diff options
Diffstat (limited to 'src/d/d_save/d_save.cpp')
| -rw-r--r-- | src/d/d_save/d_save.cpp | 79 |
1 files changed, 40 insertions, 39 deletions
diff --git a/src/d/d_save/d_save.cpp b/src/d/d_save/d_save.cpp index f831b6abd0..ef2faccd09 100644 --- a/src/d/d_save/d_save.cpp +++ b/src/d/d_save/d_save.cpp @@ -1,11 +1,12 @@ #include "d/d_save/d_save/d_save.h" +#include "d/d_com/d_com_inf_game/d_com_inf_game.h" #include "global.h" u8 dSv_item_rename(u8 item_id) { switch (item_id) { - case LANTERN_OIL_2: return LANTERN_OIL; - case RED_POTION_2: return RED_POTION; - case LANTERN_OIL_3: return LANTERN_OIL_4; + case OIL_BOTTLE_2: return OIL_BOTTLE; + case RED_BOTTLE_2: return RED_BOTTLE; + case OIL2: return OIL; default: return item_id; } } @@ -28,7 +29,7 @@ void dSv_player_status_a_c::init() { this->equipment[i] = 0; } - this->equipment[0] = ORDON_CLOTHES; + this->equipment[0] = WEARS_CASUAL; this->equipment[1] = NO_ITEM; this->equipment[2] = NO_ITEM; this->equipment[3] = NO_ITEM; @@ -259,32 +260,32 @@ u8 dSv_player_item_c::getItem(int param_1, bool param_2) const { IVar1 = items[current_select_item_index]; current_select_item_index = dComIfGs_getMixItemIndex(select_item_index); IVar2 = items[current_select_item_index]; - if (((IVar1 == HEROS_BOW) && (IVar2 == REGULAR_BOMBS)) || - ((IVar2 == HEROS_BOW && (IVar1 == REGULAR_BOMBS)))) { + if (((IVar1 == BOW) && (IVar2 == NORMAL_BOMB)) || + ((IVar2 == BOW && (IVar1 == NORMAL_BOMB)))) { return 0x59; } - if (((IVar1 == HEROS_BOW) && (IVar2 == WATER_BOMBS)) || - ((IVar2 == HEROS_BOW && (IVar1 == WATER_BOMBS)))) { + if (((IVar1 == BOW) && (IVar2 == WATER_BOMB)) || + ((IVar2 == BOW && (IVar1 == WATER_BOMB)))) { return 0x59; } - if (((IVar1 == HEROS_BOW) && (IVar2 == BOMBLINGS)) || - ((IVar2 == HEROS_BOW && (IVar1 == BOMBLINGS)))) { + if (((IVar1 == BOW) && (IVar2 == POKE_BOMB)) || + ((IVar2 == BOW && (IVar1 == POKE_BOMB)))) { return 0x59; } - if (((IVar1 == HEROS_BOW) && (IVar2 == HAWKEYE)) || - ((IVar2 == HEROS_BOW && (IVar1 == HAWKEYE)))) { + if (((IVar1 == BOW) && (IVar2 == HAWK_EYE)) || + ((IVar2 == BOW && (IVar1 == HAWK_EYE)))) { return 0x5a; } - if (((IVar1 == FISHING_ROD) && (IVar2 == BEE_LARVA)) || - ((IVar2 == FISHING_ROD && (IVar1 == BEE_LARVA)))) { + if (((IVar1 == FISHING_ROD_1) && (IVar2 == BEE_CHILD)) || + ((IVar2 == FISHING_ROD_1 && (IVar1 == BEE_CHILD)))) { return 0x5b; } - if (((IVar1 == FISHING_ROD) && (IVar2 == ZORAS_JEWEL)) || - ((IVar2 == FISHING_ROD && (IVar1 == ZORAS_JEWEL)))) { + if (((IVar1 == FISHING_ROD_1) && (IVar2 == ZORAS_JEWEL)) || + ((IVar2 == FISHING_ROD_1 && (IVar1 == ZORAS_JEWEL)))) { return 0x5c; } - if (((IVar1 == FISHING_ROD) && (IVar2 == WORM)) || - ((IVar2 == FISHING_ROD && (IVar1 == WORM)))) { + if (((IVar1 == FISHING_ROD_1) && (IVar2 == WORM)) || + ((IVar2 == FISHING_ROD_1 && (IVar1 == WORM)))) { return 0x5d; } if (((select_item_index == 0x3) && @@ -449,11 +450,11 @@ asm void dSv_player_item_c::setBombBagItemIn(u8, u8, u8, bool) { } void dSv_player_item_c::setEmptyBombBagItemIn(u8 param_1,bool