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path: root/src/d/actor/d_a_npc_toby.cpp
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Diffstat (limited to 'src/d/actor/d_a_npc_toby.cpp')
-rw-r--r--src/d/actor/d_a_npc_toby.cpp64
1 files changed, 32 insertions, 32 deletions
diff --git a/src/d/actor/d_a_npc_toby.cpp b/src/d/actor/d_a_npc_toby.cpp
index bbd636138b..db423a1d13 100644
--- a/src/d/actor/d_a_npc_toby.cpp
+++ b/src/d/actor/d_a_npc_toby.cpp
@@ -1,6 +1,6 @@
/**
* @file d_a_npc_toby.cpp
- *
+ *
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
@@ -441,7 +441,7 @@ void* daNpc_Toby_c::srchToby(void* i_actor, void* i_data) {
if (mFindCount < 50) {
fopAc_ac_c* actor_p = (fopAc_ac_c*)i_actor;
if (actor_p != NULL && actor_p != o_actor) {
- if (fopAcM_IsExecuting(fopAcM_GetID(actor_p)) && fopAcM_GetName(actor_p) == PROC_NPC_TOBY) {
+ if (fopAcM_IsExecuting(fopAcM_GetID(actor_p)) && fopAcM_GetName(actor_p) == fpcNm_NPC_TOBY_e) {
mFindActorPtrs[mFindCount] = actor_p;
mFindCount++;
}
@@ -615,7 +615,7 @@ int daNpc_Toby_c::checkChangeEvt() {
if (dComIfGp_event_chkTalkXY()) {
if (dComIfGp_evmng_ChkPresentEnd()) {
mPreItemNo = dComIfGp_event_getPreItemNo();
- if (mPreItemNo == fpcNm_ITEM_RAFRELS_MEMO) {
+ if (mPreItemNo == dItemNo_RAFRELS_MEMO_e) {
return FALSE;
}
@@ -702,16 +702,16 @@ void daNpc_Toby_c::srchActors() {
switch (mType) {
case 0:
if (mActorMngr[0].getActorP() == NULL) {
- mActorMngr[0].entry(getNearestActorP(PROC_Obj_TobyHouse));
+ mActorMngr[0].entry(getNearestActorP(fpcNm_Obj_TobyHouse_e));
}
if (mActorMngr[1].getActorP() == NULL) {
// Fyer's music box that he plays when Link gets shot from the cannon.
- mActorMngr[1].entry(getNearestActorP(PROC_OBJ_AUTOMATA));
+ mActorMngr[1].entry(getNearestActorP(fpcNm_OBJ_AUTOMATA_e));
}
if (mActorMngr[2].getActorP() == NULL) {
- mActorMngr[2].entry(getNearestActorP(PROC_Obj_SCannon));
+ mActorMngr[2].entry(getNearestActorP(fpcNm_Obj_SCannon_e));
}
break;
@@ -719,7 +719,7 @@ void daNpc_Toby_c::srchActors() {
case 1:
if (mActorMngr[3].getActorP() == NULL) {
// Shadow Bulbin (drained Lake Hylia Kargorok fight):
- mActorMngr[3].entry(getNearestActorP(PROC_E_RDY));
+ mActorMngr[3].entry(getNearestActorP(fpcNm_E_RDY_e));
}
break;
@@ -729,7 +729,7 @@ void daNpc_Toby_c::srchActors() {
case 3:
if (mActorMngr[2].getActorP() == NULL) {
- mActorMngr[2].entry(getNearestActorP(PROC_Obj_SCannon));
+ mActorMngr[2].entry(getNearestActorP(fpcNm_Obj_SCannon_e));
}
break;
@@ -760,7 +760,7 @@ int daNpc_Toby_c::evtCutProc() {
}
return TRUE;
- }
+ }
return FALSE;
}
@@ -797,9 +797,9 @@ void daNpc_Toby_c::action() {
}
void daNpc_Toby_c::beforeMove() {
