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2026-06-23Link d_cursor_mng for all Wii versions (#3164)HEADmainMax Roncace
2026-06-22m_Do_main mostly matching for Wii versions (#3165)Max Roncace
* m_Do_main mostly matching for Wii versions * Use machine-specific PCH for all m_Do TUs
2026-06-19d_meter_HIO Wii/debug mostly matching (#3158)Max Roncace
2026-06-19Wii PAL d_s_logo improvements (#3157)Pieter-Jan Briers
* Wii PAL d_s_logo improvements * Fix d_s_logo/d_pane_class_alpha sdata spltis * Specify some symbols to improve matches Is there a better way to do this? * More symbols * match phase_1 * Fix regressions * Fix d_s_name rodata split * Add nextPauseTimer__9dScnPly_c to symbol map
2026-03-26object-particle debug almost matching (#3136)Max Roncace
2026-03-26JAHostIO and friends (#3131)Roman Sandu
2026-03-11d_a_npc_tkj2 debug code+data 100% (#3128)Max Roncace
2026-03-11d_a_horse debug improvements (#3127)Max Roncace
2026-03-11Z2Creature debug fixes (#3126)Max Roncace
2026-03-11More debug fixes for 99% TUs (#3122)Max Roncace
* d_a_e_hp debug code 100% * d_a_npc_chin debug improvements * d_a_npc_du debug code 100% * d_a_npc_cdn3 debug code 100% * d_a_e_rdy GCN symbol fixes * d_a_kago debug code 100% * d_a_e_oc debug code 100% * d_a_e_yr debug code almost matching * d_a_e_bg debug code 100% * d_a_ykgr debug code 100% * d_a_tag_hjump debug data fixes * d_a_tag_attack_item debug data fixes * d_a_e_df debug code 100% * d_a_e_sh debug code 100% * d_a_L7op_demo_dr debug code 100% * d_a_L7low_dr debug code 100% * d_a_e_sm2 debug code 100% * d_a_movie_player debug code 100% * d_a_e_st debug code 100% * d_a_npc_aru debug code 100% * d_a_e_yg debug code 100% * d_a_door_spiral debug code 100% * d_a_bg debug code 100% (still has .data issues) * d_a_e_dn debug code 100% * d_a_tag_attention debug code 100% * d_a_e_bd debug code 100% * d_a_tag_camera debug .rodata fix * d_a_obj_movebox debug code 100% (array dtors are mismapped) * d_a_mg_rod debug improvements * d_a_e_rd debug symbol fixes
2026-02-28ShieldD: Clean up a bunch of 99% matching TUs (#3113)Max Roncace
* d_a_npc_ks debug code 100% * d_a_npc_rafrel debug code 100% * d_a_npc_inko minor improvements * d_a_npc_gro debug code 100% * d_a_npc_pachi_taro debug code 100% * d_a_npc_passer debug code 100% * d_a_npc_pachi_maro debug code 100% * d_a_npc_post debug code 100% * d_a_obj_bemos debug improvements * d_a_obj_scannon_ten debug code 100% * d_a_b_mgn debug code 100% * d_a_e_fb debug code 100% * d_a_e_gb debug code 100% * d_a_e_hz debug code 100% * d_a_e_cr_egg debug code 100% * d_a_e_md debug code 100% * d_a_e_wb debug code 100% * d_a_obj_mirror_6pole debug code 100% * d_a_obj_spinLift debug data fixes * d_a_obj_pdwall debug data fixes * d_a_obj_ss_drink debug code almost matching * d_a_obj_poFire debug code 100% * d_a_obj_picture debug code 100% * d_a_obj_dust debug code 100% * d_a_obj_fallobj debug code 100% * d_a_obj_itamato debug code almost matching * d_a_obj_syRock debug code 100% * d_a_obj_katatsumuri debug code 100% * d_a_obj_wood_statue debug code 100% * d_a_obj_lv6egate debug code 100% * d_a_tag_qs minor debug symbol fixes * d_a_obj_twGate debug code 100% * d_a_obj_lv6SwGate debug code 100% * d_a_obj_lv6swturn debug code 100% * d_a_obj_lv6Tenbin debug code 100% * d_a_obj_kwheel01 debug code 100% * Fix RTTI order regression (cM3dGCyl vs cBgS_*)
2026-02-27d_a_alink debug improvements (#3112)Max Roncace
2026-02-20d_resorce debug (#3105)Jcw87
2026-02-20Implement Z2AudioCS (#3103)Max Roncace
2026-02-17Fix Wii splits for EXI2_GDEV_GCN/main.c (#3102)Max Roncace
2026-02-13Link exception.s for Wii/demo versions (#3100)Max Roncace
2026-02-13m_Re_controller_pad mostly matching (#3099)Max Roncace
* Move m_Re_controller_pad to m_Re/ * m_Re_controller_pad mostly matching
2026-02-13d_demo debug (#3098)Jcw87
2026-02-13d_bg_parts debug (#3097)Jcw87
2026-02-12fix d_a_player regression (#3096)Jcw87
