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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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c_m3d.h
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Author
2026-03-01
Reorganize library code into `libs/` (#3119)
Luke Street
2026-02-24
Fix MORE wrong forward declares (struct/class) (#3110)
Pieter-Jan Briers
2026-01-24
general cleanup, d_menu_quit / d_a_obj_testcube mostly done, d_msg_scrn_expla...
TakaRikka
2026-01-13
standard compiler compatibility changes (#3040)
kipcode66
2026-01-05
Add guards around std library headers (#3013)
kipcode66
2025-12-29
Work on d_cc_d debug (#3002)
hatal175
2025-12-23
MSL_C header cleanup (#2988)
TakaRikka
2025-11-25
Clean up some fakematches, mostly around gameInfo loads (#2862)
Max Roncace
2025-09-27
d_a_obj_ss_drink equivalent (#2708)
Howard Luck
2025-03-01
tag_allmato almost, swhit0 treesh swball done, misc cleanup (#2312)
TakaRikka
2025-02-10
copy dolsdk2004 to tp / b_bh + e_mb done (#2299)
TakaRikka
2024-11-09
all d_a_alink functions attempted (#2239)
TakaRikka
2024-10-22
c_m3d mostly done (#2222)
Caroline Madsen
2024-06-15
d_bg_w done (#2169)
TakaRikka
2024-04-12
d_a_e_fz work, doxygen revamp (#2127)
Pheenoh
2023-12-25
MSL_C fully matched / some SSystem cleanup/ obj_rgate OK (#2011)
TakaRikka
2023-10-25
d_envse mostly OK. more work on kankyo_rain (#1969)
TakaRikka
2023-08-23
Work on d_bg_w (#1894)
hatal175
2022-12-20
d_a_npc work
Pheenoh
2022-03-26
move remaining old progress (#186)
TakaRikka
2022-03-20
Renamed instances of msl_c -> MSL_C because
Zen64
2021-06-12
c_cc_d (#132)
lepelog
2021-04-08
more SComponent
lepelog
2021-04-08
delete unused asm, c_m3d_g
lepelog
2021-03-29
clang-format
Julgodis
2021-03-28
dol2asm OK
Julgodis