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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_a_bg_obj.cpp
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Author
2026-03-17
Fix a bunch of compiler warnings and document several more bugs (#3130)
Max Roncace
2026-03-09
Actor status consolidation & process profile definition editing (#3117)
Huitzi
2026-03-01
Reorganize library code into `libs/` (#3119)
Luke Street
2026-02-28
Some GCC compilation fixes (#3114)
Luke Street
2026-01-24
general cleanup, d_menu_quit / d_a_obj_testcube mostly done, d_msg_scrn_expla...
TakaRikka
2026-01-13
standard compiler compatibility changes (#3040)
kipcode66
2026-01-05
Add guards around std library headers (#3013)
kipcode66
2025-12-29
Work on d_cc_d debug (#3002)
hatal175
2025-12-23
Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)
LagoLunatic
2025-12-23
MSL_C header cleanup (#2988)
TakaRikka
2025-11-30
project cleanup (#2895)
TakaRikka
2025-11-10
Regalloc/debug/misc fixes (#2794)
LagoLunatic
2025-10-19
m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
TakaRikka
2025-09-28
Fix JUT_ASSERT and several other macros (#2711)
LagoLunatic
2025-09-09
Lv4railwall / lv4sand / lv4slidewall done. fix wii build (#2637)
TakaRikka
2025-08-24
Add a precompiled header for RELs (#2597)
Max Roncace
2025-06-29
d_a_bg_obj equivalent + misc (#2509)
hatal175
2025-04-08
d_a_bg_obj almost matching (#2382)
Max Roncace
2025-03-23
b_gnd equivalent (#2340)
TakaRikka
2024-12-29
various matches / cleanup (#2271)
TakaRikka
2024-11-29
some cleanup of f_pc/f_op files (#2254)
TakaRikka
2024-10-10
switch to dtk setup (#2203)
TakaRikka