2026-02-11extract d_a_player l_sightDL (#3095)TakaRikka
2026-02-11Revolution SDK work (#3091)Max Roncace
* Implement revolution/ax Copied mostly unchanged from Petari * Implement revolution/axfx Copied mostly unchanged from Petari * Implement revolution/arc Copied mostly unchanged from Petari * Implement revolution/mem Copied mostly unchanged from Petari * Implement revolution/tpl Copied verbatim from Petari * revolution/ipc matching (except small linking issue on ShieldD) * revolution/pad/Pad matching Largely copied from Petari with significant modifications * Fix up ut_TextWriterBase symbols * Fix homebuttonLib file names in Shield splits
2026-02-11d_jnt_col debug (#3088)Jcw87
2026-02-07JParticle debug (#3090)Jcw87
2026-02-07Replace ALL_GCN with ALL in configure.py for Dolphin SDK libs (#3086)Max Roncace
2026-02-07revolution/usb matching for Wii+Shield (#3085)Max Roncace
2026-02-07KPAD mostly matching for Wii (#3084)Max Roncace
2026-02-07d_lib debug (#3083)Jcw87
2026-02-02d_com_static debug (#3082)Jcw87
2026-02-02Revolution WUD work (mostly matching) (#3080)Max Roncace
* WUD mostly matching for Wii Mostly copied from Petari with small modifications, Shield match is still pretty bad. * Implement WUDHidHost * Fix WUD regressions in Shield/ShieldD
2026-02-01Remove incorrectly-cased REL dirs from DZDE01 config (#3079)Max Roncace
2026-02-01Revolution WPAD work (#3078)Max Roncace
* WPAD mostly matching, likely equivalent * Implement WPADEncrypt (mostly taken from SMG1 decomp) * Implement WPADHidParser * Add wpad_debug_msg stub * Fix WUD file paths in splits * Fix WPAD regressions in Shield/ShieldD
2026-01-29d_com_inf_game debug (#3075)Jcw87
* d_com_inf_game debug * inline sorting
2026-01-29Add configuration for DZDE01 (USA kiosk demo) (#3073)Max Roncace
2026-01-29Add missing TUs for Wii/Shield retail (+ filename cleanup) (#3072)Max Roncace
* Fix GCN_mem_alloc.c filename capitalization * Fix up TRK file names in Wii/Shield splits * Add string_TRK * Add cc_gdev * Add Shield-only wstring TUs * Implement NdevExi2A * Add missing JSystem TUs (more are still missing from ShieldD) * Clean up includes
2026-01-28JUtility matching for debug (#3074)roeming
* Jut cleanup work * data section fix * match the last of JUtility * added more helpful comment * Add missed null terminator * do while -> while loop * replace more do whiles * Fix wii regression * Add suggestions * fix null check --------- Co-authored-by: roeming <roeming@users.noreply.github.com>
2026-01-28DBG npc_henna and mg_fshop equiv (#3069)YunataSavior
* DBG npc_henna almost, some mg_fshop * Fix weed_control * demo_camera_shop OK * misc dbg symbol/etc fixes * Fix e_ym/npc_henna dbg bss splits Thanks @LagoLunatic * dbg mg_fshop equiv * PR comments * DEBUG_CHECK_PAD_TRIG_Z mg_fshop
2026-01-25d_map debug (#3066)Jcw87
2026-01-24d_a_e_tk debug (#3062)Niklas Bauer
* d_a_e_tk debug * a_this -> actor
2026-01-22d_stage debug (#3063)Jcw87
2026-01-20JUtility wii (#3061)Jcw87
* JUtility wii * lbl_8074CFA4
2026-01-20JKernel wii (#3059)Jcw87
2026-01-19d_a_tag_* TUs mostly matching for debug (#3054)Max Roncace
* d_a_tag_event debug almost matching * d_a_tag_msg debug almost matching * d_a_tag_attention almost matching * d_a_tag_chkpoint debug almost matching (weak func order) * d_a_tag_evt debug almost matching (extra weak fns) * d_a_tag_evtarea debug almost matching (weak func order) * d_a_tag_evtmsg debug almost matching (weak func order) * d_a_tag_mist debug almost matching (weak func order) * d_a_tag_howl debug almost matching (weak func order) * d_a_tag_lantern debug almost matching (weak func order) * d_a_tag_push debug almost matching (weak func order) * d_a_tag_telop debug almost matching (weak func order) * d_a_tag_CstaSw debug almost matching (weak func order) * d_a_tag_ajnot debug almost matching (weak func order) * d_a_tag_attack_item debug almost matching (weak func order) * d_a_tag_gstart debug almost matching (weak func order) * d_a_tag_hinit