diff options
Diffstat (limited to 'src/d/d_save/d_save.cpp')
| -rw-r--r-- | src/d/d_save/d_save.cpp | 78 |
1 files changed, 26 insertions, 52 deletions
diff --git a/src/d/d_save/d_save.cpp b/src/d/d_save/d_save.cpp index dc3db16b18..1bc3fd417a 100644 --- a/src/d/d_save/d_save.cpp +++ b/src/d/d_save/d_save.cpp @@ -5,6 +5,10 @@ #include "d/d_save/d_save_init/d_save_init.h" #include "os/OS.h" +inline int dComIfGs_isItemFirstBit(u8 i_no) { + return g_dComIfG_gameInfo.getSaveFile().getPlayerGetItem().isFirstBit(i_no); +} + u8 dSv_item_rename(u8 item_id) { switch (item_id) { case OIL_BOTTLE_2: @@ -95,7 +99,7 @@ u16 dSv_player_status_a_c::getRupeeMax(void) const { BOOL dSv_player_status_a_c::isMagicFlag(u8 i_magic) const { if (i_magic == 0) { - return g_dComIfG_gameInfo.getSaveFile().getEventFlags().isEventBit(0x2304); + return dComIfGs_isEventBit(0x2304); } return (this->mMagicFlag & (u8)(1 << i_magic)) ? TRUE : FALSE; } @@ -227,7 +231,7 @@ void dSv_player_last_mark_info_c::init(void) { this->mOoccooXRotation = 0; this->mOoccooRoomId = 0; this->mOoccooSpawnId = 0; - this->unk24 = -1; + this->mWarpAcceptStage = -1; for (int i = 0; i < 3; i++) { this->unk25[i] = 0; @@ -259,8 +263,7 @@ void dSv_player_item_c::setItem(int item_slot, u8 item_id) { int select_item_index = DEFAULT_SELECT_ITEM_INDEX; do { - if (item_slot == g_dComIfG_gameInfo.getSaveFile().getPlayerStatusA().getSelectItemIndex( - select_item_index)) { + if (item_slot == dComIfGs_getSelectItemIndex(select_item_index)) { dComIfGp_setSelectItem(select_item_index); } select_item_index++; @@ -268,11 +271,6 @@ void dSv_player_item_c::setItem(int item_slot, u8 item_id) { } #ifdef NONMATCHING - -inline u8 dComIfGs_getSelectItemIndex(int idx) { - return g_dComIfG_gameInfo.getPlayer().getPlayerStatusA().getSelectItemIndex(idx); -} - u8 dSv_player_item_c::getItem(int item_idx, bool isComboItem) const { if (item_idx < MAX_ITEM_SLOTS) { if (isComboItem) { @@ -425,42 +423,23 @@ asm void dSv_player_item_c::setEmptyBottleItemIn(u8 i_item_id) { } #endif -// r30 and r31 registers swapped -#ifdef NONMATCHING void dSv_player_item_c::setEmptyBottle(void) { for (int i = 0; i < 4; i++) { - if (g_dComIfG_gameInfo.info.getSaveFile().getPlayerItem().getItem((u8)(i + 11), true) == - NO_ITEM) { - g_dComIfG_gameInfo.info.getSaveFile().getPlayerItem().setItem((u8)(i + 11), - EMPTY_BOTTLE); + if (dComIfGs_getItem((u8)(i + 11), true) == NO_ITEM) { + dComIfGs_setItem((u8)(i + 11), EMPTY_BOTTLE); return; } } } -#else -asm void dSv_player_item_c::setEmptyBottle(void) { - nofralloc -#include "d/d_save/d_save/asm/func_80033494.s" -} -#endif -// same issue as the one above this -#ifdef NONMATCHING void dSv_player_item_c::setEmptyBottle(u8 item_id) { for (int i = 0; i < 4; i++) { - if (g_dComIfG_gameInfo.info.getSaveFile().getPlayerItem().getItem((u8)(i + 11), true) == - NO_ITEM) { - g_dComIfG_gameInfo.info.getSaveFile().getPlayerItem().setItem((u8)(i + 11), item_id); + if (dComIfGs_getItem((u8)(i + 11), true) == NO_ITEM) { + dComIfGs_setItem((u8)(i + 11), item_id); return; } } } -#else -asm void dSv_player_item_c::setEmptyBottle(u8 item_id) { - nofralloc -#include "d/d_save/d_save/asm/func_80033514.s" -} -#endif asm void dSv_player_item_c::setEquipBottleItemIn(u8, u8) { nofralloc @@ -488,10 +467,8 @@ int dSv_player_item_c::checkInsectBottle(void) { int i = 0; int j = 0; for (; i < 0x18; i++) { - // replace these with dComIfGs_isItemFirstBit and dComIfGs_isEventBit later - if (g_dComIfG_gameInfo.getSaveFile().getPlayerGetItem().isFirstBit(192 + i) && - !g_dComIfG_gameInfo.getSaveFile().getEventFlags().isEventBit( - lbl_803A7288.unk0[0x191 + j])) { + if (dComIfGs_isItemFirstBit(192 + i) && + !dComIfGs_isEventBit(lbl_803A7288.unk0[0x191 + j])) { return 1; } j += 1; @@ -576,14 +553,14 @@ u8 dSv_player_item_c::checkBombBag(u8 param_1) { void dSv_player_item_c::setWarashibeItem(u8 i_item_id) { u32 select_item_index; - g_dComIfG_gameInfo.getSaveFile().getPlayer().getPlayerItem().setItem(SLOT_21, i_item_id); + dComIfGs_setItem(SLOT_21, i_item_id); + // inline should be used, but it wrongly swaps instruction order ?? + // dComIfGp_setItem(SLOT_21, i_item_id); g_dComIfG_gameInfo.setPlayUnkWarashibe1(SLOT_21); g_dComIfG_gameInfo.setPlayUnkWarashibe2(i_item_id); for (int i = 0; i < 4; i++) { - select_item_index = - g_dComIfG_gameInfo.getSaveFile().getPlayer().getPlayerStatusA().getSelectItemIndex( - (u8)i); + select_item_index = dComIfGs_getSelectItemIndex((u8)i); if (select_item_index == SLOT_21) { dComIfGp_setSelectItem((u8)i); } @@ -616,21 +593,18 @@ void dSv_player_item_c::setRodTypeLevelUp(void) { void dSv_player_item_c::setBaitItem(u8 param_1) { switch (param_1) { case BEE_CHILD: { - g_dComIfG_gameInfo.getSaveFile().getPlayerGetItem().isFirstBit(ZORAS_JEWEL) ? - this->mItems[SLOT_20] = JEWEL_BEE_ROD : - this->mItems[SLOT_20] = BEE_ROD; + dComIfGs_isItemFirstBit(ZORAS_JEWEL) ? this->mItems[SLOT_20] = JEWEL_BEE_ROD : + this->mItems[SLOT_20] = BEE_ROD; break; } case WORM: { - g_dComIfG_gameInfo.getSaveFile().getPlayerGetItem().isFirstBit(ZORAS_JEWEL) ? - this->mItems[SLOT_20] = JEWEL_WORM_ROD : - this->mItems[SLOT_20] = WORM_ROD; + dComIfGs_isItemFirstBit(ZORAS_JEWEL) ? this->mItems[SLOT_20] = JEWEL_WORM_ROD : + this->mItems[SLOT_20] = WORM_ROD; break; } case NO_ITEM: { - g_dComIfG_gameInfo.getSaveFile().getPlayerGetItem().isFirstBit(ZORAS_JEWEL) ? - this->mItems[SLOT_20] = JEWEL_ROD : - this->mItems[SLOT_20] = FISHING_ROD_1; + dComIfGs_isItemFirstBit(ZORAS_JEWEL) ? this->mItems[SLOT_20] = JEWEL_ROD : + this->mItems[SLOT_20] = FISHING_ROD_1; break; } } @@ -704,7 +678,7 @@ void dSv_player_item_record_c::setBottleNum(u8 i_bottleIdx, u8 bottle_num) { u8 dSv_player_item_record_c::addBottleNum(u8 i_bottleIdx, s16 param_2) { int iVar3 = this->mBottles[i_bottleIdx] + param_2; - g_dComIfG_gameInfo.getSaveFile().getPlayerItem().getItem((u8)(i_bottleIdx + 0xB), true); + dComIfGs_getItem((u8)(i_bottleIdx + 0xB), true); if (iVar3 < 0) { this->mBottles[i_bottleIdx] = 0; @@ -748,7 +722,7 @@ u8 dSv_player_item_max_c::getBombNum(u8 param_1) const { u8 iVar3; iVar3 = 0x1; - if (g_dComIfG_gameInfo.getSaveFile().getPlayerGetItem().isFirstBit(BOMB_BAG_LV2)) { + if (dComIfGs_isItemFirstBit(BOMB_BAG_LV2)) { iVar3 = 0x2; } @@ -944,7 +918,7 @@ void dSv_player_config_c::init(void) { } u32 dSv_player_config_c::checkVibration(void) const { - return _sRumbleSupported & 0x80000000 ? g_dComIfG_gameInfo.getNowVibration() : 0; + return _sRumbleSupported & 0x80000000 ? dComIfGp_getNowVibration() : 0; } u8 dSv_player_config_c::getSound(void) { |
