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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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global.h
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Author
2024-03-22
work / documentation on d_a_b_ds (#2104)
TakaRikka
2024-03-07
d_a_shop_item, d_a_b_go, d_a_b_gos OK (#2085)
TakaRikka
2023-09-15
JKRHeap (#1927)
Jcw87
2022-11-11
clean up dolphin files / work on some rels (#212)
TakaRikka
2021-11-09
JUTException (#154)
Jonathan Wase
2021-09-24
JKRThread & JKRThreadSwitch (#147)
Jonathan Wase
2021-06-12
c_cc_d (#132)
lepelog
2021-04-08
c_xyz OK
lepelog
2021-03-28
dol2asm OK
Julgodis
2021-02-20
delete variables.h
Pheenoh
2021-02-19
Decompile some SComponent data and some MSL_C.PPCEABI.bare.H headers (#115)
lepelog
2021-02-12
f_op_actor_mng split & started decomp (#112)
lepelog
2021-02-07
debugDisplay and Debug_console attemp
Pheenoh
2021-01-31
Merge branch 'functions'
Pheenoh
2021-01-31
remove functions.h
Pheenoh
2021-01-26
some c_m3d (#97)
lepelog
2021-01-18
fvb, functionvalue, vector (#77)
notyourav
2021-01-09
JKRAram and JKRAramStream (#80)
Jonathan Wase
2021-01-06
JKRSolidHeap (#69)
Jonathan Wase
2021-01-06
Split SComponent (#45)
lepelog
2021-01-05
Move and type PSVEC and PSMTX funcs and follow includes in functions.h (#68)
lepelog
2021-01-05
JKRMemArchive (#66)
Jonathan Wase
2021-01-03
JKernel cleanup and DVD types (#59)
Jonathan Wase
2021-01-03
JKRAramHeap and JKRAramPiece (#53)
Jonathan Wase
2021-01-02
Fixed _savegpr etc. (#54)
Jonathan Wase
2020-12-31
A few f_pc files (#26)
lepelog
2020-12-26
run clang-format
Pheenoh
2020-12-13
Z2StatusMgr (#24)
TakaRikka
2020-12-06
OS.h and JKRDvdFile (#19)
Jonathan Wase
2020-11-30
SComponent c_list / c_node (#5)
Jasper St. Pierre
2020-11-22
migrate d_save.cpp inline asm to external files, migrate extern vars and func...
unknown