| Age | Commit message (Collapse) | Author |
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* m_Do_main mostly matching for Wii versions
* Use machine-specific PCH for all m_Do TUs
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* d_s_room / d_s_name debug work
* camera_class rtti fix
* d_a_title debug / handle shield rel changes
* fix shield build
* fix regressions
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* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}
* Update configure.py and project.py for new libs structure
* Refactor `#include <dolphin/x.h>` -> `<x.h>`
* Remove `__REVOLUTION_SDK__` forwards from dolphin
* Fix dolphin/ references in revolution
* Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__`
* Always build TRK against dolphin headers
* Resolve revolution SDK header resolution issues
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* Move m_Re_controller_pad to m_Re/
* m_Re_controller_pad mostly matching
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* Implement revolution/ax
Copied mostly unchanged from Petari
* Implement revolution/axfx
Copied mostly unchanged from Petari
* Implement revolution/arc
Copied mostly unchanged from Petari
* Implement revolution/mem
Copied mostly unchanged from Petari
* Implement revolution/tpl
Copied verbatim from Petari
* revolution/ipc matching (except small linking issue on ShieldD)
* revolution/pad/Pad matching
Largely copied from Petari with significant modifications
* Fix up ut_TextWriterBase symbols
* Fix homebuttonLib file names in Shield splits
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* WUD mostly matching for Wii
Mostly copied from Petari with small modifications, Shield match is
still pretty bad.
* Implement WUDHidHost
* Fix WUD regressions in Shield/ShieldD
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* WPAD mostly matching, likely equivalent
* Implement WPADEncrypt (mostly taken from SMG1 decomp)
* Implement WPADHidParser
* Add wpad_debug_msg stub
* Fix WUD file paths in splits
* Fix WPAD regressions in Shield/ShieldD
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* Fix GCN_mem_alloc.c filename capitalization
* Fix up TRK file names in Wii/Shield splits
* Add string_TRK
* Add cc_gdev
* Add Shield-only wstring TUs
* Implement NdevExi2A
* Add missing JSystem TUs (more are still missing from ShieldD)
* Clean up includes
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* d_a_obj_syRock + waterPillar debug equivalent
* Implemented HIO genMessage
* Added drawCylinder debug drawing
* d_a_obj_waterfall debug equivalent
* Implemented HIO genMessage
* Added unused tri collider and cull box data
* Various LV3 d_a_obj_* actors debug equivalent
* Added/modified some documentation
* Added some widescreen support functions
* Added relevant HIO stuff
* Noted weak ordering issues in configure.py
* Refactoring according to feedback
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* Implement d_bg_s_capt_poly
* Add d_bg_s_func
* Ad d_bg_w_deform
* Add empty source file for d_bg_w_hf
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* d_a_tag_event debug almost matching
* d_a_tag_msg debug almost matching
* d_a_tag_attention almost matching
* d_a_tag_chkpoint debug almost matching (weak func order)
* d_a_tag_evt debug almost matching (extra weak fns)
* d_a_tag_evtarea debug almost matching (weak func order)
* d_a_tag_evtmsg debug almost matching (weak func order)
* d_a_tag_mist debug almost matching (weak func order)
* d_a_tag_howl debug almost matching (weak func order)
* d_a_tag_lantern debug almost matching (weak func order)
* d_a_tag_push debug almost matching (weak func order)
* d_a_tag_telop debug almost matching (weak func order)
* d_a_tag_CstaSw debug almost matching (weak func order)
* d_a_tag_ajnot debug almost matching (weak func order)
* d_a_tag_attack_item debug almost matching (weak func order)
* d_a_tag_gstart debug almost matching (weak func order)
* d_a_tag_hinit debug almost matching (debug weak func order)
* d_a_tag_hjump debug almost matching (weak func order)
* d_a_tag_hstop debug almost matching (weak func order)
* d_a_tag_lv2prchk debug almost matching (weak func order)
* d_a_tag_magne debug almost matching (weak func order)
* d_a_tag_mhint debug almost matching (weak func order)
* d_a_tag_mstop debug almost matching (weak func order)
* d_a_tag_spring debug almost matching (weak func order)
* d_a_tag_statue_evt debug almost matching (weak func order)
* d_a_tag_arena debug almost matching (weak func order)
* d_a_tag_Lv6Gate debug almost matching (weak func order)
* d_a_tag_Lv7Gate debug almost matching (weak func order)
* d_a_tag_Lv8Gate debug almost matching (.data + weak func order)
* d_a_tag_TWgate debug almost matching (weak func order)
* d_a_tag_lv6CstaSw debug almost matching (weak func order)
* d_a_tag_assistance debug almost matching (weak func order)
* d_a_tag_bottle_item debug almost matching (weak func order)
* d_a_tag_chgrestart debug almost matching (weak func order)
* d_a_tag_csw debug almost matching (weak func order)
* d_a_tag_escape debug almost matching (weak func order)
* d_a_tag_firewall debug almost matching (weak func order)
* d_a_tag_gra debug almost matching (weak func order)
* d_a_tag_guard debug almost matching (weak func order)
* d_a_tag_instruction debug almost matching (weak func order)
* d_a_tag_kago_fall debug almost matching (weak func order)
* d_a_tag_lightball debug almost matching (weak func order)
* d_a_tag_lv5soup debug almost matching (weak func order)
* d_a_tag_mmsg debug almost matching (weak func order)
* d_a_tag_mwait debug almost matching (weak func order)
* d_a_tag_myna2 debug almost matching (weak func order)
* d_a_tag_myna_light debug almost matching (weak func order)
* d_a_tag_pachi debug almost matching (weak func order)
* d_a_tag_poFire debug almost matching (weak func order)
* d_a_tag_qs debug almost matching (small mismatch in search)
* d_a_tag_ret_room debug almost matching (weak func order)
* d_a_tag_river_back debug almost matching (weak func order)
* d_a_tag_rmbit_sw debug almost matching (weak func order)
* d_a_tag_schedule debug almost matching (weak func order)
* d_a_tag_setBall debug almost matching (weak func order)
* d_a_tag_setrestart debug almost matching (weak func order)
* d_a_tag_shop_item debug almost matching (weak func order)
* d_a_tag_smk_emt debug almost matching (weak func order)
* d_a_tag_spinner debug almost matching (weak func order)
* d_a_tag_sspath debug almost matching (weak func order)
* d_a_tag_ss_drink debug almost matching (weak func order)
* d_a_tag_stream debug almost matching (weak func order)
* d_a_tag_theB_hint debug almost matching (weak func order)
* d_a_tag_watchge debug almost matching (weak func order)
* d_a_tag_waterfall debug almost matching (weak func order)
* d_a_tag_allmato debug almost matching (weak func order)
* d_a_tag_camera debug almost matching (extra weak fns)
* d_a_tag_wara_howl debug almost matching (RTTI mismatch?)
