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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_a_boomerang.cpp
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Author
2026-03-09
Actor status consolidation & process profile definition editing (#3117)
Huitzi
2026-03-06
d_s_room / d_s_name / d_a_title debug work (#3123)
TakaRikka
2026-02-28
More GCC compatibility/warning fixes (#3118)
Luke Street
2026-02-20
Big cast cleanup (#3076)
roeming
2026-01-17
`fopAcM_Register` cleanup (#3047)
roeming
2025-12-29
Work on d_cc_d debug (#3002)
hatal175
2025-12-23
Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)
LagoLunatic
2025-11-30
project cleanup (#2895)
TakaRikka
2025-11-25
Misc fixes (#2860)
LagoLunatic
2025-11-19
Misc fixes (#2830)
LagoLunatic
2025-11-17
d_a_demo00 OK (#2817)
LagoLunatic
2025-11-10
Regalloc/debug/misc fixes (#2794)
LagoLunatic
2025-10-19
m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
TakaRikka
2025-09-28
Fix JUT_ASSERT and several other macros (#2711)
LagoLunatic
2025-09-04
some J3D/misc cleanup (#2628)
TakaRikka
2025-08-24
Add a precompiled header for RELs (#2597)
Max Roncace
2025-03-23
b_gnd equivalent (#2340)
TakaRikka
2025-02-19
d_a_boomerang / d_a_grass mostly done, d_a_spinner done (#2304)
TakaRikka
2024-12-24
kankyo mostly done (#2269)
TakaRikka
2024-11-29
some cleanup of f_pc/f_op files (#2254)
TakaRikka
2024-10-28
d_a_alink_effect mostly done (#2227)
TakaRikka
2024-10-10
switch to dtk setup (#2203)
TakaRikka