle, 0.0f, 90.0f); + context->genSlider("WaitTime", &mWaitTime, 0, 255); + context->genLabel("\n====揺れ====", 0); + context->genLabel("--- X,Z回転 ---", 0); + context->genSlider("振幅X", &mXAmplitude, 0.0f, 180.0f); + context->genSlider("振幅Z", &mZAmplitude, 0.0f, 180.0f); + context->genSlider("揺れ強さ", &mShakeStrength, 0.0f, 10000.0f); + context->genSlider("揺れ減衰", &mShakeDamping, 0.0f, 1.0f); + context->genSlider("最大減衰量", &mXZMaximumChange, 0.0f, 100.0f); + context->genSlider("最小減衰量", &mXZMinimumChange, 0.0f, 100.0f); + context->genLabel("--- Y移動 ---", 0); + context->genSlider("振幅Y", &mYAmplitude, 0.0f, 180.0f); + context->genSlider("移動強さ", &mMovementStrength, 0.0f, 10000.0f); + context->genSlider("揺れ減衰", &mRotationDamping, 0.0f, 1.0f); + context->genSlider("最大減衰量", &mYMaximumChange, 0.0f, 100.0f); + context->genSlider("最小減衰量", &mYMinimumChange, 0.0f, 100.0f); } #endif diff --git a/src/d/actor/d_a_obj_lv6elevta.cpp b/src/d/actor/d_a_obj_lv6elevta.cpp index 2c9cbf0f15..b084decccf 100644 --- a/src/d/actor/d_a_obj_lv6elevta.cpp +++ b/src/d/actor/d_a_obj_lv6elevta.cpp @@ -22,9 +22,8 @@ daObjLv6ElevtA_HIO_c::daObjLv6ElevtA_HIO_c() { } void daObjLv6ElevtA_HIO_c::genMessage(JORMContext* context) { - context->genLabel("Lv6回転エレベータ", 0, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("90度回転フレーム数", &mRightAngleTurnFrameCount, 0, 1000, 0, NULL, -1, -1, - 0x200, 0x18); + context->genLabel("Lv6回転エレベータ", 0); + context->genSlider("90度回転フレーム数", &mRightAngleTurnFrameCount, 0, 1000); } static daObjLv6ElevtA_HIO_c l_HIO; diff --git a/src/d/actor/d_a_obj_lv6swturn.cpp b/src/d/actor/d_a_obj_lv6swturn.cpp index f2694b715e..f037e8aff4 100644 --- a/src/d/actor/d_a_obj_lv6swturn.cpp +++ b/src/d/actor/d_a_obj_lv6swturn.cpp @@ -20,11 +20,11 @@ daObjLv6SwTurn_HIO_c::daObjLv6SwTurn_HIO_c() { } void daObjLv6SwTurn_HIO_c::genMessage(JORMContext* context) { - context->genLabel("Lv6回転スイッチ", 0, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("タメ時間(初回)", &mWaitTime, 0, 100, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("タメ時間(連続)", &mChargeTime, 0, 100, 0, NULL, -1, -1, 0x200, 0x18); - context->genSlider("回転時間", &mRotationTime, 0, 500, 0, NULL, -1, -1, 0x200, 0x18); - context->genCheckBox("チェック描画", &mDrawFlag, 1, 0, NULL, -1, -1, 0x200, 0x18); + context->genLabel("Lv6回転スイッチ", 0); + context->genSlider("タメ時間(初回)", &mWaitTime, 0, 100); + context->genSlider("タメ時間(連続)", &mChargeTime, 0, 100); + context->genSlider("回転時間", &mRotationTime, 0, 500); + context->genCheckBox("チェック描画", &mDrawFlag, 0x1); } #endif diff --git a/src/d/actor/d_a_obj_mhole.cpp b/src/d/actor/d_a_obj_mhole.cpp index 6c671e1c98..7c7a1a15b4 100644 --- a/src/d/actor/d_a_obj_mhole.cpp +++ b/src/d/actor/d_a_obj_mhole.cpp @@ -49,16 +49,16 @@ daObjMHole_HIO_c::daObjMHole_HIO_c() { } void daObjMHole_HIO_c::genMessage(JORMContext* mctx) { - mctx->genLabel("マグネホール", 0, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - mctx->genCheckBox("スケール調整ON", &scale_adjust_on, 0x1, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - mctx->genSlider("Xスケール", &scale.x, 0.1f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 24); - mctx->genSlider("Yスケール", &scale.y, 0.1f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 24); - mctx->genSlider("Zスケール", &scale.z, 0.1f, 10.0f, 0, NULL, 0xffff, 0xffff, 0x200, 24); - mctx->genCheckBox("当たり表示", &collision_display, 0x1, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - mctx->genCheckBox("アングル", &angle, 0x1, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - mctx->genSlider("X", &angl.x, -0x7FFF, 0x7FFF, 0, NULL, 0xffff, 0xffff, 0x200, 24); - mctx->genSlider("Y", &angl.y, -0x7FFF, 0x7FFF, 0, NULL, 0xffff, 0xffff, 0x200, 24); - mctx->genSlider("Z", &angl.z, -0x7FFF, 0x7FFF, 0, NULL, 0xffff, 0xffff, 0x200, 24); + mctx->genLabel("マグネホール", 0); + mctx->genCheckBox("スケール調整ON", &scale_adjust_on, 0x1); + mctx->genSlider("Xスケール", &scale.x, 0.1f, 