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Decompilation of The Legend of Zelda: Twilight Princess (GCN)
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d_a_e_gb.cpp
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Author
2026-03-09
Actor status consolidation & process profile definition editing (#3117)
Huitzi
2026-03-06
d_s_room / d_s_name / d_a_title debug work (#3123)
TakaRikka
2026-02-28
ShieldD: Clean up a bunch of 99% matching TUs (#3113)
Max Roncace
2026-02-28
Some GCC compilation fixes (#3114)
Luke Street
2026-02-20
Big cast cleanup (#3076)
roeming
2026-01-24
general cleanup, d_menu_quit / d_a_obj_testcube mostly done, d_msg_scrn_expla...
TakaRikka
2026-01-19
Use default parameter values in JORMContext calls where appropriate (#3057)
Max Roncace
2026-01-17
`fopAcM_Register` cleanup (#3047)
roeming
2025-12-29
Work on d_cc_d debug (#3002)
hatal175
2025-12-24
Resolve all gameInfo fakematches (#2995)
LagoLunatic
2025-12-23
Clean up code, remove fakematches, add UNUSED, enable warnings (#2992)
LagoLunatic
2025-12-22
4th round of standard compiler fixes (#2984)
kipcode66
2025-12-12
J3D debug work (#2949)
LagoLunatic
2025-12-08
d_a_e_gb debug + documentation (#2916)
Carco_21
2025-11-30
project cleanup (#2895)
TakaRikka
2025-11-25
Misc fixes (#2860)
LagoLunatic
2025-10-19
m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744)
TakaRikka
2025-09-28
Fix JUT_ASSERT and several other macros (#2711)
LagoLunatic
2025-09-13
d_a_e_gb and d_a_obj_bosswarp OK (#2652)
YunataSavior
2025-09-08
scannon / scannon_crs / scannon_ten done (#2632)
TakaRikka
2025-09-03
d_camera improvements (part 1) (#2623)
Max Roncace
2025-08-24
Add a precompiled header for RELs (#2597)
Max Roncace
2025-06-23
Almost fix all nonmatching in d_a_e_gb (#2499)
hatal175
2025-06-17
getDemoIDData matched, fix up various inlines and template classes (#2489)
LagoLunatic
2025-06-16
d_a_e_gb work (#2486)
Carco_21
2025-02-13
Alter every file that contains static void setMidnaBindEffect to link f_op_ac...
YunataSavior
2024-11-29
some cleanup of f_pc/f_op files (#2254)
TakaRikka
2024-10-10
switch to dtk setup (#2203)
TakaRikka