param_2) { - setBombBagItemIn(EMPTY_BOMBBAG,param_1,param_2); + setBombBagItemIn(BOMB_BAG_LV1,param_1,param_2); } void dSv_player_item_c::setEmptyBombBagItemIn(u8 param_1,u8 param_2, bool param_3) { - setBombBagItemIn(EMPTY_BOMBBAG,param_1,param_2,param_3); + setBombBagItemIn(BOMB_BAG_LV1,param_1,param_2,param_3); } // this is a few instructions off @@ -505,16 +506,16 @@ void dSv_player_item_c::setRodTypeLevelUp(void) { int current_fishing_rod_item_id = this->items[0x14]; switch (current_fishing_rod_item_id) { - case ROD_BEE_LARVA: { - this->items[0x14] = ROD_CORAL_EARRING_BEE_LARVA; + case BEE_ROD: { + this->items[0x14] = JEWEL_BEE_ROD; break; } - case ROD_WORM: { - this->items[0x14] = ROD_CORAL_EARRING_WORM; + case WORM_ROD: { + this->items[0x14] = JEWEL_WORM_ROD; break; } - case FISHING_ROD: { - this->items[0x14] = ROD_CORAL_EARRING; + case FISHING_ROD_1: { + this->items[0x14] = JEWEL_ROD; break; } } @@ -528,16 +529,16 @@ void dSv_player_item_c::setRodTypeLevelUp(void) { #ifdef NONMATCHING void dSv_player_item_c::setBaitItem(u8 param_1) { switch (param_1) { - case BEE_LARVA: { - isFirstBit(61) ? this->items[0x14] = ROD_CORAL_EARRING_BEE_LARVA : this->items[0x14] = ROD_BEE_LARVA; + case BEE_CHILD: { + isFirstBit(61) ? this->items[0x14] = JEWEL_BEE_ROD : this->items[0x14] = BEE_ROD; break; } case WORM: { - isFirstBit(61) ? this->items[0x14] = ROD_CORAL_EARRING_WORM : this->items[0x14] = ROD_WORM; + isFirstBit(61) ? this->items[0x14] = JEWEL_WORM_ROD : this->items[0x14] = WORM_ROD; break; } case NO_ITEM: { - isFirstBit(61) ? this->items[0x14] = ROD_CORAL_EARRING : this->items[0x14] = FISHING_ROD; + isFirstBit(61) ? this->items[0x14] = JEWEL_ROD : this->items[0x14] = FISHING_ROD_1; break; } } @@ -645,17 +646,17 @@ void dSv_player_item_max_c::init(void) { for (int i = 0; i < 7; i++) { this->item_capacities[i] = 30; } - setBombNum(REGULAR_BOMBS,30); - setBombNum(WATER_BOMBS,15); - setBombNum(BOMBLINGS,10); + setBombNum(NORMAL_BOMB,30); + setBombNum(WATER_BOMB,15); + setBombNum(POKE_BOMB,10); this->item_capacities[7] = 0; } void dSv_player_item_max_c::setBombNum(u8 bomb_id,u8 bomb_max) { switch (bomb_id) { - case REGULAR_BOMBS: this->item_capacities[1] = bomb_max; return; - case WATER_BOMBS: this->item_capacities[2] = bomb_max; return; - case BOMBLINGS: this->item_capacities[6] = bomb_max; return; + case NORMAL_BOMB: this->item_capacities[1] = bomb_max; return; + case WATER_BOMB: this->item_capacities[2] = bomb_max; return; + case POKE_BOMB: this->item_capacities[6] = bomb_max; return; } } @@ -670,9 +671,9 @@ u8 dSv_player_item_max_c::getBombNum(u8 param_1) const { } switch (param_1) { - case WATER_BOMBS: return (u8)(this->bomb_bags_ammo_max[0x1] * iVar3); - case REGULAR_BOMBS: return (u8)(this->bomb_bags_ammo_max[0x1] * iVar3); - case BOMBLINGS: return (u8)(this->unk_ammo_max[0x2] * iVar3); + case WATER_BOMB: return (u8)(this->bomb_bags_ammo_max[0x1] * iVar3); + case NORMAL_BOMB: return (u8)(this->bomb_bags_ammo_max[0x1] * iVar3); + case POKE_BOMB: return (u8)(this->unk_ammo_max[0x2] * iVar3); default: return 0; } } |