10.0f); + mctx->genSlider("Yスケール", &scale.y, 0.1f, 10.0f); + mctx->genSlider("Zスケール", &scale.z, 0.1f, 10.0f); + mctx->genCheckBox("当たり表示", &collision_display, 0x1); + mctx->genCheckBox("アングル", &angle, 0x1); + mctx->genSlider("X", &angl.x, -0x7FFF, 0x7FFF); + mctx->genSlider("Y", &angl.y, -0x7FFF, 0x7FFF); + mctx->genSlider("Z", &angl.z, -0x7FFF, 0x7FFF); } #endif diff --git a/src/d/actor/d_a_obj_mie.cpp b/src/d/actor/d_a_obj_mie.cpp index 4c2cc4cf98..9a42ab6d07 100644 --- a/src/d/actor/d_a_obj_mie.cpp +++ b/src/d/actor/d_a_obj_mie.cpp @@ -58,29 +58,18 @@ void daObj_Mie_HIO_c::listenPropertyEvent(const JORPropertyEvent* event) { } void daObj_Mie_HIO_c::genMessage(JORMContext* ctx) { - ctx->genSlider("注目オフセット ", &m.focus_offset, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("重力 ", &m.gravity, -100.0f, 100.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); - ctx->genSlider("スケ−ル ", &m.scale, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("リアル影サイズ ", &m.real_shadow_size, 0.0f, 10000.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("体重 ", &m.weight, 0.0f, 255.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("高さ ", &m.height, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("ひざ丈 ", &m.knee_length, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("幅 ", &m.width, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("発射速度 ", &m.firing_rate, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("発射角度 ", &m.launch_angle, 0.0f, 90.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("浮きオフセット ", &m.floating_offset, -100.0f, 100.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); - ctx->genButton("ファイル書き出し", 0x40000002, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("注目オフセット ", &m.focus_offset, 0.0f, 1000.0f); + ctx->genSlider("重力 ", &m.gravity, -100.0f, 100.0f); + ctx->genSlider("スケ−ル ", &m.scale, 0.0f, 100.0f); + ctx->genSlider("リアル影サイズ ", &m.real_shadow_size, 0.0f, 10000.0f); + ctx->genSlider("体重 ", &m.weight, 0.0f, 255.0f); + ctx->genSlider("高さ ", &m.height, 0.0f, 1000.0f); + ctx->genSlider("ひざ丈 ", &m.knee_length, 0.0f, 1000.0f); + ctx->genSlider("幅 ", &m.width, 0.0f, 1000.0f); + ctx->genSlider("発射速度 ", &m.firing_rate, 0.0f, 1000.0f); + ctx->genSlider("発射角度 ", &m.launch_angle, 0.0f, 90.0f); + ctx->genSlider("浮きオフセット ", &m.floating_offset, -100.0f, 100.0f); + ctx->genButton("ファイル書き出し", 0x40000002); } #endif diff --git a/src/d/actor/d_a_obj_movebox.cpp b/src/d/actor/d_a_obj_movebox.cpp index e0794916f4..319bb9746e 100644 --- a/src/d/actor/d_a_obj_movebox.cpp +++ b/src/d/actor/d_a_obj_movebox.cpp @@ -102,7 +102,7 @@ void daObjMovebox::Hio_c::dt() { void daObjMovebox::Hio_c::genMessage(JORMContext* context) { context->genLabel("§ 押引パラメータ設定 §\n", 0); - context->genCheckBox("bgc", &M_flag_bgc[mType], 1); + context->genCheckBox("bgc", &M_flag_bgc[mType], 0x1); context->genLabel("\n【地表】", 1); context->genSlider("押し停止時間初回", &mAttr.mFirstPushStopTime, 0, 100); context->genSlider("押し停止時間連続", &mAttr.mRepeatPushStopTime, 0, 100); diff --git a/src/d/actor/d_a_obj_msima.cpp b/src/d/actor/d_a_obj_msima.cpp index fadf316c4a..db66eeb608 100644 --- a/src/d/actor/d_a_obj_msima.cpp +++ b/src/d/actor/d_a_obj_msima.cpp @@ -25,19 +25,15 @@ daObj_Msima_HIO_c::daObj_Msima_HIO_c() { #if DEBUG void daObj_Msima_HIO_c::genMessage(JORMContext* context) { // Magma Island - context->genLabel(" マグネ島 ", 0x80000001, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + context->genLabel(" マグネ島 ", 0x80000001); // Size - context->genSlider("サイズ", (float*)(this + 8), 0.0, 3.