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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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c_lib.cpp
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Author
2024-10-10
switch to dtk setup (#2203)
TakaRikka
2024-04-12
d_a_e_fz work, doxygen revamp (#2127)
Pheenoh
2024-01-20
almost all of dolphin matched (#2036)
TakaRikka
2023-12-25
MSL_C fully matched / some SSystem cleanup/ obj_rgate OK (#2011)
TakaRikka
2023-09-02
setup dolphin VEC/MTX function defines (#1903)
TakaRikka
2023-08-29
c_m3d, c_request OK. Work on Z2Audience (#1900)
hatal175
2023-08-16
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup (#1885)
Pheenoh
2023-04-24
MSL_C (#319)
Jcw87
2022-11-11
clean up dolphin files / work on some rels (#212)
TakaRikka
2022-03-26
move remaining old progress (#186)
TakaRikka
2022-03-20
Renamed instances of msl_c -> MSL_C because
Zen64
2022-03-19
Fixed capitalization and msl library names
Zen64
2021-11-26
remove obsolete comment
lepelog
2021-11-26
c_lib OK
lepelog
2021-11-13
cLib_addCalcPos
lepelog
2021-11-13
addCalc
lepelog
2021-10-24
J2D structs + print / fix GX + MSL string headers (#157)
TakaRikka
2021-05-02
Copy JKernel (#126)
lepelog
2021-04-19
Merge remote-tracking branch 'Julgodis/dol2asm_fullsplitt' into new-disasm-co...
lepelog
2021-04-08
some parts in c_lib
lepelog
2021-04-08
demangle data-symbols
Julgodis
2021-04-06
building RELs
Julgodis
2021-04-01
__sinit and progress script update
Julgodis
2021-03-31
.dead section fix
Julgodis
2021-03-30
re-generate with bug fixes
Julgodis
2021-03-29
clang-format
Julgodis
2021-03-28
dol2asm OK
Julgodis
2021-02-20
delete variables.h
Pheenoh
2021-02-19
Decompile some SComponent data and some MSL_C.PPCEABI.bare.H headers (#115)
lepelog
2021-02-12
f_op_actor_mng split & started decomp (#112)
lepelog
2021-01-31
remove functions.h
Pheenoh
2021-01-21
c_lib: Decomp a few functions (#89)
LC
2021-01-06
Split SComponent (#45)
lepelog
2020-11-26
move SComponent and SStandard under SSystem, some dSv_player_config_c methods ok
unknown