debug almost matching (debug weak func order) * d_a_tag_hjump debug almost matching (weak func order) * d_a_tag_hstop debug almost matching (weak func order) * d_a_tag_lv2prchk debug almost matching (weak func order) * d_a_tag_magne debug almost matching (weak func order) * d_a_tag_mhint debug almost matching (weak func order) * d_a_tag_mstop debug almost matching (weak func order) * d_a_tag_spring debug almost matching (weak func order) * d_a_tag_statue_evt debug almost matching (weak func order) * d_a_tag_arena debug almost matching (weak func order) * d_a_tag_Lv6Gate debug almost matching (weak func order) * d_a_tag_Lv7Gate debug almost matching (weak func order) * d_a_tag_Lv8Gate debug almost matching (.data + weak func order) * d_a_tag_TWgate debug almost matching (weak func order) * d_a_tag_lv6CstaSw debug almost matching (weak func order) * d_a_tag_assistance debug almost matching (weak func order) * d_a_tag_bottle_item debug almost matching (weak func order) * d_a_tag_chgrestart debug almost matching (weak func order) * d_a_tag_csw debug almost matching (weak func order) * d_a_tag_escape debug almost matching (weak func order) * d_a_tag_firewall debug almost matching (weak func order) * d_a_tag_gra debug almost matching (weak func order) * d_a_tag_guard debug almost matching (weak func order) * d_a_tag_instruction debug almost matching (weak func order) * d_a_tag_kago_fall debug almost matching (weak func order) * d_a_tag_lightball debug almost matching (weak func order) * d_a_tag_lv5soup debug almost matching (weak func order) * d_a_tag_mmsg debug almost matching (weak func order) * d_a_tag_mwait debug almost matching (weak func order) * d_a_tag_myna2 debug almost matching (weak func order) * d_a_tag_myna_light debug almost matching (weak func order) * d_a_tag_pachi debug almost matching (weak func order) * d_a_tag_poFire debug almost matching (weak func order) * d_a_tag_qs debug almost matching (small mismatch in search) * d_a_tag_ret_room debug almost matching (weak func order) * d_a_tag_river_back debug almost matching (weak func order) * d_a_tag_rmbit_sw debug almost matching (weak func order) * d_a_tag_schedule debug almost matching (weak func order) * d_a_tag_setBall debug almost matching (weak func order) * d_a_tag_setrestart debug almost matching (weak func order) * d_a_tag_shop_item debug almost matching (weak func order) * d_a_tag_smk_emt debug almost matching (weak func order) * d_a_tag_spinner debug almost matching (weak func order) * d_a_tag_sspath debug almost matching (weak func order) * d_a_tag_ss_drink debug almost matching (weak func order) * d_a_tag_stream debug almost matching (weak func order) * d_a_tag_theB_hint debug almost matching (weak func order) * d_a_tag_watchge debug almost matching (weak func order) * d_a_tag_waterfall debug almost matching (weak func order) * d_a_tag_allmato debug almost matching (weak func order) * d_a_tag_camera debug almost matching (extra weak fns) * d_a_tag_wara_howl debug almost matching (RTTI mismatch?) * d_a_tag_yami debug almost matching (weak func order) * Fix Shield regressions related to d_a_tag_* debug work
2026-01-18m_Do debug (#3052)Jcw87
* m_Do debug * m_Do wii data
2026-01-13ShieldD: integer division by 255 is not a relocation (#3038)Jcw87
2026-01-13J3D debug (#3037)Jcw87
* J3DGraphBase debug * J3DGraphAnimator debug * J3DGraphLoader debug
2026-01-12attempt 2 at d_a_cow debug work (#3030)roeming
* transfer cow progress * fix symbol names * Fix shield names * typo * remove predefined macro
2026-01-11e_rd, npc_ks dbg work (#3029)YunataSavior
* Partial e_rd, npc_ks dbg work * More e_rd matching * e_rd fixes and dbg ctor matched * obj_ita dbg equiv * e_st dbg almost equiv * Some obj_ladder dbg work * dbg e_rd PR comments * Further e_rd dbg clangd fixes
2026-01-11Work on c_damagereaction and f_ap_game debug (#3033)hatal175
2026-01-11d_camera debug almost matching (#3032)Max Roncace