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + context->genSlider("サイズ", (float*)(this + 8), 0.0, 3.0); // Maximum Tilt Angle - context->genSlider("最大傾斜角(浮)", &mMaxTiltAngle, 0, 0x2000, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + context->genSlider("最大傾斜角(浮)", &mMaxTiltAngle, 0, 0x2000); // Maximum Slope Angle (Up) - context->genSlider("最大傾斜角(上)", &mMaxSlopeAngle, 0, 0x2000, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + context->genSlider("最大傾斜角(上)", &mMaxSlopeAngle, 0, 0x2000); // Basic Position - context->genSlider("基本位置", &mBasicPosition, -5000.0, 5000.0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + context->genSlider("基本位置", &mBasicPosition, -5000.0, 5000.0); } #endif diff --git a/src/d/actor/d_a_obj_ornament_cloth.cpp b/src/d/actor/d_a_obj_ornament_cloth.cpp index 9ec1f9e86a..fe5e515d0f 100644 --- a/src/d/actor/d_a_obj_ornament_cloth.cpp +++ b/src/d/actor/d_a_obj_ornament_cloth.cpp @@ -24,35 +24,21 @@ public: void default_set() { mAttr = daObjOnCloth_c::M_attr; } void genMessage(JORMContext* ctx) { - ctx->genLabel("§ 飾り布パラメータ設定 §\n", 0, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); // § Ornamental Fabric Parameter Strings § - ctx->genSlider("重力", &mAttr.gravity, 0.0f, 30.0f, 0, - NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("オフセット", &mAttr.offset, -100.0f, 100.0f, 0, - NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("windRate", &mAttr.windRate, 0.0f, 5.0f, 0, - NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("speedRate", &mAttr.speedRate, 0.0f, 5.0f, 0, - NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("revPowRate", &mAttr.revPowRate, 0.0f, 1.0f, 0, - NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("回転限界[0]", &mAttr.rotationLimit[0], -0x4000, 0x3FFF, 0, - NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("回転限界[1]", &mAttr.rotationLimit[1], -0x4000, 0x3FFF, 0, - NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("回転限界[2]", &mAttr.rotationLimit[2], -0x4000, 0x3FFF, 0, - NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("プレイヤ反応距離", &mAttr.playerReactionDist, 0.0f, 500.0f, 0, - NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("プレイヤ反応速度", &mAttr.playerReactionSpeed, 0.0f, 50.0f, 0, - NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("プレイヤ反応係数", &mAttr.playerReactionCoeff, 0.0f, 5.0f, 0, - NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("反射還元力係数", &mAttr.reflectReducePowCoeff, 0.0f, 1.0f, 0, - NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("揺れ遅延フレーム", &mAttr.delayedVibrationFrame, 1, 30, 0, - NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genCheckBox("ジョイント表示", &mAttr.jointDisplay, 1, 0, - NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genLabel("§ 飾り布パラメータ設定 §\n", 0); // § Ornamental Fabric Parameter Strings § + ctx->genSlider("重力", &mAttr.gravity, 0.0f, 30.0f); + ctx->genSlider("オフセット", &mAttr.offset, -100.0f, 100.0f); + ctx->genSlider("windRate", &mAttr.windRate, 0.0f, 5.0f); + ctx->genSlider("speedRate", &mAttr.speedRate, 0.0f, 5.0f); + ctx->genSlider("revPowRate", &mAttr.revPowRate, 0.0f, 1.0f); + ctx->genSlider("回転限界[0]", &mAttr.rotationLimit[0], -0x4000, 0x3FFF); + ctx->genSlider("回転限界[1]", &mAttr.rotationLimit[1], -0x4000, 0x3FFF); + ctx->genSlider("回転限界[2]", &mAttr.rotationLimit[2], -0x4000, 0x3FFF); + ctx->genSlider("プレイヤ反応距離", &mAttr.playerReactionDist, 0.0f, 500.0f); + ctx->genSlider("プレイヤ反応速度", &mAttr.playerReactionSpeed, 0.0f, 50.0f); + ctx->genSlider("プレイヤ反応係数", &mAttr.playerReactionCoeff, 0.0f, 5.0f); + ctx->genSlider("反射還元力係数", &mAttr.reflectReducePowCoeff, 0.0f, 1.0f); + ctx->genSlider("揺れ遅延フレーム", &mAttr.delayedVibrationFrame, 1, 30); + ctx->genCheckBox("ジョイント表示", &mAttr.jointDisplay, 0x1); } void ct() { diff --git a/src/d/actor/d_a_obj_poFire.cpp b/src/d/actor/d_a_obj_poFire.cpp index 2108194aa2..16af5cb3ae 100644 --- a/src/d/actor/d_a_obj_poFire.cpp +++ b/src/d/actor/d_a_obj_poFire.cpp @@ -48,23 +48,21 @@ daPoFire_HIO_c::daPoFire_HIO_c() { #if DEBUG /* daPoFire_HIO_c::genMessage (JORMContext *) */ void daPoFire_HIO_c::genMessage(JORMContext* mctx) { - mctx->genSlider("捕まえ範囲", &mPickupRange, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - mctx->genLabel("\n", 0, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - mctx->genSlider("周期", &mWaitPeriod, 