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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_a_b_tn.cpp
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Author
2026-03-09
Actor status consolidation & process profile definition editing (#3117)
Huitzi
2026-03-06
d_s_room / d_s_name / d_a_title debug work (#3123)
TakaRikka
2026-02-28
Some GCC compilation fixes (#3114)
Luke Street
2026-01-24
general cleanup, d_menu_quit / d_a_obj_testcube mostly done, d_msg_scrn_expla...
TakaRikka
2026-01-17
d_a_alink cleanup / debug work (#3045)
TakaRikka
2026-01-13
standard compiler compatibility changes (#3040)
kipcode66
2026-01-05
Add guards around std library headers (#3013)
kipcode66
2025-12-24
Resolve all gameInfo fakematches (#2995)
LagoLunatic
2025-12-23
Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)
LagoLunatic
2025-12-23
MSL_C header cleanup (#2988)
TakaRikka
2025-12-22
GCN data 100% matching (#2987)
Max Roncace
2025-12-21
Miscellaneous data fixes (#2983)
LagoLunatic
2025-12-11
fix functions not returning values (#2942)
Jcw87
2025-11-30
project cleanup (#2895)
TakaRikka
2025-10-19
m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
TakaRikka
2025-09-28
Fix JUT_ASSERT and several other macros (#2711)
LagoLunatic
2025-09-08
scannon / scannon_crs / scannon_ten done (#2632)
TakaRikka
2025-09-04
some J3D/misc cleanup (#2628)
TakaRikka
2025-09-03
d_camera improvements (part 1) (#2623)
Max Roncace
2025-08-24
Add a precompiled header for RELs (#2597)
Max Roncace
2025-06-30
Anm enum work (#2511)
Carco_21
2025-05-09
d_a_b_tn Equivalent (func order) (#2428)
Niklas Bauer
2025-04-23
d_a_b_tn work (#2408)
Carco_21
2025-02-13
Alter every file that contains static void setMidnaBindEffect to link f_op_ac...
YunataSavior
2024-11-29
some cleanup of f_pc/f_op files (#2254)
TakaRikka
2024-10-10
switch to dtk setup (#2203)
TakaRikka