- fopAcM_OffStatus(this, fopAcM_STATUS_UNK_0x8000000);
+ fopAcM_OffStatus(this, fopAcStts_UNK_0x8000000_e);
if (checkHide()) {
- fopAcM_OnStatus(this, fopAcM_STATUS_UNK_0x8000000);
+ fopAcM_OnStatus(this, fopAcStts_UNK_0x8000000_e);
}
if (checkHide() || mNoDraw) {
@@ -1072,7 +1072,7 @@ int daNpc_Toby_c::cutTobyHouseFire(int arg0) {
retval = 1;
break;
- case 3:
+ case 3:
if (mMotionSeqMngr.getNo() != 19) {
mpMorf[0]->setPlaySpeed(mPlaySpeed);
mBckAnm.setPlaySpeed(mPlaySpeed);
@@ -1084,7 +1084,7 @@ int daNpc_Toby_c::cutTobyHouseFire(int arg0) {
action();
break;
- case 4:
+ case 4:
if (cLib_calcTimer(&mEventTimer) == 0) {
retval = 1;
}
@@ -1381,15 +1381,15 @@ int daNpc_Toby_c::cutRepairSCannon(int arg0) {
mHide = 0;
mMotionSeqMngr.setNo(0x15, 0.0f, 0, 0);
break;
- case 1:
+ case 1:
mHide = 0;
mMotionSeqMngr.setNo(0x16, 0.0f, 0, 0);
break;
- case 2:
+ case 2:
mHide = 0;
mMotionSeqMngr.setNo(0x17, 0.0f, 0, 0);
break;
- default:
+ default:
mHide = 1;
break;
}
@@ -2098,7 +2098,7 @@ int daNpc_Toby_c::talk(void*) {
}
#endif
- if (mPreItemNo == fpcNm_ITEM_RAFRELS_MEMO) {
+ if (mPreItemNo == dItemNo_RAFRELS_MEMO_e) {
initTalk(2, NULL);
} else {
initTalk(mFlowNodeNo, NULL);
@@ -2112,7 +2112,7 @@ int daNpc_Toby_c::talk(void*) {
if (mStagger.checkStagger() == 0) {
if (mTwilight || mPlayerAngle == mCurAngle.y) {
int spC[3] = {-1, -1, -1};
- if (mPreItemNo == fpcNm_ITEM_RAFRELS_MEMO) {
+ if (mPreItemNo == dItemNo_RAFRELS_MEMO_e) {
spC[0] = 0x1420;
spC[1] = 0x142D;
}
@@ -2206,20 +2206,20 @@ static actor_method_class daNpc_Toby_MethodTable = {
};
actor_process_profile_definition g_profile_NPC_TOBY = {
- fpcLy_CURRENT_e, // mLayerID
- 7, // mListID
- fpcPi_CURRENT_e, // mListPrio
- PROC_NPC_TOBY, // mProcName
- &g_fpcLf_Method.base, // sub_method
- sizeof(daNpc_Toby_c), // mSize
- 0, // mSizeOther
- 0, // mParameters
- &g_fopAc_Method.base, // sub_method
- 377, // mPriority
- &daNpc_Toby_MethodTable, // sub_method
- 0x00040107, // mStatus
- fopAc_NPC_e, // mActorType
- fopAc_CULLBOX_CUSTOM_e, // cullType
+ /* Layer ID */ fpcLy_CURRENT_e,
+ /* List ID */ 7,
+ /* List Prio */ fpcPi_CURRENT_e,
+ /* Proc Name */ fpcNm_NPC_TOBY_e,
+ /* Proc SubMtd */ &g_fpcLf_Method.base,
+ /* Size */ sizeof(daNpc_Toby_c),
+ /* Size Other */ 0,
+ /* Parameters */ 0,
+ /* Leaf SubMtd */ &g_fopAc_Method.base,
+ /* Draw Prio */ fpcDwPi_NPC_TOBY_e,
+ /* Actor SubMtd */ &daNpc_Toby_MethodTable,
+ /* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e | fopAcStts_UNK_0x4_e | fopAcStts_UNK_0x2_e | fopAcStts_UNK_0x1_e,
+ /* Group */ fopAc_NPC_e,
+ /* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
};
AUDIO_INSTANCES;