0.1f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - mctx->genSlider("上下幅", &mWaitVertRange, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - mctx->genSlider("上下速度", &mWaitVertSpeed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - mctx->genLabel("\n", 0, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - mctx->genSlider("周期", &mMovePeriod1, 0.1f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - mctx->genSlider("移動速度", &mMoveSpeed, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - mctx->genSlider("揺らぎ速度", &mMoveSwingSpeed1, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, - 24); - mctx->genLabel("\n", 0, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - mctx->genSlider("周期", &mMovePeriod2, 0.1f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - mctx->genSlider("揺らぎ速度", &mMoveSwingSpeed2, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, - 24); - mctx->genSlider("揺らぎ幅", &mMoveSwingRange, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - mctx->genLabel("\n", 0, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - mctx->genSlider("Fire Wait", &mFireWaitTime, 0, 0xFFU, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + mctx->genSlider("捕まえ範囲", &mPickupRange, 0.0f, 1000.0f); + mctx->genLabel("\n", 0); + mctx->genSlider("周期", &mWaitPeriod, 0.1f, 100.0f); + mctx->genSlider("上下幅", &mWaitVertRange, 0.0f, 100.0f); + mctx->genSlider("上下速度", &mWaitVertSpeed, 0.0f, 100.0f); + mctx->genLabel("\n", 0); + mctx->genSlider("周期", &mMovePeriod1, 0.1f, 100.0f); + mctx->genSlider("移動速度", &mMoveSpeed, 0.0f, 100.0f); + mctx->genSlider("揺らぎ速度", &mMoveSwingSpeed1, 0.0f, 100.0f); + mctx->genLabel("\n", 0); + mctx->genSlider("周期", &mMovePeriod2, 0.1f, 100.0f); + mctx->genSlider("揺らぎ速度", &mMoveSwingSpeed2, 0.0f, 100.0f); + mctx->genSlider("揺らぎ幅", &mMoveSwingRange, 0.0f, 100.0f); + mctx->genLabel("\n", 0); + mctx->genSlider("Fire Wait", &mFireWaitTime, 0, 0xFFU); } #endif diff --git a/src/d/actor/d_a_obj_pumpkin.cpp b/src/d/actor/d_a_obj_pumpkin.cpp index f841a75adc..1f610d1429 100644 --- a/src/d/actor/d_a_obj_pumpkin.cpp +++ b/src/d/actor/d_a_obj_pumpkin.cpp @@ -106,25 +106,25 @@ void daObj_Pumpkin_HIO_c::listenPropertyEvent(const JORPropertyEvent* event) { } void daObj_Pumpkin_HIO_c::genMessage(JORMContext* ctext) { - ctext->genSlider("注目オフセット ", &m.featured_offset, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("重力 ", &m.gravity, -100.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("スケ-ル ", &m.scale, 0.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("リアル影サイズ ", &m.real_shadow_size, 0.0f, 10000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("体重 ", &m.weight, 0.0f, 255.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("高さ ", &m.height, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("ひざ丈 ", &m.knee_length, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("幅 ", &m.width, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("発射速度 ", &m.fire_rate, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("注目オフセット ", &m.featured_offset, 0.0f, 1000.0f); + ctext->genSlider("重力 ", &m.gravity, -100.0f, 100.0f); + ctext->genSlider("スケ-ル ", &m.scale, 0.0f, 100.0f); + ctext->genSlider("リアル影サイズ ", &m.real_shadow_size, 0.0f, 10000.0f); + ctext->genSlider("体重 ", &m.weight, 0.0f, 255.0f); + ctext->genSlider("高さ ", &m.height, 0.0f, 1000.0f); + ctext->genSlider("ひざ丈 ", &m.knee_length, 0.0f, 1000.0f); + ctext->genSlider("幅 ", &m.width, 0.0f, 1000.0f); + ctext->genSlider("発射速度 ", &m.fire_rate, 0.0f, 1000.0f); // fire angle: - ctext->genSlider("発射角度 ", &m.launch_angle, 0.0f, 90.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("浮きオフセット ", &m.floating_offset, -100.0f, 100.