| Age | Commit message (Collapse) | Author |
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* switch to dtk setup
* some cleanup / fixes
* cleanup d_a_alink literals
* Restore doxygen, update CI & README.md (#1)
* Fix build image ref (#2)
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Co-authored-by: Luke Street <luke@street.dev>
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* clean up swspinner TUs
* d_a_obj_onsenTaru done
* remove asm
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* some cc doc
* document dCcD material types
* work on d_a_obj_brg
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* obj_lv5key
* obj_iceblock done
* remove asm
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* lv5floorboard done
* obj_lv5icewall done
* remove asm
* obj_lv5swice done
* obj_lv5ychndlr done
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* d_a_obj_lv5yiblltray done
* remove asm
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Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
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* first pass of nbomb
* some nbomb doc
* remove asm
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* daB_YO_Draw & onIceBreak
* misc changes
* remove asm / progress
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* all b_ob functions matching, not linked
* oops forgot a couple funcs
* fix some small errors
* some morpheel doc
* remove asm
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* d_a_obj_item 99% done
* item cleanup
* remove asm
* add actor attention dist type enum
* change dist_entry names slightly
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* WIP commit, about halfway done
* More progress, fixed up some issues
* Most functions match, minor issues in draw/create, dtor needs particle work
* Forgot to remove NONMATCHING define
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Co-authored-by: GinNoOokami <noreply>
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* mostly fix TVec3 ctors
* d_a_tag_firewall done
* remove asm
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* initial freezard actor struct + setActionMode OK
* daE_FZ_Draw
* setReflectAngle
* mBoundSoundset
* daE_FZ_Execute & execute
* demoDelete
* daE_FZ_Delete & _delete
* CreateHeap
* useHeapInit
* cc_set
* mtx_set
* action WIP
* way_gake_check
* executeRollMove
* executeMove
* draw WIP
* executeDamage
* checkpoint
* create
* checkpoint
* daE_FZ_c::executeWait
* checkpoint
* daE_FZ_c::damage_check almost done
* rm asm
* rm headers
* setup_profile WIP + doxygen update
* fix merge issues
* docs fix?
* fix2
* doxygen updates
* setup g_profile_E_FZ, profile setup script WIP
* update github actions
* update progress.md
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* fix f_op_actor_mng inlines
* fix f_pc inlines
* fix d_a_alink weak func signatures
* fix d_com_inf_game inlines
* fix some more inlines
* fix rest of player inlines
* m_Do / JSystem inlines fixed
* fix upstream changes
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* d_a_shop_item OK
* d_a_b_go OK
* d_a_b_gos OK
* remove asm
* some work on d_a_b_oh / d_a_b_zant_sima
* d_a_startAndGoal done
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* d_a_e_yd_leaf done
* d_a_e_ph OK
* remove asm
* some e_ph doc
* match dBgS_Acch, fix f_op_actor_mng weak funcs
* dBgS_Acch done
* cleanup dBgS Chk TUs
* d_a_obj done
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* set up TU
* d_a_obj_wind_stone OK
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* no_chg_room done
* d_a_e_st_line done
* remove asm
* d_a_e_bi_leaf done
* d_a_e_hb_leaf done
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* some fixes in d/s, d_item, d_shop
* fix for dKankyo_DayProc weak generation
* d_cc_uty fix
* some d_name / d_com_inf_game / f_op_actor_mng matches
* fix some player inline virtuals
* remove asm
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* TRK full match
* remove trk asm
* ar done
* cleanup some dolphin headers
* more dolphin cleanup
* cleanup / GD fully matched
* almost all of GX fully matched
* GX / Mtx full matched
* most of OS done
* pad done
* most of VI
* remove asm
* forgot couple vec funcs
* couple JUtility matches
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* link_bottle done
* link_sumou done
* remove asm
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* wip on alink_wolf
* setup procvar unions
* most of d_a_alink_wolf done + some misc
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* almost all of alink_demo done
* remove asm
* decideDoStatus OK
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* work on alink_cut, alink_horse, alink_hvyboots
* remove asm
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* d_a_tag_evtarea mostly done, work on d_a_npc
* work on d_a_npc_ash
* work on Z2SoundHandles
* Z2SoundObject, JAUSoundAnimator OK
* Update Progress.md
* work on d_a_tbox
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* d_a_tag_evtarea mostly done, work on d_a_npc
* work on d_a_npc_ash
* work on Z2SoundHandles
* Z2SoundObject, JAUSoundAnimator OK
* Update Progress.md
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Co-authored-by: randomsalience <randomsalience@gmail.com>
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(#1957)
* d_a_andsw2 OK
* d_a_player cleanup, d_a_alink cleanup and work on d_a_alink_hook
* remove asm
* d_kankyo_wether almost done
* some work on d_kankyo_rain
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* d_kankyo work / d_particle_copoly OK
* remove asm
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