* d_a_tag_yami debug almost matching (weak func order)
* Fix Shield regressions related to d_a_tag_* debug work
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(#3014)
* Improve dolzel.pch ordering
* Improve JSystem include order
* Various class ordering fixes
* Link remaining Z2AudioLib TUs
* Fix some symbols in Shield and weak functions in ShieldD
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* f_op debug 1
* f_op debug 2
* f_op debug 3
* f_op debug 4
* f_op debug 5
* f_op_debug fix build
* f_op linking
* remove goto in fopac_create
* fix regressions
* fix regressions
* pr comments
* f_op debug 6
* f_op debug 7
* f_op debug 8
* f_op debug 9
* f_op debug 10
* f_op work, linking, symbols, heap
* regressions 1
* regressions 2
* pr comments
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* Fix optimization flag for Shield
* Minor debug work
* Fix NULL asserts
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* f_op debug 1
* f_op debug 2
* f_op debug 3
* f_op debug 4
* f_op debug 5
* f_op_debug fix build
* f_op linking
* remove goto in fopac_create
* fix regressions
* fix regressions
* pr comments
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* Remove NDEBUG_DEFINED fakematch, clean up getName temps
* Fix ifdef
* Fix bad JSystem pch ifdef breaking decomp.me
* Remove Acch Chk fakematches
* Private Acch fields
* Fix some clangd errors in headers
* Add UNUSED macro for matching debug parameters
* Enable clangd unused-parameter warning
* Remove extern from initializers
Probably added by dol2asm?
* Fix process profile definitions
* Remove leftover dol2asm address comments
* Remove some unnecessary double casts
* Enable some more clangd warnings
* Fix missing usages of fopAcM_ct
* Fix wrong enum usage
* Fix more fakematches
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* msl_c header cleanup
* math header cleanup
* fix rest of shieldD configs
* cleanup cflag configs a bit
* fix shield build
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* Fix Debug_BBA being in the wrong split for GCN
* Add .init splits/symbols for Wii versions
* Fix incorrect relocations detected to __check_pad3 for Wii
* Add .init splits and fix __check_pad3 for Shield versions
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* Update to objdiff 3.5.0
* Fix symbols being in .data instead of .rodata for Wii/Shield
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* JAUSectionHeap OK
* Slightly improve d_camera weak func order (12 -> 10)
* Minor d_a_alink fixes
* weak_order_diff.py: Change to take source file as cli argument instead of .o file
For cli autocompletion to work.
* Reorganize J3D structs (no change in weak order)
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* Link d_a_e_fb
* revert npc_ks changes
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* Match d_a_obj_ice_s rideCallBack
Co-authored-by: Cuyler36 <Cuyler36@users.noreply.github.com>
* Fix debug regression
---------
Co-authored-by: Cuyler36 <Cuyler36@users.noreply.github.com>
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* m_Do_MemCard/d_file_select wii/debug work
* fix builds
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* Match dMsgUnit_c::setTag for GCN USA
Co-authored-by: Cuyler36 <Cuyler36@users.noreply.github.com>
* Match dMsgUnit_c::setTag for debug
* Minor cleanup
---------
Co-authored-by: Cuyler36 <Cuyler36@users.noreply.github.com>
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* Match dNpcLib_lookat_c::action and daBaseNpc_lookat_c::calc
Co-authored-by: Cuyler36 <Cuyler36@users.noreply.github.com>
* Improve d_a_npc weak func order
---------
Co-authored-by: Cuyler36 <Cuyler36@users.noreply.github.com>
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Co-authored-by: Cuyler36 <Cuyler36@users.noreply.github.com>
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Co-authored-by: Cuyler36 <Cuyler36@users.noreply.github.com>
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* d_a_npc_kn OK
* Remove nonmatching comment
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