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("発射角度 ", &m.launch_angle, 0.0f, 90.0f); + ctext->genSlider("浮きオフセット ", &m.floating_offset, -100.0f, 100.0f); // stand strong: - ctext->genSlider("ふんばり ", &m.hold_on, 0, 1000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("引き抜き音遅延 ", &m.pull_sound_delay, 0, 1000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("成長時間1 ", &m.growth_time_1, 0, 1000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); - ctext->genSlider("成長時間2 ", &m.growth_time_2, 0, 1000, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); + ctext->genSlider("ふんばり ", &m.hold_on, 0, 1000); + ctext->genSlider("引き抜き音遅延 ", &m.pull_sound_delay, 0, 1000); + ctext->genSlider("成長時間1 ", &m.growth_time_1, 0, 1000); + ctext->genSlider("成長時間2 ", &m.growth_time_2, 0, 1000); // export file: - ctext->genButton("ファイル書き出し", 0x40000002, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctext->genButton("ファイル書き出し", 0x40000002); } #endif diff --git a/src/d/actor/d_a_obj_sakuita.cpp b/src/d/actor/d_a_obj_sakuita.cpp index 655f87a9ab..0f828d4d73 100644 --- a/src/d/actor/d_a_obj_sakuita.cpp +++ b/src/d/actor/d_a_obj_sakuita.cpp @@ -27,26 +27,19 @@ void daObjSakuita_Hio_c::ct() { } void daObjSakuita_Hio_c::genMessage(JORMContext* ctx) { - ctx->genLabel("§ カラカラ板パラメータ設定 §\n", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("重力", &mAttr.mGravity, 0.0f, 200.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("円柱半径", &mAttr.mCylR, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("円柱高さ", &mAttr.mCylH, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("オフセット", &mAttr.mOffset, -300.0f, 0.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("板の重さ", &mAttr.mBoardWeight, 0, 0xff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("吊り下げ位置", &mAttr.mHangingPosition, -50.0f, 0.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genSlider("windRate", &mAttr.mWindRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("speedRate", &mAttr.mSpeedRate, 0.0f, 5.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("風震動", &mAttr.mWindShake, 0.0f, 30000.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("Y震動", &mAttr.mYVibration, 0.0f, 30000.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("Y収束", &mAttr.mYConvergence, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("Y周期", &mAttr.mYPeriod, -0x4000, 0x3fff, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genLabel("§ カラカラ板パラメータ設定 §\n", 0); + ctx->genSlider("重力", &mAttr.mGravity, 0.0f, 200.0f); + ctx->genSlider("円柱半径", &mAttr.mCylR, 0.0f, 1000.0f); + ctx->genSlider("円柱高さ", &mAttr.mCylH, 0.0f, 1000.0f); + ctx->genSlider("オフセット", &mAttr.mOffset, -300.0f, 0.0f); + ctx->genSlider("板の重さ", &mAttr.mBoardWeight, 0, 0xff); + ctx->genSlider("吊り下げ位置", &mAttr.mHangingPosition, -50.0f, 0.0f); + ctx->genSlider("windRate", &mAttr.mWindRate, 0.0f, 1.0f); + ctx->genSlider("speedRate", &mAttr.mSpeedRate, 0.0f, 5.0f); + ctx->genSlider("風震動", &mAttr.mWindShake, 0.0f, 30000.0f); + ctx->genSlider("Y震動", &mAttr.mYVibration, 0.0f, 30000.0f); + ctx->genSlider("Y収束", &mAttr.mYConvergence, 0.0f, 1000.0f); + ctx->genSlider("Y周期", &mAttr.mYPeriod, -0x4000, 0x3fff); } void daObjSakuita_Hio_c::dt() { diff --git a/src/d/actor/d_a_obj_sakuita_rope.cpp b/src/d/actor/d_a_obj_sakuita_rope.cpp index 46690f8648..d0fbc480af 100644 --- a/src/d/actor/d_a_obj_sakuita_rope.cpp +++ b/src/d/actor/d_a_obj_sakuita_rope.cpp @@ -45,15 +45,12 @@ void daObjItaRope_Hio_c::dt() { } void daObjItaRope_Hio_c::genMessage(JORMContext* ctx) { - ctx->genLabel("§ 牧場のカラカラ板用紐パラメータ設定 §\n", 0, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("重力", &mAttr.mGravity, -200.0f, 0.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("紐の重さ", &mAttr.mStringWeight, 0, 0xff, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("windRate", &mAttr.mWindRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("speedRate", &mAttr.mSpeedRate, 0.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("offsetRate", &mAttr.mOffsetRate, -5.0f, 1.