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#ifndef _global_h_
#define _global_h_

#include "dolphin/types.h"

#define ARRAY_SIZE(o) (sizeof((o)) / sizeof(*(o)))

// Align X to the previous N bytes (N must be power of two)
#define ALIGN_PREV(X, N) ((X) & ~((N)-1))
// Align X to the next N bytes (N must be power of two)
#define ALIGN_NEXT(X, N) ALIGN_PREV(((X) + (N)-1), N)
#define IS_ALIGNED(X, N) (((X) & ((N)-1)) == 0)
#define IS_NOT_ALIGNED(X, N) (((X) & ((N)-1)) != 0)

#define JUT_EXPECT(...)
#define FLAG_ON(V, F) (((V) & (F)) == 0)

#define FLOAT_LABEL(x) (*(f32*)&x)
#define DOUBLE_LABEL(x) (*(f64*)&x)

#define _SDA_BASE_(dummy) 0
#define _SDA2_BASE_(dummy) 0

#ifndef IN_VSCODE_EDITOR
#define GLUE(a, b) a##b
#define GLUE2(a, b) GLUE(a, b)
#define STATIC_ASSERT(cond) typedef char GLUE2(static_assertion_failed, __LINE__)[(cond) ? 1 : -1]
#else
#define STATIC_ASSERT(...)
#endif

// hack to make functions that return comparisons as int match
extern int __cntlzw(unsigned int);
inline BOOL checkEqual(s32 a, s32 b) {
    return (u32)__cntlzw(a - b) >> 5;
}

#define FAST_DIV(x, n) (x >> (n / 2))

#endif