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genLabel("§ 牧場のカラカラ板用紐パラメータ設定 §\n", 0); + ctx->genSlider("重力", &mAttr.mGravity, -200.0f, 0.0f); + ctx->genSlider("紐の重さ", &mAttr.mStringWeight, 0, 0xff); + ctx->genSlider("windRate", &mAttr.mWindRate, 0.0f, 1.0f); + ctx->genSlider("speedRate", &mAttr.mSpeedRate, 0.0f, 1.0f); + ctx->genSlider("offsetRate", &mAttr.mOffsetRate, -5.0f, 1.0f); } #endif diff --git a/src/d/actor/d_a_obj_smgdoor.cpp b/src/d/actor/d_a_obj_smgdoor.cpp index 000df5e1c3..e380b3dc12 100644 --- a/src/d/actor/d_a_obj_smgdoor.cpp +++ b/src/d/actor/d_a_obj_smgdoor.cpp @@ -28,9 +28,9 @@ daObjSmgDoor_HIO_c::daObjSmgDoor_HIO_c() { void daObjSmgDoor_HIO_c::genMessage(JORMContext* ctx) { // Present & Past Door - ctx->genLabel("現在&過去の扉", 0, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genLabel("現在&過去の扉", 0); // Check Display - ctx->genCheckBox("チェック表示", &field_0x6, 1, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genCheckBox("チェック表示", &field_0x6, 0x1); } #endif diff --git a/src/d/actor/d_a_obj_spinLift.cpp b/src/d/actor/d_a_obj_spinLift.cpp index 1ebcc0f21f..0feb173312 100644 --- a/src/d/actor/d_a_obj_spinLift.cpp +++ b/src/d/actor/d_a_obj_spinLift.cpp @@ -32,11 +32,11 @@ daSpinLift_HIO_c::daSpinLift_HIO_c() { #if DEBUG void daSpinLift_HIO_c::genMessage(JORMContext* ctx) { // === Ascent === - ctx->genLabel("\n=== 上昇 ===", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genLabel("\n=== 上昇 ===", 0); // Initial Speed - ctx->genSlider("初速", &mInitialSpeed, 0.0f, 100.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("初速", &mInitialSpeed, 0.0f, 100.0f); // Vibration - ctx->startComboBox("振動", &mVibration, 0, NULL, 0xffff, 0xffff, 0x100, 0x1a); + ctx->startComboBox("振動", &mVibration); // Strength 1 - 8 ctx->genComboBoxItem("強さ1", 1); ctx->genComboBoxItem("強さ2", 2); diff --git a/src/d/actor/d_a_obj_swLight.cpp b/src/d/actor/d_a_obj_swLight.cpp index 688aea247c..2ed7130f13 100644 --- a/src/d/actor/d_a_obj_swLight.cpp +++ b/src/d/actor/d_a_obj_swLight.cpp @@ -29,14 +29,13 @@ daObjSwLight_HIO_c::daObjSwLight_HIO_c() { void daObjSwLight_HIO_c::genMessage(JORMContext* ctx) { // Light Candlestick Switch - ctx->genLabel("光燭台スイッチ", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genLabel("光燭台スイッチ", 0); // Light Maximum Radius - ctx->genSlider("光最大半径", &mLightMaxRadius, 0.0f, 1000.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("光最大半径", &mLightMaxRadius, 0.0f, 1000.0f); // Check Rendering - ctx->genCheckBox("チェック描画", &mCheckRendering, 1, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genCheckBox("チェック描画", &mCheckRendering, 0x1); // No Light Hit - ctx->genCheckBox("光当たり無し", &mNoLightHit, 1, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genCheckBox("光当たり無し", &mNoLightHit, 0x1); } static daObjSwLight_HIO_c l_HIO; diff --git a/src/d/actor/d_a_obj_swchain.cpp b/src/d/actor/d_a_obj_swchain.cpp index e3f435c630..207d28671b 100644 --- a/src/d/actor/d_a_obj_swchain.cpp +++ b/src/d/actor/d_a_obj_swchain.cpp @@ -68,44 +68,37 @@ daObjSwChain_HIO_c::daObjSwChain_HIO_c() { void daObjSwChain_HIO_c::genMessage(JORMContext* ctx) { // Chain Switch - ctx->genLabel("チェーンスイッチ", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genLabel("チェーンスイッチ", 0); // Gravity - ctx->genSlider("重力", &mGravity, -100.0f, -1.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("重力", &mGravity, -100.0f, -1.0f); // Tension - ctx->genSlider("張力", &mTension, 0.0f, 20.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("張力", &mTension, 0.0f, 20.0f); // Tension (Boots Equipped) - ctx->genSlider("張力(ブーツ装備)", &mTensionBootsEquipped, 0.0f, 20.0f, 0, NULL, 0xffff, - 0xffff, 0x200, 0x18); + ctx->genSlider("張力(ブーツ装備)", &mTensionBootsEquipped, 0.0f, 20.0f); // Tension (Wolf) - ctx->genSlider("張力(狼)", &mTensionWolf, 0.0f, 20.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("張力(狼)", &mTensionWolf, 0.0f, 20.0f); // SWITCH ON Tension - ctx->genSlider("SWONの張力", &mSwitchOnTension, 0.0f, 20.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("SWONの張力", &mSwitchOnTension, 0.0f, 20.0f); // SWITCH ON Time - ctx->genSlider("SWONの時間", &mSwitchOnTime, 0, 64.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("SWONの時間", &mSwitchOnTime, 0, 64.0f); // -- Normal -- - ctx->genLabel("-- ノーマル --", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genLabel("-- ノーマル --", 0); // Return Speed - ctx->genSlider("戻る速度", &mReturnSpeed, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("戻る速度", &mReturnSpeed, 0.0f, 50.0f); // -- With Chandelier -- - ctx->genLabel("-- シャンデリア付き --", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genLabel("-- シャンデリア付き --", 0); // Return Speed・High - ctx->genSlider("戻る速度・高速", &mReturnSpeedHigh, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("戻る速度・高速", &mReturnSpeedHigh, 0.0f, 50.0f); // Return Speed・Low - ctx->genSlider("戻る速度・低速", &mReturnSpeedLow, 0.0f, 50.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genSlider("戻る速度・低速", &mReturnSpeedLow, 0.0f, 50.0f); // Process Stop - ctx->genCheckBox("処理停止", &mProcessStop, '\x01', 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genCheckBox("処理停止", &mProcessStop, '\x01'); // Clawshot Related - ctx->genLabel("-- フックショット関係 --", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genLabel("-- フックショット関係 --", 0); // Reaction Angle Display - ctx->genCheckBox("反応角度表示", &mReactionAngleDisplay, '\x01', 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genCheckBox("反応角度表示", &mReactionAngleDisplay, '\x01'); // Clawshot Reaction Angle - ctx->genSlider("フックショット反応角度", &mReactionAngle, 0, 0x7fff, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + ctx->genSlider("フックショット反応角度", &mReactionAngle, 0, 0x7fff); } static daObjSwChain_HIO_c l_HIO; diff --git a/src/d/actor/d_a_obj_thdoor.cpp b/src/d/actor/d_a_obj_thdoor.cpp index ec063f21cd..4eaf0e247d 100644 --- a/src/d/actor/d_a_obj_thdoor.cpp +++ b/src/d/actor/d_a_obj_thdoor.cpp @@ -18,7 +18,7 @@ daObjThDoor_HIO_c::daObjThDoor_HIO_c() { void daObjThDoor_HIO_c::genMessage(JORMContext* ctx) { // Telma's door - ctx->genLabel("テルマの家のドア", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genLabel("テルマの家のドア", 0); } static daObjThDoor_HIO_c l_HIO; diff --git a/src/d/actor/d_a_obj_tobyhouse.cpp b/src/d/actor/d_a_obj_tobyhouse.cpp index beee845586..ae0b860467 100644 --- a/src/d/actor/d_a_obj_tobyhouse.cpp +++ b/src/d/actor/d_a_obj_tobyhouse.cpp @@ -27,16 +27,12 @@ daObjTobyHouse_HIO_c::daObjTobyHouse_HIO_c() { void daObjTobyHouse_HIO_c::genMessage(JORMContext* ctx) { // Toby's Cannon Shed - ctx->genLabel("トビー大砲小屋", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("揺れ周期", &mShakingCycle, 0, 8000, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); - ctx->genSlider("揺れ振幅", &mShakingAmplitude, 0.0f, 500.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genSlider("LOD距離", &mLODDistance, 0.0f, 100000.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); - ctx->genCheckBox("ホークアイ中LOD", &mHawkeyeMediumLOD, 1, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); - ctx->genCheckBox("コリジョン描画", &mDrawCollision, 1, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + ctx->genLabel("トビー大砲小屋", 0); + ctx->genSlider("揺れ周期", &mShakingCycle, 0, 8000); + ctx->genSlider("揺れ振幅", &mShakingAmplitude, 0.0f, 500.0f); + ctx->genSlider("LOD距離", &mLODDistance, 0.0f, 100000.0f); + ctx->genCheckBox("ホークアイ中LOD", &mHawkeyeMediumLOD, 0x1); + ctx->genCheckBox("コリジョン描画", &mDrawCollision, 0x1); } #endif diff --git a/src/d/actor/d_a_obj_tombo.cpp b/src/d/actor/d_a_obj_tombo.cpp index 574a3cb274..4dcf667b72 100644 --- a/src/d/actor/d_a_obj_tombo.cpp +++ b/src/d/actor/d_a_obj_tombo.cpp @@ -22,16 +22,13 @@ public: #if DEBUG void genMessage(JORMContext* context) { // Golden dragonfly - context->genLabel("黄金蟲(トンボ)", 0x80000001, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + context->genLabel("黄金蟲(トンボ)", 0x80000001); // Model Scale (male) - context->genSlider("モデルスケール(オス)", &mFemaleModelScale, 0.1f, 4.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + context->genSlider("モデルスケール(オス)", &mFemaleModelScale, 0.1f, 4.0f); // Model Scale (female) - context->genSlider("モデルスケール(メス)", &mMaleModelScale, 0.1f, 4.0f, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + context->genSlider("モデルスケール(メス)", &mMaleModelScale, 0.1f, 4.0f); // btk speed - context->genSlider("btkスピード", &mBtkSpeed, 0.0f, 4.0f, 0, NULL, 0xffff, 0xffff, 0x200, - 0x18); + context->genSlider("btkスピード", &mBtkSpeed, 0.0f, 4.0f); } #endif diff --git a/src/d/actor/d_a_obj_twGate.cpp b/src/d/actor/d_a_obj_twGate.cpp index 051d5e9a33..82053130a6 100644 --- a/src/d/actor/d_a_obj_twGate.cpp +++ b/src/d/actor/d_a_obj_twGate.cpp @@ -31,7 +31,7 @@ daTwGate_HIO_c::daTwGate_HIO_c() { #if DEBUG void daTwGate_HIO_c::genMessage(JORMContext* ctx) { // Range - ctx->genSlider("範囲", &mRange, 0.0f, 500000.0f, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("範囲", &mRange, 0.0f, 500000.0f); } #endif diff --git a/src/d/actor/d_a_obj_waterGate.cpp b/src/d/actor/d_a_obj_waterGate.cpp index 942b8a4bce..ef30c6230c 100644 --- a/src/d/actor/d_a_obj_waterGate.cpp +++ b/src/d/actor/d_a_obj_waterGate.cpp @@ -26,7 +26,7 @@ daWtGate_HIO_c::daWtGate_HIO_c() { #if DEBUG void daWtGate_HIO_c::genMessage(JORMContext* ctx) { // "Maximum speed" - ctx->genSlider("最大速度", &mMaxSpeed, 0.1, 500.0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + ctx->genSlider("最大速度", &mMaxSpeed, 0.1, 500.0); } #endif diff --git a/src/d/actor/d_a_obj_wood_statue.cpp b/src/d/actor/d_a_obj_wood_statue.cpp index d7d68f7ec9..9880530c81 100644 --- a/src/d/actor/d_a_obj_wood_statue.cpp +++ b/src/d/actor/d_a_obj_wood_statue.cpp @@ -22,11 +22,10 @@ public: void genMessage(JORMContext* context) { // Wooden Statue - context->genLabel("木彫りの像", 0, 0, NULL, 0xffff, 0xffff, 0x200, 0x18); + context->genLabel("木彫りの像", 0); // Respawn timer - context->genSlider("全滅後の出現タイマー", &mRespawnTimer, 0, 200, 0, NULL, 0xffff, 0xffff, - 0x200, 0x18); + context->genSlider("全滅後の出現タイマー", &mRespawnTimer, 0, 200); } u8 mRespawnTimer; diff --git a/src/d/actor/d_a_ykgr.cpp b/src/d/actor/d_a_ykgr.cpp index 45e162575a..cb267e5ef6 100644 --- a/src/d/actor/d_a_ykgr.cpp +++ b/src/d/actor/d_a_ykgr.cpp @@ -31,16 +31,16 @@ struct daYkgr_HIO_c : public mDoHIO_entry_c { #if DEBUG void daYkgr_HIO_c::genMessage(JORMContext* ctx) { - ctx->genLabel("竜の山陽炎HIO", 0, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("アルファ速度", &field_0xc, 0, 255, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genCheckBox("アルファチェック", &field_0x4, 0x01, 0, NULL, 0xFFFF, 0xFFFF, 512, 24); - ctx->genSlider("アルファ", &field_0x8, 0, 255, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("INDMTX PARAM", &field_0x10, -17.0f, 47.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("min_param", &field_0x14, -17.0f, 47.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("max_param", &field_0x18, -17.0f, 47.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("default_rate", &field_0x1c, 0.0f, 1.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("outside_range", &field_0x20, 0.0f, 10000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); - ctx->genSlider("inside_range", &field_0x24, 0.0f, 10000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 0x18); + ctx->genLabel("竜の山陽炎HIO", 0); + ctx->genSlider("アルファ速度", &field_0xc, 0, 255); + ctx->genCheckBox("アルファチェック", &field_0x4, 0x01); + ctx->genSlider("アルファ", &field_0x8, 0, 255); + ctx->genSlider("INDMTX PARAM", &field_0x10, -17.0f, 47.0f); + ctx->genSlider("min_param", &field_0x14, -17.0f, 47.0f); + ctx->genSlider("max_param", &field_0x18, -17.0f, 47.0f); + ctx->genSlider("default_rate", &field_0x1c, 0.0f, 1.0f); + ctx->genSlider("outside_range", &field_0x20, 0.0f, 10000.0f); + ctx->genSlider("inside_range", &field_0x24, 0.0f, 10000.0f); } #endif |
